mirror of
https://gitlab.com/asus-linux/asusctl.git
synced 2026-02-06 00:15:04 +01:00
Adjust how thread exit is handled for anime controller
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@@ -141,6 +141,7 @@ impl CtrlAnime {
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warn!("AniMe system actions was empty");
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return;
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}
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// Loop rules:
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// - Lock the mutex **only when required**. That is, the lock must be held for the shortest duration possible.
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// - An AtomicBool used for thread exit should be checked in every loop, including nested
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@@ -150,55 +151,54 @@ impl CtrlAnime {
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std::thread::Builder::new()
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.name("AniMe system thread start".into())
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.spawn(move || {
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info!("AniMe system thread started");
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info!("AniMe new system thread started");
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// Getting copies of these Atomics is done *in* the thread to ensure
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// we don't block other threads/main
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let thread_exit;
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let thread_running;
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// First two loops are to ensure we *do* aquire a lock on the mutex
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// The reason the loop is required is because the USB writes can block
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// for up to 10ms. We can't fail to get the atomics.
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loop {
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if let Ok(lock) = inner.try_lock() {
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thread_exit = lock.thread_exit.clone();
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thread_running = lock.thread_running.clone();
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// Make any running loop exit first
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thread_exit.store(true, Ordering::SeqCst);
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break;
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}
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}
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loop {
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// wait for other threads to set not running so we know they exited
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if !thread_running.load(Ordering::SeqCst) {
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info!("AniMe forced a thread to exit");
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break;
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}
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// First two loops are to ensure we *do* aquire a lock on the mutex
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// The reason the loop is required is because the USB writes can block
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// for up to 10ms. We can't fail to get the atomics.
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while thread_running.load(Ordering::SeqCst) {
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// Make any running loop exit first
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thread_exit.store(true, Ordering::SeqCst);
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break;
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}
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info!("AniMe no previous system thread running (now)");
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thread_exit.store(false, Ordering::SeqCst);
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thread_running.store(true, Ordering::SeqCst);
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'main: loop {
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thread_running.store(true, Ordering::SeqCst);
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for action in actions.iter() {
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if thread_exit.load(Ordering::SeqCst) {
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break 'main;
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}
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match action {
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ActionData::Animation(frames) => {
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if let Err(err) = rog_anime::run_animation(
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frames,
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thread_exit.clone(),
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&|frame| {
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inner
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.try_lock()
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.map(|lock| lock.write_data_buffer(frame))
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.map_err(|err| {
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warn!("rog_anime::run_animation:callback {}", err);
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AnimeError::NoFrames
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})
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},
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) {
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if let Err(err) = rog_anime::run_animation(frames, &|frame| {
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if thread_exit.load(Ordering::Acquire) {
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info!("rog-anime: frame-loop was asked to exit");
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return Ok(true); // Do safe exit
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}
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inner
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.try_lock()
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.map(|lock| {
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lock.write_data_buffer(frame);
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false // Don't exit yet
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})
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.map_err(|err| {
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warn!("rog_anime::run_animation:callback {}", err);
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AnimeError::NoFrames
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})
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}) {
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warn!("rog_anime::run_animation:Animation {}", err);
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break 'main;
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};
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