Compare commits
10 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| a7a3f9d82b | |||
| 895c2b23c7 | |||
| 50099012c6 | |||
| de2ad7cd3f | |||
| d7abb6a309 | |||
| 9fd91d9a59 | |||
| ba087233cb | |||
| 7c58d1f6f4 | |||
| d9ab298526 | |||
| 7b2496bfd7 |
@@ -1,4 +1,5 @@
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import {
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pointFrom,
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pointFromPair,
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type GlobalPoint,
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type LocalPoint,
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@@ -69,12 +70,12 @@ export const getGridPoint = (
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x: number,
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y: number,
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gridSize: NullableGridSize,
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): [number, number] => {
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): GlobalPoint => {
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if (gridSize) {
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return [
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return pointFrom<GlobalPoint>(
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Math.round(x / gridSize) * gridSize,
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Math.round(y / gridSize) * gridSize,
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];
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);
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}
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return [x, y];
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return pointFrom<GlobalPoint>(x, y);
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};
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@@ -1822,7 +1822,7 @@ exports[`Test Transform > should transform the elements correctly when linear el
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"versionNonce": Any<Number>,
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"verticalAlign": "middle",
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"width": 120,
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"x": 187.7545,
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"x": 187.75450000000004,
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"y": 44.5,
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}
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`;
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@@ -1,6 +1,7 @@
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import {
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arrayToMap,
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getFeatureFlag,
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getGridPoint,
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invariant,
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isTransparent,
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} from "@excalidraw/common";
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@@ -22,7 +23,7 @@ import {
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} from "@excalidraw/math";
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import type { LineSegment, LocalPoint, Radians } from "@excalidraw/math";
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import type { AppState } from "@excalidraw/excalidraw/types";
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import type { AppState, NullableGridSize } from "@excalidraw/excalidraw/types";
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import type { MapEntry, Mutable } from "@excalidraw/common/utility-types";
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import type { Bounds } from "@excalidraw/common";
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@@ -154,6 +155,7 @@ export const bindOrUnbindBindingElement = (
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altKey?: boolean;
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angleLocked?: boolean;
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initialBinding?: boolean;
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gridSize?: NullableGridSize;
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},
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) => {
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const { start, end } = getBindingStrategyForDraggingBindingElementEndpoints(
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@@ -170,12 +172,16 @@ export const bindOrUnbindBindingElement = (
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},
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);
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const isMidpointSnappingEnabled =
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appState.isMidpointSnappingEnabled && !appState.gridModeEnabled;
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bindOrUnbindBindingElementEdge(
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arrow,
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start,
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"start",
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scene,
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appState.isBindingEnabled,
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isMidpointSnappingEnabled,
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);
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bindOrUnbindBindingElementEdge(
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arrow,
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@@ -183,6 +189,7 @@ export const bindOrUnbindBindingElement = (
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"end",
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scene,
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appState.isBindingEnabled,
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isMidpointSnappingEnabled,
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);
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if (start.focusPoint || end.focusPoint) {
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// If the strategy dictates a focus point override, then
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@@ -227,6 +234,7 @@ const bindOrUnbindBindingElementEdge = (
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startOrEnd: "start" | "end",
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scene: Scene,
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shouldSnapToOutline = true,
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isMidpointSnappingEnabled = true,
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): void => {
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if (mode === null) {
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// null means break the binding
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@@ -240,6 +248,7 @@ const bindOrUnbindBindingElementEdge = (
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scene,
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focusPoint,
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shouldSnapToOutline,
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isMidpointSnappingEnabled,
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);
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}
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};
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@@ -593,6 +602,7 @@ export const getBindingStrategyForDraggingBindingElementEndpoints = (
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finalize?: boolean;
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initialBinding?: boolean;
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zoom?: AppState["zoom"];
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gridSize?: NullableGridSize;
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},
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): { start: BindingStrategy; end: BindingStrategy } => {
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if (getFeatureFlag("COMPLEX_BINDINGS")) {
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@@ -633,6 +643,7 @@ const getBindingStrategyForDraggingBindingElementEndpoints_simple = (
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finalize?: boolean;
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initialBinding?: boolean;
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zoom?: AppState["zoom"];
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gridSize?: NullableGridSize;
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},
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): { start: BindingStrategy; end: BindingStrategy } => {
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const startIdx = 0;
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@@ -695,7 +706,9 @@ const getBindingStrategyForDraggingBindingElementEndpoints_simple = (
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elementsMap,
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);
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const hit = getHoveredElementForBinding(
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globalPoint,
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opts?.angleLocked || appState.gridModeEnabled
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? pointFrom<GlobalPoint>(scenePointerX, scenePointerY)
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: globalPoint,
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elements,
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elementsMap,
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maxBindingDistance_simple(appState.zoom),
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@@ -747,7 +760,11 @@ const getBindingStrategyForDraggingBindingElementEndpoints_simple = (
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? globalPoint
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: // NOTE: Can only affect the start point because new arrows always drag the end point
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opts?.newArrow
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? appState.selectedLinearElement!.initialState.origin!
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? getGridPoint(
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appState.selectedLinearElement!.initialState.origin![0],
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appState.selectedLinearElement!.initialState.origin![1],
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opts.gridSize as NullableGridSize,
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)
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: LinearElementEditor.getPointAtIndexGlobalCoordinates(
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arrow,
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0,
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@@ -806,12 +823,27 @@ const getBindingStrategyForDraggingBindingElementEndpoints_simple = (
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focusPoint:
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projectFixedPointOntoDiagonal(
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arrow,
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globalPoint,
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opts?.angleLocked || appState.gridModeEnabled
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? snapBoundPointToGrid(
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pointFrom<GlobalPoint>(scenePointerX, scenePointerY),
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hit,
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elementsMap,
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appState.gridSize as NullableGridSize,
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arrow,
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LinearElementEditor.getPointAtIndexGlobalCoordinates(
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arrow,
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startDragged ? 1 : -2,
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elementsMap,
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),
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)
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: globalPoint,
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hit,
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startDragged ? "start" : "end",
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elementsMap,
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appState.zoom,
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appState.isMidpointSnappingEnabled,
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appState.isMidpointSnappingEnabled &&
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!opts?.angleLocked &&
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!appState.gridModeEnabled,
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) || globalPoint,
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}
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: { mode: null };
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@@ -856,7 +888,7 @@ const getBindingStrategyForDraggingBindingElementEndpoints_simple = (
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startDragged ? "end" : "start",
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elementsMap,
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appState.zoom,
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appState.isMidpointSnappingEnabled,
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false,
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) || otherEndpoint,
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}
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: { mode: undefined }
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@@ -1021,6 +1053,7 @@ export const bindBindingElement = (
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scene: Scene,
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focusPoint?: GlobalPoint,
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shouldSnapToOutline = true,
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isMidpointSnappingEnabled = true,
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): void => {
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const elementsMap = scene.getNonDeletedElementsMap();
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@@ -1036,6 +1069,7 @@ export const bindBindingElement = (
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startOrEnd,
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elementsMap,
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shouldSnapToOutline,
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isMidpointSnappingEnabled,
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),
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};
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} else {
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@@ -1740,6 +1774,92 @@ const extractBinding = (
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};
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};
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/**
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* Snaps a bound arrow endpoint to the grid on the axis parallel to the
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* bindable element's side, while preserving the binding gap distance on the
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* perpendicular axis. In other words, the grid axis closest to the side's
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* perpendicular (normal) is used as the snap axis and the other axis is kept at
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* the binding gap distance.
