fix: aura CLI interface

This commit is contained in:
Denis Benato
2026-01-24 17:58:54 +01:00
parent 9cd14d108c
commit 5901a4b4d9

View File

@@ -312,6 +312,133 @@ pub struct TwoColourSpeed {
pub zone: AuraZone,
}
/// Two-colour star effect (separate subcommand name)
#[derive(FromArgs, Debug, Clone, Default)]
#[argh(subcommand, name = "stars", description = "two-colour star effect")]
pub struct StarsTwoColour {
#[argh(option, description = "set the first RGB value e.g. ff00ff")]
pub colour: Colour,
#[argh(option, description = "set the second RGB value e.g. ff00ff")]
pub colour2: Colour,
#[argh(option, description = "set the speed: low, med, high")]
pub speed: Speed,
#[argh(
option,
default = "AuraZone::None",
description = "set the zone for this effect e.g. 0, 1, one, logo, lightbar-left"
)]
pub zone: AuraZone,
}
/// Rain effect (single-speed, separate subcommand name)
#[derive(FromArgs, Debug, Clone, Default)]
#[argh(
subcommand,
name = "rain",
description = "single speed-based rain effect"
)]
pub struct RainSingleSpeed {
#[argh(option, description = "set the speed: low, med, high")]
pub speed: Speed,
#[argh(
option,
default = "AuraZone::None",
description = "set the zone for this effect e.g. 0, 1, one, logo, lightbar-left"
)]
pub zone: AuraZone,
}
/// Laser (single-colour with speed) separate subcommand
#[derive(FromArgs, Debug, Clone, Default)]
#[argh(
subcommand,
name = "laser",
description = "single-colour effect with speed"
)]
pub struct LaserSingleColourSpeed {
#[argh(option, short = 'c', description = "set the RGB value e.g. ff00ff")]
pub colour: Colour,
#[argh(option, description = "set the speed: low, med, high")]
pub speed: Speed,
#[argh(
option,
default = "AuraZone::None",
description = "set the zone for this effect e.g. 0, 1, one, logo, lightbar-left"
)]
pub zone: AuraZone,
}
/// Ripple (single-colour with speed) separate subcommand
#[derive(FromArgs, Debug, Clone, Default)]
#[argh(
subcommand,
name = "ripple",
description = "single-colour effect with speed"
)]
pub struct RippleSingleColourSpeed {
#[argh(option, short = 'c', description = "set the RGB value e.g. ff00ff")]
pub colour: Colour,
#[argh(option, description = "set the speed: low, med, high")]
pub speed: Speed,
#[argh(
option,
default = "AuraZone::None",
description = "set the zone for this effect e.g. 0, 1, one, logo, lightbar-left"
)]
pub zone: AuraZone,
}
/// Pulse / Comet / Flash variants (single-colour) separate subcommands
#[derive(FromArgs, Debug, Clone, Default)]
#[argh(subcommand, name = "pulse", description = "single-colour pulse effect")]
pub struct PulseSingleColour {
#[argh(option, short = 'c', description = "set the RGB value e.g. ff00ff")]
pub colour: Colour,
#[argh(
option,
default = "AuraZone::None",
description = "set the zone for this effect e.g. 0, 1, one, logo, lightbar-left"
)]
pub zone: AuraZone,
}
#[derive(FromArgs, Debug, Clone, Default)]
#[argh(subcommand, name = "comet", description = "single-colour comet effect")]
pub struct CometSingleColour {
#[argh(option, short = 'c', description = "set the RGB value e.g. ff00ff")]
pub colour: Colour,
#[argh(
option,
default = "AuraZone::None",
description = "set the zone for this effect e.g. 0, 1, one, logo, lightbar-left"
)]
pub zone: AuraZone,
}
#[derive(FromArgs, Debug, Clone, Default)]
#[argh(subcommand, name = "flash", description = "single-colour flash effect")]
pub struct FlashSingleColour {
#[argh(option, short = 'c', description = "set the RGB value e.g. ff00ff")]
pub colour: Colour,
#[argh(
option,
default = "AuraZone::None",
description = "set the zone for this effect e.g. 0, 1, one, logo, lightbar-left"
)]
pub zone: AuraZone,
}
/// Multi-zone colour settings
#[derive(FromArgs, Debug, Clone, Default)]
#[allow(dead_code)]
@@ -359,14 +486,14 @@ pub enum SetAuraBuiltin {
Breathe(TwoColourSpeed), // 1
RainbowCycle(SingleSpeed), // 2
RainbowWave(SingleSpeedDirection), // 3
Stars(TwoColourSpeed), // 4
Rain(SingleSpeed), // 5
Stars(StarsTwoColour), // 4
Rain(RainSingleSpeed), // 5
Highlight(SingleColourSpeed), // 6
Laser(SingleColourSpeed), // 7
Ripple(SingleColourSpeed), // 8
Pulse(SingleColour), // 10
Comet(SingleColour), // 11
Flash(SingleColour), // 12
Laser(LaserSingleColourSpeed), // 7
Ripple(RippleSingleColourSpeed), // 8
Pulse(PulseSingleColour), // 10
Comet(CometSingleColour), // 11
Flash(FlashSingleColour), // 12
}
impl Default for SetAuraBuiltin {
@@ -428,6 +555,79 @@ impl From<&SingleSpeedDirection> for AuraEffect {
}
}
impl From<&StarsTwoColour> for AuraEffect {
fn from(aura: &StarsTwoColour) -> Self {
Self {
colour1: aura.colour,
colour2: aura.colour2,
zone: aura.zone,
..Default::default()
}
}
}
impl From<&RainSingleSpeed> for AuraEffect {
fn from(aura: &RainSingleSpeed) -> Self {
Self {
speed: aura.speed,
zone: aura.zone,
..Default::default()
}
}
}
impl From<&LaserSingleColourSpeed> for AuraEffect {
fn from(aura: &LaserSingleColourSpeed) -> Self {
Self {
colour1: aura.colour,
speed: aura.speed,
zone: aura.zone,
..Default::default()
}
}
}
impl From<&RippleSingleColourSpeed> for AuraEffect {
fn from(aura: &RippleSingleColourSpeed) -> Self {
Self {
colour1: aura.colour,
speed: aura.speed,
zone: aura.zone,
..Default::default()
}
}
}
impl From<&PulseSingleColour> for AuraEffect {
fn from(aura: &PulseSingleColour) -> Self {
Self {
colour1: aura.colour,
zone: aura.zone,
..Default::default()
}
}
}
impl From<&CometSingleColour> for AuraEffect {
fn from(aura: &CometSingleColour) -> Self {
Self {
colour1: aura.colour,
zone: aura.zone,
..Default::default()
}
}
}
impl From<&FlashSingleColour> for AuraEffect {
fn from(aura: &FlashSingleColour) -> Self {
Self {
colour1: aura.colour,
zone: aura.zone,
..Default::default()
}
}
}
impl From<&SetAuraBuiltin> for AuraEffect {
fn from(aura: &SetAuraBuiltin) -> Self {
match aura {