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12 Commits

Author SHA1 Message Date
Mark Tolmacs 9dceb40a4f chore: Fix lint
Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
2026-06-04 16:22:54 +00:00
Mark Tolmacs 13cbaebac9 Merge branch 'master' into mtolmacs/feat/prettier-arrow-curves
Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
2026-06-04 16:01:28 +00:00
Mark Tolmacs 964b7b7b74 fix: Tests
Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
2026-03-24 20:02:43 +00:00
Mark Tolmacs 3e69b33a28 fix: Hit tests
Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
2026-03-24 19:26:59 +00:00
Mark Tolmacs cc1f502a0f fix: Balancing curve angles
Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
2026-03-24 19:26:59 +00:00
Mark Tolmacs eb6ab3f5b0 fix: Reimplement with C2/G2 continuity
Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
2026-03-24 19:26:58 +00:00
Mark Tolmacs 03d46aa62f fix: Midpoint controls
Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
2026-03-24 19:26:58 +00:00
Mark Tolmacs 8059518d85 fix: Diamond arrowheads
Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
2026-03-24 19:26:58 +00:00
Mark Tolmacs d04eef5a37 fix: Bisect tangent-based control point positions
Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
2026-03-24 19:26:57 +00:00
Mark Tolmacs 62aa998f9a fix: Dynamically calculated control point offsets per segment
Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
2026-03-24 19:26:57 +00:00
Mark Tolmacs 53a49e71a8 fix: Arrowheads
Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
2026-03-24 19:26:56 +00:00
Mark Tolmacs c94e05970d feat: Ghost points at the end of the splines
Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
2026-03-24 19:26:56 +00:00
8 changed files with 404 additions and 149 deletions
@@ -1822,7 +1822,7 @@ exports[`Test Transform > should transform the elements correctly when linear el
"versionNonce": Any<Number>, "versionNonce": Any<Number>,
"verticalAlign": "middle", "verticalAlign": "middle",
"width": 120, "width": 120,
"x": 187.75450000000004, "x": 187.7545,
"y": 44.5, "y": 44.5,
} }
`; `;
+37 -43
View File
@@ -790,27 +790,41 @@ export const getArrowheadPoints = (
p0 = pointFrom(prevOp.data[4], prevOp.data[5]); p0 = pointFrom(prevOp.data[4], prevOp.data[5]);
} }
// B(t) = p0 * (1-t)^3 + 3p1 * t * (1-t)^2 + 3p2 * t^2 * (1-t) + p3 * t^3 // We know the last point of the arrow (or the first, if start arrowhead).
const equation = (t: number, idx: number) =>
Math.pow(1 - t, 3) * p3[idx] +
3 * t * Math.pow(1 - t, 2) * p2[idx] +
3 * Math.pow(t, 2) * (1 - t) * p1[idx] +
p0[idx] * Math.pow(t, 3);
// Ee know the last point of the arrow (or the first, if start arrowhead).
const [x2, y2] = position === "start" ? p0 : p3; const [x2, y2] = position === "start" ? p0 : p3;
// By using cubic bezier equation (B(t)) and the given parameters, // Use the analytic tangent at the Bézier endpoint for a precise arrowhead
// we calculate a point that is closer to the last point. // direction. For a cubic Bézier B(t) with control points p0p3:
// The value 0.3 is chosen arbitrarily and it works best for all // B'(1): (p3 p2) tangent at the end
// the tested cases. // B'(0): (p1 p0) for start arrowhead, arrow points away: (p0 p1)
const [x1, y1] = [equation(0.3, 0), equation(0.3, 1)]; let dx: number;
let dy: number;
// Find the normalized direction vector based on the if (position === "end") {
// previously calculated points. dx = p3[0] - p2[0];
const distance = Math.hypot(x2 - x1, y2 - y1); dy = p3[1] - p2[1];
const nx = (x2 - x1) / distance; if (Math.hypot(dx, dy) < 1e-6) {