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*/
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const snapBoundPointToGrid = (
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outlinePoint: GlobalPoint,
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bindableElement: ExcalidrawBindableElement,
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elementsMap: ElementsMap,
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gridSize: NullableGridSize,
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arrowElement: ExcalidrawArrowElement,
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adjacentPoint?: GlobalPoint,
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): GlobalPoint => {
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if (!gridSize) {
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return outlinePoint;
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}
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const aabb = aabbForElement(bindableElement, elementsMap);
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// For ellipses and diamonds use the arrow's incoming direction instead of
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// the position-based heading, which can give the wrong axis when the
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// outline point is near a cardinal zone or an angled diamond face.
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const heading =
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adjacentPoint &&
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(bindableElement.type === "ellipse" || bindableElement.type === "diamond")
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? vectorToHeading(vectorFromPoint(adjacentPoint, outlinePoint))
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: headingForPointFromElement(bindableElement, aabb, outlinePoint);
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||||
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||||
const normalLocal = pointFrom<GlobalPoint>(heading[0], heading[1]);
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const normalGlobal = pointRotateRads(
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normalLocal,
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pointFrom<GlobalPoint>(0, 0),
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bindableElement.angle,
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);
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||||
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const bindingGap = getBindingGap(bindableElement, arrowElement);
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const extent =
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Math.max(bindableElement.width, bindableElement.height) + bindingGap * 2;
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const center = getCenterForBounds(aabb);
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const absNX = Math.abs(normalGlobal[0]);
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const absNY = Math.abs(normalGlobal[1]);
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if (absNX >= absNY) {
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// Global X is closest to the perpendicular so snap Y, intersect horizontal line
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const [, snappedY] = getGridPoint(
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outlinePoint[0],
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outlinePoint[1],
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||||
gridSize,
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||||
);
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const intersector = lineSegment<GlobalPoint>(
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pointFrom<GlobalPoint>(center[0] - extent, snappedY),
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pointFrom<GlobalPoint>(center[0] + extent, snappedY),
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);
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const intersection = intersectElementWithLineSegment(
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bindableElement,
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elementsMap,
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||||
intersector,
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||||
bindingGap,
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||||
).sort(
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||||
(a, b) =>
|
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pointDistanceSq(a, outlinePoint) - pointDistanceSq(b, outlinePoint),
|
||||
)[0];
|
||||
|
||||
return intersection ?? pointFrom<GlobalPoint>(outlinePoint[0], snappedY);
|
||||
}
|
||||
|
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// Global Y is closest to the perpendicular so snap X, intersect vertical line
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const [snappedX] = getGridPoint(outlinePoint[0], outlinePoint[1], gridSize);
|
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const intersector = lineSegment<GlobalPoint>(
|
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pointFrom<GlobalPoint>(snappedX, center[1] - extent),
|
||||
pointFrom<GlobalPoint>(snappedX, center[1] + extent),
|
||||
);
|
||||
const intersection = intersectElementWithLineSegment(
|
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bindableElement,
|
||||
elementsMap,
|
||||
intersector,
|
||||
bindingGap,
|
||||
).sort(
|
||||
(a, b) =>
|
||||
pointDistanceSq(a, outlinePoint) - pointDistanceSq(b, outlinePoint),
|
||||
)[0];
|
||||
|
||||
return intersection ?? pointFrom<GlobalPoint>(snappedX, outlinePoint[1]);
|
||||
};
|
||||
|
||||
const elementArea = (element: ExcalidrawBindableElement) =>
|
||||
element.width * element.height;
|
||||
|
||||
|
||||
@@ -790,41 +790,27 @@ export const getArrowheadPoints = (
|
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p0 = pointFrom(prevOp.data[4], prevOp.data[5]);
|
||||
}
|
||||
|
||||
// We know the last point of the arrow (or the first, if start arrowhead).
|
||||
// B(t) = p0 * (1-t)^3 + 3p1 * t * (1-t)^2 + 3p2 * t^2 * (1-t) + p3 * t^3
|
||||
const equation = (t: number, idx: number) =>
|
||||
Math.pow(1 - t, 3) * p3[idx] +
|
||||
3 * t * Math.pow(1 - t, 2) * p2[idx] +
|
||||
3 * Math.pow(t, 2) * (1 - t) * p1[idx] +
|
||||
p0[idx] * Math.pow(t, 3);
|
||||
|
||||
// Ee know the last point of the arrow (or the first, if start arrowhead).
|
||||
const [x2, y2] = position === "start" ? p0 : p3;
|
||||
|
||||
// Use the analytic tangent at the Bézier endpoint for a precise arrowhead
|
||||
// direction. For a cubic Bézier B(t) with control points p0p3:
|
||||
// B'(1): (p3 − p2) tangent at the end
|
||||
// B'(0): (p1 − p0) for start arrowhead, arrow points away: (p0 − p1)
|
||||
let dx: number;
|
||||
let dy: number;
|
||||
if (position === "end") {
|
||||
dx = p3[0] - p2[0];
|
||||
dy = p3[1] - p2[1];
|
||||
if (Math.hypot(dx, dy) < 1e-6) {
|
||||
dx = p3[0] - p1[0];
|
||||
dy = p3[1] - p1[1];
|
||||
}
|
||||
if (Math.hypot(dx, dy) < 1e-6) {
|
||||
dx = p3[0] - p0[0];
|
||||
dy = p3[1] - p0[1];
|
||||
}
|
||||
} else {
|
||||
dx = p0[0] - p1[0];
|
||||
dy = p0[1] - p1[1];
|
||||
if (Math.hypot(dx, dy) < 1e-6) {
|
||||
dx = p0[0] - p2[0];
|
||||
dy = p0[1] - p2[1];
|
||||
}
|
||||
if (Math.hypot(dx, dy) < 1e-6) {
|
||||
dx = p0[0] - p3[0];
|
||||
dy = p0[1] - p3[1];
|
||||
}
|
||||
}
|
||||
const distance = Math.hypot(dx, dy);
|
||||
const nx = dx / distance;
|
||||
const ny = dy / distance;
|
||||
// By using cubic bezier equation (B(t)) and the given parameters,
|
||||
// we calculate a point that is closer to the last point.
|
||||
// The value 0.3 is chosen arbitrarily and it works best for all
|
||||
// the tested cases.
|
||||
const [x1, y1] = [equation(0.3, 0), equation(0.3, 1)];
|
||||
|
||||
// Find the normalized direction vector based on the
|
||||
// previously calculated points.
