Files
go2rtc/internal/app/secrets.go
T
2025-09-30 15:35:32 +02:00

137 lines
2.3 KiB
Go

package app
import (
"sync"
"github.com/AlexxIT/go2rtc/pkg/secrets"
"github.com/AlexxIT/go2rtc/pkg/yaml"
)
var (
secretsMap = make(map[string]*Secret)
secretsMu sync.Mutex
)
// SecretsManager implements secrets.SecretsManager interface
type SecretsManager struct{}
func (m *SecretsManager) NewSecret(name string, values interface{}) (secrets.Secret, error) {
secretsMu.Lock()
defer secretsMu.Unlock()
if s, exists := secretsMap[name]; exists {
return s, nil
}
s := &Secret{Name: name, Values: make(map[string]string)}
data, err := yaml.Encode(values, 2)
if err != nil {
return nil, err
}
if err := yaml.Unmarshal(data, &s.Values); err != nil {
return nil, err
}
secretsMap[name] = s
return s, nil
}
func (m *SecretsManager) GetSecret(name string) secrets.Secret {
secretsMu.Lock()
defer secretsMu.Unlock()
return secretsMap[name]
}
// Secret implements secrets.Secret interface
type Secret struct {
Name string
Values map[string]string
}
func (s *Secret) Get(key string) any {
secretsMu.Lock()
defer secretsMu.Unlock()
if s.Values == nil {
return nil
}
return s.Values[key]
}
func (s *Secret) Set(key string, value string) {
secretsMu.Lock()
defer secretsMu.Unlock()
if s.Values == nil {
s.Values = make(map[string]string)
}
s.Values[key] = value
}
func (s *Secret) Marshal() (interface{}, error) {
secretsMu.Lock()
defer secretsMu.Unlock()
if s.Values == nil {
return make(map[string]any), nil
}
return s.Values, nil
}
func (s *Secret) Unmarshal(value any) error {
secretsMu.Lock()
defer secretsMu.Unlock()
if s.Values == nil {
s.Values = make(map[string]string)
}
data, err := yaml.Encode(value, 2)
if err != nil {
return err
}
if err := yaml.Unmarshal(data, value); err != nil {
return err
}
return nil
}
func (s *Secret) Save() error {
secretsMu.Lock()
defer secretsMu.Unlock()
return PatchConfig([]string{"secrets", s.Name}, s.Values)
}
func initSecrets() {
var cfg struct {
Secrets map[string]map[string]string `yaml:"secrets"`
}
LoadConfig(&cfg)
if cfg.Secrets == nil {
return
}
secretsMu.Lock()
defer secretsMu.Unlock()
for name, values := range cfg.Secrets {
secretsMap[name] = &Secret{
Name: name,
Values: values,
}
}
// Register
secrets.SetManager(&SecretsManager{})
}