Tweak the diagonal to be more correct

This commit is contained in:
Luke D Jones
2021-04-06 11:54:55 +12:00
parent bfc31b06d5
commit fa16864a3e
49 changed files with 1379 additions and 228 deletions
+2 -7
View File
@@ -10,17 +10,12 @@ fn main() -> Result<(), Box<dyn Error>> {
let args: Vec<String> = env::args().into_iter().collect();
if args.len() != 3 {
println!(
"Usage: <filepath> <brightness>"
);
println!("Usage: <filepath> <brightness>");
println!("e.g, asusctl/examples/doom_large.png 0.8");
exit(-1);
}
let matrix = AniMeDiagonal::from_png(
Path::new(&args[1]),
args[2].parse::<f32>().unwrap(),
)?;
let matrix = AniMeDiagonal::from_png(Path::new(&args[1]), args[2].parse::<f32>().unwrap())?;
client
.proxies()
+2 -2
View File
@@ -13,12 +13,12 @@ fn main() {
let mut i = 0;
for (y, row) in tmp.iter_mut().enumerate() {
if y % 2 == 0 && i + 1 != row.len() -1 {
if y % 2 == 0 && i + 1 != row.len() - 1 {
i += 1;
dbg!(i);
}
row[row.len() - i] = 0x22;
if i > 5{
if i > 5 {
row[row.len() - i + 5] = 0x22;
}
if i > 10 {
+1 -3
View File
@@ -10,9 +10,7 @@ fn main() -> Result<(), Box<dyn Error>> {
let args: Vec<String> = env::args().into_iter().collect();
if args.len() != 8 {
println!(
"Usage: <filepath> <x scale> <y scale> <angle> <x pos> <y pos> <brightness>"
);
println!("Usage: <filepath> <x scale> <y scale> <angle> <x pos> <y pos> <brightness>");
println!("e.g, asusctl/examples/doom_large.png 0.9 0.9 0.4 0.0 0.0,0.8");
exit(-1);
}
+1 -4
View File
@@ -8,10 +8,7 @@ use daemon::{
ctrl_rog_bios::RogBiosSupportedFunctions, ctrl_supported::SupportedFunctions,
};
use gumdrop::{Opt, Options};
use rog_anime::{
AniMeDataBuffer, ANIME_DATA_LEN,
AniMeImage, Vec2,
};
use rog_anime::{AniMeDataBuffer, AniMeImage, Vec2, ANIME_DATA_LEN};
use rog_dbus::AuraDbusClient;
use rog_types::{
aura_modes::{self, AuraEffect, AuraModeNum},
+1 -1
View File
@@ -182,7 +182,7 @@ impl CtrlAnimeDisplay {
}
#[inline]
fn do_set_boot(&self, status: bool) {
fn do_set_boot(&self, status: bool) {
let mut flush = [0; PACKET_SIZE];
flush[0] = DEV_PAGE;
flush[1] = SET;
@@ -1,15 +0,0 @@
Language,String
en,Festive
zh-tw,節慶
zh-cn,节庆
nl,Feestelijk
fr,Festif
de,Festlich
ja,フェスティバル
pt,Festivo
ru,Праздники
es,Festivo
it,Feste
cs,Slavnostní
ko,축제
tr,Eğlence
1 Language String
2 en Festive