|
||||
const distance = Math.hypot(x2 - x1, y2 - y1);
|
||||
const nx = (x2 - x1) / distance;
|
||||
const ny = (y2 - y1) / distance;
|
||||
|
||||
const size = getArrowheadSize(arrowhead);
|
||||
|
||||
@@ -894,10 +880,30 @@ export const getArrowheadPoints = (
|
||||
);
|
||||
|
||||
if (arrowhead === "diamond" || arrowhead === "diamond_outline") {
|
||||
// point opposite to the arrowhead point, just mirrored across the (tx, ty)
|
||||
// point
|
||||
const ox = tx - nx * minSize * 2;
|
||||
const oy = ty - ny * minSize * 2;
|
||||
// point opposite to the arrowhead point
|
||||
let ox;
|
||||
let oy;
|
||||
|
||||
if (position === "start") {
|
||||
const [px, py] = element.points.length > 1 ? element.points[1] : [0, 0];
|
||||
|
||||
[ox, oy] = pointRotateRads(
|
||||
pointFrom(tx + minSize * 2, ty),
|
||||
pointFrom(tx, ty),
|
||||
Math.atan2(py - ty, px - tx) as Radians,
|
||||
);
|
||||
} else {
|
||||
const [px, py] =
|
||||
element.points.length > 1
|
||||
? element.points[element.points.length - 2]
|
||||
: [0, 0];
|
||||
|
||||
[ox, oy] = pointRotateRads(
|
||||
pointFrom(tx - minSize * 2, ty),
|
||||
pointFrom(tx, ty),
|
||||
Math.atan2(ty - py, tx - px) as Radians,
|
||||
);
|
||||
}
|
||||
|
||||
return [tx, ty, x3, y3, ox, oy, x4, y4];
|
||||
}
|
||||
|
||||
@@ -359,6 +359,7 @@ export class LinearElementEditor {
|
||||
linearElementEditor,
|
||||
);
|
||||
|
||||
const angleLocked = shouldRotateWithDiscreteAngle(event);
|
||||
LinearElementEditor.movePoints(
|
||||
element,
|
||||
app.scene,
|
||||
@@ -370,7 +371,10 @@ export class LinearElementEditor {
|
||||
},
|
||||
{
|
||||
isBindingEnabled: app.state.isBindingEnabled,
|
||||
isMidpointSnappingEnabled: app.state.isMidpointSnappingEnabled,
|
||||
isMidpointSnappingEnabled:
|
||||
app.state.isMidpointSnappingEnabled &&
|
||||
!angleLocked &&
|
||||
!app.state.gridModeEnabled,
|
||||
},
|
||||
);
|
||||
// Set the suggested binding from the updates if available
|
||||
@@ -427,7 +431,9 @@ export class LinearElementEditor {
|
||||
"start",
|
||||
elementsMap,
|
||||
app.state.zoom,
|
||||
app.state.isMidpointSnappingEnabled,
|
||||
app.state.isMidpointSnappingEnabled &&
|
||||
!angleLocked &&
|
||||
!app.state.gridModeEnabled,
|
||||
)
|
||||
: linearElementEditor.initialState.altFocusPoint,
|
||||
},
|
||||
@@ -554,6 +560,8 @@ export class LinearElementEditor {
|
||||
linearElementEditor,
|
||||
);
|
||||
|
||||
const angleLocked =
|
||||
shouldRotateWithDiscreteAngle(event) && singlePointDragged;
|
||||
LinearElementEditor.movePoints(
|
||||
element,
|
||||
app.scene,
|
||||
@@ -565,7 +573,10 @@ export class LinearElementEditor {
|
||||
},
|
||||
{
|
||||
isBindingEnabled: app.state.isBindingEnabled,
|
||||
isMidpointSnappingEnabled: app.state.isMidpointSnappingEnabled,
|
||||
isMidpointSnappingEnabled:
|
||||
app.state.isMidpointSnappingEnabled &&
|
||||
!angleLocked &&
|
||||
!app.state.gridModeEnabled,
|
||||
},
|
||||
);
|
||||
|
||||
@@ -661,7 +672,9 @@ export class LinearElementEditor {
|
||||
"start",
|
||||
elementsMap,
|
||||
app.state.zoom,
|
||||
app.state.isMidpointSnappingEnabled,
|
||||
app.state.isMidpointSnappingEnabled &&
|
||||
!angleLocked &&
|
||||
!app.state.gridModeEnabled,
|
||||
)
|
||||
: linearElementEditor.initialState.altFocusPoint,
|
||||
},
|
||||
@@ -790,20 +803,9 @@ export class LinearElementEditor {
|
||||
elementsMap,
|
||||
);
|
||||
|
||||
const [lines, segCurves] = deconstructLinearOrFreeDrawElement(
|
||||
element,
|
||||
elementsMap,
|
||||
);
|
||||
const segmentCount = lines.length + segCurves.length;
|
||||
|
||||
let index = 0;
|
||||
const midpoints: (GlobalPoint | null)[] = [];
|
||||
while (index < points.length - 1) {
|
||||
if (segmentCount > 0 && index >= segmentCount) {
|
||||
midpoints.push(null);
|
||||
index++;
|
||||
continue;
|
||||
}
|
||||
if (
|
||||
LinearElementEditor.isSegmentTooShort(
|
||||
element,
|
||||
@@ -2187,6 +2189,7 @@ const pointDraggingUpdates = (
|
||||
newArrow: !!app.state.newElement,
|
||||
angleLocked,
|
||||
altKey,
|
||||
gridSize: app.getEffectiveGridSize(),
|
||||
},
|
||||
);
|
||||
|
||||
|
||||
+52
-305
@@ -78,18 +78,6 @@ import type {
|
||||
import type { Drawable, Options } from "roughjs/bin/core";
|
||||
import type { Point as RoughPoint } from "roughjs/bin/geometry";
|
||||
|
||||
// Controls how handle distance scales with chord length.
|
||||
// At 1.0 handles are exactly h/3 (standard Hermite). Values below 1 make
|
||||
// short segments curvier and long segments more taut (sub-linear scaling).
|
||||
const CP_CHORD_POWER = 1;
|
||||
|
||||
// At curved knots the C2 spline tangent can be tilted away from the
|
||||
// bisector direction, making one side of the knot tight and the other taut.
|
||||
// This factor [0, 1] controls how far the tangent direction is pulled toward
|
||||
// the bisector (the chord-bisector normal) linearly with turn sharpness.
|
||||
// 0 = pure C2 spline; 1 = tangent fully aligned with the bisector.
|
||||
const CP_ANGLE_CORRECTION = 1;
|
||||
|
||||
export class ShapeCache {
|
||||
private static rg = new RoughGenerator();
|
||||
private static cache = new WeakMap<
|
||||
@@ -637,144 +625,60 @@ export const generateLinearCollisionShape = (
|
||||
});
|
||||
}
|
||||
|
||||
// Generate collision ops using the same bisector-based cubic Bézier
|
||||
// algorithm as generateRoundedSimpleArrowShape so hit-testing matches rendering.
