* feat: bind text to container when clicked on filled shape or element stroke
* Bind if double clicked on stroke as well
* remove
* specs
* remove
* shuffle
* fix
* back to normal
* fix: don't repair during reconcilation
* Add opts to restoreElement and enable refreshDimensions and repair via config
* remove
* update changelog
* fix tests
* rename to repairBindings
* feat: new Menu Component API
* allow valid children types
* introduce menu group to group items
* Add lang footer
* use display name
* displayName
* define types inside
* fix default menu
* add json export to menu
* fix
* simplify expression
* put open menu into own compo to optimize perf
So that we don't rerun `useOutsideClickHook` (and rebind event listeners
all the time)
* naming tweaks
* rename MenuComponents->MenuDefaultItems and export default items from Menu.Items
* import Menu.scss in Menu.tsx
* move menu scss to excal app
* Don't filter children inside menu group
* move E+ out of socials
* support style prop for MenuItem and MenuGroup
* Support header in menu group and add Excalidraw links header for default items in social section
* rename header to title
* fix padding for lang
* render menu in mobile
* review fixes
* tweaks
* Export collaborators and show in mobile menu
* revert .env
* lint :p
* again lint
* show correct actions in view mode for mobile
* Whitelist Collaborators Comp
* mobile styling
* padding
* don't show nerds when menu open in mobile
* lint :(
* hide shortcuts
* refactor userlist to support mobile and keep a wrapper comp for excal app
* use only UserList
* render only on mobile for default items
* remove unused hooks
* Show collab button in menu when onCollabButtonClick present and hide export when UIOptions.canvasActions.export is false
* fix tests
* lint
* inject userlist inside menu on mobile
* revert userlist
* move menu socials to default menu
* fix collab
* use meny in library
* Make Menu generic and create hamburgemenu for public excal menu and use menu in library as well
* use appState.openMenu for mobile
* fix tests
* styling fixes and support style and class name in menu content
* fix test
* rename MenuDefaultItems->DefaultItems
* move footer css to its own comp
* rename HamburgerMenu -> MainMenu
* rename menu -> dropdownMenu and update classes, onClick->onToggle
* close main menu when dialog closes
* by bye filtering
* update docs
* fix lint
* update example, docs for useDevice and footer in mobile, rename menu ->DropDownMenu everywhere
* spec
* remove isMenuOpenAtom and set openMenu as canvas for main menu, render decreases in specs :)
* [temp] remove cyclic depenedency to fix build
* hack- update appstate to sync lang change
* Add more specs
* wip: rewrite MainMenu footer
* fix margin
* fix snaps
* not needed as lang list no more imported
* simplify custom footer rendering
* Add DropdownMenuItemLink and DropdownMenuItemCustom and update API, docs
* fix `MainMenu.ItemCustom`
* naming
* use onSelect and base class for custom items
* fix lint
* fix snap
* use custom item for lang
* update docs
* fix
* properly use `MainMenu.ItemCustom` for `LanguageList`
* add margin top to custom items
* flex
Co-authored-by: dwelle <luzar.david@gmail.com>
* fix: use canvas measureText to calculate width in measureText
* calculate multiline width correctly using canvas measure text and rename functions
* set correct width when pasting in bound container
* take existing value + new pasted
* remove debugger :p
* fix snaps
* fix:cache bind text containers height so that it could autoshrink to original height when text deleted
* revert
* rename
* reset cache when resized
* safe check
* restore original containr height when text is unbind
* update cache when redrawing bounding box
* reset cache when unbind
* make type-safe
* add specs
* skip one test
* remoe mock
* fix
Co-authored-by: dwelle <luzar.david@gmail.com>
* fix: don't push whitespace to next line when exceeding max width during wrapping
* add a helper function and never push empty line
* use width same as in text area so dimensions are same
* add tests
* make sure dom element has exact same width as text editor
* feat: support arrow with text
* render arrow -> clear rect-> render text
* move bound text when linear elements move
* fix centering cursor when linear element rotated
* fix y coord when new line added and container has 3 points
* update text position when 2nd point moved
* support adding label on top of 2nd point when 3 points are present
* change linear element editor shortcut to cmd+enter and fix tests
* scale bound text points when resizing via bounding box
* ohh yeah rotation works :)
* fix coords when updating text properties
* calculate new position after rotation always from original position
