* Remove width/height from the ".excalidraw" container so it will sized automatically.
* updated all ref calculation to ".excalidraw" instead of parent since now ".excalidraw" will get resized
* Remove props width/height as its not needed anymore.
* Resize handler is also not needed anymore.
* Position absolute canvas due to #3379 (comment)
* move css to style and remove one extra rerendering
* factor out mock logic for test
* set height, width so as to avoid unnecessary updates of regression snap
* better mock
* better type checking and omit width,height from getDefaultAppState and also restore
* revert
* default to window dimensions in constructor
* update docs
* update
* update
* tweaks
* feat: export types for package @excalidraw/excalidraw
* update
* remove
* Add lib in tsconfig-types and Add global.d.ts, and errors down to 39 :)
* Add declaration for scss so typescript allows scss imports, errors down to 37 :)
* Add css.d.ts, errors down to 32 yay
* set target to es6, all errors resolved yay
* move types outside dist
* update docs
* fix
* feat: Add renderCustomStats prop to render extra stats & move storage and version to renderCustomStats
* expose Api to update toast message so single instance of toast is used
* rename to setToastMessage
* update docs
* feat: set window.name in excalidraw app so library installation always opens on same tab & also support target for excalidraw libraries
* update changelog and readme
* Update public/index.html
Co-authored-by: David Luzar <luzar.david@gmail.com>
* use level 4 heading
* Update src/packages/excalidraw/README.md
Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: David Luzar <luzar.david@gmail.com>
* feat: Add label for name field and use input when editable in export dialog
* fix
* review fix
* dnt allow to edit file name when view mode
* Update src/components/ProjectName.tsx
Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: David Luzar <luzar.david@gmail.com>
* feat: Expose the API to calculate offsets and remove offsetTop and offsetLeft props
* update
* fix tests
* fix
* update readme and changelog
* fix
* better
* fix: Position text editor absolute and fix the offsets so it doesn't remain fixed when container is scrolled
* update changelog
* Update src/packages/excalidraw/CHANGELOG.md
* fix: wrap excalidraw in position relative so that host need not add it explicitly to fix positioning when non zero offsets
* patch version
* Hide scrollbars on excalidraw container
* remove overflow hidden from index.html since its handled in excalidraw container
* review fix
* update changelog
* fix: Reduce the scroll debounce timeout to 100ms so offsets get updated faster when the container scrolled
fixes https://github.com/excalidraw/excalidraw/issues/3175
* update changelog
* update offsets only when if it changes
* up
* Update src/components/App.tsx
Co-authored-by: David Luzar <luzar.david@gmail.com>
* fix: Use Array.from when spreading over set so that typescript transpiles correctly in the umd build
* patch version
* fix
* update changelog
* tweak
* feat: expose variable window.EXCALIDRAW_ASSET_PATH to allow host define the path for excalidraw assets
No more __webpack_public_path__ needed explicitly in host and it will default to unpkg cdn if window.EXCALIDRAW_ASSET_PATH is not defined
* fix
* add public path
* add public path
* assign only when env not test
* read from package.json
* Append content hash to excalidraw-assets so cache bursting happens when version update
* update changelog and readme
* update
* feat: Add support for scrollToCenter in initialData so host can control whether to scroll to center on mount
* fix
* update changelog and readme
* fix
* Scroll to center only for collab and shareable links in excalidraw app
* fix test
* update readme
* Update src/packages/excalidraw/README.md
* refactor: remove position fixed from excalidraw container, modal and stats
* remove unused css
* remove position fixed from toast and scroll to content
* Make excal interactable by fixing offsets and set popover as fixed since position needs to be calculate from viewport top
* Assign 200px less than height of Excalidraw to the selected shapes actions o UI doesn't overflow
* update changelog, readme and package.json
* build(webpack): remove publicPath so __webpack_public_path__ can be use to host assets
* update readme and changelog
* fix
* revert version so its released in v3
* fix: pass default value for grid mode / zen mode so it sets the value from initialData appState
fixes#2870
* change checked from boolean to be a function which recieves appState and returns boolean
* fix
* use clsx
Co-authored-by: dwelle <luzar.david@gmail.com>
Add guidelines for changelog and group the commits
update the changelog with the latest commits since the last release
Co-authored-by: Lipis <lipiridis@gmail.com>
* build: increase Limit chunk to enable code splitting add chunk names to dynamic import
* Remove limitchunkcount and have separate chunk for each node module so we dnt have any unnamed id.js chunks
* fix
* create one chunk for all node modules
* Add caret to peer deps
* extra space
* feat: calculate coords based on parent left and top so it renders correctly in host App
* fix text
* move offsets to state & fix bugs
* fix text jumping
* account for zoom in textWysiwyg & undo incorrect offsetting
Co-authored-by: dwelle <luzar.david@gmail.com>
* improvement(layerui.js): add lock icon on top right to show encrypted info about excalidraw
fixes https://github.com/excalidraw/excalidraw/issues/1313
* swap lock with shield
* fix dimensions
* make link open in new tab
* add newline between toolip text and link
* increase tooltip line-height
* remove unused GitHubCorner compo
* reposition; reintroduce GH icon
* make shield into link
* make tooltip not show when drawing
* Review fix
* remove link from tooltip
Co-authored-by: dwelle <luzar.david@gmail.com>
* chore(gitignore): add .idea to gitignore
* refactor(layerui): pass named function to react.memo so that in dev tools the name shows up
This makes debugging easier as well
* refactor(layerui): break the functional component into multiple render methods