|
||||
const rotateLocal = (lx: number, ly: number): LocalPoint => {
|
||||
const g = pointRotateRads<GlobalPoint>(
|
||||
pointFrom<GlobalPoint>(element.x + lx, element.y + ly),
|
||||
center,
|
||||
element.angle,
|
||||
);
|
||||
return pointFrom<LocalPoint>(g[0] - element.x, g[1] - element.y);
|
||||
};
|
||||
return generator
|
||||
.curve(points as unknown as RoughPoint[], options)
|
||||
.sets[0].ops.slice(0, element.points.length)
|
||||
.map((op, i) => {
|
||||
if (i === 0) {
|
||||
const p = pointRotateRads<GlobalPoint>(
|
||||
pointFrom<GlobalPoint>(
|
||||
element.x + op.data[0],
|
||||
element.y + op.data[1],
|
||||
),
|
||||
center,
|
||||
element.angle,
|
||||
);
|
||||
|
||||
const collisionOps: Array<{
|
||||
op: string;
|
||||
data: number[] | LocalPoint;
|
||||
}> = [];
|
||||
collisionOps.push({
|
||||
op: "move",
|
||||
data: rotateLocal(points[0][0], points[0][1]),
|
||||
});
|
||||
|
||||
if (points.length === 2) {
|
||||
collisionOps.push({
|
||||
op: "lineTo",
|
||||
data: rotateLocal(points[1][0], points[1][1]),
|
||||
});
|
||||
} else {
|
||||
// Chord-length C2 spline. Mirrors generateRoundedSimpleArrowShape
|
||||
// exactly so hit-testing matches rendering.
|
||||
const n = points.length - 1;
|
||||
const h = new Float64Array(n);
|
||||
for (let i = 0; i < n; i++) {
|
||||
h[i] = Math.max(
|
||||
1e-10,
|
||||
Math.hypot(
|
||||
points[i + 1][0] - points[i][0],
|
||||
points[i + 1][1] - points[i][1],
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
const mx = new Float64Array(n + 1);
|
||||
const my = new Float64Array(n + 1);
|
||||
const diag = new Float64Array(n + 1);
|
||||
const rhsX = new Float64Array(n + 1);
|
||||
const rhsY = new Float64Array(n + 1);
|
||||
|
||||
diag[0] = 2;
|
||||
rhsX[0] = (3 * (points[1][0] - points[0][0])) / h[0];
|
||||
rhsY[0] = (3 * (points[1][1] - points[0][1])) / h[0];
|
||||
for (let i = 1; i < n; i++) {
|
||||
diag[i] = 2 * (h[i - 1] + h[i]);
|
||||
rhsX[i] =
|
||||
3 *
|
||||
((h[i] * (points[i][0] - points[i - 1][0])) / h[i - 1] +
|
||||
(h[i - 1] * (points[i + 1][0] - points[i][0])) / h[i]);
|
||||
rhsY[i] =
|
||||
3 *
|
||||
((h[i] * (points[i][1] - points[i - 1][1])) / h[i - 1] +
|
||||
(h[i - 1] * (points[i + 1][1] - points[i][1])) / h[i]);
|
||||
}
|
||||
diag[n] = 2;
|
||||
rhsX[n] = (3 * (points[n][0] - points[n - 1][0])) / h[n - 1];
|
||||
rhsY[n] = (3 * (points[n][1] - points[n - 1][1])) / h[n - 1];
|
||||
|
||||
for (let i = 1; i <= n; i++) {
|
||||
const sub = i < n ? h[i] : 1;
|
||||
const supPrev = i === 1 ? 1 : h[i - 2];
|
||||
const w = sub / diag[i - 1];
|
||||
diag[i] -= w * supPrev;
|
||||
rhsX[i] -= w * rhsX[i - 1];
|
||||
rhsY[i] -= w * rhsY[i - 1];
|
||||
}
|
||||
mx[n] = rhsX[n] / diag[n];
|
||||
my[n] = rhsY[n] / diag[n];
|
||||
for (let i = n - 1; i >= 0; i--) {
|
||||
const sup = i === 0 ? 1 : h[i - 1];
|
||||
mx[i] = (rhsX[i] - sup * mx[i + 1]) / diag[i];
|
||||
my[i] = (rhsY[i] - sup * my[i + 1]) / diag[i];
|
||||
}
|
||||
|
||||
// Normalised tangent directions; handle length scales sub-linearly with chord.
|
||||
const mlen = new Float64Array(n + 1);
|
||||
for (let i = 0; i <= n; i++) {
|
||||
mlen[i] = Math.max(1e-10, Math.hypot(mx[i], my[i]));
|
||||
}
|
||||
|
||||
// At interior knots, blend the C2 tangent direction toward the
|
||||
// bisector direction by a factor proportional to turn sharpness *
|
||||
// CP_ANGLE_CORRECTION
|
||||
for (let k = 1; k < n; k++) {
|
||||
const d1x = (points[k][0] - points[k - 1][0]) / h[k - 1];
|
||||
const d1y = (points[k][1] - points[k - 1][1]) / h[k - 1];
|
||||
const d2x = (points[k + 1][0] - points[k][0]) / h[k];
|
||||
const d2y = (points[k + 1][1] - points[k][1]) / h[k];
|
||||
const dot = d1x * d2x + d1y * d2y;
|
||||
const t = ((1 - dot) / 2) * CP_ANGLE_CORRECTION;
|
||||
if (t < 1e-6) {
|
||||
continue;
|
||||
return {
|
||||
op: "move",
|
||||
data: pointFrom<LocalPoint>(p[0] - element.x, p[1] - element.y),
|
||||
};
|
||||
}
|
||||
const bx = d1x + d2x;
|
||||
const by = d1y + d2y;
|
||||
const blen = Math.hypot(bx, by);
|
||||
if (blen < 1e-10) {
|
||||
continue;
|
||||
}
|
||||
let px = bx / blen;
|
||||
let py = by / blen;
|
||||
const tx = mx[k] / mlen[k];
|
||||
const ty = my[k] / mlen[k];
|
||||
if (tx * px + ty * py < 0) {
|
||||
px = -px;
|
||||
py = -py;
|
||||
}
|
||||
const blendX = tx + t * (px - tx);
|
||||
const blendY = ty + t * (py - ty);
|
||||
const blendLen = Math.max(1e-10, Math.hypot(blendX, blendY));
|
||||
mx[k] = (blendX / blendLen) * mlen[k];
|
||||
my[k] = (blendY / blendLen) * mlen[k];
|
||||
}
|
||||
|
||||
for (let i = 0; i < n; i++) {
|
||||
const cpDist = Math.pow(h[i], CP_CHORD_POWER) / 3;
|
||||
const cp1x = points[i][0] + (mx[i] / mlen[i]) * cpDist;
|
||||
const cp1y = points[i][1] + (my[i] / mlen[i]) * cpDist;
|
||||
const cp2x = points[i + 1][0] - (mx[i + 1] / mlen[i + 1]) * cpDist;
|
||||
const cp2y = points[i + 1][1] - (my[i + 1] / mlen[i + 1]) * cpDist;
|
||||
|
||||
const rcp1 = rotateLocal(cp1x, cp1y);
|
||||
const rcp2 = rotateLocal(cp2x, cp2y);
|
||||
const rend = rotateLocal(points[i + 1][0], points[i + 1][1]);
|
||||
|
||||
collisionOps.push({
|
||||
return {
|
||||
op: "bcurveTo",
|
||||
data: [rcp1[0], rcp1[1], rcp2[0], rcp2[1], rend[0], rend[1]],
|
||||
});
|
||||
}
|
||||
}
|
||||
return collisionOps;
|
||||
data: [
|
||||
pointRotateRads(
|
||||
pointFrom<GlobalPoint>(
|
||||
element.x + op.data[0],
|
||||
element.y + op.data[1],
|
||||
),
|
||||
center,
|
||||
element.angle,
|
||||
),
|
||||
pointRotateRads(
|
||||
pointFrom<GlobalPoint>(
|
||||
element.x + op.data[2],
|
||||
element.y + op.data[3],
|
||||
),
|
||||
center,
|
||||
element.angle,
|
||||
),
|
||||
pointRotateRads(
|
||||
pointFrom<GlobalPoint>(
|
||||
element.x + op.data[4],
|
||||
element.y + op.data[5],
|
||||
),
|
||||
center,
|
||||
element.angle,
|
||||
),
|
||||
]
|
||||
.map((p) =>
|
||||
pointFrom<LocalPoint>(p[0] - element.x, p[1] - element.y),
|
||||
)
|
||||
.flat(),
|
||||
};
|
||||
});
|
||||
}
|
||||
case "freedraw": {
|
||||
if (element.points.length < 2) {
|
||||
@@ -1016,12 +920,7 @@ const _generateElementShape = (
|
||||
];
|
||||
}
|
||||
} else {
|
||||
shape = [
|
||||
generator.path(
|
||||
generateRoundedSimpleArrowShape(points),
|
||||
generateRoughOptions(element, true, isDarkMode),
|
||||
),
|
||||
];
|
||||
shape = [generator.curve(points as unknown as RoughPoint[], options)];
|
||||
}
|
||||
|
||||
// add lines only in arrow
|
||||
@@ -1105,162 +1004,10 @@ const _generateElementShape = (
|
||||
}
|
||||
};
|
||||
|
||||
const generateRoundedSimpleArrowShape = (
|
||||
points: readonly LocalPoint[],
|
||||
): string => {
|
||||
if (points.length < 2) {
|
||||
return "";
|
||||
}
|
||||
|
||||
if (points.length === 2) {
|
||||
return `M ${points[0][0]} ${points[0][1]} L ${points[1][0]} ${points[1][1]}`;
|
||||
}
|
||||
|
||||
// Chord-length parameterised C2 natural cubic spline (Thomas's algorithm).
|
||||
//
|
||||
// Unknowns: tangent vectors m[0..n] at each knot (n = number of segments).
|
||||
// Chord lengths h[i] = |K[i+1] − K[i]| act as the parameter intervals so
|
||||
// that tightly-spaced knots don't over-influence distant ones.
|
||||
//
|
||||
// Row 0: 2·m₀ + m₁ = 3·(K₁−K₀)/h₀
|
||||
// Row i: h[i]·mᵢ₋₁ + 2·(h[i−1]+h[i])·mᵢ + h[i−1]·mᵢ₊₁
|
||||
// = 3·(h[i]·(Kᵢ−Kᵢ₋₁)/h[i−1]
|
||||
// + h[i−1]·(Kᵢ₊₁−Kᵢ)/h[i]) 1≤i≤n−1
|
||||
// Row n: mₙ₋₁ + 2·mₙ = 3·(Kₙ−Kₙ₋₁)/h[n−1]
|
||||
//
|
||||
// Bézier control points from Hermite→Bézier identity:
|
||||
// cp1ᵢ = Kᵢ + mᵢ · h[i] / 3
|
||||
// cp2ᵢ = Kᵢ₊₁ − mᵢ₊₁ · h[i] / 3
|
||||
const n = points.length - 1; // number of segments
|
||||
const h = new Float64Array(n);
|
||||
for (let i = 0; i < n; i++) {
|
||||
h[i] = Math.max(
|
||||
1e-10,
|
||||
Math.hypot(
|
||||
points[i + 1][0] - points[i][0],
|
||||
points[i + 1][1] - points[i][1],
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
const mx = new Float64Array(n + 1);
|
||||
const my = new Float64Array(n + 1);
|
||||
const diag = new Float64Array(n + 1);
|
||||
const rhsX = new Float64Array(n + 1);
|
||||
const rhsY = new Float64Array(n + 1);
|
||||
|
||||
// Row 0 – natural BC (zero second derivative at start)
|
||||
diag[0] = 2;
|
||||
rhsX[0] = (3 * (points[1][0] - points[0][0])) / h[0];
|
||||
rhsY[0] = (3 * (points[1][1] - points[0][1])) / h[0];
|
||||
|
||||
// Interior rows
|
||||
for (let i = 1; i < n; i++) {
|
||||
diag[i] = 2 * (h[i - 1] + h[i]);
|
||||
rhsX[i] =
|
||||
3 *
|
||||
((h[i] * (points[i][0] - points[i - 1][0])) / h[i - 1] +
|
||||
(h[i - 1] * (points[i + 1][0] - points[i][0])) / h[i]);
|
||||
rhsY[i] =
|
||||
3 *
|
||||
((h[i] * (points[i][1] - points[i - 1][1])) / h[i - 1] +
|
||||
(h[i - 1] * (points[i + 1][1] - points[i][1])) / h[i]);
|
||||
}
|
||||
|
||||
// Row n – natural BC (zero second derivative at end)
|
||||
diag[n] = 2;
|
||||
rhsX[n] = (3 * (points[n][0] - points[n - 1][0])) / h[n - 1];
|
||||
rhsY[n] = (3 * (points[n][1] - points[n - 1][1])) / h[n - 1];
|
||||
|
||||
// Forward sweep
|
||||
// sub[i] = h[i] for i=1..n−1, sub[n] = 1
|
||||
// sup[i] = 1 for i=0, h[i−1] for i=1..n−1 (never modified)
|
||||
for (let i = 1; i <= n; i++) {
|
||||
const sub = i < n ? h[i] : 1;
|
||||
const supPrev = i === 1 ? 1 : h[i - 2];
|
||||
const w = sub / diag[i - 1];
|
||||
diag[i] -= w * supPrev;
|
||||
rhsX[i] -= w * rhsX[i - 1];
|
||||
rhsY[i] -= w * rhsY[i - 1];
|
||||
}
|
||||
|
||||
// Back substitution
|
||||
mx[n] = rhsX[n] / diag[n];
|
||||
my[n] = rhsY[n] / diag[n];
|
||||
for (let i = n - 1; i >= 0; i--) {
|
||||
const sup = i === 0 ? 1 : h[i - 1];
|
||||
mx[i] = (rhsX[i] - sup * mx[i + 1]) / diag[i];
|
||||
my[i] = (rhsY[i] - sup * my[i + 1]) / diag[i];
|
||||
}
|
||||
|
||||
// Normalised tangent directions; handle length scales sub-linearly with chord.
|
||||
const mlen = new Float64Array(n + 1);
|
||||
for (let i = 0; i <= n; i++) {
|
||||
mlen[i] = Math.max(1e-10, Math.hypot(mx[i], my[i]));
|
||||
}
|
||||
|
||||
// At interior knots, blend the C2 tangent direction toward the
|
||||
// perpendicular-to-bisector (the perfectly symmetric tangent) by a factor
|
||||
// proportional to turn sharpness × CP_ANGLE_CORRECTION.
|
||||
// Both cp2 (incoming) and cp1 (outgoing) at the knot share the same adjusted
|
||||
// direction, so collinear (aligned) handles are preserved.
|
||||
for (let k = 1; k < n; k++) {
|
||||
const d1x = (points[k][0] - points[k - 1][0]) / h[k - 1];
|
||||
const d1y = (points[k][1] - points[k - 1][1]) / h[k - 1];
|
||||
const d2x = (points[k + 1][0] - points[k][0]) / h[k];
|
||||
const d2y = (points[k + 1][1] - points[k][1]) / h[k];
|
||||
const dot = d1x * d2x + d1y * d2y;
|
||||
// t: 0 = straight, 1 = hairpin
|
||||
const t = ((1 - dot) / 2) * CP_ANGLE_CORRECTION;
|
||||
if (t < 1e-6) {
|
||||
continue;
|
||||
}
|
||||
// Bisector of the two chord directions as the "normal" at the knot.
|
||||
// Its perpendicular is the ideal symmetric tangent direction.
|
||||
const bx = d1x + d2x;
|
||||
const by = d1y + d2y;
|
||||
const blen = Math.hypot(bx, by);
|
||||
if (blen < 1e-10) {
|
||||
continue; // 180° hairpin – bisector undefined, skip
|
||||
}
|
||||
// Blend target: bisector direction (pick sign aligning with current tangent)
|
||||
let px = bx / blen;
|
||||
let py = by / blen;
|
||||
const tx = mx[k] / mlen[k];
|
||||
const ty = my[k] / mlen[k];
|
||||
if (tx * px + ty * py < 0) {
|
||||
px = -px;
|
||||
py = -py;
|
||||
}
|
||||
// Linear blend of unit directions, then renormalize to preserve magnitude.
|
||||
const blendX = tx + t * (px - tx);
|
||||
const blendY = ty + t * (py - ty);
|
||||
const blendLen = Math.max(1e-10, Math.hypot(blendX, blendY));
|
||||
mx[k] = (blendX / blendLen) * mlen[k];
|
||||
my[k] = (blendY / blendLen) * mlen[k];
|
||||
}
|
||||
|
||||
const path: string[] = [`M ${points[0][0]} ${points[0][1]}`];
|
||||
for (let i = 0; i < n; i++) {
|
||||
const cpDist = Math.pow(h[i], CP_CHORD_POWER) / 3;
|
||||
const cp1x = points[i][0] + (mx[i] / mlen[i]) * cpDist;
|
||||
const cp1y = points[i][1] + (my[i] / mlen[i]) * cpDist;
|
||||
const cp2x = points[i + 1][0] - (mx[i + 1] / mlen[i + 1]) * cpDist;
|
||||
const cp2y = points[i + 1][1] - (my[i + 1] / mlen[i + 1]) * cpDist;
|
||||
path.push(
|
||||
`C ${cp1x} ${cp1y} ${cp2x} ${cp2y} ${points[i + 1][0]} ${
|
||||
points[i + 1][1]
|
||||
}`,
|
||||
);
|
||||
}
|
||||
|
||||
return path.join(" ");
|
||||
};
|
||||
|
||||
const generateElbowArrowShape = (
|
||||
points: readonly LocalPoint[],
|
||||
radius: number,
|
||||
): string => {
|
||||
) => {
|
||||
const subpoints = [] as [number, number][];
|
||||
for (let i = 1; i < points.length - 1; i += 1) {
|
||||
const prev = points[i - 1];
|
||||
|
||||
@@ -135,9 +135,9 @@ describe("getElementBounds", () => {
|
||||
} as ExcalidrawLinearElement;
|
||||
|
||||
const [x1, y1, x2, y2] = getElementBounds(element, arrayToMap([element]));
|
||||
expect(x1).toEqual(366.0476290709661);
|
||||
expect(y1).toEqual(186.59818534770224);
|
||||
expect(x2).toEqual(494.6034220048372);
|
||||
expect(y2).toEqual(324.16489799221546);
|
||||
expect(x1).toEqual(360.9291017525165);
|
||||
expect(y1).toEqual(185.24770129343722);
|
||||
expect(x2).toEqual(481.4815539037601);
|
||||
expect(y2).toEqual(319.8162855827246);
|
||||
});
|
||||
});
|
||||
|
||||
@@ -30,7 +30,7 @@ describe("check rotated elements can be hit:", () => {
|
||||
] as LocalPoint[],
|
||||
});
|
||||
const hit = hitElementItself({
|
||||
point: pointFrom<GlobalPoint>(90, -70),
|
||||
point: pointFrom<GlobalPoint>(88, -68),
|
||||
element: window.h.elements[0],
|
||||
threshold: 10,
|
||||
elementsMap: window.h.scene.getNonDeletedElementsMap(),
|
||||
|
||||
@@ -434,12 +434,12 @@ describe("Test Linear Elements", () => {
|
||||
expect(midPointsWithRoundEdge).toMatchInlineSnapshot(`
|
||||
[
|
||||
[
|
||||
"51.36383",
|
||||
"54.86323",
|
||||
"54.27552",
|
||||
"46.16120",
|
||||
],
|
||||
[
|
||||
"81.64884",
|
||||
"43.04575",
|
||||
"76.95494",
|
||||
"44.56052",
|
||||
],
|
||||
]
|
||||
`);
|
||||
@@ -499,12 +499,12 @@ describe("Test Linear Elements", () => {
|
||||
expect(newMidPoints).toMatchInlineSnapshot(`
|
||||
[
|
||||
[
|
||||
"101.36383",
|
||||
"74.86323",
|
||||
"104.27552",
|
||||
"66.16120",
|
||||
],
|
||||
[
|
||||
"131.64884",
|
||||
"63.04575",
|
||||
"126.95494",
|
||||
"64.56052",
|
||||
],
|
||||
]
|
||||
`);
|
||||
@@ -707,8 +707,14 @@ describe("Test Linear Elements", () => {
|
||||
// This is the expected midpoint for line with round edge
|
||||
// hence hardcoding it so if later some bug is introduced
|
||||
// this will fail and we can fix it
|
||||
const firstSegmentMidpoint = pointFrom<GlobalPoint>(47.30521, 57.2734);
|
||||
const lastSegmentMidpoint = pointFrom<GlobalPoint>(83.70877, 40.46424);
|
||||
const firstSegmentMidpoint = pointFrom<GlobalPoint>(
|
||||
55.9697848965255,
|
||||
47.442326230998205,
|
||||
);
|
