Adds stream play logic to active producer

This commit is contained in:
Alexey Khit
2023-03-11 20:56:26 +03:00
parent 13c426e2a9
commit 0b714a59e5
2 changed files with 43 additions and 0 deletions
+12
View File
@@ -25,6 +25,18 @@ func (c *Conn) AddTrack(media *streamer.Media, track *streamer.Track) *streamer.
// receive track from WebRTC consumer (microphone, backchannel, two way audio)
return c.addConsumerRecvTrack(track)
}
case streamer.ModePassiveProducer:
// "Stream to camera" function
consCodec := media.MatchCodec(track.Codec)
consTrack := c.GetTrack(media, consCodec)
if consTrack == nil {
return nil
}
return track.Bind(func(packet *rtp.Packet) error {
return consTrack.WriteRTP(packet)
})
}
panic("not implemented")