Files
go2rtc/www/video-renderer.js
T
Sergey Krashevich da908ca6c1 refactor after #2160
2026-03-21 13:48:26 +03:00

432 lines
15 KiB
JavaScript

/**
* VideoRenderer — Cascading VideoFrame renderer: WebGPU → WebGL2 → Canvas 2D.
*
* Each tier uses its own canvas to avoid context-type locking.
* Automatically initializes on first frame and downgrades on errors.
*
* Usage:
* const renderer = new VideoRenderer(container, {cascade: 'webgpu,webgl,2d'});
* // in VideoDecoder output callback:
* renderer.draw(frame);
* frame.close();
* // cleanup:
* renderer.destroy();
*/
const TIER_WEBGPU = 0;
const TIER_WEBGL2 = 1;
const TIER_CANVAS2D = 2;
const TIER_NAMES = ['WebGPU', 'WebGL2', 'Canvas2D'];
const TIER_MAP = {webgpu: TIER_WEBGPU, webgl: TIER_WEBGL2, '2d': TIER_CANVAS2D};
const WGSL_VERTEX = `
struct Out { @builtin(position) pos: vec4f, @location(0) uv: vec2f }
@vertex fn main(@builtin(vertex_index) i: u32) -> Out {
var p = array<vec2f,6>(
vec2f( 1, 1), vec2f( 1,-1), vec2f(-1,-1),
vec2f( 1, 1), vec2f(-1,-1), vec2f(-1, 1));
var u = array<vec2f,6>(
vec2f(1,0), vec2f(1,1), vec2f(0,1),
vec2f(1,0), vec2f(0,1), vec2f(0,0));
return Out(vec4f(p[i],0,1), u[i]);
}`;
const WGSL_FRAGMENT = `
@group(0) @binding(0) var s: sampler;
@group(0) @binding(1) var t: texture_external;
@fragment fn main(@location(0) uv: vec2f) -> @location(0) vec4f {
return textureSampleBaseClampToEdge(t, s, uv);
}`;
class WebGPUTier {
constructor(canvas) {
this.canvas = canvas;
this.device = null;
this.ctx = null;
this.pipeline = null;
this.sampler = null;
this.format = null;
}
async init() {
if (!navigator.gpu) { VideoRenderer.log('WebGPU: API not available'); return false; }
try {
VideoRenderer.log('WebGPU: requesting adapter...');
const adapter = await navigator.gpu.requestAdapter();
if (!adapter) { VideoRenderer.log('WebGPU: no adapter available'); return false; }
const info = adapter.info || {};
VideoRenderer.log('WebGPU: adapter:', info.vendor || '?', info.architecture || '?', info.description || '');
this.device = await adapter.requestDevice();
this.format = navigator.gpu.getPreferredCanvasFormat();
this.ctx = this.canvas.getContext('webgpu');
if (!this.ctx) {
VideoRenderer.log('WebGPU: getContext("webgpu") returned null');
this.device.destroy(); this.device = null; return false;
}
this.ctx.configure({device: this.device, format: this.format, alphaMode: 'opaque'});
this.pipeline = this.device.createRenderPipeline({
layout: 'auto',
vertex: {
module: this.device.createShaderModule({code: WGSL_VERTEX}),
entryPoint: 'main',
},
fragment: {
module: this.device.createShaderModule({code: WGSL_FRAGMENT}),
entryPoint: 'main',
targets: [{format: this.format}],
},
primitive: {topology: 'triangle-list'},
});
this.sampler = this.device.createSampler({magFilter: 'linear', minFilter: 'linear'});
VideoRenderer.log('WebGPU: initialized, format:', this.format);
return true;
} catch (e) {
VideoRenderer.log('WebGPU: init failed:', e.message || e);
this.device = null; this.ctx = null;
return false;
}
}
draw(frame, w, h) {
if (this.canvas.width !== w || this.canvas.height !== h) {
this.canvas.width = w; this.canvas.height = h;
}
const bind = this.device.createBindGroup({
layout: this.pipeline.getBindGroupLayout(0),
entries: [
{binding: 0, resource: this.sampler},
{binding: 1, resource: this.device.importExternalTexture({source: frame})},
],
});
const enc = this.device.createCommandEncoder();
const pass = enc.beginRenderPass({colorAttachments: [{
view: this.ctx.getCurrentTexture().createView(),
loadOp: 'clear', storeOp: 'store',
}]});
pass.setPipeline(this.pipeline);
pass.setBindGroup(0, bind);
pass.draw(6);
pass.end();
this.device.queue.submit([enc.finish()]);
}
destroy() {
try { if (this.device) this.device.destroy(); } catch {}
this.device = null; this.ctx = null; this.pipeline = null; this.sampler = null;
}
}
const GLSL_VERTEX = `#version 300 es
out vec2 vUV;
void main() {
float x = float(gl_VertexID & 1) * 2.0;
float y = float(gl_VertexID & 2);
vUV = vec2(x, 1.0 - y);
gl_Position = vec4(vUV * 2.0 - 1.0, 0.0, 1.0);
vUV.y = 1.0 - vUV.y;
}`;
const GLSL_FRAGMENT = `#version 300 es
precision mediump float;
in vec2 vUV;
uniform sampler2D uTex;
out vec4 c;
void main() { c = texture(uTex, vUV); }`;
class WebGL2Tier {
constructor(canvas) {
this.canvas = canvas;
this.gl = null;
this.program = null;
this.texture = null;
this.lastW = 0;
this.lastH = 0;
}
init() {
try {
this.gl = this.canvas.getContext('webgl2', {
alpha: false, desynchronized: true, antialias: false,
powerPreference: 'high-performance',
});
} catch (e) { VideoRenderer.log('WebGL2: getContext threw:', e.message || e); this.gl = null; }
if (!this.gl) { VideoRenderer.log('WebGL2: not available'); return false; }
const gl = this.gl;
