Add or update .codecov copy.yml
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package main
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import (
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"bytes"
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"fmt"
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"image"
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_ "image/jpeg"
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_ "image/png"
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"strings"
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)
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// ASCIIConfig controls ASCII art generation parameters.
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type ASCIIConfig struct {
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Width int // Output width in characters
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Height int // Output height in characters
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Invert bool // Invert brightness
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Quality string // "high", "medium", "low"
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}
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const (
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defaultASCIIWidth = 120
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defaultASCIIHeight = 40
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maxColorValue = 255
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bitShift8 = 8
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bufferSize1024 = 1024
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largeASCIIWidth = 160
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largeASCIIHeight = 50
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defaultQuality = "medium"
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)
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// DefaultASCIIConfig returns a sensible default configuration.
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func DefaultASCIIConfig() ASCIIConfig {
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return ASCIIConfig{
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Width: defaultASCIIWidth,
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Height: defaultASCIIHeight,
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Invert: false,
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Quality: "medium",
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}
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}
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// ASCIICharsets define different character options.
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var (
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// Full charset with many shades.
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charsetFull = []rune{' ', '.', ':', '-', '=', '+', '*', '#', '%', '@'}
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// Medium charset - balanced.
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charsetMedium = []rune{' ', '.', '-', '=', '+', '#', '@'}
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// Simple charset - just a few chars.
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charsetSimple = []rune{' ', '-', '#', '@'}
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// Block charset - using block characters.
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charsetBlock = []rune{' ', '░', '▒', '▓', '█'}
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// Detailed charset.
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charsetDetailed = []rune{' ', '`', '.', ',', ':', ';', '!', 'i', 'l', 'I',
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'o', 'O', '0', 'e', 'E', 'p', 'P', 'x', 'X', '$', 'D', 'W', 'M', '@', '#'}
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)
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// ImageToASCII converts image data to ASCII art. Supports JPEG and PNG formats.
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func ImageToASCII(imageData []byte, config ASCIIConfig) (string, error) {
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// Decode image from bytes
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img, _, err := image.Decode(bytes.NewReader(imageData))
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if err != nil {
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return "", fmt.Errorf("failed to decode image: %w", err)
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}
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return imageToASCIIFromImage(img, config, "unknown")
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}
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// imageToASCIIFromImage is the core conversion function.
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//
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//nolint:gocyclo // Image to ASCII conversion has high complexity due to multiple pixel processing paths
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func imageToASCIIFromImage(img image.Image, config ASCIIConfig, format string) (string, error) { //nolint:unparam // format reserved for future use
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// Validate configuration
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if config.Width <= 0 {
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config.Width = 120
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}
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if config.Height <= 0 {
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config.Height = defaultASCIIHeight
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}
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if config.Quality == "" {
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config.Quality = defaultQuality
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}
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// Select character set based on quality
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charset := charsetMedium
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switch strings.ToLower(config.Quality) {
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case "high", "detailed":
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charset = charsetDetailed
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case "medium":
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charset = charsetMedium
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case "low", "simple":
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charset = charsetSimple
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case "block":
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charset = charsetBlock
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case "full":
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charset = charsetFull
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}
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// Get image bounds
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bounds := img.Bounds()
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width := bounds.Max.X - bounds.Min.X
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height := bounds.Max.Y - bounds.Min.Y
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// Calculate scaling factors
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scaleX := float64(width) / float64(config.Width)
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scaleY := float64(height) / float64(config.Height)
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// Build ASCII representation
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var result strings.Builder
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for y := 0; y < config.Height; y++ {
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for x := 0; x < config.Width; x++ {
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// Sample pixel from image
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srcX := int(float64(x) * scaleX)
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srcY := int(float64(y) * scaleY)
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// Bounds check
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if srcX >= width {
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srcX = width - 1
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}
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if srcY >= height {
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srcY = height - 1
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}
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// Get pixel color
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r, g, b, _ := img.At(bounds.Min.X+srcX, bounds.Min.Y+srcY).RGBA()
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// Convert to grayscale brightness (0-255)
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brightness := calculateBrightness(r, g, b)
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// Invert if requested
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if config.Invert {
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brightness = maxColorValue - brightness
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}
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// Map brightness to character
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charIndex := int(float64(brightness) / float64(maxColorValue) * float64(len(charset)-1))
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if charIndex >= len(charset) {
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charIndex = len(charset) - 1
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}
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if charIndex < 0 {
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charIndex = 0
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}
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result.WriteRune(charset[charIndex])
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}
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result.WriteRune('\n')
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}
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return result.String(), nil
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}
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// Uses standard luminance formula.
