Files
asusctl/daemon/src/ctrl_aura/zbus.rs
2022-06-20 22:43:12 +12:00

343 lines
11 KiB
Rust

use async_trait::async_trait;
use log::warn;
use rog_aura::{AuraEffect, LedBrightness, LedPowerStates};
use zbus::{dbus_interface, Connection, SignalContext};
use super::controller::CtrlKbdLedZbus;
#[async_trait]
impl crate::ZbusAdd for CtrlKbdLedZbus {
async fn add_to_server(self, server: &mut Connection) {
Self::add_to_server_helper(self, "/org/asuslinux/Led", server).await;
}
}
/// The main interface for changing, reading, or notfying signals
///
/// LED commands are split between Brightness, Modes, Per-Key
#[dbus_interface(name = "org.asuslinux.Daemon")]
impl CtrlKbdLedZbus {
/// Set the keyboard brightness level (0-3)
async fn set_brightness(&mut self, brightness: LedBrightness) {
if let Ok(ctrl) = self.0.try_lock() {
ctrl.set_brightness(brightness)
.map_err(|err| warn!("{}", err))
.ok();
}
}
/// Set the keyboard LED to enabled while the device is awake
async fn set_boot_enabled(
&mut self,
#[zbus(signal_context)] ctxt: SignalContext<'_>,
enabled: bool,
) {
let mut states = None;
if let Ok(mut ctrl) = self.0.try_lock() {
ctrl.config.boot_anim_enabled = enabled;
ctrl.config.write();
ctrl.set_power_states(&ctrl.config)
.map_err(|err| warn!("{}", err))
.ok();
states = Some(LedPowerStates {
boot_anim: ctrl.config.boot_anim_enabled,
sleep_anim: ctrl.config.sleep_anim_enabled,
all_leds: ctrl.config.all_leds_enabled,
keys_leds: ctrl.config.keys_leds_enabled,
side_leds: ctrl.config.side_leds_enabled,
});
}
// Need to pull state out like this due to MutexGuard
if let Some(states) = states {
Self::notify_power_states(&ctxt, &states)
.await
.unwrap_or_else(|err| warn!("{}", err));
}
}
/// Set the keyboard LED suspend animation to enabled while the device is suspended
async fn set_sleep_enabled(
&mut self,
#[zbus(signal_context)] ctxt: SignalContext<'_>,
enabled: bool,
) {
let mut states = None;
if let Ok(mut ctrl) = self.0.try_lock() {
ctrl.config.sleep_anim_enabled = enabled;
ctrl.config.write();
ctrl.set_power_states(&ctrl.config)
.map_err(|err| warn!("{}", err))
.ok();
states = Some(LedPowerStates {
boot_anim: ctrl.config.boot_anim_enabled,
sleep_anim: ctrl.config.sleep_anim_enabled,
all_leds: ctrl.config.all_leds_enabled,
keys_leds: ctrl.config.keys_leds_enabled,
side_leds: ctrl.config.side_leds_enabled,
});
}
if let Some(states) = states {
Self::notify_power_states(&ctxt, &states)
.await
.unwrap_or_else(|err| warn!("{}", err));
}
}
/// Set all the keyboard LEDs (keys and side) to enabled
async fn set_all_leds_enabled(
&mut self,
#[zbus(signal_context)] ctxt: SignalContext<'_>,
enabled: bool,
) {
let mut states = None;
if let Ok(mut ctrl) = self.0.try_lock() {
ctrl.config.all_leds_enabled = enabled;
ctrl.config.keys_leds_enabled = enabled;
ctrl.config.side_leds_enabled = enabled;
ctrl.config.write();
ctrl.set_power_states(&ctrl.config)
.map_err(|err| warn!("{}", err))
.ok();
states = Some(LedPowerStates {
boot_anim: ctrl.config.boot_anim_enabled,
sleep_anim: ctrl.config.sleep_anim_enabled,
all_leds: ctrl.config.all_leds_enabled,
keys_leds: ctrl.config.keys_leds_enabled,
side_leds: ctrl.config.side_leds_enabled,
});
}
// Need to pull state out like this due to MutexGuard
if let Some(states) = states {
Self::notify_power_states(&ctxt, &states)
.await
.unwrap_or_else(|err| warn!("{}", err));
}
}
/// Set the keyboard keys LEDs to enabled
async fn set_keys_leds_enabled(
&mut self,
#[zbus(signal_context)] ctxt: SignalContext<'_>,
enabled: bool,
) {
let mut states = None;
if let Ok(mut ctrl) = self.0.try_lock() {
ctrl.config.keys_leds_enabled = enabled;
ctrl.config.write();
ctrl.set_power_states(&ctrl.config)
.map_err(|err| warn!("{}", err))
.ok();
states = Some(LedPowerStates {
boot_anim: ctrl.config.boot_anim_enabled,
sleep_anim: ctrl.config.sleep_anim_enabled,
all_leds: ctrl.config.all_leds_enabled,
keys_leds: ctrl.config.keys_leds_enabled,
side_leds: ctrl.config.side_leds_enabled,
});
}
// Need to pull state out like this due to MutexGuard
if let Some(states) = states {
Self::notify_power_states(&ctxt, &states)
.await
.unwrap_or_else(|err| warn!("{}", err));
}
}
/// Set the keyboard side LEDs to enabled
async fn set_side_leds_enabled(
&mut self,
#[zbus(signal_context)] ctxt: SignalContext<'_>,