const ny = (y2 - y1) / distance; dx = p3[0] - p1[0];
dy = p3[1] - p1[1];
}
if (Math.hypot(dx, dy) < 1e-6) {
dx = p3[0] - p0[0];
dy = p3[1] - p0[1];
}
} else {
dx = p0[0] - p1[0];
dy = p0[1] - p1[1];
if (Math.hypot(dx, dy) < 1e-6) {
dx = p0[0] - p2[0];
dy = p0[1] - p2[1];
}
if (Math.hypot(dx, dy) < 1e-6) {
dx = p0[0] - p3[0];
dy = p0[1] - p3[1];
}
}
const distance = Math.hypot(dx, dy);
const nx = dx / distance;
const ny = dy / distance;
const size = getArrowheadSize(arrowhead); const size = getArrowheadSize(arrowhead);
@@ -880,30 +894,10 @@ export const getArrowheadPoints = (
); );
if (arrowhead === "diamond" || arrowhead === "diamond_outline") { if (arrowhead === "diamond" || arrowhead === "diamond_outline") {
// point opposite to the arrowhead point // point opposite to the arrowhead point, just mirrored across the (tx, ty)
let ox; // point
let oy; const ox = tx - nx * minSize * 2;
const oy = ty - ny * minSize * 2;
if (position === "start") {
const [px, py] = element.points.length > 1 ? element.points[1] : [0, 0];
[ox, oy] = pointRotateRads(
pointFrom(tx + minSize * 2, ty),
pointFrom(tx, ty),
Math.atan2(py - ty, px - tx) as Radians,
);
} else {
const [px, py] =
element.points.length > 1
? element.points[element.points.length - 2]
: [0, 0];
[ox, oy] = pointRotateRads(
pointFrom(tx - minSize * 2, ty),
pointFrom(tx, ty),
Math.atan2(ty - py, tx - px) as Radians,
);
}
return [tx, ty, x3, y3, ox, oy, x4, y4]; return [tx, ty, x3, y3, ox, oy, x4, y4];
} }
@@ -790,9 +790,20 @@ export class LinearElementEditor {
elementsMap, elementsMap,
); );
const [lines, segCurves] = deconstructLinearOrFreeDrawElement(
element,
elementsMap,
);
const segmentCount = lines.length + segCurves.length;
let index = 0; let index = 0;
const midpoints: (GlobalPoint | null)[] = []; const midpoints: (GlobalPoint | null)[] = [];
while (index < points.length - 1) { while (index < points.length - 1) {
if (segmentCount > 0 && index >= segmentCount) {
midpoints.push(null);
index++;
continue;
}
if ( if (
LinearElementEditor.isSegmentTooShort( LinearElementEditor.isSegmentTooShort(
element, element,
+306 -53
View File
@@ -78,6 +78,18 @@ import type {
import type { Drawable, Options } from "roughjs/bin/core"; import type { Drawable, Options } from "roughjs/bin/core";
import type { Point as RoughPoint } from "roughjs/bin/geometry"; import type { Point as RoughPoint } from "roughjs/bin/geometry";
// Controls how handle distance scales with chord length.
// At 1.0 handles are exactly h/3 (standard Hermite). Values below 1 make
// short segments curvier and long segments more taut (sub-linear scaling).
const CP_CHORD_POWER = 1;
// At curved knots the C2 spline tangent can be tilted away from the
// bisector direction, making one side of the knot tight and the other taut.
// This factor [0, 1] controls how far the tangent direction is pulled toward
// the bisector (the chord-bisector normal) linearly with turn sharpness.
// 0 = pure C2 spline; 1 = tangent fully aligned with the bisector.
const CP_ANGLE_CORRECTION = 1;
export class ShapeCache { export class ShapeCache {
private static rg = new RoughGenerator(); private static rg = new RoughGenerator();
private static cache = new WeakMap< private static cache = new WeakMap<
@@ -625,60 +637,144 @@ export const generateLinearCollisionShape = (
}); });
} }
return generator // Generate collision ops using the same bisector-based cubic Bézier
.curve(points as unknown as RoughPoint[], options) // algorithm as generateRoundedSimpleArrowShape so hit-testing matches rendering.
