Compare commits
12 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 9dceb40a4f | |||
| 13cbaebac9 | |||
| 964b7b7b74 | |||
| 3e69b33a28 | |||
| cc1f502a0f | |||
| eb6ab3f5b0 | |||
| 03d46aa62f | |||
| 8059518d85 | |||
| d04eef5a37 | |||
| 62aa998f9a | |||
| 53a49e71a8 | |||
| c94e05970d |
@@ -1822,7 +1822,7 @@ exports[`Test Transform > should transform the elements correctly when linear el
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"versionNonce": Any<Number>,
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"verticalAlign": "middle",
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"width": 120,
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"x": 187.75450000000004,
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"x": 187.7545,
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"y": 44.5,
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}
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`;
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@@ -790,27 +790,41 @@ export const getArrowheadPoints = (
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p0 = pointFrom(prevOp.data[4], prevOp.data[5]);
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}
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// B(t) = p0 * (1-t)^3 + 3p1 * t * (1-t)^2 + 3p2 * t^2 * (1-t) + p3 * t^3
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const equation = (t: number, idx: number) =>
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Math.pow(1 - t, 3) * p3[idx] +
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3 * t * Math.pow(1 - t, 2) * p2[idx] +
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3 * Math.pow(t, 2) * (1 - t) * p1[idx] +
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p0[idx] * Math.pow(t, 3);
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// Ee know the last point of the arrow (or the first, if start arrowhead).
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// We know the last point of the arrow (or the first, if start arrowhead).
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const [x2, y2] = position === "start" ? p0 : p3;
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// By using cubic bezier equation (B(t)) and the given parameters,
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// we calculate a point that is closer to the last point.
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// The value 0.3 is chosen arbitrarily and it works best for all
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// the tested cases.
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const [x1, y1] = [equation(0.3, 0), equation(0.3, 1)];
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// Find the normalized direction vector based on the
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// previously calculated points.
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const distance = Math.hypot(x2 - x1, y2 - y1);
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const nx = (x2 - x1) / distance;
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const ny = (y2 - y1) / distance;
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// Use the analytic tangent at the Bézier endpoint for a precise arrowhead
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// direction. For a cubic Bézier B(t) with control points p0p3:
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// B'(1): (p3 − p2) tangent at the end
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// B'(0): (p1 − p0) for start arrowhead, arrow points away: (p0 − p1)
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let dx: number;
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let dy: number;
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if (position === "end") {
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dx = p3[0] - p2[0];
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dy = p3[1] - p2[1];
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if (Math.hypot(dx, dy) < 1e-6) {
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dx = p3[0] - p1[0];
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dy = p3[1] - p1[1];
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}
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if (Math.hypot(dx, dy) < 1e-6) {
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dx = p3[0] - p0[0];
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dy = p3[1] - p0[1];
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}
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} else {
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dx = p0[0] - p1[0];
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dy = p0[1] - p1[1];
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if (Math.hypot(dx, dy) < 1e-6) {
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dx = p0[0] - p2[0];
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dy = p0[1] - p2[1];
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}
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if (Math.hypot(dx, dy) < 1e-6) {
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dx = p0[0] - p3[0];
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dy = p0[1] - p3[1];
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}
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}
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const distance = Math.hypot(dx, dy);
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const nx = dx / distance;
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const ny = dy / distance;
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const size = getArrowheadSize(arrowhead);
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@@ -880,30 +894,10 @@ export const getArrowheadPoints = (
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);
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if (arrowhead === "diamond" || arrowhead === "diamond_outline") {
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// point opposite to the arrowhead point
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let ox;
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let oy;
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if (position === "start") {
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const [px, py] = element.points.length > 1 ? element.points[1] : [0, 0];
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[ox, oy] = pointRotateRads(
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pointFrom(tx + minSize * 2, ty),
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pointFrom(tx, ty),
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Math.atan2(py - ty, px - tx) as Radians,
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);
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} else {
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const [px, py] =
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element.points.length > 1
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? element.points[element.points.length - 2]
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: [0, 0];
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[ox, oy] = pointRotateRads(
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pointFrom(tx - minSize * 2, ty),
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pointFrom(tx, ty),
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Math.atan2(ty - py, tx - px) as Radians,
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);
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}
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// point opposite to the arrowhead point, just mirrored across the (tx, ty)
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// point
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const ox = tx - nx * minSize * 2;
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const oy = ty - ny * minSize * 2;
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return [tx, ty, x3, y3, ox, oy, x4, y4];
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}
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@@ -790,9 +790,20 @@ export class LinearElementEditor {
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elementsMap,
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);
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const [lines, segCurves] = deconstructLinearOrFreeDrawElement(
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element,
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elementsMap,
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);
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const segmentCount = lines.length + segCurves.length;
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let index = 0;
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const midpoints: (GlobalPoint | null)[] = [];
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while (index < points.length - 1) {
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if (segmentCount > 0 && index >= segmentCount) {
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midpoints.push(null);
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index++;
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continue;
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}
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if (
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LinearElementEditor.isSegmentTooShort(
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element,
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+306
-53
@@ -78,6 +78,18 @@ import type {
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import type { Drawable, Options } from "roughjs/bin/core";
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import type { Point as RoughPoint } from "roughjs/bin/geometry";
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// Controls how handle distance scales with chord length.
