// Code generated by ent, DO NOT EDIT. package ent import ( "context" "errors" "fmt" "time" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" "gitea.maison43.duckdns.org/gilles/matosbox/internal/data/ent/emplacement" "gitea.maison43.duckdns.org/gilles/matosbox/internal/data/ent/lienobjetemplacement" "github.com/google/uuid" ) // EmplacementCreate is the builder for creating a Emplacement entity. type EmplacementCreate struct { config mutation *EmplacementMutation hooks []Hook } // SetNom sets the "nom" field. func (_c *EmplacementCreate) SetNom(v string) *EmplacementCreate { _c.mutation.SetNom(v) return _c } // SetParentID sets the "parent_id" field. func (_c *EmplacementCreate) SetParentID(v uuid.UUID) *EmplacementCreate { _c.mutation.SetParentID(v) return _c } // SetNillableParentID sets the "parent_id" field if the given value is not nil. func (_c *EmplacementCreate) SetNillableParentID(v *uuid.UUID) *EmplacementCreate { if v != nil { _c.SetParentID(*v) } return _c } // SetSlug sets the "slug" field. func (_c *EmplacementCreate) SetSlug(v string) *EmplacementCreate { _c.mutation.SetSlug(v) return _c } // SetNillableSlug sets the "slug" field if the given value is not nil. func (_c *EmplacementCreate) SetNillableSlug(v *string) *EmplacementCreate { if v != nil { _c.SetSlug(*v) } return _c } // SetPiece sets the "piece" field. func (_c *EmplacementCreate) SetPiece(v string) *EmplacementCreate { _c.mutation.SetPiece(v) return _c } // SetNillablePiece sets the "piece" field if the given value is not nil. func (_c *EmplacementCreate) SetNillablePiece(v *string) *EmplacementCreate { if v != nil { _c.SetPiece(*v) } return _c } // SetMeuble sets the "meuble" field. func (_c *EmplacementCreate) SetMeuble(v string) *EmplacementCreate { _c.mutation.SetMeuble(v) return _c } // SetNillableMeuble sets the "meuble" field if the given value is not nil. func (_c *EmplacementCreate) SetNillableMeuble(v *string) *EmplacementCreate { if v != nil { _c.SetMeuble(*v) } return _c } // SetNumeroBoite sets the "numero_boite" field. func (_c *EmplacementCreate) SetNumeroBoite(v string) *EmplacementCreate { _c.mutation.SetNumeroBoite(v) return _c } // SetNillableNumeroBoite sets the "numero_boite" field if the given value is not nil. func (_c *EmplacementCreate) SetNillableNumeroBoite(v *string) *EmplacementCreate { if v != nil { _c.SetNumeroBoite(*v) } return _c } // SetIcone sets the "icone" field. func (_c *EmplacementCreate) SetIcone(v string) *EmplacementCreate { _c.mutation.SetIcone(v) return _c } // SetNillableIcone sets the "icone" field if the given value is not nil. func (_c *EmplacementCreate) SetNillableIcone(v *string) *EmplacementCreate { if v != nil { _c.SetIcone(*v) } return _c } // SetCreatedAt sets the "created_at" field. func (_c *EmplacementCreate) SetCreatedAt(v time.Time) *EmplacementCreate { _c.mutation.SetCreatedAt(v) return _c } // SetNillableCreatedAt sets the "created_at" field if the given value is not nil. func (_c *EmplacementCreate) SetNillableCreatedAt(v *time.Time) *EmplacementCreate { if v != nil { _c.SetCreatedAt(*v) } return _c } // SetUpdatedAt sets the "updated_at" field. func (_c *EmplacementCreate) SetUpdatedAt(v time.Time) *EmplacementCreate { _c.mutation.SetUpdatedAt(v) return _c } // SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil. func (_c *EmplacementCreate) SetNillableUpdatedAt(v *time.Time) *EmplacementCreate { if v != nil { _c.SetUpdatedAt(*v) } return _c } // SetID sets the "id" field. func (_c *EmplacementCreate) SetID(v uuid.UUID) *EmplacementCreate { _c.mutation.SetID(v) return _c } // SetNillableID sets the "id" field if the given value is not nil. func (_c *EmplacementCreate) SetNillableID(v *uuid.UUID) *EmplacementCreate { if v != nil { _c.SetID(*v) } return _c } // SetParent sets the "parent" edge to the Emplacement entity. func (_c *EmplacementCreate) SetParent(v *Emplacement) *EmplacementCreate { return _c.SetParentID(v.ID) } // AddEnfantIDs adds the "enfants" edge to the Emplacement entity by IDs. func (_c *EmplacementCreate) AddEnfantIDs(ids ...uuid.UUID) *EmplacementCreate { _c.mutation.AddEnfantIDs(ids...) return _c } // AddEnfants adds the "enfants" edges to the Emplacement entity. func (_c *EmplacementCreate) AddEnfants(v ...