.sets[0].ops.slice(0, element.points.length) const rotateLocal = (lx: number, ly: number): LocalPoint => {
.map((op, i) => { const g = pointRotateRads<GlobalPoint>(
if (i === 0) { pointFrom<GlobalPoint>(element.x + lx, element.y + ly),
const p = pointRotateRads<GlobalPoint>( center,
pointFrom<GlobalPoint>( element.angle,
element.x + op.data[0], );
element.y + op.data[1], return pointFrom<LocalPoint>(g[0] - element.x, g[1] - element.y);
), };
center,
element.angle,
);
return { const collisionOps: Array<{
op: "move", op: string;
data: pointFrom<LocalPoint>(p[0] - element.x, p[1] - element.y), data: number[] | LocalPoint;
}; }> = [];
} collisionOps.push({
op: "move",
data: rotateLocal(points[0][0], points[0][1]),
});
return { if (points.length === 2) {
op: "bcurveTo", collisionOps.push({
data: [ op: "lineTo",
pointRotateRads( data: rotateLocal(points[1][0], points[1][1]),
pointFrom<GlobalPoint>(
element.x + op.data[0],
element.y + op.data[1],
),
center,
element.angle,
),
pointRotateRads(
pointFrom<GlobalPoint>(
element.x + op.data[2],
element.y + op.data[3],
),
center,
element.angle,
),
pointRotateRads(
pointFrom<GlobalPoint>(
element.x + op.data[4],
element.y + op.data[5],
),
center,
element.angle,
),
]
.map((p) =>
pointFrom<LocalPoint>(p[0] - element.x, p[1] - element.y),
)
.flat(),
};
}); });
} else {
// Chord-length C2 spline. Mirrors generateRoundedSimpleArrowShape
// exactly so hit-testing matches rendering.
const n = points.length - 1;
const h = new Float64Array(n);
for (let i = 0; i < n; i++) {
h[i] = Math.max(
1e-10,
Math.hypot(
points[i + 1][0] - points[i][0],
points[i + 1][1] - points[i][1],
),
);
}
const mx = new Float64Array(n + 1);
const my = new Float64Array(n + 1);
const diag = new Float64Array(n + 1);
const rhsX = new Float64Array(n + 1);
const rhsY = new Float64Array(n + 1);
diag[0] = 2;
rhsX[0] = (3 * (points[1][0] - points[0][0])) / h[0];
rhsY[0] = (3 * (points[1][1] - points[0][1])) / h[0];
for (let i = 1; i < n; i++) {
diag[i] = 2 * (h[i - 1] + h[i]);
rhsX[i] =
3 *
((h[i] * (points[i][0] - points[i - 1][0])) / h[i - 1] +
(h[i - 1] * (points[i + 1][0] - points[i][0])) / h[i]);
rhsY[i] =
3 *
((h[i] * (points[i][1] - points[i - 1][1])) / h[i - 1] +
(h[i - 1] * (points[i + 1][1] - points[i][1])) / h[i]);
}
diag[n] = 2;
rhsX[n] = (3 * (points[n][0] - points[n - 1][0])) / h[n - 1];
rhsY[n] = (3 * (points[n][1] - points[n - 1][1])) / h[n - 1];
for (let i = 1; i <= n; i++) {
const sub = i < n ? h[i] : 1;
const supPrev = i === 1 ? 1 : h[i - 2];
const w = sub / diag[i - 1];
diag[i] -= w * supPrev;
rhsX[i] -= w * rhsX[i - 1];
rhsY[i] -= w * rhsY[i - 1];
}
mx[n] = rhsX[n] / diag[n];
my[n] = rhsY[n] / diag[n];
for (let i = n - 1; i >= 0; i--) {
const sup = i === 0 ? 1 : h[i - 1];
mx[i] = (rhsX[i] - sup * mx[i + 1]) / diag[i];
my[i] = (rhsY[i] - sup * my[i + 1]) / diag[i];
}
// Normalised tangent directions; handle length scales sub-linearly with chord.