* rotate the bound text by same angle as parent
* don't rotate text and make sure dimensions and coords are always calculated from original point
* hardcoding the text width for now
* Move the linear element when bound text hit
* Rotation working yaay
* consider text element angle when editing
* refactor
* update x2 coords if needed when text updated
* simplify
* consider bound text to be part of bounding box when hit
* show bounding box correctly when multiple element selected
* fix typo
* support rotating multiple elements
* support multiple element resizing
* shift bound text to mid point when odd points
* Always render linear element handles inside editor after element rendered so point is visible for bound text
* Delete bound text when point attached to it deleted
* move bound to mid segement mid point when points are even
* shift bound text when points nearby deleted and handle segment deletion
* Resize working :)
* more resize fixes
* don't update cache-its breaking delete points, look for better soln
* update mid point cache for bound elements when updated
* introduce wrapping when resizing
* wrap when resize for 2 pointer linear elements
* support adding text for linear elements with more than 3 points
* export to svg working :)
* clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas
* fix snap
* use visible elements
* Make export to svg work with Mask :)
* remove id
* mask canvas linear element area where label is added
* decide the position of bound text during render
* fix coords when editing
* fix multiple resize
* update cache when bound text version changes
* fix masking when rotated
* render text in correct position in preview
* remove unnecessary code
* fix masking when rotating linear element
* fix masking with zoom
* fix mask in preview for export
* fix offsets in export view
* fix coords on svg export
* fix mask when element rotated in svg
* enable double-click to enter text
* fix hint
* Position cursor correctly and text dimensiosn when height of element is negative
* don't allow 2 pointer linear element with bound text width to go beyond min width
* code cleanup
* fix freedraw
* Add padding
* don't show vertical align action for linear element containers
* Add specs for getBoundTextElementPosition
* more specs
* move some utils to linearElementEditor.ts
* remove only :p
* check absoulte coods in test
* Add test to hide vertical align for linear eleemnt with bound text
* improve export preview
* support labels only for arrows
* spec
* fix large texts
* fix tests
* fix zooming
* enter line editor with cmd+double click
* Allow points to move beyond min width/height for 2 pointer arrow with bound text
* fix hint for line editing
* attempt to fix arrow getting deselected
* fix hint and shortcut
* Add padding of 5px when creating bound text and add spec
* Wrap bound text when arrow binding containers moved
* Add spec
* remove
* set boundTextElementVersion to null if not present
* dont use cache when version mismatch
* Add a padding of 5px vertically when creating text
* Add box sizing content box
* Set bound elements when text element created to fix the padding
* fix zooming in editor
* fix zoom in export
* remove globalCompositeOperation and use clearRect instead of fillRect
* fix: Always bind to container selected by user
* Don't bind to container when using text tool
* adjust z-index for bound text
* fix
* Add spec
* Add test
* Allow double click on transparent container and add spec
* fix spec
* adjust z-index only when binding
* update index
* fix
* add index check
* Update src/scene/Scene.ts
Co-authored-by: dwelle <luzar.david@gmail.com>
* tests: fix failing tests
* fix selection.test.tsx
* fix excalidraw.test.tsx and don't show image export when SaveAsImage is false in UIOptions.canvasActions
* more fixes
* require fake index db in setUp test to fix the tests
* fix regression
* feat: support segment midpoints in line editor
* fix tests
* midpoints working in bezier curve
* midpoint working with non zero roughness
* calculate beizer curve control points for points >2
* unnecessary rerender
* don't show phantom points inside editor for short segments
* don't show phantom points for small curves
* improve the algo for plotting midpoints on bezier curve by taking arc lengths and doing binary search
* fix tests finally
* fix naming
* cache editor midpoints
* clear midpoint cache when undo
* fix caching
* calculate index properly when not all segments have midpoints
* make sure correct element version is fetched from cache
* chore
* fix
* direct comparison for equal points
* create arePointsEqual util
* upate name
* don't update cache except inside getter
* don't compute midpoints outside editor unless 2pointer lines
