9013c84524
* fix: make LinearElementEditor independent of scene * more fixes * pass elements and elementsMap to maybeBindBindableElement,getHoveredElementForBinding,bindingBorderTest,getElligibleElementsForBindableElementAndWhere,isLinearElementEligibleForNewBindingByBindable * replace `ElementsMap` with `NonDeletedSceneElementsMap` & remove unused params * fix lint --------- Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>