use rog_anime::{AnimeDataBuffer, AnimePowerStates}; use zbus_macros::dbus_proxy; #[dbus_proxy( interface = "org.asuslinux.Daemon", default_path = "/org/asuslinux/Anime" )] trait Anime { /// Set whether the AniMe will show boot, suspend, or off animations fn set_boot_on_off(&self, status: bool) -> zbus::Result<()>; /// Set the global AniMe brightness fn set_brightness(&self, bright: f32) -> zbus::Result<()>; /// Set whether the AniMe is displaying images/data fn set_on_off(&self, status: bool) -> zbus::Result<()>; /// Writes a data stream of length. Will force system thread to exit until it is restarted fn write(&self, input: AnimeDataBuffer) -> zbus::Result<()>; /// Get status of if the AniMe LEDs are on #[dbus_proxy(property)] fn awake_enabled(&self) -> zbus::Result; /// Get the status of if factory system-status animations are enabled #[dbus_proxy(property)] fn boot_enabled(&self) -> zbus::Result; /// Notify listeners of the status of AniMe LED power and factory system-status animations #[dbus_proxy(signal)] fn power_states(&self, data: AnimePowerStates) -> zbus::Result<()>; }