* update cache to object and burst when Zoom updated as well
* early return if midpoints not present outside editor
* don't early return
* cleanup
* Add specs
* fix
* feat: Introduce ExcalidrawData provider so that app state and elements need not be passed to children
* fix
* fix zen mode
* Separate providers for data and elements
* pass appState and elements to layerUI
* pass appState and elements to selectedShapeActions
* pass appState and elements to MobileMenu
* pass appState to librarymenu
* rename
* rename to ExcalidrawAppState
* feat: enable midpoint inside linear element editor
* fix
* fix
* hack to set pointerDownState.hit.hasHitElementInside when mid point added
* remove hacks as not needed :)
* remove newline
* fix
* add doc
* feat: Add a mid point for linear elements
* fix tests
* show mid point only on hover
* hacky fix :(
* don't add mid points if present and only add outside editor
* improve styling and always show phantom point instead of just on hover
* fix tests
* fix
* only add polyfill for test
* add hover state for phantom point
* fix tests
* fix
* Add Array.at polyfill
* reuse `centerPoint()` helper
* reuse `distance2d`
* use `Point` type
Co-authored-by: dwelle <luzar.david@gmail.com>
* fix: show bounding box for 3+ linear point elements
* refactor
* show bounding box for 3 points as well
* fix dragging bounding box for linear elements
* Increase margin/padding for linear elements
* fix cursor and keep bounding box same but offset resize handles
* introduce slight padding for selection border
* better
* add constant for spacing
* feat: redesign arrows and lines
* set selectedLinearElement on pointerup
* fix tests
* fix lint
* set selectionLinearElement to null when element is not selected
* fix
* don't set selectedElementIds to empty object when linear element selected
* don't move arrows when clicked on bounding box
* don't consider bounding box when linear element selected
* better hitbox
* show pointer when over the points in linear elements
* highlight points when hovered
* tweak design whene editing linear element points
* tweak
* fix test
* fix multi point editing
* cleanup
* fix
* fix
* remove stroke when hovered
* account for zoom when hover
* review fix
* set selectedLinearElement to null when selectedElementIds doesn't contain the linear element
* remove hover affect when moved away from linear element
* don't set selectedLinearAElement if already set
* fix selection
* render reduced in test :p
* fix box selection for single linear element
* set selectedLinearElement when deselecting selected elements and linear element is selected
* don't show linear element handles when element locked
* selected linear element when only linear present and selected with selectAll
* don't set selectedLinearElement if already set
* store selectedLinearElement in browser to persist
* remove redundant checks
* test fix
* select linear element handles when user has finished multipoint editing
* fix snap
* add comments
* show bounding box for locked linear elements
* add stroke param to fillCircle and remove stroke when linear element point hovered
* set selectedLinearElement when thats the only element left when deselcting others
* skip tests instead of removing for rotation
* (un)bind on pointerUp when moving linear element points outside editor
* render bounding box for linear elements as a fallback on state mismatch
* simplify and remove type assertion
Co-authored-by: dwelle <luzar.david@gmail.com>
* feat:Integrate docusaraus for docs
* Update docs for Excalidraw
Co-authored-by: David Luzar <luzar.david@gmail.com>
* remove blogs
* remove blog authors
* get started docs
* typo
* add static assets
* change port number
* Add script to build docs only if docs updated
* dummy
* update script to be compatible with ignoreBuild in vercel
* remove script and dummy log
Co-authored-by: David Luzar <luzar.david@gmail.com>
* feat: update toast api to account for duration and closable
* fix
* update snaps
* update docs
* male toast nullable
* fix snaps
* remove clearToast from App.tsx and replace clearToast prop in Toast comp with onClose
* fix: show toast when browser zoom is not 100%
* update threshold for detecting zoom
* Make toast permanent for browser zoom
* check if browser zoomed on mount
* retrieve toast params from function getToastParams
* Revert "retrieve toast params from function getToastParams"
This reverts commit cfca580d74.
* feat: make toast closable and allow custom duration
* use Infinity to keep prevent auto close
* rename to DEFAULT_TOAST_TIMEOUT and move to toast.tsx
* fix
* set closable as false by default and fix design
* tweak css
* reuse variables
Co-authored-by: dwelle <luzar.david@gmail.com>