const vs = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vs, GLSL_VERTEX);
gl.compileShader(vs);
if (!gl.getShaderParameter(vs, gl.COMPILE_STATUS)) {
VideoRenderer.log('WebGL2: vertex shader error:', gl.getShaderInfoLog(vs));
gl.deleteShader(vs); this.gl = null; return false;
}
const fs = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fs, GLSL_FRAGMENT);
gl.compileShader(fs);
if (!gl.getShaderParameter(fs, gl.COMPILE_STATUS)) {
VideoRenderer.log('WebGL2: fragment shader error:', gl.getShaderInfoLog(fs));
gl.deleteShader(vs); gl.deleteShader(fs); this.gl = null; return false;
}
this.program = gl.createProgram();
gl.attachShader(this.program, vs);
gl.attachShader(this.program, fs);
gl.linkProgram(this.program);
gl.deleteShader(vs);
gl.deleteShader(fs);
if (!gl.getProgramParameter(this.program, gl.LINK_STATUS)) {
VideoRenderer.log('WebGL2: program link error:', gl.getProgramInfoLog(this.program));
gl.deleteProgram(this.program);
this.gl = null; this.program = null; return false;
}
gl.useProgram(this.program);
this.texture = gl.createTexture();
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(gl.TEXTURE_2D, this.texture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.uniform1i(gl.getUniformLocation(this.program, 'uTex'), 0);
const dbg = gl.getExtension('WEBGL_debug_renderer_info');
const gpuName = dbg ? gl.getParameter(dbg.UNMASKED_RENDERER_WEBGL) : gl.getParameter(gl.RENDERER);
VideoRenderer.log('WebGL2: initialized, GPU:', gpuName);
return true;
}
draw(frame, w, h) {
const gl = this.gl;
if (w !== this.lastW || h !== this.lastH) {
this.canvas.width = w; this.canvas.height = h;
this.lastW = w; this.lastH = h;
gl.viewport(0, 0, w, h);
}
gl.useProgram(this.program);
gl.bindTexture(gl.TEXTURE_2D, this.texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, frame);
gl.drawArrays(gl.TRIANGLES, 0, 6);
}
destroy() {
try {
if (this.gl) {
if (this.texture) this.gl.deleteTexture(this.texture);
if (this.program) this.gl.deleteProgram(this.program);
const ext = this.gl.getExtension('WEBGL_lose_context');
if (ext) ext.loseContext();
}
} catch {}
this.gl = null; this.program = null; this.texture = null;
}
}
class Canvas2DTier {
constructor(canvas) {
this.canvas = canvas;
this.ctx = null;
}
init() { return true; }
draw(frame, w, h) {
if (this.canvas.width !== w) this.canvas.width = w;
if (this.canvas.height !== h) this.canvas.height = h;
if (!this.ctx) this.ctx = this.canvas.getContext('2d');
if (this.ctx) this.ctx.drawImage(frame, 0, 0, w, h);
}
destroy() { this.ctx = null; }
}
export class VideoRenderer {
static log(msg, ...args) {
console.debug('[WebCodecs]', msg, ...args);
}
/**
* @param {HTMLElement} container — element to insert canvases into
* @param {object} [options]
* @param {string} [options.cascade='webgpu,webgl,2d'] — comma-separated tier names
* @param {string} [options.canvasStyle] — CSS for created canvases
*/
constructor(container, options = {}) {
const cascade = options.cascade || 'webgpu,webgl,2d';
const canvasStyle = options.canvasStyle || 'display:block;max-width:100%;max-height:100%';
this._container = container;
this._allowedTiers = cascade.split(',').map(s => TIER_MAP[s.trim()]).filter(t => t !== undefined);
this._tier = -1; // not initialized
this._initPromise = null;
this._destroyed = false;
const makeCanvas = () => {
const c = document.createElement('canvas');
c.style.cssText = canvasStyle;
return c;
};
// Each tier gets its own canvas
this._tiers = {
[TIER_WEBGPU]: new WebGPUTier(makeCanvas()),
[TIER_WEBGL2]: new WebGL2Tier(makeCanvas()),
[TIER_CANVAS2D]: new Canvas2DTier(makeCanvas()),
};
this._activeCanvas = null;
// WebGL2 context loss/restore
const gl2Canvas = this._tiers[TIER_WEBGL2].canvas;
gl2Canvas.addEventListener('webglcontextlost', (e) => {
e.preventDefault();
if (this._tier === TIER_WEBGL2) {
this._tiers[TIER_WEBGL2].destroy();
this._tier = this._nextAllowed(TIER_CANVAS2D);
this._swapCanvas(this._tier);
VideoRenderer.log('WebGL2 context lost, fallback to', TIER_NAMES[this._tier]);
}
});
gl2Canvas.addEventListener('webglcontextrestored', () => {
if (this._tier > TIER_WEBGL2 && this._allowedTiers.includes(TIER_WEBGL2)) {
if (this._tiers[TIER_WEBGL2].init()) {
this._tier = TIER_WEBGL2;
this._swapCanvas(TIER_WEBGL2);
VideoRenderer.log('WebGL2 context restored');
}
}
});
VideoRenderer.log('cascade:', this._allowedTiers.map(t => TIER_NAMES[t]).join(' → '));
}
/** @returns {string} current tier name or 'none' */
get currentTier() {
return this._tier >= 0 ? TIER_NAMES[this._tier] : 'none';
}
/** @returns {HTMLCanvasElement|null} currently active canvas */
get canvas() {
return this._activeCanvas;
}
/**
* Draw a VideoFrame. Does NOT close the frame — caller is responsible.