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// At 1.0 handles are exactly h/3 (standard Hermite). Values below 1 make
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// short segments curvier and long segments more taut (sub-linear scaling).
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const CP_CHORD_POWER = 1;
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// At curved knots the C2 spline tangent can be tilted away from the
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// bisector direction, making one side of the knot tight and the other taut.
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// This factor [0, 1] controls how far the tangent direction is pulled toward
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// the bisector (the chord-bisector normal) linearly with turn sharpness.
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// 0 = pure C2 spline; 1 = tangent fully aligned with the bisector.
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const CP_ANGLE_CORRECTION = 1;
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export class ShapeCache {
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private static rg = new RoughGenerator();
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private static cache = new WeakMap<
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@@ -625,60 +637,144 @@ export const generateLinearCollisionShape = (
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});
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}
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return generator
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.curve(points as unknown as RoughPoint[], options)
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.sets[0].ops.slice(0, element.points.length)
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.map((op, i) => {
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if (i === 0) {
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const p = pointRotateRads<GlobalPoint>(
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pointFrom<GlobalPoint>(
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element.x + op.data[0],
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element.y + op.data[1],
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),
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center,
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element.angle,
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);
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// Generate collision ops using the same bisector-based cubic Bézier
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// algorithm as generateRoundedSimpleArrowShape so hit-testing matches rendering.
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const rotateLocal = (lx: number, ly: number): LocalPoint => {
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const g = pointRotateRads<GlobalPoint>(
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pointFrom<GlobalPoint>(element.x + lx, element.y + ly),
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center,
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element.angle,
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);
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return pointFrom<LocalPoint>(g[0] - element.x, g[1] - element.y);
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};
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return {
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op: "move",
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data: pointFrom<LocalPoint>(p[0] - element.x, p[1] - element.y),
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};
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}
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const collisionOps: Array<{
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op: string;
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data: number[] | LocalPoint;
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}> = [];
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collisionOps.push({
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op: "move",
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data: rotateLocal(points[0][0], points[0][1]),
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});
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return {
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op: "bcurveTo",
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data: [
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pointRotateRads(
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pointFrom<GlobalPoint>(
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element.x + op.data[0],
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element.y + op.data[1],
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),
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center,
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element.angle,
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),
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pointRotateRads(
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pointFrom<GlobalPoint>(
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element.x + op.data[2],
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element.y + op.data[3],
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),
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center,
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element.angle,
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),
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pointRotateRads(
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pointFrom<GlobalPoint>(
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element.x + op.data[4],
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element.y + op.data[5],
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),
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center,
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element.angle,
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),
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]
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.map((p) =>
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pointFrom<LocalPoint>(p[0] - element.x, p[1] - element.y),
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)
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.flat(),
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};
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if (points.length === 2) {
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collisionOps.push({
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op: "lineTo",
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data: rotateLocal(points[1][0], points[1][1]),
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});
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} else {
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// Chord-length C2 spline. Mirrors generateRoundedSimpleArrowShape
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// exactly so hit-testing matches rendering.
