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# Transactions
## Transaction + Ledger System
This system lets many canvas mutations over a time window (for example AI streaming patch/action/create) render immediately, while still producing a single undoable durable history entry.
- AI streaming typically emits many `NEVER` updates (for real-time visual feedback).
- `NEVER` updates advance Store snapshots, but do not write undo/redo history.
- If we only do a final "one IMMEDIATELY at the end", we often miss the intended delta because snapshots may already be aligned.
- Transaction + Ledger creates synthetic logical before/after snapshots, then commits one durable increment with correct undo semantics.
## Key Files
### `packages/excalidraw/transaction.ts`
- `TransactionLedger`: keeps net mutation state across steps.
- `recordStep()`: folds multiple updates into per-element baseline/target/touchedProps.
- `buildSyntheticSnapshots()`: reconciles ledger state with live scene using fixed `live-wins-per-prop` behavior and returns `elementsBefore` / `elementsAfter` for history commit.
- `TransactionManager`: thin factory holding the app reference. `create()` returns a `Transaction`.
- `Transaction` (class):
- `tx.updateScene(data)`: wraps `app.updateScene` with `captureUpdate: NEVER`. Snapshots elements before/after and records the diff into the ledger. Accumulates appState intent.
- `tx.updateElements({ elements })`: convenience API for partial updates (`[{ id, strokeColor }, { id, x, y }]`). It materializes a next elements array and delegates to `tx.updateScene(...)`.
- `tx.commit()`: builds synthetic before/after snapshots from the ledger, calls `store.commitSyntheticIncrement()`, returns a summary.
- `tx.cancel()`: finalizes without committing history.
### `packages/element/src/store.ts`
- `store.commitSyntheticIncrement()`: builds `StoreSnapshot -> StoreChange -> StoreDelta` from logical before/after element maps and optional appState patches. Schedules a micro IMMEDIATELY so the delta is flushed on the next `componentDidUpdate -> store.commit()`.
## How They Work Together
1. Caller creates a transaction (`excalidrawAPI.createTransaction()` or `app.transactionManager.create()`).
2. `tx.updateScene()` applies mutations with `NEVER` for real-time visual feedback.
3. Ledger records element diffs on each `updateScene()` call; appState intent is auto-accumulated.
4. On `tx.commit()`:
- Ledger builds `logicalBefore/logicalAfter` reconciled against live scene
- `store.commitSyntheticIncrement()` computes change/delta and schedules micro IMMEDIATELY
5. Next `componentDidUpdate -> store.commit()` flushes the micro and emits a durable increment to the undo stack.
Result:
- streaming visuals stay immediate;
- history remains one entry per transaction;
- synthetic durable commit is scheduled via micro IMMEDIATELY, flushed naturally by the next commit cycle.
## AppState Strategy
The ledger tracks elements per-id per-property. AppState cannot use the same snapshot approach because `setState` is batched.
Instead, the transaction auto-accumulates caller intent: each `tx.updateScene({ appState })` call merges the passed `appState` patch into `accumulatedAppState`. The transaction saves `initialAppState` at creation time. At commit: `appStateBefore = initialAppState`, `appStateAfter = initialAppState + accumulatedAppState`.
## Sample Usage
### Short Session
```ts
const tx = app.transactionManager.create();
tx.updateScene({ elements: updatedElementsA });
tx.updateScene({ elements: updatedElementsB });
tx.updateElements({
elements: [{ id: "rect-1", strokeColor: "#f00" }, { id: "rect-2", x: 120 }],
});
tx.commit();
```
### Long Session (multi-step with error handling)
```ts
const tx = app.transactionManager.create();
try {
tx.updateScene({ elements: step1Elements });
tx.updateScene({ elements: step2Elements });
tx.updateScene({
elements: step3Elements,
appState: { selectedElementIds: nextSelectedIds },
});
tx.commit();
} catch (error) {
tx.cancel();
throw error;
}
```
## Notes
- `commit()` and `cancel()` are idempotent (repeated calls return the same summary).
- `updateScene()` / `updateElements()` throw after `commit()` or `cancel()`.
- Element conflict handling is fixed to `live-wins-per-prop`.
- Multi-transaction concurrency works naturally — each tx has its own ledger.