* Add points to arrow on double click
* Use line generator instead of path to generate line segments
* Switch color of the circle when it is on an existing point in the segment
* Check point against both ends of the line segment to find collinearity
* Keep drawing the arrow based on mouse position until shape is changed
* Always select the arrow when in multi element mode
* Use curves instead of lines when drawing arrow points
* Add basic collision detection with some debug points
* Use roughjs shape when performing hit testing
* Draw proper handler rectangles for arrows
* Add argument to renderScene in export
* Globally resize all points on the arrow when bounds are resized
* Hide handler rectangles if an arrow has no size
- Allow continuing adding arrows when selected element is deleted
* Add dragging functionality to arrows
* Add SHIFT functionality to two point arrows
- Fix arrow positions when scrolling
- Revert the element back to selection when not in multi select mode
* Clean app state for export (JSON)
* Set curve options manually instead of using global options
- For some reason, this fixed the flickering issue in all shapes when arrows are rendered
* Set proper options for the arrow
* Increaase accuracy of hit testing arrows
- Additionally, skip testing if point is outside the domain of arrow and each curve
* Calculate bounding box of arrow based on roughjs curves
- Remove domain check per curve
* Change bounding box threshold to 10 and remove unnecessary code
* Fix handler rectangles for 2 and multi point arrows
- Fix margins of handler rectangles when using arrows
- Show handler rectangles in endpoints of 2-point arrows
* Remove unnecessary values from app state for export
* Use `resetTransform` instead of "retranslating" canvas space after each element rendering
* Allow resizing 2-point arrows
- Fix position of one of the handler rectangles
* refactor variable initialization
* Refactored to extract out mult-point generation to the abstracted function
* prevent dragging on arrow creation if under threshold
* Finalize selection during multi element mode when ENTER or ESC is clicked
* Set dragging element to null when finalizing
* Remove pathSegmentCircle from code
* Check if element is any "non-value" instead of NULL
* Show two points on any two point arrow and fix visibility of arrows during scroll
* Resume recording when done with drawing
- When deleting a multi select element, revert back to selection element type
* Resize arrow starting points perfectly
* Fix direction of arrow resize based for NW
* Resume recording history when there is more than one arrow
* Set dragging element to NULL when element is not locked
* Blur active element when finalizing
* Disable undo/redo for multielement, editingelement, and resizing element
- Allow undoing parts of the arrow
* Disable element visibility for arrow
* Use points array for arrow bounds when bezier curve shape is not available
Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: Preet <833927+pshihn@users.noreply.github.com>
* Regenerate roughjs shape only when the item is updated
* Remove shape object during export and history undo/redo
* Remove shape element during copying
* Fix shape generation during creation
* Add Action System
- Add keyboard test
- Add context menu label
- Add PanelComponent
* Show context menu items based on actions
* Add render action feature
- Replace bringForward etc buttons with action manager render functions
* Move all property changes and canvas into actions
* Remove unnecessary functions and add forgotten force update when elements array change
* Extract export operations into actions
* Add elements and app state as arguments to `keyTest` function
* Add key priorities
- Sort actions by key priority when handling key presses
* Extract copy/paste styles
* Add Context Menu Item order
- Sort context menu items based on menu item order parameter
* Remove unnecessary functions from App component
* Make scene functions return array instead of mutate array
- Not all functions were changes; so the given argument was a new array to some
* Make data restoration functions immutable
- Make mutations in App component
* Make history actions immutable
* Fix an issue in change property that was causing elements to be removed
* mark elements params as readonly & remove unnecessary copying
* Make `clearSelection` return a new array
* Perform Id comparisons instead of reference comparisons in onDoubleClick
* Allow deselecting items with SHIFT key
- Refactor hit detection code
* Fix a bug in element selection and revert drag functionality
Co-authored-by: David Luzar <luzar.david@gmail.com>
* Extract app component from entrypoint (index)
- Use refs to refer to canvas and rough context
- Remove ReactDOM double rendering
* Extract keys and key related utils into their own module
* Move everything back to entrypoint
* Make panels collapsible
- Add Panel component with collapse logic
- Use the component in all the necessary panel groups
* Remove unnecessary container from PanelCanvas
* Add "hide property" to Pane component to hide Panel contents using a prop
- Instead of doing conditional rendering, pass the condition to Panel as props
* Change collapse icon rotation for closed
- Use one icon and use CSS transforms to rotate it
* Remove unnecessary imports from PanelSelection
* Add IDs to elements
- Move round rect function within the renderer
* Generate IDs using nanoid
* If element ID does not exist, add the ID during restoration
* Remove `generatedraw` from element object
- Create a function that renders a single element
- Refactor rendering selected elements
* Replace getElementAbsoluteXY with getElementAbsoluteCoords
* Extract History into its own module
* Encapsulate undo and redo actions within history
* Encapsulate clearing redo stack within History
* Add private access modifiers to scene history class member variables
* Remove duplicate files
* Move math and random files into their respective modules
- Move distanceBetweenPointAndSegment to math module
- Move LCG, randomSeed, and withCustomMathRandom to random module
* Add everything else back