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const n = points.length - 1;
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const h = new Float64Array(n);
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for (let i = 0; i < n; i++) {
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h[i] = Math.max(
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1e-10,
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Math.hypot(
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points[i + 1][0] - points[i][0],
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points[i + 1][1] - points[i][1],
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),
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);
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}
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const mx = new Float64Array(n + 1);
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const my = new Float64Array(n + 1);
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const diag = new Float64Array(n + 1);
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const rhsX = new Float64Array(n + 1);
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const rhsY = new Float64Array(n + 1);
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diag[0] = 2;
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rhsX[0] = (3 * (points[1][0] - points[0][0])) / h[0];
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rhsY[0] = (3 * (points[1][1] - points[0][1])) / h[0];
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for (let i = 1; i < n; i++) {
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diag[i] = 2 * (h[i - 1] + h[i]);
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rhsX[i] =
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3 *
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((h[i] * (points[i][0] - points[i - 1][0])) / h[i - 1] +
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(h[i - 1] * (points[i + 1][0] - points[i][0])) / h[i]);
|
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rhsY[i] =
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3 *
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((h[i] * (points[i][1] - points[i - 1][1])) / h[i - 1] +
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(h[i - 1] * (points[i + 1][1] - points[i][1])) / h[i]);
|
||||
}
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diag[n] = 2;
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rhsX[n] = (3 * (points[n][0] - points[n - 1][0])) / h[n - 1];
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rhsY[n] = (3 * (points[n][1] - points[n - 1][1])) / h[n - 1];
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|
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for (let i = 1; i <= n; i++) {
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const sub = i < n ? h[i] : 1;
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const supPrev = i === 1 ? 1 : h[i - 2];
|
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const w = sub / diag[i - 1];
|
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diag[i] -= w * supPrev;
|
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rhsX[i] -= w * rhsX[i - 1];
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rhsY[i] -= w * rhsY[i - 1];
|
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}
|
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mx[n] = rhsX[n] / diag[n];
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my[n] = rhsY[n] / diag[n];
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for (let i = n - 1; i >= 0; i--) {
|
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const sup = i === 0 ? 1 : h[i - 1];
|
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mx[i] = (rhsX[i] - sup * mx[i + 1]) / diag[i];
|
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my[i] = (rhsY[i] - sup * my[i + 1]) / diag[i];
|
||||
}
|
||||
|
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// Normalised tangent directions; handle length scales sub-linearly with chord.
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const mlen = new Float64Array(n + 1);
