94 lines
4.3 KiB
Plaintext
94 lines
4.3 KiB
Plaintext
# Transactions
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## Transaction + Ledger System
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This system lets many canvas mutations over a time window (for example AI streaming patch/action/create) render immediately, while still producing a single undoable durable history entry.
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- AI streaming typically emits many `NEVER` updates (for real-time visual feedback).
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- `NEVER` updates advance Store snapshots, but do not write undo/redo history.
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- If we only do a final "one IMMEDIATELY at the end", we often miss the intended delta because snapshots may already be aligned.
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- Transaction + Ledger creates synthetic logical before/after snapshots, then commits one durable increment with correct undo semantics.
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## Key Files
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### `packages/excalidraw/transaction.ts`
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- `TransactionLedger`: keeps net mutation state across steps.
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- `recordStep()`: folds multiple updates into per-element baseline/target/touchedProps.
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- `buildSyntheticSnapshots()`: reconciles ledger state with live scene using fixed `live-wins-per-prop` behavior and returns `elementsBefore` / `elementsAfter` for history commit.
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- `TransactionManager`: thin factory holding the app reference. `create()` returns a `Transaction`.
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- `Transaction` (class):
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- `tx.updateScene(data)`: wraps `app.updateScene` with `captureUpdate: NEVER`. Snapshots elements before/after and records the diff into the ledger. Accumulates appState intent.
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- `tx.updateElements({ elements })`: convenience API for partial updates (`[{ id, strokeColor }, { id, x, y }]`). It materializes a next elements array and delegates to `tx.updateScene(...)`.
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- `tx.commit()`: builds synthetic before/after snapshots from the ledger, calls `store.commitSyntheticIncrement()`, returns a summary.
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- `tx.cancel()`: finalizes without committing history.
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### `packages/element/src/store.ts`
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- `store.commitSyntheticIncrement()`: builds `StoreSnapshot -> StoreChange -> StoreDelta` from logical before/after element maps and optional appState patches. Schedules a micro IMMEDIATELY so the delta is flushed on the next `componentDidUpdate -> store.commit()`.
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## How They Work Together
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1. Caller creates a transaction (`excalidrawAPI.createTransaction()` or `app.transactionManager.create()`).
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2. `tx.updateScene()` applies mutations with `NEVER` for real-time visual feedback.
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3. Ledger records element diffs on each `updateScene()` call; appState intent is auto-accumulated.
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4. On `tx.commit()`:
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- Ledger builds `logicalBefore/logicalAfter` reconciled against live scene
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- `store.commitSyntheticIncrement()` computes change/delta and schedules micro IMMEDIATELY
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5. Next `componentDidUpdate -> store.commit()` flushes the micro and emits a durable increment to the undo stack.
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Result:
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- streaming visuals stay immediate;
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- history remains one entry per transaction;
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- synthetic durable commit is scheduled via micro IMMEDIATELY, flushed naturally by the next commit cycle.
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## AppState Strategy
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The ledger tracks elements per-id per-property. AppState cannot use the same snapshot approach because `setState` is batched.
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Instead, the transaction auto-accumulates caller intent: each `tx.updateScene({ appState })` call merges the passed `appState` patch into `accumulatedAppState`. The transaction saves `initialAppState` at creation time. At commit: `appStateBefore = initialAppState`, `appStateAfter = initialAppState + accumulatedAppState`.
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## Sample Usage
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### Short Session
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```ts
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const tx = app.transactionManager.create();
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tx.updateScene({ elements: updatedElementsA });
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tx.updateScene({ elements: updatedElementsB });
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tx.updateElements({
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elements: [{ id: "rect-1", strokeColor: "#f00" }, { id: "rect-2", x: 120 }],
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});
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tx.commit();
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```
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### Long Session (multi-step with error handling)
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```ts
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const tx = app.transactionManager.create();
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try {
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tx.updateScene({ elements: step1Elements });
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tx.updateScene({ elements: step2Elements });
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tx.updateScene({
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elements: step3Elements,
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appState: { selectedElementIds: nextSelectedIds },
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});
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tx.commit();
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} catch (error) {
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tx.cancel();
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throw error;
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}
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```
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## Notes
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- `commit()` and `cancel()` are idempotent (repeated calls return the same summary).
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- `updateScene()` / `updateElements()` throw after `commit()` or `cancel()`.
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- Element conflict handling is fixed to `live-wins-per-prop`.
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- Multi-transaction concurrency works naturally — each tx has its own ledger.
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