3 zh-tw 節慶
4 zh-cn 节庆
5 nl Feestelijk
6 fr Festif
7 de Festlich
8 ja フェスティバル
9 pt Festivo
10 ru Праздники
11 es Festivo
12 it Feste
13 cs Slavnostní
14 ko 축제
15 tr Eğlence
@@ -1,18 +0,0 @@
Language,String
en,Festive
zh-tw,節慶
zh-cn,节庆
nl,Feestelijk
fr,Festif
de,Festlich
ja,フェスティバル
pt,Festivo
ru,Праздники
es,Festivo
it,Feste
cs,Slavnostní
ko,축제
tr,Eğlence
fi,Juhlava
nb,Festlig
sv,Festligt
1 Language String
2 en Festive
3 zh-tw 節慶
4 zh-cn 节庆
5 nl Feestelijk
6 fr Festif
7 de Festlich
8 ja フェスティバル
9 pt Festivo
10 ru Праздники
11 es Festivo
12 it Feste
13 cs Slavnostní
14 ko 축제
15 tr Eğlence
16 fi Juhlava
17 nb Festlig
18 sv Festligt

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-16
View File
@@ -1,16 +0,0 @@
Language,Trend,Gaming,Festive,Music,ROG theme
cs,1,2,3,4,5
de,1,2,3,4,5
en,1,2,3,4,5
es,1,2,3,4,5
fr,1,2,3,4,5
it,1,2,3,4,5
ja,1,2,3,4,5
ko,1,2,3,4,5
nl,1,2,3,4,5
pt,1,2,3,4,5
ru,1,2,3,4,5
tr,1,2,3,4,5
zh-cn,1,2,3,4,5
zh-tw,1,2,3,4,5
default,1,2,3,4,5
1 Language Trend Gaming Festive Music ROG theme
2 cs 1 2 3 4 5
3 de 1 2 3 4 5
4 en 1 2 3 4 5
5 es 1 2 3 4 5
6 fr 1 2 3 4 5
7 it 1 2 3 4 5
8 ja 1 2 3 4 5
9 ko 1 2 3 4 5
10 nl 1 2 3 4 5
11 pt 1 2 3 4 5
12 ru 1 2 3 4 5
13 tr 1 2 3 4 5
14 zh-cn 1 2 3 4 5
15 zh-tw 1 2 3 4 5
16 default 1 2 3 4 5
@@ -1,15 +0,0 @@
Language,String
en,Gaming
zh-tw,遊戲
zh-cn,游戏
nl,Gaming
fr,Jeu
de,Gaming
ja,ゲーム
pt,Jogos
ru,Игры
es,Juegos
it,Gaming
cs,Hraní
ko,게이밍
tr,Oyun
1 Language String
2 en Gaming
3 zh-tw 遊戲
4 zh-cn 游戏
5 nl Gaming
6 fr Jeu
7 de Gaming
8 ja ゲーム
9 pt Jogos
10 ru Игры
11 es Juegos
12 it Gaming
13 cs Hraní
14 ko 게이밍
15 tr Oyun
@@ -1,15 +0,0 @@
Language,String
en,Gaming
zh-tw,遊戲
zh-cn,游戏
nl,Gaming
fr,Jeu
de,Gaming
ja,ゲーム
pt,Jogos
ru,Игры
es,Juegos
it,Gaming
cs,Hraní
ko,게이밍
tr,Oyun
1 Language String
2 en Gaming
3 zh-tw 遊戲
4 zh-cn 游戏
5 nl Gaming
6 fr Jeu
7 de Gaming
8 ja ゲーム
9 pt Jogos
10 ru Игры
11 es Juegos
12 it Gaming
13 cs Hraní
14 ko 게이밍
15 tr Oyun

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@@ -1,17 +0,0 @@
Language,String
en,Music
zh-tw,音樂
zh-cn,音乐
nl,Muziek
fr,Musique
de,Musik
ja,ミュージック
pt,Música
ru,Музыка
es,Música
it,Musica
cs,Hudba
ko,음악
tr,Müzik
,
,
1 Language String
2 en Music
3 zh-tw 音樂
4 zh-cn 音乐
5 nl Muziek
6 fr Musique
7 de Musik
8 ja ミュージック
9 pt Música
10 ru Музыка
11 es Música
12 it Musica
13 cs Hudba
14 ko 음악
15 tr Müzik
16
17

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@@ -1,15 +0,0 @@
Language,String
en,ROG Gallery
zh-tw,ROG 主題
zh-cn,ROG 主题
nl,ROG-thema
fr,Thème ROG
de,ROG-Thema
ja,ROG テーマ
pt,Tema ROG
ru,Тема ROG
es,Tema de ROG
it,Tema ROG
cs,Téma ROG
ko,ROG 테마
tr,ROG teması
1 Language String
2 en ROG Gallery
3 zh-tw ROG 主題
4 zh-cn ROG 主题
5 nl ROG-thema
6 fr Thème ROG
7 de ROG-Thema
8 ja ROG テーマ
9 pt Tema ROG
10 ru Тема ROG
11 es Tema de ROG
12 it Tema ROG
13 cs Téma ROG
14 ko ROG 테마
15 tr ROG teması

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@@ -1,15 +0,0 @@
Language,String
en,Trend
zh-tw,潮流
zh-cn,潮流
nl,Trend
fr,Tendance
de,Trend
ja,トレンド
pt,Tendência
ru,В тренде
es,Tendencia
it,Tendenza
cs,Trend
ko,트렌드
tr,Popüler
1 Language String
2 en Trend
3 zh-tw 潮流
4 zh-cn 潮流
5 nl Trend
6 fr Tendance
7 de Trend
8 ja トレンド
9 pt Tendência
10 ru В тренде
11 es Tendencia
12 it Tendenza
13 cs Trend
14 ko 트렌드
15 tr Popüler
@@ -1,15 +0,0 @@
Language,String
en,Trend
zh-tw,潮流
zh-cn,潮流
nl,Trend
fr,Tendance
de,Trend
ja,トレンド
pt,Tendência
ru,В тренде
es,Tendencia
it,Tendenza
cs,Trend
ko,트렌드
tr,Popüler
1 Language String
2 en Trend
3 zh-tw 潮流
4 zh-cn 潮流
5 nl Trend
6 fr Tendance
7 de Trend
8 ja トレンド
9 pt Tendência
10 ru В тренде
11 es Tendencia
12 it Tendenza
13 cs Trend
14 ko 트렌드
15 tr Popüler

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+6
View File
@@ -0,0 +1,6 @@
See https://blog.joshwalsh.me/asus-anime-matrix/ for details on how
the diagonal layout works.
`diagonal-template.*` is provided from the website above. It is best to
export the final file to 36px height - no scaling is done in asusd or
rog-anime crate for diagonal displays.
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+58 -61
View File
@@ -26,6 +26,7 @@ impl AniMeDiagonal {
&mut self.0
}
/// Get a full diagonal row where `x` `y` is the starting point and `len` is the length of data.
fn get_row(&self, x: usize, y: usize, len: usize) -> Vec<u8> {
let mut buf = Vec::with_capacity(len);
for i in 0..len {
@@ -37,10 +38,7 @@ impl AniMeDiagonal {
/// Generate the base image from inputs. The result can be displayed as is or
/// updated via scale, position, or angle then displayed again after `update()`.
pub fn from_png(
path: &Path,
bright: f32,
) -> Result<Self, AnimeError> {
pub fn from_png(path: &Path, bright: f32) -> Result<Self, AnimeError> {
use pix::el::Pixel;
let data = std::fs::read(path)?;
let data = std::io::Cursor::new(data);
@@ -53,8 +51,7 @@ impl AniMeDiagonal {
match raster {
png_pong::PngRaster::Graya8(ras) => {
width = ras.width();
for (y, row) in ras.pixels()
.chunks(width as usize).enumerate() {
for (y, row) in ras.pixels().chunks(width as usize).enumerate() {
for (x, px) in row.iter().enumerate() {
let v = <u8>::from(px.one() * bright);
matrix.0[y][x] = v;
@@ -75,61 +72,61 @@ impl From<&AniMeDiagonal> for AniMeDataBuffer {
fn from(anime: &AniMeDiagonal) -> Self {
let mut buf = vec![0u8; ANIME_DATA_LEN];
buf[1..=33].copy_from_slice(&anime.get_row(2, 3, 33));
buf[34..=66].copy_from_slice(&anime.get_row(2, 2, 33));
buf[68..=100].copy_from_slice(&anime.get_row(2, 1, 33));
buf[101..=134].copy_from_slice(&anime.get_row(2, 0, 34));
buf[136..=169].copy_from_slice(&anime.get_row(3, 0, 34));
buf[170..=202].copy_from_slice(&anime.get_row(4, 0, 33));
buf[204..=236].copy_from_slice(&anime.get_row(5, 0, 33));
buf[237..=268].copy_from_slice(&anime.get_row(6, 0, 32));
buf[270..=301].copy_from_slice(&anime.get_row(7, 0, 32));
buf[302..=332].copy_from_slice(&anime.get_row(8, 0, 31));
buf[334..=364].copy_from_slice(&anime.get_row(9, 0, 31));
buf[365..=394].copy_from_slice(&anime.get_row(10, 0, 30));
buf[396..=425].copy_from_slice(&anime.get_row(11, 0, 30));
buf[426..=454].copy_from_slice(&anime.get_row(12, 0, 29));
buf[456..=484].copy_from_slice(&anime.get_row(13, 0, 29));
buf[485..=512].copy_from_slice(&anime.get_row(14, 0, 28));
buf[514..=541].copy_from_slice(&anime.get_row(15, 0, 28));
buf[542..=568].copy_from_slice(&anime.get_row(16, 0, 27));
buf[570..=596].copy_from_slice(&anime.get_row(17, 0, 27));
buf[597..=622].copy_from_slice(&anime.get_row(18, 0, 26));
buf[624..=649].copy_from_slice(&anime.get_row(19, 0, 26));
buf[650..=674].copy_from_slice(&anime.get_row(20, 0, 25));
buf[676..=700].copy_from_slice(&anime.get_row(21, 0, 25));
buf[701..=724].copy_from_slice(&anime.get_row(22, 0, 24));
buf[726..=749].copy_from_slice(&anime.get_row(23, 0, 24));
buf[750..=772].copy_from_slice(&anime.get_row(24, 0, 23));
buf[774..=796].copy_from_slice(&anime.get_row(25, 0, 23));
buf[797..=818].copy_from_slice(&anime.get_row(26, 0, 22));
buf[820..=841].copy_from_slice(&anime.get_row(27, 0, 22));
buf[842..=862].copy_from_slice(&anime.get_row(28, 0, 21));
buf[864..=884].copy_from_slice(&anime.get_row(29, 0, 21));
buf[885..=904].copy_from_slice(&anime.get_row(30, 0, 20));
buf[906..=925].copy_from_slice(&anime.get_row(31, 0, 20));
buf[926..=944].copy_from_slice(&anime.get_row(32, 0, 19));
buf[946..=964].copy_from_slice(&anime.get_row(33, 0, 19));
buf[965..=982].copy_from_slice(&anime.get_row(34, 0, 18));
buf[984..=1001].copy_from_slice(&anime.get_row(35, 0, 18));
buf[1002..=1018].copy_from_slice(&anime.get_row(36, 0, 17));
buf[1020..=1036].copy_from_slice(&anime.get_row(37, 0, 17));
buf[1037..=1052].copy_from_slice(&anime.get_row(38, 0, 16));
buf[1054..=1069].copy_from_slice(&anime.get_row(39, 0, 16));
buf[1070..=1084].copy_from_slice(&anime.get_row(40, 0, 15));
buf[1086..=1100].copy_from_slice(&anime.get_row(41, 0, 15));
buf[1101..=1114].copy_from_slice(&anime.get_row(42, 0, 14));
buf[1116..=1129].copy_from_slice(&anime.get_row(43, 0, 14));
buf[1130..=1142].copy_from_slice(&anime.get_row(44, 0, 13));
buf[1144..=1156].copy_from_slice(&anime.get_row(45, 0, 13));
buf[1157..=1168].copy_from_slice(&anime.get_row(46, 0, 12));
buf[1170..=1181].copy_from_slice(&anime.get_row(47, 0, 12));
buf[1182..=1192].copy_from_slice(&anime.get_row(48, 0, 11));
buf[1194..=1204].copy_from_slice(&anime.get_row(49, 0, 11));
buf[1205..=1214].copy_from_slice(&anime.get_row(50, 0, 10));
buf[1216..=1225].copy_from_slice(&anime.get_row(51, 0, 10));
buf[1226..=1234].copy_from_slice(&anime.get_row(52, 0, 9));
buf[1236..=1244].copy_from_slice(&anime.get_row(53, 0, 9));
buf[1..=32].copy_from_slice(&anime.get_row(0, 3, 32));
buf[34..=66].copy_from_slice(&anime.get_row(0, 2, 33));
buf[69..=101].copy_from_slice(&anime.get_row(1, 2, 33)); // ?!