const mlen = new Float64Array(n + 1);
for (let i = 0; i <= n; i++) {
mlen[i] = Math.max(1e-10, Math.hypot(mx[i], my[i]));
}
// At interior knots, blend the C2 tangent direction toward the
// bisector direction by a factor proportional to turn sharpness *
// CP_ANGLE_CORRECTION
for (let k = 1; k < n; k++) {
const d1x = (points[k][0] - points[k - 1][0]) / h[k - 1];
const d1y = (points[k][1] - points[k - 1][1]) / h[k - 1];
const d2x = (points[k + 1][0] - points[k][0]) / h[k];
const d2y = (points[k + 1][1] - points[k][1]) / h[k];
const dot = d1x * d2x + d1y * d2y;
const t = ((1 - dot) / 2) * CP_ANGLE_CORRECTION;
if (t < 1e-6) {
continue;
}
const bx = d1x + d2x;
const by = d1y + d2y;
const blen = Math.hypot(bx, by);
if (blen < 1e-10) {
continue;
}
let px = bx / blen;
let py = by / blen;
const tx = mx[k] / mlen[k];
const ty = my[k] / mlen[k];
if (tx * px + ty * py < 0) {
px = -px;
py = -py;
}
const blendX = tx + t * (px - tx);
const blendY = ty + t * (py - ty);
const blendLen = Math.max(1e-10, Math.hypot(blendX, blendY));
mx[k] = (blendX / blendLen) * mlen[k];
my[k] = (blendY / blendLen) * mlen[k];
}
for (let i = 0; i < n; i++) {
const cpDist = Math.pow(h[i], CP_CHORD_POWER) / 3;
const cp1x = points[i][0] + (mx[i] / mlen[i]) * cpDist;
const cp1y = points[i][1] + (my[i] / mlen[i]) * cpDist;
const cp2x = points[i + 1][0] - (mx[i + 1] / mlen[i + 1]) * cpDist;
const cp2y = points[i + 1][1] - (my[i + 1] / mlen[i + 1]) * cpDist;
const rcp1 = rotateLocal(cp1x, cp1y);
const rcp2 = rotateLocal(cp2x, cp2y);
const rend = rotateLocal(points[i + 1][0], points[i + 1][1]);
collisionOps.push({
op: "bcurveTo",
data: [rcp1[0], rcp1[1], rcp2[0], rcp2[1], rend[0], rend[1]],
});
}
}
return collisionOps;
} }
case "freedraw": { case "freedraw": {
if (element.points.length < 2) { if (element.points.length < 2) {
@@ -920,7 +1016,12 @@ const _generateElementShape = (
]; ];
} }
} else { } else {
shape = [generator.curve(points as unknown as RoughPoint[], options)]; shape = [
generator.path(
generateRoundedSimpleArrowShape(points),
generateRoughOptions(element, true, isDarkMode),
),
];
} }
// add lines only in arrow // add lines only in arrow
@@ -1004,10 +1105,162 @@ const _generateElementShape = (
} }
}; };
const generateRoundedSimpleArrowShape = (
points: readonly LocalPoint[],
): string => {
if (points.length < 2) {
return "";
}
if (points.length === 2) {
return `M ${points[0][0]} ${points[0][1]} L ${points[1][0]} ${points[1][1]}`;
}
// Chord-length parameterised C2 natural cubic spline (Thomas's algorithm).
//
// Unknowns: tangent vectors m[0..n] at each knot (n = number of segments).
// Chord lengths h[i] = |K[i+1] K[i]| act as the parameter intervals so
// that tightly-spaced knots don't over-influence distant ones.
//
// Row 0: 2·m₀ + m₁ = 3·(K₁−K₀)/h₀
// Row i: h[i]·mᵢ₋₁ + 2·(h[i1]+h[i])·mᵢ + h[i1]·mᵢ₊₁
// = 3·(h[i]·(Kᵢ−Kᵢ₋₁)/h[i1]
// + h[i1]·(Kᵢ₊₁−Kᵢ)/h[i]) 1≤i≤n1
// Row n: mₙ₋₁ + 2·mₙ = 3·(Kₙ−Kₙ₋₁)/h[n1]
//
// Bézier control points from Hermite→Bézier identity:
// cp1ᵢ = Kᵢ + mᵢ · h[i] / 3
// cp2ᵢ = Kᵢ₊₁ mᵢ₊₁ · h[i] / 3
const n = points.length - 1; // number of segments
const h = new Float64Array(n);