* @param {VideoFrame} frame
*/
draw(frame) {
if (this._destroyed) return;
const w = frame.displayWidth, h = frame.displayHeight;
if (w === 0 || h === 0) return;
// Already initialized — fast path
if (this._tier >= 0) {
try {
this._tiers[this._tier].draw(frame, w, h);
} catch (e) {
this._downgrade(e);
try {
this._tiers[this._tier].draw(frame, w, h);
} catch (e2) {
this._tier = TIER_CANVAS2D;
this._swapCanvas(TIER_CANVAS2D);
VideoRenderer.log('renderer error, fallback to Canvas2D:', e2.message || e2);
this._tiers[TIER_CANVAS2D].draw(frame, w, h);
}
}
return;
}
// Async init in progress — use Canvas2D temporarily
if (this._initPromise) {
this._tiers[TIER_CANVAS2D].draw(frame, w, h);
if (!this._activeCanvas) this._swapCanvas(TIER_CANVAS2D);
return;
}
// First frame — initialize
VideoRenderer.log('first frame, resolution:', w + 'x' + h, '— initializing...');
const first = this._allowedTiers[0] ?? TIER_CANVAS2D;
if (first === TIER_WEBGPU && navigator.gpu) {
this._initPromise = this._tiers[TIER_WEBGPU].init().then(ok => {
if (this._destroyed) return;
if (ok) {
this._tier = TIER_WEBGPU;
this._swapCanvas(TIER_WEBGPU);
} else {
this._initSync(TIER_WEBGL2);
}
VideoRenderer.log('renderer ready:', TIER_NAMES[this._tier]);
this._initPromise = null;
});
// Render first frames with Canvas2D while WebGPU inits
this._tiers[TIER_CANVAS2D].draw(frame, w, h);
this._swapCanvas(TIER_CANVAS2D);
} else {
this._initSync(first === TIER_WEBGPU ? TIER_WEBGL2 : first);
VideoRenderer.log('renderer ready:', TIER_NAMES[this._tier]);
this._tiers[this._tier].draw(frame, w, h);
this._swapCanvas(this._tier);
}
}
destroy() {
this._destroyed = true;
for (const tier of Object.values(this._tiers)) {
tier.destroy();
if (tier.canvas.parentElement) tier.canvas.remove();
}
this._activeCanvas = null;
this._tier = -1;
}
_nextAllowed(minTier) {
for (const t of this._allowedTiers) { if (t >= minTier) return t; }
return TIER_CANVAS2D;
}
_initSync(startTier) {
const tryGL = this._allowedTiers.includes(TIER_WEBGL2);
if (startTier <= TIER_WEBGL2 && tryGL && this._tiers[TIER_WEBGL2].init()) {
this._tier = TIER_WEBGL2;
} else {
this._tier = this._nextAllowed(TIER_CANVAS2D);
}
}
_downgrade(error) {
const oldTier = this._tier;
this._tier = this._nextAllowed(oldTier + 1);
if (this._tier === TIER_WEBGL2 && !this._tiers[TIER_WEBGL2].gl && !this._tiers[TIER_WEBGL2].init()) {
this._tier = this._nextAllowed(TIER_CANVAS2D);
}
this._swapCanvas(this._tier);
VideoRenderer.log('renderer error, downgrade:', TIER_NAMES[oldTier], '→', TIER_NAMES[this._tier], error.message || error);
}
_swapCanvas(tier) {
const target = this._tiers[tier]?.canvas;
if (!target || target === this._activeCanvas) return;
if (this._activeCanvas) {
this._activeCanvas.style.display = 'none';
}
if (target.parentElement !== this._container) {
// Insert before the first hidden canvas or at the end
const ref = this._activeCanvas || null;
this._container.insertBefore(target, ref);
}
target.style.display = '';
this._activeCanvas = target;
}
}