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5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 5f8321cf62 | |||
| dc6b0be87d | |||
| 3b350ee904 | |||
| 27fd150a20 | |||
| 188921c247 |
@@ -3,6 +3,10 @@ on:
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pull_request:
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branches:
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- master
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permissions:
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pull-requests: read
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jobs:
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size:
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runs-on: ubuntu-latest
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@@ -37,10 +37,25 @@ const StaticCanvas = (props: StaticCanvasProps) => {
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canvas.classList.add("excalidraw__canvas", "static");
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}
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canvas.style.width = `${props.appState.width}px`;
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canvas.style.height = `${props.appState.height}px`;
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canvas.width = props.appState.width * props.scale;
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canvas.height = props.appState.height * props.scale;
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const widthString = `${props.appState.width}px`;
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const heightString = `${props.appState.height}px`;
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if (canvas.style.width !== widthString) {
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canvas.style.width = widthString;
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}
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if (canvas.style.height !== heightString) {
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canvas.style.height = heightString;
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}
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const scaledWidth = props.appState.width * props.scale;
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const scaledHeight = props.appState.height * props.scale;
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// setting width/height resets the canvas even if dimensions not changed,
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// which would cause flicker when we skip frame (due to throttling)
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if (canvas.width !== scaledWidth) {
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canvas.width = scaledWidth;
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}
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if (canvas.height !== scaledHeight) {
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canvas.height = scaledHeight;
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}
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renderStaticScene(
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{
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@@ -934,10 +934,8 @@ const _renderStaticScene = ({
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strokeGrid(
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context,
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appState.gridSize,
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-Math.ceil(appState.zoom.value / appState.gridSize) * appState.gridSize +
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(appState.scrollX % appState.gridSize),
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-Math.ceil(appState.zoom.value / appState.gridSize) * appState.gridSize +
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(appState.scrollY % appState.gridSize),
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appState.scrollX,
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appState.scrollY,
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appState.zoom,
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normalizedWidth / appState.zoom.value,
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normalizedHeight / appState.zoom.value,
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