for (let i = 0; i < n; i++) {
h[i] = Math.max(
1e-10,
Math.hypot(
points[i + 1][0] - points[i][0],
points[i + 1][1] - points[i][1],
),
);
}
const mx = new Float64Array(n + 1);
const my = new Float64Array(n + 1);
const diag = new Float64Array(n + 1);
const rhsX = new Float64Array(n + 1);
const rhsY = new Float64Array(n + 1);
// Row 0 natural BC (zero second derivative at start)
diag[0] = 2;
rhsX[0] = (3 * (points[1][0] - points[0][0])) / h[0];
rhsY[0] = (3 * (points[1][1] - points[0][1])) / h[0];
// Interior rows
for (let i = 1; i < n; i++) {
diag[i] = 2 * (h[i - 1] + h[i]);
rhsX[i] =
3 *
((h[i] * (points[i][0] - points[i - 1][0])) / h[i - 1] +
(h[i - 1] * (points[i + 1][0] - points[i][0])) / h[i]);
rhsY[i] =
3 *
((h[i] * (points[i][1] - points[i - 1][1])) / h[i - 1] +
(h[i - 1] * (points[i + 1][1] - points[i][1])) / h[i]);
}
// Row n natural BC (zero second derivative at end)
diag[n] = 2;
rhsX[n] = (3 * (points[n][0] - points[n - 1][0])) / h[n - 1];
rhsY[n] = (3 * (points[n][1] - points[n - 1][1])) / h[n - 1];
// Forward sweep
// sub[i] = h[i] for i=1..n1, sub[n] = 1
// sup[i] = 1 for i=0, h[i1] for i=1..n1 (never modified)
for (let i = 1; i <= n; i++) {
const sub = i < n ? h[i] : 1;
const supPrev = i === 1 ? 1 : h[i - 2];
const w = sub / diag[i - 1];
diag[i] -= w * supPrev;
rhsX[i] -= w * rhsX[i - 1];
rhsY[i] -= w * rhsY[i - 1];
}
// Back substitution
mx[n] = rhsX[n] / diag[n];
my[n] = rhsY[n] / diag[n];
for (let i = n - 1; i >= 0; i--) {
const sup = i === 0 ? 1 : h[i - 1];
mx[i] = (rhsX[i] - sup * mx[i + 1]) / diag[i];
my[i] = (rhsY[i] - sup * my[i + 1]) / diag[i];
}
// Normalised tangent directions; handle length scales sub-linearly with chord.
const mlen = new Float64Array(n + 1);
for (let i = 0; i <= n; i++) {
mlen[i] = Math.max(1e-10, Math.hypot(mx[i], my[i]));
}
// At interior knots, blend the C2 tangent direction toward the
// perpendicular-to-bisector (the perfectly symmetric tangent) by a factor
// proportional to turn sharpness × CP_ANGLE_CORRECTION.
// Both cp2 (incoming) and cp1 (outgoing) at the knot share the same adjusted
// direction, so collinear (aligned) handles are preserved.
for (let k = 1; k < n; k++) {
const d1x = (points[k][0] - points[k - 1][0]) / h[k - 1];
const d1y = (points[k][1] - points[k - 1][1]) / h[k - 1];
const d2x = (points[k + 1][0] - points[k][0]) / h[k];
const d2y = (points[k + 1][1] - points[k][1]) / h[k];
const dot = d1x * d2x + d1y * d2y;
// t: 0 = straight, 1 = hairpin
const t = ((1 - dot) / 2) * CP_ANGLE_CORRECTION;
if (t < 1e-6) {
continue;
}
// Bisector of the two chord directions as the "normal" at the knot.
// Its perpendicular is the ideal symmetric tangent direction.
const bx = d1x + d2x;
const by = d1y + d2y;
const blen = Math.hypot(bx, by);
if (blen < 1e-10) {
continue; // 180° hairpin bisector undefined, skip
}
// Blend target: bisector direction (pick sign aligning with current tangent)
let px = bx / blen;
let py = by / blen;
const tx = mx[k] / mlen[k];
const ty = my[k] / mlen[k];
if (tx * px + ty * py < 0) {
px = -px;
py = -py;
}
// Linear blend of unit directions, then renormalize to preserve magnitude.
