Files
mario/src/scenes/BootScene.ts
2025-12-14 19:15:48 +01:00

91 lines
3.5 KiB
TypeScript

import Phaser from 'phaser';
/**
* Scène de démarrage - Charge les assets de base
*/
export class BootScene extends Phaser.Scene {
constructor() {
super({ key: 'BootScene' });
}
preload(): void {
// Barre de chargement
const width = this.cameras.main.width;
const height = this.cameras.main.height;
const progressBar = this.add.graphics();
const progressBox = this.add.graphics();
progressBox.fillStyle(0x222222, 0.8);
progressBox.fillRect(width / 2 - 160, height / 2 - 30, 320, 50);
const loadingText = this.make.text({
x: width / 2,
y: height / 2 - 50,
text: 'Chargement...',
style: {
font: '20px Arial',
color: '#ffffff',
},
});
loadingText.setOrigin(0.5, 0.5);
// Progression
this.load.on('progress', (value: number) => {
progressBar.clear();
progressBar.fillStyle(0x4CAF50, 1);
progressBar.fillRect(width / 2 - 150, height / 2 - 20, 300 * value, 30);
});
this.load.on('complete', () => {
progressBar.destroy();
progressBox.destroy();
loadingText.destroy();
});
// Sprites du joueur (80x169, 1 frame pour l'instant)
this.load.spritesheet('player', 'assets/sprites/player_spritesheet.png', {
frameWidth: 80,
frameHeight: 169,
});
// Frames de marche (sprite individuel)
this.load.image('player_walk_1', 'assets/sprites/walk_1.png');
this.load.image('player_walk_2', 'assets/sprites/walk_2.png');
this.load.image('player_walk_3', 'assets/sprites/walk_3.png');
this.load.image('player_walk_4', 'assets/sprites/walk_4.png');
this.load.image('player_jump_1', 'assets/sprites/jump_1.png');
this.load.image('player_jump_2', 'assets/sprites/jump_2.png');
this.load.image('player_jump_3', 'assets/sprites/jump_3.png');
this.load.image('player_jump_4', 'assets/sprites/jump_4.png');
this.load.image('player_jump_5', 'assets/sprites/jump_5.png');
// Musique de fond
this.load.audio('bgm', 'assets/audio/01. Ground Theme.mp3');
// Effets sonores
this.load.audio('sfx_jump', 'assets/audio/saut.mp3');
this.load.audio('sfx_piece', 'assets/audio/piece.mp3');
this.load.audio('sfx_powerup', 'assets/audio/power-up.mp3');
this.load.audio('sfx_gameover', 'assets/audio/game-over.mp3');
this.load.audio('sfx_levelcomplete', 'assets/audio/niveau-termine.mp3');
this.load.audio('sfx_tuyau', 'assets/audio/tuyau.mp3');
// Charger en priorité le MP3, mais accepter AIFF en fallback si présent
this.load.audio('sfx_hit', ['assets/audio/champignon.mp3', 'assets/audio/champignon.aiff']);
this.load.audio('sfx_super', 'assets/audio/super_tresor.mp3');
this.load.audio('sfx_saute_champi', 'assets/audio/saute_champi.mp3');
// Sprites obstacles
this.load.image('obstacle_mushroom', 'assets/sprites/champignon.png');
// Vidéo d'intro (mp4 uniquement)
// Le 3e paramètre 'noAudio' est à false pour garder l'audio si présent
this.load.video('intro', 'assets/video/intro.mp4', false);
// TODO: Charger d'autres sprites, backgrounds, sons, etc.
}
create(): void {
// Passer par l'intro vidéo puis le menu
this.scene.start('IntroScene');
}
}