Add small env fixes for Ally

Signed-off-by: Luke Jones <luke@ljones.dev>
This commit is contained in:
Luke Jones
2025-02-16 23:01:59 +13:00
parent f299ffeb6e
commit 5c3348a9f5

View File

@@ -35,10 +35,21 @@ async fn main() -> Result<()> {
// If we're running under gamescope we have to set WAYLAND_DISPLAY for winit to
// use
if let Ok(gamescope) = env::var("GAMESCOPE_WAYLAND_DISPLAY") {
dbg!(1);
if !gamescope.is_empty() {
dbg!(2);
env::set_var("WAYLAND_DISPLAY", gamescope);
}
// gamescope-0
else if let Ok(wayland) = env::var("WAYLAND_DISPLAY") {
dbg!(3);
if wayland.is_empty() {
dbg!(4);
env::set_var("WAYLAND_DISPLAY", "gamescope-0");
}
}
}
dbg!("SHITR");
// Try to open a proxy and check for app state first
{
@@ -92,7 +103,7 @@ async fn main() -> Result<()> {
let board_name = dmi.board_name;
let prod_family = dmi.product_family;
info!("Running on {board_name}, product: {prod_family}");
let is_rog_ally = prod_family == "RC71L" || prod_family == "RC72L";
let is_rog_ally = board_name == "RC71L" || board_name == "RC72L" || prod_family == "ROG Ally";
let args: Vec<String> = args().skip(1).collect();
@@ -163,73 +174,101 @@ async fn main() -> Result<()> {
thread::spawn(move || {
let mut state = AppState::StartingUp;
loop {
// save as a var, don't hold the lock the entire time or deadlocks happen
if let Ok(app_state) = app_state.lock() {
state = *app_state;
}
if is_rog_ally {
let config_copy_2 = config.clone();
let newui = setup_window(config.clone());
newui.window().on_close_requested(move || {
exit(0);
});
// This sleep is required to give the event loop time to react
sleep(Duration::from_millis(300));
if state == AppState::MainWindowShouldOpen {
if let Ok(mut app_state) = app_state.lock() {
*app_state = AppState::MainWindowOpen;
}
let config_copy = config.clone();
let app_state_copy = app_state.clone();
slint::invoke_from_event_loop(move || {
UI.with(|ui| {
let app_state_copy = app_state_copy.clone();
let mut ui = ui.borrow_mut();
if let Some(ui) = ui.as_mut() {
ui.window().show().unwrap();
ui.window().on_close_requested(move || {
if let Ok(mut app_state) = app_state_copy.lock() {
*app_state = AppState::MainWindowClosed;
}
slint::CloseRequestResponse::HideWindow
});
} else {
let config_copy_2 = config_copy.clone();
let newui = setup_window(config_copy);
newui.window().on_close_requested(move || {
if let Ok(mut app_state) = app_state_copy.lock() {
*app_state = AppState::MainWindowClosed;
}
slint::CloseRequestResponse::HideWindow
});
let ui_copy = newui.as_weak();
newui
.window()
.set_rendering_notifier(move |s, _| {
if let slint::RenderingState::RenderingSetup = s {
let config = config_copy_2.clone();
ui_copy
.upgrade_in_event_loop(move |w| {
let fullscreen =
config.lock().is_ok_and(|c| c.start_fullscreen);
if fullscreen && !w.window().is_fullscreen() {
w.window().set_fullscreen(fullscreen);
}
})
.ok();
let ui_copy = newui.as_weak();
newui
.window()
.set_rendering_notifier(move |s, _| {
if let slint::RenderingState::BeforeRendering = s {
let config = config_copy_2.clone();
ui_copy
.upgrade_in_event_loop(move |w| {
let fullscreen =
config.lock().is_ok_and(|c| c.start_fullscreen);
if fullscreen && !w.window().is_fullscreen() {
w.window().set_fullscreen(fullscreen);
}
})
.ok();
ui.replace(newui);
}
});
})
.unwrap();
} else if state == AppState::QuitApp {
slint::quit_event_loop().unwrap();
exit(0);
} else if state != AppState::MainWindowOpen {
if let Ok(config) = config.lock() {
if !config.run_in_background {
slint::quit_event_loop().unwrap();
exit(0);
})
.ok();
} else {
// save as a var, don't hold the lock the entire time or deadlocks happen
if let Ok(app_state) = app_state.lock() {
state = *app_state;
}
// This sleep is required to give the event loop time to react
sleep(Duration::from_millis(300));
if state == AppState::MainWindowShouldOpen {
if let Ok(mut app_state) = app_state.lock() {
*app_state = AppState::MainWindowOpen;
}
let config_copy = config.clone();
let app_state_copy = app_state.clone();
slint::invoke_from_event_loop(move || {
UI.with(|ui| {
let app_state_copy = app_state_copy.clone();
let mut ui = ui.borrow_mut();
if let Some(ui) = ui.as_mut() {
ui.window().show().unwrap();
ui.window().on_close_requested(move || {
if let Ok(mut app_state) = app_state_copy.lock() {
*app_state = AppState::MainWindowClosed;
}
slint::CloseRequestResponse::HideWindow
});
} else {
let config_copy_2 = config_copy.clone();
let newui = setup_window(config_copy);
newui.window().on_close_requested(move || {
if let Ok(mut app_state) = app_state_copy.lock() {
*app_state = AppState::MainWindowClosed;
}
slint::CloseRequestResponse::HideWindow
});
let ui_copy = newui.as_weak();
newui
.window()
.set_rendering_notifier(move |s, _| {
if let slint::RenderingState::RenderingSetup = s {
let config = config_copy_2.clone();
ui_copy
.upgrade_in_event_loop(move |w| {
let fullscreen = config
.lock()
.is_ok_and(|c| c.start_fullscreen);
if fullscreen && !w.window().is_fullscreen() {
w.window().set_fullscreen(fullscreen);
}
})
.ok();
}
})
.ok();
ui.replace(newui);
}
});
})
.unwrap();
} else if state == AppState::QuitApp {
slint::quit_event_loop().unwrap();
exit(0);
} else if state != AppState::MainWindowOpen {
if let Ok(config) = config.lock() {
if !config.run_in_background {
slint::quit_event_loop().unwrap();
exit(0);
}
}
}
}