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func calculateBrightness(r, g, b uint32) int {
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// Convert 16-bit color to 8-bit
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r8 := uint8(r >> bitShift8) //nolint:gosec // Color values are clamped to valid range
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g8 := uint8(g >> bitShift8) //nolint:gosec // Color values are clamped to valid range
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b8 := uint8(b >> bitShift8) //nolint:gosec // Color values are clamped to valid range
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// Use standard brightness calculation
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// https://en.wikipedia.org/wiki/Relative_luminance
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brightness := int(0.299*float64(r8) + 0.587*float64(g8) + 0.114*float64(b8))
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if brightness > maxColorValue {
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brightness = maxColorValue
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}
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if brightness < 0 {
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brightness = 0
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}
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return brightness
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}
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// FormatASCIIOutput formats ASCII art with header and footer info.
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func FormatASCIIOutput(ascii string, imageInfo ImageInfo) string {
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var result strings.Builder
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// Header
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result.WriteString("\n")
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result.WriteString("╔════════════════════════════════════════════════════════════════╗\n")
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result.WriteString("║ 📷 CAMERA SNAPSHOT (ASCII) ║\n")
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result.WriteString("╚════════════════════════════════════════════════════════════════╝\n")
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result.WriteString("\n")
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// Image info
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if imageInfo.Width > 0 && imageInfo.Height > 0 {
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result.WriteString(fmt.Sprintf("📊 Original: %dx%d pixels\n", imageInfo.Width, imageInfo.Height))
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}
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if imageInfo.SizeBytes > 0 {
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result.WriteString(fmt.Sprintf("💾 Size: %s\n", formatBytes(imageInfo.SizeBytes)))
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}
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if imageInfo.CaptureTime != "" {
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result.WriteString(fmt.Sprintf("⏱️ Captured: %s\n", imageInfo.CaptureTime))
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}
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if imageInfo.Format != "" {
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result.WriteString(fmt.Sprintf("📁 Format: %s\n", imageInfo.Format))
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}
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result.WriteString("\n")
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// ASCII art
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result.WriteString(ascii)
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// Footer
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result.WriteString("\n")
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result.WriteString("╔════════════════════════════════════════════════════════════════╗\n")
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result.WriteString("💡 Tip: Higher resolution snapshots show better detail\n")
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result.WriteString("╚════════════════════════════════════════════════════════════════╝\n")
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return result.String()
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}
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// ImageInfo holds metadata about the snapshot.
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type ImageInfo struct {
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Width int // Original width in pixels
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Height int // Original height in pixels
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SizeBytes int64 // File size in bytes
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Format string // Image format (JPEG, PNG, etc)
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CaptureTime string // Capture timestamp
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}
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// formatBytes converts bytes to human-readable format.
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func formatBytes(byteCount int64) string {
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if byteCount < bufferSize1024 {
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return fmt.Sprintf("%d B", byteCount)
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}
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const kbSize = 1024
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const mbSize = 1024 * 1024
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if byteCount < mbSize {
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return fmt.Sprintf("%.1f KB", float64(byteCount)/kbSize)
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}
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return fmt.Sprintf("%.1f MB", float64(byteCount)/mbSize)
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}
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// CreateASCIIHighQuality creates a high-quality ASCII representation.
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func CreateASCIIHighQuality(imageData []byte) (string, error) {
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config := ASCIIConfig{
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Width: largeASCIIWidth,
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Height: largeASCIIHeight,
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Invert: false,
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Quality: "high",
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}
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return ImageToASCII(imageData, config)
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}
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