*Emplacement) *EmplacementCreate { ids := make([]uuid.UUID, len(v)) for i := range v { ids[i] = v[i].ID } return _c.AddEnfantIDs(ids...) } // AddLiensObjetIDs adds the "liens_objets" edge to the LienObjetEmplacement entity by IDs. func (_c *EmplacementCreate) AddLiensObjetIDs(ids ...uuid.UUID) *EmplacementCreate { _c.mutation.AddLiensObjetIDs(ids...) return _c } // AddLiensObjets adds the "liens_objets" edges to the LienObjetEmplacement entity. func (_c *EmplacementCreate) AddLiensObjets(v ...*LienObjetEmplacement) *EmplacementCreate { ids := make([]uuid.UUID, len(v)) for i := range v { ids[i] = v[i].ID } return _c.AddLiensObjetIDs(ids...) } // Mutation returns the EmplacementMutation object of the builder. func (_c *EmplacementCreate) Mutation() *EmplacementMutation { return _c.mutation } // Save creates the Emplacement in the database. func (_c *EmplacementCreate) Save(ctx context.Context) (*Emplacement, error) { _c.defaults() return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks) } // SaveX calls Save and panics if Save returns an error. func (_c *EmplacementCreate) SaveX(ctx context.Context) *Emplacement { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *EmplacementCreate) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *EmplacementCreate) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } } // defaults sets the default values of the builder before save. func (_c *EmplacementCreate) defaults() { if _, ok := _c.mutation.CreatedAt(); !ok { v := emplacement.DefaultCreatedAt() _c.mutation.SetCreatedAt(v) } if _, ok := _c.mutation.UpdatedAt(); !ok { v := emplacement.DefaultUpdatedAt() _c.mutation.SetUpdatedAt(v) } if _, ok := _c.mutation.ID(); !ok { v := emplacement.DefaultID() _c.mutation.SetID(v) } } // check runs all checks and user-defined validators on the builder. func (_c *EmplacementCreate) check() error { if _, ok := _c.mutation.Nom(); !ok { return &ValidationError{Name: "nom", err: errors.New(`ent: missing required field "Emplacement.nom"`)} } if v, ok := _c.mutation.Nom(); ok { if err := emplacement.NomValidator(v); err != nil { return &ValidationError{Name: "nom", err: fmt.Errorf(`ent: validator failed for field "Emplacement.nom": %w`, err)} } } if _, ok := _c.mutation.CreatedAt(); !ok { return &ValidationError{Name: "created_at", err: errors.New(`ent: missing required field "Emplacement.created_at"`)} } if _, ok := _c.mutation.UpdatedAt(); !ok { return &ValidationError{Name: "updated_at", err: errors.New(`ent: missing required field "Emplacement.updated_at"`)} } return nil } func (_c *EmplacementCreate) sqlSave(ctx context.Context) (*Emplacement, error) { if err := _c.check(); err != nil { return nil, err } _node, _spec := _c.createSpec() if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } if _spec.ID.Value != nil { if id, ok := _spec.ID.Value.(*uuid.UUID); ok { _node.ID = *id } else if err := _node.ID.Scan(_spec.ID.Value); err != nil { return nil, err } } _c.mutation.id = &_node.ID _c.mutation.done = true return _node, nil } func (_c *EmplacementCreate) createSpec() (*Emplacement, *sqlgraph.CreateSpec) { var ( _node = &Emplacement{config: _c.config} _spec = sqlgraph.NewCreateSpec(emplacement.Table, sqlgraph.NewFieldSpec(emplacement.FieldID, field.TypeUUID)) ) if id, ok := _c.mutation.ID(); ok { _node.ID = id _spec.ID.Value = &id } if value, ok := _c.mutation.Nom(); ok { _spec.SetField(emplacement.FieldNom, field.TypeString, value) _node.Nom = value } if value, ok := _c.mutation.Slug(); ok { _spec.SetField(emplacement.FieldSlug, field.TypeString, value) _node.Slug = &value } if value, ok := _c.mutation.Piece(); ok { _spec.SetField(emplacement.FieldPiece, field.TypeString, value) _node.Piece = &value } if value, ok := _c.mutation.Meuble(); ok { _spec.SetField(emplacement.FieldMeuble, field.TypeString, value) _node.Meuble = &value } if value, ok := _c.mutation.NumeroBoite(); ok { _spec.SetField(emplacement.FieldNumeroBoite, field.TypeString, value) _node.NumeroBoite = &value } if value, ok := _c.mutation.Icone(); ok { _spec.SetField(emplacement.FieldIcone, field.TypeString, value) _node.Icone = &value } if value, ok := _c.mutation.CreatedAt(); ok { _spec.SetField(emplacement.FieldCreatedAt, field.TypeTime, value) _node.CreatedAt = value } if value, ok := _c.mutation.UpdatedAt(); ok { _spec.SetField(emplacement.FieldUpdatedAt, field.TypeTime, value) _node.UpdatedAt = value } if nodes := _c.mutation.ParentIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: emplacement.ParentTable, Columns: []string{emplacement.ParentColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(emplacement.FieldID, field.TypeUUID), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _node.ParentID = &nodes[0] _spec.Edges = append(_spec.Edges, edge) } if nodes := _c.mutation.EnfantsIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.O2M, Inverse: false, Table: emplacement.EnfantsTable, Columns: []string{emplacement.EnfantsColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(emplacement.FieldID, field.TypeUUID), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges = append(_spec.Edges, edge) } if nodes := _c.mutation.LiensObjetsIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.O2M, Inverse: false, Table: emplacement.LiensObjetsTable, Columns: []string{emplacement.LiensObjetsColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(lienobjetemplacement.FieldID, field.TypeUUID), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges = append(_spec.Edges, edge) } return _node, _spec } // EmplacementCreateBulk is the builder for creating many Emplacement entities in bulk. type EmplacementCreateBulk struct { config err error builders []*EmplacementCreate } // Save creates the Emplacement entities in the database. func (_c *EmplacementCreateBulk) Save(ctx context.Context) ([]*Emplacement, error) { if _c.err != nil { return nil, _c.err } specs := make([]*sqlgraph.CreateSpec, len(_c.builders)) nodes := make([]*Emplacement, len(_c.builders)) mutators := make([]Mutator, len(_c.builders)) for i := range _c.builders { func(i int, root context.Context) { builder := _c.builders[i] builder.defaults() var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*EmplacementMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } if err := builder.check(); err != nil { return nil, err } builder.mutation = mutation var err error nodes[i], specs[i] = builder.createSpec() if i < len(mutators)-1 { _, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation) } else { spec := &sqlgraph.BatchCreateSpec{Nodes: specs} // Invoke the actual operation on the latest mutation in the chain. if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } } } if err != nil { return nil, err } mutation.id = &nodes[i].ID mutation.done = true return nodes[i], nil }) for i := len(builder.hooks) - 1; i >= 0; i-- { mut = builder.hooks[i](mut) } mutators[i] = mut }(i, ctx) } if len(mutators) > 0 { if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil { return nil, err } } return nodes, nil } // SaveX is like Save, but panics if an error occurs. func (_c *EmplacementCreateBulk) SaveX(ctx context.Context) []*Emplacement { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *EmplacementCreateBulk) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *EmplacementCreateBulk) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } }