Files
go2rtc/internal/homekit/motion_test.go
T
Sergey Krashevich 78ef8fc064 perf(homekit): optimize motion detector with frame-based timing
Replace time.Now() calls in hot path with frame-based timing:
- Pre-compute triggerLevel (integer comparison instead of float division)
- Calibrate hold/cooldown budgets from FPS (default 30fps)
- Periodic FPS recalibration every 150 frames for accuracy
- Active motion path: 47ns → 3.6ns (13x faster)

Update schema.json with detect mode and motion_threshold.
Add threshold tuning guide to README.
2026-03-05 08:50:27 +03:00

511 lines
12 KiB
Go

package homekit
import (
"encoding/binary"
"testing"
"time"
"github.com/AlexxIT/go2rtc/pkg/h264"
"github.com/pion/rtp"
)
// makeAVCC creates a fake AVCC packet with the given NAL type and total size.
func makeAVCC(nalType byte, totalSize int) []byte {
if totalSize < 5 {
totalSize = 5
}
b := make([]byte, totalSize)
binary.BigEndian.PutUint32(b[:4], uint32(totalSize-4))
b[4] = nalType
return b
}
func makePFrame(size int) *rtp.Packet {
return &rtp.Packet{Payload: makeAVCC(h264.NALUTypePFrame, size)}
}
func makeIFrame(size int) *rtp.Packet {
return &rtp.Packet{Payload: makeAVCC(h264.NALUTypeIFrame, size)}
}
type mockClock struct {
t time.Time
}
func (c *mockClock) now() time.Time { return c.t }
func (c *mockClock) advance(d time.Duration) { c.t = c.t.Add(d) }
type motionRecorder struct {
calls []bool
}
func (r *motionRecorder) onMotion(detected bool) {
r.calls = append(r.calls, detected)
}
func (r *motionRecorder) lastCall() (bool, bool) {
if len(r.calls) == 0 {
return false, false
}
return r.calls[len(r.calls)-1], true
}
func newTestDetector() (*motionDetector, *mockClock, *motionRecorder) {
det := newMotionDetector(nil)
clock := &mockClock{t: time.Date(2026, 1, 1, 0, 0, 0, 0, time.UTC)}
rec := &motionRecorder{}
det.now = clock.now
det.onMotion = rec.onMotion
return det, clock, rec
}
// warmup feeds the detector with small P-frames to build baseline.
func warmup(det *motionDetector, clock *mockClock, size int) {
for i := 0; i < motionWarmupFrames; i++ {
det.handlePacket(makePFrame(size))
clock.advance(33 * time.Millisecond) // ~30fps
}
}
// warmupWithBudgets performs warmup then sets test-friendly hold/cooldown budgets.
func warmupWithBudgets(det *motionDetector, clock *mockClock, size, hold, cooldown int) {
warmup(det, clock, size)
det.holdBudget = hold
det.cooldownBudget = cooldown
}
func TestMotionDetector_NoMotion(t *testing.T) {
det, clock, rec := newTestDetector()
warmup(det, clock, 500)
// feed same-size P-frames — no motion
for i := 0; i < 100; i++ {
det.handlePacket(makePFrame(500))
}
if len(rec.calls) != 0 {
t.Fatalf("expected no motion calls, got %d: %v", len(rec.calls), rec.calls)
}
}
func TestMotionDetector_MotionDetected(t *testing.T) {
det, clock, rec := newTestDetector()
warmup(det, clock, 500)
// large P-frame triggers motion
det.handlePacket(makePFrame(5000))
last, ok := rec.lastCall()
if !ok || !last {
t.Fatal("expected motion detected")
}
}
func TestMotionDetector_HoldTime(t *testing.T) {
det, clock, rec := newTestDetector()
warmupWithBudgets(det, clock, 500, 30, 5)
// trigger motion
det.handlePacket(makePFrame(5000))
if len(rec.calls) != 1 || !rec.calls[0] {
t.Fatal("expected motion ON")
}
// send 20 non-triggered frames — still active (< holdBudget=30)
for i := 0; i < 20; i++ {
det.handlePacket(makePFrame(500))
}
if len(rec.calls) != 1 {
t.Fatalf("expected only ON call during hold, got %v", rec.calls)
}
// send 15 more (total 35 > holdBudget=30) — should turn OFF
for i := 0; i < 15; i++ {
det.handlePacket(makePFrame(500))
}
last, _ := rec.lastCall()
if last {
t.Fatal("expected motion OFF after hold budget exhausted")
}
}
func TestMotionDetector_Cooldown(t *testing.T) {
det, clock, rec := newTestDetector()
warmupWithBudgets(det, clock, 500, 30, 5)
// trigger and expire motion
det.handlePacket(makePFrame(5000))
for i := 0; i < 30; i++ {
det.handlePacket(makePFrame(500))
}
if len(rec.calls) != 2 || rec.calls[1] != false {
t.Fatalf("expected ON then OFF, got %v", rec.calls)
}
// try to trigger again immediately — should be blocked by cooldown
det.handlePacket(makePFrame(5000))
if len(rec.calls) != 2 {
t.Fatalf("expected cooldown to block re-trigger, got %v", rec.calls)
}
// send frames to expire cooldown (blocked trigger consumed 1 decrement)
for i := 0; i < 5; i++ {
det.handlePacket(makePFrame(500))
}
// now re-trigger should work
det.handlePacket(makePFrame(5000))
if len(rec.calls) != 3 || !rec.calls[2] {
t.Fatalf("expected motion ON after cooldown, got %v", rec.calls)
}
}
func TestMotionDetector_SkipsKeyframes(t *testing.T) {
det, clock, rec := newTestDetector()
warmup(det, clock, 500)
// huge keyframe should not trigger motion
det.handlePacket(makeIFrame(50000))
if len(rec.calls) != 0 {
t.Fatal("keyframes should not trigger motion")
}
// verify baseline didn't change
det.handlePacket(makePFrame(500))
if len(rec.calls) != 0 {
t.Fatal("baseline should be unaffected by keyframes")
}
}
func TestMotionDetector_Warmup(t *testing.T) {
det, clock, rec := newTestDetector()
// during warmup, even large frames should not trigger
for i := 0; i < motionWarmupFrames; i++ {
det.handlePacket(makePFrame(5000))
clock.advance(33 * time.Millisecond)
}
if len(rec.calls) != 0 {
t.Fatal("warmup should not trigger motion")
}
}
func TestMotionDetector_BaselineFreeze(t *testing.T) {
det, clock, rec := newTestDetector()
warmup(det, clock, 500)
baselineBefore := det.baseline
// trigger motion
det.handlePacket(makePFrame(5000))
if len(rec.calls) != 1 || !rec.calls[0] {
t.Fatal("expected motion ON")
}
// feed large frames during motion — baseline should not change
for i := 0; i < 50; i++ {
det.handlePacket(makePFrame(5000))
}
if det.baseline != baselineBefore {
t.Fatalf("baseline changed during motion: %f -> %f", baselineBefore, det.baseline)
}
}
func TestMotionDetector_CustomThreshold(t *testing.T) {
det, clock, rec := newTestDetector()
det.threshold = 1.5
warmup(det, clock, 500)
// 1.6x — below default 2.0 but above custom 1.5
det.handlePacket(makePFrame(800))
if len(rec.calls) != 1 || !rec.calls[0] {
t.Fatalf("expected motion ON with custom threshold 1.5, got %v", rec.calls)
}
}
func TestMotionDetector_CustomThresholdNoFalsePositive(t *testing.T) {
det, clock, rec := newTestDetector()
det.threshold = 3.0
warmup(det, clock, 500)
// 2.5x — above default 2.0 but below custom 3.0
det.handlePacket(makePFrame(1250))
if len(rec.calls) != 0 {
t.Fatalf("expected no motion with high threshold 3.0, got %v", rec.calls)
}
}
func TestMotionDetector_HoldTimeExtended(t *testing.T) {
det, clock, rec := newTestDetector()
warmupWithBudgets(det, clock, 500, 30, 5)
// trigger motion
det.handlePacket(makePFrame(5000))
if len(rec.calls) != 1 || !rec.calls[0] {
t.Fatal("expected motion ON")
}
// send 25 non-triggered frames (remainingHold 30→5)
for i := 0; i < 25; i++ {
det.handlePacket(makePFrame(500))
}
// re-trigger — remainingHold resets to 30
det.handlePacket(makePFrame(5000))
// send 25 more non-triggered (remainingHold 30→5)
for i := 0; i < 25; i++ {
det.handlePacket(makePFrame(500))
}
// should still be ON
if len(rec.calls) != 1 {
t.Fatalf("expected hold time to be extended by re-trigger, got %v", rec.calls)
}
// send 10 more to exhaust hold
for i := 0; i < 10; i++ {
det.handlePacket(makePFrame(500))
}
last, _ := rec.lastCall()
if last {
t.Fatal("expected motion OFF after extended hold expired")
}
}
func TestMotionDetector_SmallPayloadIgnored(t *testing.T) {
det, clock, rec := newTestDetector()
warmup(det, clock, 500)
det.handlePacket(&rtp.Packet{Payload: []byte{1, 2, 3, 4}})
det.handlePacket(&rtp.Packet{Payload: nil})
det.handlePacket(&rtp.Packet{Payload: []byte{}})
if len(rec.calls) != 0 {
t.Fatalf("small payloads should be ignored, got %v", rec.calls)
}
}
func TestMotionDetector_BaselineAdapts(t *testing.T) {
det, clock, _ := newTestDetector()
warmup(det, clock, 500)
baselineAfterWarmup := det.baseline
// feed gradually larger frames — baseline should drift up
for i := 0; i < 200; i++ {
det.handlePacket(makePFrame(700))
}
if det.baseline <= baselineAfterWarmup {
t.Fatalf("baseline should adapt upward: before=%f after=%f", baselineAfterWarmup, det.baseline)
}
}
func TestMotionDetector_DoubleStopSafe(t *testing.T) {
det, clock, rec := newTestDetector()
warmup(det, clock, 500)
det.handlePacket(makePFrame(5000))
_ = det.Stop()
_ = det.Stop() // second stop should not panic
if len(rec.calls) != 2 {
t.Fatalf("expected ON+OFF, got %v", rec.calls)
}
}
func TestMotionDetector_StopWithoutMotion(t *testing.T) {
det, clock, _ := newTestDetector()
warmup(det, clock, 500)
rec := &motionRecorder{}
det.onMotion = rec.onMotion
_ = det.Stop()
if len(rec.calls) != 0 {
t.Fatalf("stop without motion should not call onMotion, got %v", rec.calls)
}
}
func TestMotionDetector_StopClearsMotion(t *testing.T) {
det, clock, rec := newTestDetector()
warmup(det, clock, 500)
det.handlePacket(makePFrame(5000))
if len(rec.calls) != 1 || !rec.calls[0] {
t.Fatal("expected motion ON")
}
_ = det.Stop()
if len(rec.calls) != 2 || rec.calls[1] != false {
t.Fatalf("expected Stop to clear motion, got %v", rec.calls)
}
}
func TestMotionDetector_WarmupBaseline(t *testing.T) {
det, clock, _ := newTestDetector()
for i := 0; i < motionWarmupFrames; i++ {
size := 400 + (i%5)*50
det.handlePacket(makePFrame(size))
clock.advance(33 * time.Millisecond)
}
if det.baseline < 400 || det.baseline > 600 {
t.Fatalf("baseline should be in 400-600 range, got %f", det.baseline)
}
}
func TestMotionDetector_MultipleCycles(t *testing.T) {
det, clock, rec := newTestDetector()
warmupWithBudgets(det, clock, 500, 30, 5)
for cycle := 0; cycle < 3; cycle++ {
det.handlePacket(makePFrame(5000)) // trigger ON
for i := 0; i < 30; i++ { // expire hold
det.handlePacket(makePFrame(500))
}
for i := 0; i < 6; i++ { // expire cooldown
det.handlePacket(makePFrame(500))
}
}
if len(rec.calls) != 6 {
t.Fatalf("expected 6 calls (3 cycles), got %d: %v", len(rec.calls), rec.calls)
}
for i, v := range rec.calls {
expected := i%2 == 0
if v != expected {
t.Fatalf("call[%d] = %v, expected %v", i, v, expected)
}
}
}
func TestMotionDetector_TriggerLevel(t *testing.T) {
det, clock, _ := newTestDetector()
warmup(det, clock, 500)
expected := int(det.baseline * det.threshold)
if det.triggerLevel != expected {
t.Fatalf("triggerLevel = %d, expected %d", det.triggerLevel, expected)
}
}
func TestMotionDetector_DefaultFPSCalibration(t *testing.T) {
det, clock, _ := newTestDetector()
warmup(det, clock, 500)
// calibrate uses default 30fps
expectedHold := int(motionHoldTime.Seconds() * motionDefaultFPS)
expectedCooldown := int(motionCooldown.Seconds() * motionDefaultFPS)
if det.holdBudget != expectedHold {
t.Fatalf("holdBudget = %d, expected %d", det.holdBudget, expectedHold)
}
if det.cooldownBudget != expectedCooldown {
t.Fatalf("cooldownBudget = %d, expected %d", det.cooldownBudget, expectedCooldown)
}
}
func TestMotionDetector_FPSRecalibration(t *testing.T) {
det, clock, _ := newTestDetector()
warmup(det, clock, 500)
// initial budgets use default 30fps
initialHold := det.holdBudget
// send motionTraceFrames frames with 100ms intervals → FPS=10
for i := 0; i < motionTraceFrames; i++ {
clock.advance(100 * time.Millisecond)
det.handlePacket(makePFrame(500))
}
// after recalibration, holdBudget should reflect ~10fps (±5% due to warmup tail)
expectedHold := int(motionHoldTime.Seconds() * 10.0) // ~300
if det.holdBudget < expectedHold-20 || det.holdBudget > expectedHold+20 {
t.Fatalf("holdBudget after recalibration = %d, expected ~%d (was %d)", det.holdBudget, expectedHold, initialHold)
}
}
func BenchmarkMotionDetector_HandlePacket(b *testing.B) {
det, clock, _ := newTestDetector()
warmup(det, clock, 500)
pkt := makePFrame(600)
b.ResetTimer()
for i := 0; i < b.N; i++ {
det.handlePacket(pkt)
}
}
func BenchmarkMotionDetector_WithKeyframes(b *testing.B) {
det, clock, _ := newTestDetector()
warmup(det, clock, 500)
pFrame := makePFrame(600)
iFrame := makeIFrame(10000)
b.ResetTimer()
for i := 0; i < b.N; i++ {
if i%30 == 0 {
det.handlePacket(iFrame)
} else {
det.handlePacket(pFrame)
}
}
}
func BenchmarkMotionDetector_MotionActive(b *testing.B) {
det, clock, _ := newTestDetector()
warmup(det, clock, 500)
// trigger motion and keep it active
det.handlePacket(makePFrame(5000))
pkt := makePFrame(5000)
b.ResetTimer()
for i := 0; i < b.N; i++ {
det.handlePacket(pkt)
}
}
func BenchmarkMotionDetector_Warmup(b *testing.B) {
pkt := makePFrame(500)
b.ResetTimer()
for i := 0; i < b.N; i++ {
det := newMotionDetector(nil)
det.onMotion = func(bool) {}
det.now = time.Now
for j := 0; j < motionWarmupFrames; j++ {
det.handlePacket(pkt)
}
}
}