const blendX = tx + t * (px - tx);
const blendY = ty + t * (py - ty);
const blendLen = Math.max(1e-10, Math.hypot(blendX, blendY));
mx[k] = (blendX / blendLen) * mlen[k];
my[k] = (blendY / blendLen) * mlen[k];
}
const path: string[] = [`M ${points[0][0]} ${points[0][1]}`];
for (let i = 0; i < n; i++) {
const cpDist = Math.pow(h[i], CP_CHORD_POWER) / 3;
const cp1x = points[i][0] + (mx[i] / mlen[i]) * cpDist;
const cp1y = points[i][1] + (my[i] / mlen[i]) * cpDist;
const cp2x = points[i + 1][0] - (mx[i + 1] / mlen[i + 1]) * cpDist;
const cp2y = points[i + 1][1] - (my[i + 1] / mlen[i + 1]) * cpDist;
path.push(
`C ${cp1x} ${cp1y} ${cp2x} ${cp2y} ${points[i + 1][0]} ${
points[i + 1][1]
}`,
);
}
return path.join(" ");
};
const generateElbowArrowShape = ( const generateElbowArrowShape = (
points: readonly LocalPoint[], points: readonly LocalPoint[],
radius: number, radius: number,
) => { ): string => {
const subpoints = [] as [number, number][]; const subpoints = [] as [number, number][];
for (let i = 1; i < points.length - 1; i += 1) { for (let i = 1; i < points.length - 1; i += 1) {
const prev = points[i - 1]; const prev = points[i - 1];
+4 -4
View File
@@ -135,9 +135,9 @@ describe("getElementBounds", () => {
} as ExcalidrawLinearElement; } as ExcalidrawLinearElement;
const [x1, y1, x2, y2] = getElementBounds(element, arrayToMap([element])); const [x1, y1, x2, y2] = getElementBounds(element, arrayToMap([element]));
expect(x1).toEqual(360.9291017525165); expect(x1).toEqual(366.0476290709661);
expect(y1).toEqual(185.24770129343722); expect(y1).toEqual(186.59818534770224);
expect(x2).toEqual(481.4815539037601); expect(x2).toEqual(494.6034220048372);
expect(y2).toEqual(319.8162855827246); expect(y2).toEqual(324.16489799221546);
}); });
}); });
+1 -1
View File
@@ -30,7 +30,7 @@ describe("check rotated elements can be hit:", () => {
] as LocalPoint[], ] as LocalPoint[],
}); });
const hit = hitElementItself({ const hit = hitElementItself({
point: pointFrom<GlobalPoint>(88, -68), point: pointFrom<GlobalPoint>(90, -70),
element: window.h.elements[0], element: window.h.elements[0],
threshold: 10, threshold: 10,
elementsMap: window.h.scene.getNonDeletedElementsMap(), elementsMap: window.h.scene.getNonDeletedElementsMap(),
@@ -434,12 +434,12 @@ describe("Test Linear Elements", () => {
expect(midPointsWithRoundEdge).toMatchInlineSnapshot(` expect(midPointsWithRoundEdge).toMatchInlineSnapshot(`
[ [
[ [
"54.27552", "51.36383",
"46.16120", "54.86323",
], ],
[ [
"76.95494", "81.64884",
"44.56052", "43.04575",
], ],
] ]
`); `);
@@ -499,12 +499,12 @@ describe("Test Linear Elements", () => {
expect(newMidPoints).toMatchInlineSnapshot(` expect(newMidPoints).toMatchInlineSnapshot(`
[ [
[ [
"104.27552", "101.36383",
"66.16120", "74.86323",
], ],
[ [
"126.95494", "131.64884",
"64.56052", "63.04575",
], ],
] ]
`); `);
@@ -707,14 +707,8 @@ describe("Test Linear Elements", () => {
// This is the expected midpoint for line with round edge // This is the expected midpoint for line with round edge
// hence hardcoding it so if later some bug is introduced // hence hardcoding it so if later some bug is introduced
// this will fail and we can fix it // this will fail and we can fix it
const firstSegmentMidpoint = pointFrom<GlobalPoint>( const firstSegmentMidpoint = pointFrom<GlobalPoint>(47.30521, 57.2734);
55.9697848965255, const lastSegmentMidpoint = pointFrom<GlobalPoint>(83.70877, 40.46424);
47.442326230998205,
);
const lastSegmentMidpoint = pointFrom<GlobalPoint>(
76.08587175006699,
43.294165939653226,
);
let line: ExcalidrawLinearElement; let line: ExcalidrawLinearElement;
beforeEach(() => { beforeEach(() => {
