Files
asusctl/rog-dbus/src/zbus_anime.rs
2022-06-06 00:08:59 +12:00

33 lines
1.2 KiB
Rust

use rog_anime::{AnimeDataBuffer, AnimePowerStates};
use zbus_macros::dbus_proxy;
#[dbus_proxy(
interface = "org.asuslinux.Daemon",
default_path = "/org/asuslinux/Anime"
)]
trait Anime {
/// Set whether the AniMe will show boot, suspend, or off animations
fn set_boot_on_off(&self, status: bool) -> zbus::Result<()>;
/// Set the global AniMe brightness
fn set_brightness(&self, bright: f32) -> zbus::Result<()>;
/// Set whether the AniMe is displaying images/data
fn set_on_off(&self, status: bool) -> zbus::Result<()>;
/// Writes a data stream of length. Will force system thread to exit until it is restarted
fn write(&self, input: AnimeDataBuffer) -> zbus::Result<()>;
/// Get status of if the AniMe LEDs are on
#[dbus_proxy(property)]
fn awake_enabled(&self) -> zbus::Result<bool>;
/// Get the status of if factory system-status animations are enabled
#[dbus_proxy(property)]
fn boot_enabled(&self) -> zbus::Result<bool>;
/// Notify listeners of the status of AniMe LED power and factory system-status animations
#[dbus_proxy(signal)]
fn power_states(&self, data: AnimePowerStates) -> zbus::Result<()>;
}