||||
const lastSegmentMidpoint = pointFrom<GlobalPoint>(
|
||||
76.08587175006699,
|
||||
43.294165939653226,
|
||||
);
|
||||
let line: ExcalidrawLinearElement;
|
||||
|
||||
beforeEach(() => {
|
||||
@@ -753,16 +759,16 @@ describe("Test Linear Elements", () => {
|
||||
0,
|
||||
],
|
||||
[
|
||||
"77.30521",
|
||||
"87.27340",
|
||||
"85.96978",
|
||||
"77.44233",
|
||||
],
|
||||
[
|
||||
70,
|
||||
50,
|
||||
],
|
||||
[
|
||||
"113.70877",
|
||||
"70.46424",
|
||||
"106.08587",
|
||||
"73.29417",
|
||||
],
|
||||
[
|
||||
40,
|
||||
@@ -809,12 +815,12 @@ describe("Test Linear Elements", () => {
|
||||
expect(newMidPoints).toMatchInlineSnapshot(`
|
||||
[
|
||||
[
|
||||
"22.32088",
|
||||
"37.43003",
|
||||
"29.28349",
|
||||
"20.91105",
|
||||
],
|
||||
[
|
||||
"81.55727",
|
||||
"43.21091",
|
||||
"78.86048",
|
||||
"46.12277",
|
||||
],
|
||||
]
|
||||
`);
|
||||
@@ -898,12 +904,12 @@ describe("Test Linear Elements", () => {
|
||||
expect(newMidPoints).toMatchInlineSnapshot(`
|
||||
[
|
||||
[
|
||||
"51.36383",
|
||||
"54.86323",
|
||||
"54.27552",
|
||||
"46.16120",
|
||||
],
|
||||
[
|
||||
"81.64884",
|
||||
"43.04575",
|
||||
"76.95494",
|
||||
"44.56052",
|
||||
],
|
||||
]
|
||||
`);
|
||||
@@ -1065,8 +1071,8 @@ describe("Test Linear Elements", () => {
|
||||
);
|
||||
expect(position).toMatchInlineSnapshot(`
|
||||
{
|
||||
"x": "86.53100",
|
||||
"y": "72.83556",
|
||||
"x": "86.17305",
|
||||
"y": "76.11251",
|
||||
}
|
||||
`);
|
||||
});
|
||||
@@ -1185,8 +1191,8 @@ describe("Test Linear Elements", () => {
|
||||
20,
|
||||
105,
|
||||
80,
|
||||
"56.68277",
|
||||
"47.27188",
|
||||
"55.45894",
|
||||
45,
|
||||
]
|
||||
`);
|
||||
|
||||
@@ -1196,7 +1202,7 @@ describe("Test Linear Elements", () => {
|
||||
.toMatchInlineSnapshot(`
|
||||
{
|
||||
"height": 130,
|
||||
"width": "368.53316",
|
||||
"width": "366.11716",
|
||||
}
|
||||
`);
|
||||
|
||||
@@ -1208,7 +1214,7 @@ describe("Test Linear Elements", () => {
|
||||
),
|
||||
).toMatchInlineSnapshot(`
|
||||
{
|
||||
"x": "273.53316",
|
||||
"x": "271.11716",
|
||||
"y": 45,
|
||||
}
|
||||
`);
|
||||
@@ -1225,10 +1231,10 @@ describe("Test Linear Elements", () => {
|
||||
[
|
||||
20,
|
||||
35,
|
||||
"503.53316",
|
||||
"119.02540",
|
||||
"204.47758",
|
||||
"77.01270",
|
||||
"501.11716",
|
||||
95,
|
||||
"205.45894",
|
||||
"52.50000",
|
||||
]
|
||||
`);
|
||||
});
|
||||
|
||||
@@ -27,7 +27,7 @@ import { isInvisiblySmallElement } from "@excalidraw/element";
|
||||
|
||||
import { CaptureUpdateAction } from "@excalidraw/element";
|
||||
|
||||
import type { GlobalPoint, LocalPoint } from "@excalidraw/math";
|
||||
import type { LocalPoint } from "@excalidraw/math";
|
||||
import type {
|
||||
ExcalidrawElement,
|
||||
ExcalidrawLinearElement,
|
||||
@@ -93,32 +93,40 @@ export const actionFinalize = register<FormData>({
|
||||
? [element.points.length - 1] // New arrow creation
|
||||
: appState.selectedLinearElement.selectedPointsIndices;
|
||||
|
||||
const angleLocked = shouldRotateWithDiscreteAngle(event);
|
||||
const effectiveGridSize = event[KEYS.CTRL_OR_CMD]
|
||||
? null
|
||||
: app.getEffectiveGridSize();
|
||||
|
||||
const draggedPoints: PointsPositionUpdates =
|
||||
selectedPointsIndices.reduce((map, index) => {
|
||||
map.set(index, {
|
||||
point: LinearElementEditor.pointFromAbsoluteCoords(
|
||||
element,
|
||||
pointFrom<GlobalPoint>(
|
||||
sceneCoords.x - linearElementEditor.pointerOffset.x,
|
||||
sceneCoords.y - linearElementEditor.pointerOffset.y,
|
||||
),
|
||||
elementsMap,
|
||||
),
|
||||
point: angleLocked
|
||||
? element.points[index]
|
||||
: LinearElementEditor.createPointAt(
|
||||
element,
|
||||
elementsMap,
|
||||
sceneCoords.x - linearElementEditor.pointerOffset.x,
|
||||
sceneCoords.y - linearElementEditor.pointerOffset.y,
|
||||
effectiveGridSize,
|
||||
),
|
||||
});
|
||||
|
||||
return map;
|
||||
}, new Map()) ?? new Map();
|
||||
|
||||
bindOrUnbindBindingElement(
|
||||
element,
|
||||
draggedPoints,
|
||||
sceneCoords.x - linearElementEditor.pointerOffset.x,
|
||||
sceneCoords.y - linearElementEditor.pointerOffset.y,
|
||||
sceneCoords.x,
|
||||
sceneCoords.y,
|
||||
scene,
|
||||
appState,
|
||||
{
|
||||
newArrow,
|
||||
altKey: event.altKey,
|
||||
angleLocked: shouldRotateWithDiscreteAngle(event),
|
||||
angleLocked,
|
||||
gridSize: app.getEffectiveGridSize(),
|
||||
},
|
||||
);
|
||||
} else if (isLineElement(element)) {
|
||||
|
||||
@@ -7263,14 +7263,16 @@ class App extends React.Component<AppProps, AppState> {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.state.activeTool.type === "arrow") {
|
||||
// Set suggested binding if we're hovering with an arrow tool
|
||||
// and not dragging out a new element
|
||||
if (this.state.activeTool.type === "arrow" && !this.state.newElement) {
|
||||
const scenePointer = pointFrom<GlobalPoint>(scenePointerX, scenePointerY);
|
||||
const hit = getHoveredElementForBinding(
|
||||
pointFrom<GlobalPoint>(scenePointerX, scenePointerY),
|
||||
scenePointer,
|
||||
this.scene.getNonDeletedElements(),
|
||||