@@ -759,16 +753,16 @@ describe("Test Linear Elements", () => {
0, 0,
], ],
[ [
"85.96978", "77.30521",
"77.44233", "87.27340",
], ],
[ [
70, 70,
50, 50,
], ],
[ [
"106.08587", "113.70877",
"73.29417", "70.46424",
], ],
[ [
40, 40,
@@ -815,12 +809,12 @@ describe("Test Linear Elements", () => {
expect(newMidPoints).toMatchInlineSnapshot(` expect(newMidPoints).toMatchInlineSnapshot(`
[ [
[ [
"29.28349", "22.32088",
"20.91105", "37.43003",
], ],
[ [
"78.86048", "81.55727",
"46.12277", "43.21091",
], ],
] ]
`); `);
@@ -904,12 +898,12 @@ describe("Test Linear Elements", () => {
expect(newMidPoints).toMatchInlineSnapshot(` expect(newMidPoints).toMatchInlineSnapshot(`
[ [
[ [
"54.27552", "51.36383",
"46.16120", "54.86323",
], ],
[ [
"76.95494", "81.64884",
"44.56052", "43.04575",
], ],
] ]
`); `);
@@ -1071,8 +1065,8 @@ describe("Test Linear Elements", () => {
); );
expect(position).toMatchInlineSnapshot(` expect(position).toMatchInlineSnapshot(`
{ {
"x": "86.17305", "x": "86.53100",
"y": "76.11251", "y": "72.83556",
} }
`); `);
}); });
@@ -1191,8 +1185,8 @@ describe("Test Linear Elements", () => {
20, 20,
105, 105,
80, 80,
"55.45894", "56.68277",
45, "47.27188",
] ]
`); `);
@@ -1202,7 +1196,7 @@ describe("Test Linear Elements", () => {
.toMatchInlineSnapshot(` .toMatchInlineSnapshot(`
{ {
"height": 130, "height": 130,
"width": "366.11716", "width": "368.53316",
} }
`); `);
@@ -1214,7 +1208,7 @@ describe("Test Linear Elements", () => {
), ),
).toMatchInlineSnapshot(` ).toMatchInlineSnapshot(`
{ {
"x": "271.11716", "x": "273.53316",
"y": 45, "y": 45,
} }
`); `);
@@ -1231,10 +1225,10 @@ describe("Test Linear Elements", () => {
[ [
20, 20,
35, 35,
"501.11716", "503.53316",
95, "119.02540",
"205.45894", "204.47758",
"52.50000", "77.01270",
] ]
`); `);
}); });
+12 -9
View File
@@ -196,7 +196,7 @@ export const getEllipseShape = <Point extends GlobalPoint | LocalPoint>(
export const getCurvePathOps = (shape: Drawable): Op[] => { export const getCurvePathOps = (shape: Drawable): Op[] => {
// NOTE (mtolmacs): Temporary fix for extremely large elements // NOTE (mtolmacs): Temporary fix for extremely large elements
if (!shape) { if (!shape || shape.sets.length === 0) {
return []; return [];
} }
@@ -316,26 +316,29 @@ export const getClosedCurveShape = <Point extends GlobalPoint | LocalPoint>(
}; };
} }
const ops = getCurvePathOps(roughShape); // Prefer the fillPath set
const fillPathSet = roughShape.sets.find((s) => s.type === "fillPath");
const ops = fillPathSet ? fillPathSet.ops : getCurvePathOps(roughShape);
const points: Point[] = []; const points: Point[] = [];
let odd = false; let odd = false;
for (const operation of ops) { for (const operation of ops) {
if (operation.op === "move") { if (operation.op === "move") {
odd = !odd; if (fillPathSet) {
if (odd) { // fillPath is always a single run, no odd/even skipping needed
points.push(pointFrom(operation.data[0], operation.data[1])); points.push(pointFrom(operation.data[0], operation.data[1]));
} else {
odd = !odd;
if (odd) {
points.push(pointFrom(operation.data[0], operation.data[1]));
}
} }
} else if (operation.op === "bcurveTo") { } else if (operation.op === "bcurveTo") {
if (odd) { if (fillPathSet || odd) {
points.push(pointFrom(operation.data[0], operation.data[1])); points.push(pointFrom(operation.data[0], operation.data[1]));
points.push(pointFrom(operation.data[2], operation.data[3])); points.push(pointFrom(operation.data[2], operation.data[3]));
points.push(pointFrom(operation.data[4], operation.data[5])); points.push(pointFrom(operation.data[4], operation.data[5]));
} }
} else if (operation.op === "lineTo") {
if (odd) {
points.push(pointFrom(operation.data[0], operation.data[1]));
}
} }
} }