fix(editor): move cursor not displaying for common bbox
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@@ -27,6 +27,7 @@ import {
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KEYS,
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APP_NAME,
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CURSOR_TYPE,
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DEFAULT_TRANSFORM_HANDLE_SPACING,
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DEFAULT_MAX_IMAGE_WIDTH_OR_HEIGHT,
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DEFAULT_VERTICAL_ALIGN,
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DRAGGING_THRESHOLD,
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@@ -7239,6 +7240,14 @@ class App extends React.Component<AppProps, AppState> {
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this.interactiveCanvas,
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isTextElement(hitElement) ? CURSOR_TYPE.TEXT : CURSOR_TYPE.CROSSHAIR,
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);
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} else if (
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!event[KEYS.CTRL_OR_CMD] &&
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this.isHittingCommonBoundingBoxOfSelectedElements(
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scenePointer,
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selectedElements,
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)
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) {
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setCursor(this.interactiveCanvas, CURSOR_TYPE.MOVE);
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} else if (this.state.viewModeEnabled) {
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setCursor(this.interactiveCanvas, CURSOR_TYPE.GRAB);
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} else if (this.state.openDialog?.name === "elementLinkSelector") {
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@@ -8729,12 +8738,14 @@ class App extends React.Component<AppProps, AppState> {
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DEFAULT_COLLISION_THRESHOLD / this.state.zoom.value,
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1,
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);
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const boundsPadding =
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(DEFAULT_TRANSFORM_HANDLE_SPACING * 2) / this.state.zoom.value;
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const [x1, y1, x2, y2] = getCommonBounds(selectedElements);
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return (
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point.x > x1 - threshold &&
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point.x < x2 + threshold &&
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point.y > y1 - threshold &&
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point.y < y2 + threshold
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point.x > x1 - boundsPadding - threshold &&
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point.x < x2 + boundsPadding + threshold &&
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point.y > y1 - boundsPadding - threshold &&
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point.y < y2 + boundsPadding + threshold
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);
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}
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