Files
excalidraw/packages/laser-pointer/src/math.ts
T
Márk Tolmács cd514d72d6 feat(editor): LaserPointer based freedraw (#11507)
Introduces constant width freedraw mode, keeping the original variable mode as default.

---------

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
2026-06-24 09:16:22 +02:00

106 lines
2.3 KiB
TypeScript

export type Point = [x: number, y: number, r: number];
export function add([ax, ay, ar]: Point, [bx, by, br]: Point): Point {
return [ax + bx, ay + by, ar + br];
}
export function sub([ax, ay, ar]: Point, [bx, by, br]: Point): Point {
return [ax - bx, ay - by, ar - br];
}
export function smul([x, y, r]: Point, s: number): Point {
return [x * s, y * s, r * s];
}
export function norm([x, y, r]: Point): Point {
return [x / Math.sqrt(x ** 2 + y ** 2), y / Math.sqrt(x ** 2 + y ** 2), r];
}
export function rot([x, y, r]: Point, rad: number): Point {
return [
Math.cos(rad) * x - Math.sin(rad) * y,
Math.sin(rad) * x + Math.cos(rad) * y,
r,
];
}
export function plerp(a: Point, b: Point, t: number): Point {
return add(a, smul(sub(b, a), t));
}
export function lerp(a: number, b: number, t: number): number {
return a + (b - a) * t;
}
export function angle(p: Point, p1: Point, p2: Point) {
return (
Math.atan2(p2[1] - p[1], p2[0] - p[0]) -
Math.atan2(p1[1] - p[1], p1[0] - p[0])
);
}
export function normAngle(a: number) {
return Math.atan2(Math.sin(a), Math.cos(a));
}
export function mag([x, y]: Point) {
return Math.sqrt(x ** 2 + y ** 2);
}
export function dist([ax, ay]: Point, [bx, by]: Point): number {
return Math.sqrt((bx - ax) ** 2 + (by - ay) ** 2);
}
export function getCircleAndPerpendicularLineIntersectionsAtPoint(
point: Point,
direction: Point,
radius: number,
): [Point, Point] {
return [
add(point, smul(norm(rot(direction, Math.PI / 2)), radius)),
add(point, smul(norm(rot(direction, -Math.PI / 2)), radius)),
];
}
export function runLength(ps: Point[]): number {
if (ps.length < 2) {
return 0;
}
let len = 0;
for (let i = 1; i <= ps.length - 1; i++) {
len += dist(ps[i - 1], ps[i]);
}
len += dist(ps[ps.length - 2], ps[ps.length - 1]);
return len;
}
export const clamp = (v: number, min: number, max: number) =>
Math.max(min, Math.min(max, v));
export function distancePointToSegment(p3: Point, p1: Point, p2: Point) {
const sMag = dist(p1, p2);
if (sMag === 0) {
return dist(p3, p1);
}
const u = clamp(
((p3[0] - p1[0]) * (p2[0] - p1[0]) + (p3[1] - p1[1]) * (p2[1] - p1[1])) /
sMag ** 2,
0,
1,
);
const pi: Point = [
p1[0] + u * (p2[0] - p1[0]),
p1[1] + u * (p2[1] - p1[1]),
p3[2],
];
return dist(pi, p3);
}