this.scene.getNonDeletedElementsMap(),
|
||||
maxBindingDistance_simple(this.state.zoom),
|
||||
);
|
||||
const scenePointer = pointFrom<GlobalPoint>(scenePointerX, scenePointerY);
|
||||
const elementsMap = this.scene.getNonDeletedElementsMap();
|
||||
if (hit && !isPointInElement(scenePointer, hit, elementsMap)) {
|
||||
this.setState({
|
||||
|
||||
@@ -253,6 +253,7 @@ const getRelevantAppStateProps = (
|
||||
newElement: appState.newElement,
|
||||
isBindingEnabled: appState.isBindingEnabled,
|
||||
isMidpointSnappingEnabled: appState.isMidpointSnappingEnabled,
|
||||
gridModeEnabled: appState.gridModeEnabled,
|
||||
suggestedBinding: appState.suggestedBinding,
|
||||
isRotating: appState.isRotating,
|
||||
elementsToHighlight: appState.elementsToHighlight,
|
||||
|
||||
@@ -17,6 +17,7 @@ import {
|
||||
FRAME_STYLE,
|
||||
getFeatureFlag,
|
||||
invariant,
|
||||
shouldRotateWithDiscreteAngle,
|
||||
THEME,
|
||||
} from "@excalidraw/common";
|
||||
|
||||
@@ -229,6 +230,7 @@ const renderBindingHighlightForBindableElement_simple = (
|
||||
elementsMap: ElementsMap,
|
||||
appState: InteractiveCanvasAppState,
|
||||
pointerCoords: GlobalPoint | null,
|
||||
angleLocked = false,
|
||||
) => {
|
||||
const enclosingFrame =
|
||||
suggestedBinding.element.frameId &&
|
||||
@@ -415,6 +417,8 @@ const renderBindingHighlightForBindableElement_simple = (
|
||||
|
||||
if (
|
||||
appState.isMidpointSnappingEnabled &&
|
||||
!appState.gridModeEnabled &&
|
||||
!angleLocked &&
|
||||
(isFrameLikeElement(suggestedBinding.element) ||
|
||||
isBindableElement(suggestedBinding.element))
|
||||
) {
|
||||
@@ -807,7 +811,12 @@ const renderBindingHighlightForBindableElement_complex = (
|
||||
|
||||
context.restore();
|
||||
|
||||
if (appState.isMidpointSnappingEnabled) {
|
||||
if (
|
||||
appState.isMidpointSnappingEnabled &&
|
||||
!appState.gridModeEnabled &&
|
||||
(!app.lastPointerMoveEvent ||
|
||||
!shouldRotateWithDiscreteAngle(app.lastPointerMoveEvent))
|
||||
) {
|
||||
// Draw midpoint indicators
|
||||
context.save();
|
||||
context.translate(
|
||||
@@ -920,12 +929,16 @@ const renderBindingHighlightForBindableElement = (
|
||||
app.lastPointerMoveCoords.y,
|
||||
)
|
||||
: null;
|
||||
const angleLocked =
|
||||
!!app.lastPointerMoveEvent &&
|
||||
shouldRotateWithDiscreteAngle(app.lastPointerMoveEvent);
|
||||
renderBindingHighlightForBindableElement_simple(
|
||||
context,
|
||||
suggestedBinding,
|
||||
allElementsMap,
|
||||
appState,
|
||||
pointerCoords,
|
||||
angleLocked,
|
||||
);
|
||||
context.restore();
|
||||
};
|
||||
|
||||
@@ -224,6 +224,7 @@ export type InteractiveCanvasAppState = Readonly<
|
||||
newElement: AppState["newElement"];
|
||||
isBindingEnabled: AppState["isBindingEnabled"];
|
||||
isMidpointSnappingEnabled: AppState["isMidpointSnappingEnabled"];
|
||||
gridModeEnabled: AppState["gridModeEnabled"];
|
||||
suggestedBinding: AppState["suggestedBinding"];
|
||||
isRotating: AppState["isRotating"];
|
||||
elementsToHighlight: AppState["elementsToHighlight"];
|
||||
@@ -845,6 +846,7 @@ export type AppClassProperties = {
|
||||
onStateChange: App["onStateChange"];
|
||||
|
||||
lastPointerMoveCoords: App["lastPointerMoveCoords"];
|
||||
lastPointerMoveEvent: App["lastPointerMoveEvent"];
|
||||
bindModeHandler: App["bindModeHandler"];
|
||||
|
||||
setAppState: App["setAppState"];
|
||||
|
||||
@@ -196,7 +196,7 @@ export const getEllipseShape = <Point extends GlobalPoint | LocalPoint>(
|
||||
|
||||
export const getCurvePathOps = (shape: Drawable): Op[] => {
|
||||
// NOTE (mtolmacs): Temporary fix for extremely large elements
|
||||
if (!shape || shape.sets.length === 0) {
|
||||
if (!shape) {
|
||||
return [];
|
||||
}
|
||||
|
||||
@@ -316,29 +316,26 @@ export const getClosedCurveShape = <Point extends GlobalPoint | LocalPoint>(
|
||||
};
|
||||
}
|
||||
|
||||
// Prefer the fillPath set
|
||||
const fillPathSet = roughShape.sets.find((s) => s.type === "fillPath");
|
||||
const ops = fillPathSet ? fillPathSet.ops : getCurvePathOps(roughShape);
|
||||
const ops = getCurvePathOps(roughShape);
|
||||
|
||||
const points: Point[] = [];
|
||||
let odd = false;
|
||||
for (const operation of ops) {
|
||||
if (operation.op === "move") {
|
||||
if (fillPathSet) {
|
||||
// fillPath is always a single run, no odd/even skipping needed
|
||||
odd = !odd;
|
||||
if (odd) {
|
||||
points.push(pointFrom(operation.data[0], operation.data[1]));
|
||||
} else {
|
||||
odd = !odd;
|
||||
if (odd) {
|
||||
points.push(pointFrom(operation.data[0], operation.data[1]));
|
||||
}
|
||||
}
|
||||
} else if (operation.op === "bcurveTo") {
|
||||
if (fillPathSet || odd) {
|
||||
if (odd) {
|
||||
points.push(pointFrom(operation.data[0], operation.data[1]));
|
||||
points.push(pointFrom(operation.data[2], operation.data[3]));
|
||||
points.push(pointFrom(operation.data[4], operation.data[5]));
|
||||
}
|
||||
} else if (operation.op === "lineTo") {
|
||||
if (odd) {
|
||||
points.push(pointFrom(operation.data[0], operation.data[1]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user