enabled: bool,
) {
let mut states = None;
if let Ok(mut ctrl) = self.0.try_lock() {
ctrl.config.side_leds_enabled = enabled;
ctrl.config.write();
ctrl.set_power_states(&ctrl.config)
.map_err(|err| warn!("{}", err))
.ok();
states = Some(LedPowerStates {
boot_anim: ctrl.config.boot_anim_enabled,
sleep_anim: ctrl.config.sleep_anim_enabled,
all_leds: ctrl.config.all_leds_enabled,
keys_leds: ctrl.config.keys_leds_enabled,
side_leds: ctrl.config.side_leds_enabled,
});
}
// Need to pull state out like this due to MutexGuard
if let Some(states) = states {
Self::notify_power_states(&ctxt, &states)
.await
.unwrap_or_else(|err| warn!("{}", err));
}
}
async fn set_led_mode(
&mut self,
#[zbus(signal_context)] ctxt: SignalContext<'_>,
effect: AuraEffect,
) {
let mut led = None;
if let Ok(mut ctrl) = self.0.try_lock() {
match ctrl.do_command(effect) {
Ok(_) => {
if let Some(mode) = ctrl.config.builtins.get(&ctrl.config.current_mode) {
led = Some(mode.clone());
}
}
Err(err) => {
warn!("{}", err);
}
}
}
if let Some(led) = led {
Self::notify_led(&ctxt, led)
.await
.unwrap_or_else(|err| warn!("{}", err));
}
}
async fn next_led_mode(&self, #[zbus(signal_context)] ctxt: SignalContext<'_>) {
let mut led = None;
if let Ok(mut ctrl) = self.0.lock() {
ctrl.toggle_mode(false)
.unwrap_or_else(|err| warn!("{}", err));
if let Some(mode) = ctrl.config.builtins.get(&ctrl.config.current_mode) {
led = Some(mode.clone());
}
}
if let Some(led) = led {
Self::notify_led(&ctxt, led)
.await
.unwrap_or_else(|err| warn!("{}", err));
}
}
async fn prev_led_mode(&self, #[zbus(signal_context)] ctxt: SignalContext<'_>) {
let mut led = None;
if let Ok(mut ctrl) = self.0.lock() {
ctrl.toggle_mode(true)
.unwrap_or_else(|err| warn!("{}", err));
if let Some(mode) = ctrl.config.builtins.get(&ctrl.config.current_mode) {
led = Some(mode.clone());
}
}
if let Some(led) = led {
Self::notify_led(&ctxt, led)
.await
.unwrap_or_else(|err| warn!("{}", err));
}
}
async fn next_led_brightness(&self) {
if let Ok(mut ctrl) = self.0.try_lock() {
ctrl.next_brightness()
.unwrap_or_else(|err| warn!("{}", err));
}
}
async fn prev_led_brightness(&self) {
if let Ok(mut ctrl) = self.0.try_lock() {
ctrl.prev_brightness()
.unwrap_or_else(|err| warn!("{}", err));
}
}
#[dbus_interface(property)]
async fn boot_enabled(&self) -> bool {
if let Ok(ctrl) = self.0.try_lock() {
return ctrl.config.boot_anim_enabled;
}
true
}
#[dbus_interface(property)]
async fn sleep_enabled(&self) -> bool {
if let Ok(ctrl) = self.0.try_lock() {
return ctrl.config.sleep_anim_enabled;
}
true
}
#[dbus_interface(property)]
async fn all_leds_enabled(&self) -> bool {
if let Ok(ctrl) = self.0.try_lock() {
return ctrl.config.all_leds_enabled;
}
true
}
#[dbus_interface(property)]
async fn keys_leds_enabled(&self) -> bool {
if let Ok(ctrl) = self.0.try_lock() {
return ctrl.config.keys_leds_enabled;
}
true
}
#[dbus_interface(property)]
fn side_leds_enabled(&self) -> bool {
if let Ok(ctrl) = self.0.try_lock() {
return ctrl.config.side_leds_enabled;
}
true
}
/// Return the current mode data
#[dbus_interface(property)]
async fn led_mode(&self) -> String {
if let Ok(ctrl) = self.0.try_lock() {
if let Some(mode) = ctrl.config.builtins.get(&ctrl.config.current_mode) {
if let Ok(json) = serde_json::to_string(&mode) {
return json;
}
}
}
warn!("SetKeyBacklight could not deserialise");
"SetKeyBacklight could not deserialise".to_string()
}
/// Return a list of available modes
#[dbus_interface(property)]
async fn led_modes(&self) -> String {
if let Ok(ctrl) = self.0.try_lock() {
if let Ok(json) = serde_json::to_string(&ctrl.config.builtins) {
return json;
}
}
warn!("SetKeyBacklight could not deserialise");
"SetKeyBacklight could not serialise".to_string()
}
/// Return the current LED brightness
#[dbus_interface(property)]
async fn led_brightness(&self) -> i8 {
if let Ok(ctrl) = self.0.try_lock() {
return ctrl.get_brightness().map(|n| n as i8).unwrap_or(-1);
}
warn!("SetKeyBacklight could not serialise");
-1
}
#[dbus_interface(signal)]
async fn notify_led(signal_ctxt: &SignalContext<'_>, data: AuraEffect) -> zbus::Result<()>;
#[dbus_interface(signal)]
async fn notify_power_states(
signal_ctxt: &SignalContext<'_>,
data: &LedPowerStates,
) -> zbus::Result<()>;
}