buf[102..=134].copy_from_slice(&anime.get_row(1, 1, 33));
buf[137..=169].copy_from_slice(&anime.get_row(2, 1, 33));
buf[170..=202].copy_from_slice(&anime.get_row(2, 0, 33));
buf[204..=236].copy_from_slice(&anime.get_row(3, 0, 33));
buf[237..=268].copy_from_slice(&anime.get_row(4, 0, 32));
buf[270..=301].copy_from_slice(&anime.get_row(5, 0, 32));
buf[302..=332].copy_from_slice(&anime.get_row(6, 0, 31));
buf[334..=364].copy_from_slice(&anime.get_row(7, 0, 31));
buf[365..=394].copy_from_slice(&anime.get_row(8, 0, 30));
buf[396..=425].copy_from_slice(&anime.get_row(9, 0, 30));
buf[426..=454].copy_from_slice(&anime.get_row(10, 0, 29));
buf[456..=484].copy_from_slice(&anime.get_row(11, 0, 29));
buf[485..=512].copy_from_slice(&anime.get_row(12, 0, 28));
buf[514..=541].copy_from_slice(&anime.get_row(13, 0, 28));
buf[542..=568].copy_from_slice(&anime.get_row(14, 0, 27));
buf[570..=596].copy_from_slice(&anime.get_row(15, 0, 27));
buf[597..=622].copy_from_slice(&anime.get_row(16, 0, 26));
buf[624..=649].copy_from_slice(&anime.get_row(17, 0, 26));
buf[650..=674].copy_from_slice(&anime.get_row(18, 0, 25));
buf[676..=700].copy_from_slice(&anime.get_row(19, 0, 25));
buf[701..=724].copy_from_slice(&anime.get_row(20, 0, 24));
buf[726..=749].copy_from_slice(&anime.get_row(21, 0, 24));
buf[750..=772].copy_from_slice(&anime.get_row(22, 0, 23));
buf[774..=796].copy_from_slice(&anime.get_row(23, 0, 23));
buf[797..=818].copy_from_slice(&anime.get_row(24, 0, 22));
buf[820..=841].copy_from_slice(&anime.get_row(25, 0, 22));
buf[842..=862].copy_from_slice(&anime.get_row(26, 0, 21));
buf[864..=884].copy_from_slice(&anime.get_row(27, 0, 21));
buf[885..=904].copy_from_slice(&anime.get_row(28, 0, 20));
buf[906..=925].copy_from_slice(&anime.get_row(29, 0, 20));
buf[926..=944].copy_from_slice(&anime.get_row(30, 0, 19));
buf[946..=964].copy_from_slice(&anime.get_row(31, 0, 19));
buf[965..=982].copy_from_slice(&anime.get_row(32, 0, 18));
buf[984..=1001].copy_from_slice(&anime.get_row(33, 0, 18));
buf[1002..=1018].copy_from_slice(&anime.get_row(34, 0, 17));
buf[1020..=1036].copy_from_slice(&anime.get_row(35, 0, 17));
buf[1037..=1052].copy_from_slice(&anime.get_row(36, 0, 16));
buf[1054..=1069].copy_from_slice(&anime.get_row(37, 0, 16));
buf[1070..=1084].copy_from_slice(&anime.get_row(38, 0, 15));
buf[1086..=1100].copy_from_slice(&anime.get_row(39, 0, 15));
buf[1101..=1114].copy_from_slice(&anime.get_row(40, 0, 14));
buf[1116..=1129].copy_from_slice(&anime.get_row(41, 0, 14));
buf[1130..=1142].copy_from_slice(&anime.get_row(42, 0, 13));
buf[1144..=1156].copy_from_slice(&anime.get_row(43, 0, 13));
buf[1157..=1168].copy_from_slice(&anime.get_row(44, 0, 12));
buf[1170..=1181].copy_from_slice(&anime.get_row(45, 0, 12));
buf[1182..=1192].copy_from_slice(&anime.get_row(46, 0, 11));
buf[1194..=1204].copy_from_slice(&anime.get_row(47, 0, 11));
buf[1205..=1214].copy_from_slice(&anime.get_row(48, 0, 10));
buf[1216..=1225].copy_from_slice(&anime.get_row(49, 0, 10));
buf[1226..=1234].copy_from_slice(&anime.get_row(50, 0, 9));
buf[1236..=1244].copy_from_slice(&anime.get_row(51, 0, 9));
AniMeDataBuffer::from_vec(buf)
}
+3 -1
View File
@@ -1,10 +1,12 @@
use serde_derive::{Deserialize, Serialize};
use std::{fs::File, path::{Path}, time::Duration};
use std::{fs::File, path::Path, time::Duration};
use crate::{error::AnimeError, AniMeDataBuffer, AniMeDiagonal};
#[derive(Debug, Clone, Deserialize, Serialize)]
pub struct AniMeFrame {
/// Precomputed data for the frame. This can be transferred directly to the
/// the `asusd` daemon over dbus or converted to USB packet with `AniMePacketType::from(buffer)`
data: AniMeDataBuffer,
delay: Duration,
}
+1 -3
View File
@@ -239,9 +239,7 @@ impl AniMeImage {
let data = std::fs::read(path)?;
let data = std::io::Cursor::new(data);
let decoder = png_pong::Decoder::new(data)?.into_steps();
let png_pong::Step { raster, delay: _ } = decoder
.last()
.ok_or(AnimeError::NoFrames)??;
let png_pong::Step { raster, delay: _ } = decoder.last().ok_or(AnimeError::NoFrames)??;
let width;
let pixels = match raster {
+10 -3
View File
@@ -1,7 +1,7 @@
use std::error::Error;
use std::fmt;
use gif::DecodingError;
use png_pong::decode::Error as PngError;
use std::error::Error;
use std::fmt;
#[derive(Debug)]
pub enum AnimeError {
@@ -9,7 +9,9 @@ pub enum AnimeError {
Io(std::io::Error),
Png(PngError),
Gif(DecodingError),
Format
Format,
/// The input was incorrect size, expected size is `IncorrectSize(width, height)`
IncorrectSize(u32, u32),
}
impl fmt::Display for AnimeError {
@@ -21,6 +23,11 @@ impl fmt::Display for AnimeError {
AnimeError::Png(e) => write!(f, "PNG error: {}", e),
AnimeError::Gif(e) => write!(f, "GIF error: {}", e),
AnimeError::Format => write!(f, "PNG file is not 8bit greyscale"),
AnimeError::IncorrectSize(width, height) => write!(
f,
"The input image size is incorrect, expected {}x{}",
width, height
),
}
}
}