fix: Curve endpoint intersection (#10640)
* fix: Curve endpoint intersection Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix debug --------- Signed-off-by: Mark Tolmacs <mark@lazycat.hu> Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
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@@ -10,8 +10,6 @@ const lessPrecise = (num: number, precision = 5) =>
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const getAvgFrameTime = (times: number[]) =>
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lessPrecise(times.reduce((a, b) => a + b) / times.length);
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const getFps = (frametime: number) => lessPrecise(1000 / frametime);
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export class Debug {
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public static DEBUG_LOG_TIMES = true;
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@@ -66,12 +64,14 @@ export class Debug {
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}
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for (const [name, { t, times, avg }] of Object.entries(Debug.TIMES_AVG)) {
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if (times.length) {
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const avgFrameTime = getAvgFrameTime(times);
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// const avgFrameTime = getAvgFrameTime(times);
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const totalTime = times.reduce((a, b) => a + b);
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const avgFrameTime = lessPrecise(totalTime / Debug.FRAME_COUNT);
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console.info(
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name,
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`${times.length} runs: ${avgFrameTime}ms across ${
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`- ${times.length} calls - ${avgFrameTime}ms/frame across ${
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Debug.FRAME_COUNT
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} frames (${getFps(avgFrameTime)} fps ~ ${lessPrecise(
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} frames (${lessPrecise(
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(avgFrameTime / 16.67) * 100,
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1,
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)}% of frame budget)`,
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@@ -136,7 +136,7 @@ export class Debug {
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return (...args: T) => {
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const t0 = performance.now();
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const ret = fn(...args);
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Debug.logTime(performance.now() - t0, name);
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Debug[type](performance.now() - t0, name);
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return ret;
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};
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};
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@@ -1,6 +1,7 @@
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import { isPoint, pointDistance, pointFrom, pointFromVector } from "./point";
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import { vector, vectorNormal, vectorNormalize, vectorScale } from "./vector";
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import { LegendreGaussN24CValues, LegendreGaussN24TValues } from "./constants";
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import { lineSegment, lineSegmentIntersectionPoints } from "./segment";
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import type { Curve, GlobalPoint, LineSegment, LocalPoint } from "./types";
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@@ -174,6 +175,23 @@ export function curveIntersectLineSegment<
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return [solution];
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}
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// Fallback: approximate the curve with short segments to catch near-endpoint hits.
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const startHit = lineSegmentIntersectionPoints(
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lineSegment(bezierEquation(c, 0), bezierEquation(c, 1 / 20)),
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l,
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);
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if (startHit) {
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return [startHit];
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}
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const endHit = lineSegmentIntersectionPoints(
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lineSegment(bezierEquation(c, 19 / 20), bezierEquation(c, 1)),
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l,
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);
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if (endHit) {
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return [endHit];
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}
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return [];
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}
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