|
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for (let i = 0; i <= n; i++) {
|
||||
mlen[i] = Math.max(1e-10, Math.hypot(mx[i], my[i]));
|
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}
|
||||
|
||||
// At interior knots, blend the C2 tangent direction toward the
|
||||
// bisector direction by a factor proportional to turn sharpness *
|
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// CP_ANGLE_CORRECTION
|
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for (let k = 1; k < n; k++) {
|
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const d1x = (points[k][0] - points[k - 1][0]) / h[k - 1];
|
||||
const d1y = (points[k][1] - points[k - 1][1]) / h[k - 1];
|
||||
const d2x = (points[k + 1][0] - points[k][0]) / h[k];
|
||||
const d2y = (points[k + 1][1] - points[k][1]) / h[k];
|
||||
const dot = d1x * d2x + d1y * d2y;
|
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const t = ((1 - dot) / 2) * CP_ANGLE_CORRECTION;
|
||||
if (t < 1e-6) {
|
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continue;
|
||||
}
|
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const bx = d1x + d2x;
|
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const by = d1y + d2y;
|
||||
const blen = Math.hypot(bx, by);
|
||||
if (blen < 1e-10) {
|
||||
continue;
|
||||
}
|
||||
let px = bx / blen;
|
||||
let py = by / blen;
|
||||
const tx = mx[k] / mlen[k];
|
||||
const ty = my[k] / mlen[k];
|
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if (tx * px + ty * py < 0) {
|
||||
px = -px;
|
||||
py = -py;
|
||||
}
|
||||
const blendX = tx + t * (px - tx);
|
||||
const blendY = ty + t * (py - ty);
|
||||
const blendLen = Math.max(1e-10, Math.hypot(blendX, blendY));
|
||||
mx[k] = (blendX / blendLen) * mlen[k];
|
||||
my[k] = (blendY / blendLen) * mlen[k];
|
||||
}
|
||||
|
||||
for (let i = 0; i < n; i++) {
|
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const cpDist = Math.pow(h[i], CP_CHORD_POWER) / 3;
|
||||
const cp1x = points[i][0] + (mx[i] / mlen[i]) * cpDist;
|
||||
const cp1y = points[i][1] + (my[i] / mlen[i]) * cpDist;
|
||||
const cp2x = points[i + 1][0] - (mx[i + 1] / mlen[i + 1]) * cpDist;
|
||||
const cp2y = points[i + 1][1] - (my[i + 1] / mlen[i + 1]) * cpDist;
|
||||
|
||||
const rcp1 = rotateLocal(cp1x, cp1y);
|
||||
const rcp2 = rotateLocal(cp2x, cp2y);
|
||||
const rend = rotateLocal(points[i + 1][0], points[i + 1][1]);
|
||||
|
||||
collisionOps.push({
|
||||
op: "bcurveTo",
|
||||
data: [rcp1[0], rcp1[1], rcp2[0], rcp2[1], rend[0], rend[1]],
|
||||
});
|
||||
}
|
||||
}
|
||||
return collisionOps;
|
||||
}
|
||||
case "freedraw": {
|
||||
if (element.points.length < 2) {
|
||||
@@ -920,7 +1016,12 @@ const _generateElementShape = (
|
||||
];
|
||||
}
|
||||
} else {
|
||||
shape = [generator.curve(points as unknown as RoughPoint[], options)];
|
||||
shape = [
|
||||
generator.path(
|
||||
generateRoundedSimpleArrowShape(points),
|
||||
generateRoughOptions(element, true, isDarkMode),
|
||||
),
|
||||
];
|
||||
}
|
||||
|
||||
// add lines only in arrow
|
||||
@@ -1004,10 +1105,162 @@ const _generateElementShape = (
|
||||
}
|
||||
};
|
||||
|
||||
const generateRoundedSimpleArrowShape = (
|
||||
points: readonly LocalPoint[],
|
||||
): string => {
|
||||
if (points.length < 2) {
|
||||
return "";
|
||||
}
|
||||
|
||||
if (points.length === 2) {
|
||||
return `M ${points[0][0]} ${points[0][1]} L ${points[1][0]} ${points[1][1]}`;
|
||||
}
|
||||
|
||||
// Chord-length parameterised C2 natural cubic spline (Thomas's algorithm).
|
||||
//
|
||||
// Unknowns: tangent vectors m[0..n] at each knot (n = number of segments).
|
||||
// Chord lengths h[i] = |K[i+1] − K[i]| act as the parameter intervals so
|
||||
// that tightly-spaced knots don't over-influence distant ones.
|
||||
//
|
||||
// Row 0: 2·m₀ + m₁ = 3·(K₁−K₀)/h₀
|
||||
// Row i: h[i]·mᵢ₋₁ + 2·(h[i−1]+h[i])·mᵢ + h[i−1]·mᵢ₊₁
|
||||
// = 3·(h[i]·(Kᵢ−Kᵢ₋₁)/h[i−1]
|
||||
// + h[i−1]·(Kᵢ₊₁−Kᵢ)/h[i]) 1≤i≤n−1
|
||||
// Row n: mₙ₋₁ + 2·mₙ = 3·(Kₙ−Kₙ₋₁)/h[n−1]
|
||||
//
|
||||
// Bézier control points from Hermite→Bézier identity:
|
||||
// cp1ᵢ = Kᵢ + mᵢ · h[i] / 3
|
||||
// cp2ᵢ = Kᵢ₊₁ − mᵢ₊₁ · h[i] / 3
|
||||
const n = points.length - 1; // number of segments
|
||||
const h = new Float64Array(n);
|
||||
for (let i = 0; i < n; i++) {
|
||||
h[i] = Math.max(
|
||||
1e-10,
|
||||
Math.hypot(
|
||||
points[i + 1][0] - points[i][0],
|
||||
points[i + 1][1] - points[i][1],
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
const mx = new Float64Array(n + 1);
|
||||
const my = new Float64Array(n + 1);
|
||||
const diag = new Float64Array(n + 1);
|
||||
const rhsX = new Float64Array(n + 1);
|
||||
const rhsY = new Float64Array(n + 1);
|
||||
|
||||
// Row 0 – natural BC (zero second derivative at start)
|
||||
diag[0] = 2;
|
||||
rhsX[0] = (3 * (points[1][0] - points[0][0])) / h[0];
|
||||
rhsY[0] = (3 * (points[1][1] - points[0][1])) / h[0];
|
||||
|
||||
// Interior rows
|
||||
for (let i = 1; i < n; i++) {
|
||||
diag[i] = 2 * (h[i - 1] + h[i]);
|
||||
rhsX[i] =
|
||||
3 *
|
||||
((h[i] * (points[i][0] - points[i - 1][0])) / h[i - 1] +
|
||||
(h[i - 1] * (points[i + 1][0] - points[i][0])) / h[i]);
|
||||
rhsY[i] =
|
||||
3 *
|
||||
((h[i] * (points[i][1] - points[i - 1][1])) / h[i - 1] +
|
||||
(h[i - 1] * (points[i + 1][1] - points[i][1])) / h[i]);
|
||||
}
|
||||
|
||||
// Row n – natural BC (zero second derivative at end)
|
||||
diag[n] = 2;
|
||||
rhsX[n] = (3 * (points[n][0] - points[n - 1][0])) / h[n - 1];
|
||||
rhsY[n] = (3 * (points[n][1] - points[n - 1][1])) / h[n - 1];
|
||||
|
||||
// Forward sweep
|
||||
// sub[i] = h[i] for i=1..n−1, sub[n] = 1
|
||||
// sup[i] = 1 for i=0, h[i−1] for i=1..n−1 (never modified)
|
||||
for (let i = 1; i <= n; i++) {
|
||||
const sub = i < n ? h[i] : 1;
|
||||
const supPrev = i === 1 ? 1 : h[i - 2];
|
||||
const w = sub / diag[i - 1];
|
||||
diag[i] -= w * supPrev;
|
||||
rhsX[i] -= w * rhsX[i - 1];
|
||||
rhsY[i] -= w * rhsY[i - 1];
|
||||
}
|
||||
|
||||
// Back substitution
|
||||
mx[n] = rhsX[n] / diag[n];
|
||||
my[n] = rhsY[n] / diag[n];
|
||||
for (let i = n - 1; i >= 0; i--) {
|
||||
const sup = i === 0 ? 1 : h[i - 1];
|
||||
mx[i] = (rhsX[i] - sup * mx[i + 1]) / diag[i];
|
||||
my[i] = (rhsY[i] - sup * my[i + 1]) / diag[i];
|
||||
}
|
||||
|
||||
// Normalised tangent directions; handle length scales sub-linearly with chord.
|
||||
const mlen = new Float64Array(n + 1);
|
||||
for (let i = 0; i <= n; i++) {
|
||||
mlen[i] = Math.max(1e-10, Math.hypot(mx[i], my[i]));
|
||||
}
|
||||
|
||||
// At interior knots, blend the C2 tangent direction toward the
|
||||
// perpendicular-to-bisector (the perfectly symmetric tangent) by a factor
|
||||
// proportional to turn sharpness × CP_ANGLE_CORRECTION.
|
||||
// Both cp2 (incoming) and cp1 (outgoing) at the knot share the same adjusted
|
||||
// direction, so collinear (aligned) handles are preserved.
|
||||
for (let k = 1; k < n; k++) {
|
||||
const d1x = (points[k][0] - points[k - 1][0]) / h[k - 1];
|
||||
const d1y = (points[k][1] - points[k - 1][1]) / h[k - 1];
|
||||
const d2x = (points[k + 1][0] - points[k][0]) / h[k];
|
||||
const d2y = (points[k + 1][1] - points[k][1]) / h[k];
|
||||
const dot = d1x * d2x + d1y * d2y;
|
||||
// t: 0 = straight, 1 = hairpin
|
||||
const t = ((1 - dot) / 2) * CP_ANGLE_CORRECTION;
|
||||
if (t < 1e-6) {
|
||||
continue;
|
||||
}
|
||||
// Bisector of the two chord directions as the "normal" at the knot.
|
||||
// Its perpendicular is the ideal symmetric tangent direction.
|
||||
const bx = d1x + d2x;
|
||||
const by = d1y + d2y;
|
||||
const blen = Math.hypot(bx, by);
|
||||
if (blen < 1e-10) {
|
||||
continue; // 180° hairpin – bisector undefined, skip
|
||||
}
|
||||
// Blend target: bisector direction (pick sign aligning with current tangent)
|
||||
let px = bx / blen;
|
||||
let py = by / blen;
|
||||
const tx = mx[k] / mlen[k];
|
||||
const ty = my[k] / mlen[k];
|
||||
if (tx * px + ty * py < 0) {
|
||||
px = -px;
|
||||
py = -py;
|
||||
}
|
||||
// Linear blend of unit directions, then renormalize to preserve magnitude.
|
||||
const blendX = tx + t * (px - tx);
|
||||
const blendY = ty + t * (py - ty);
|
||||
const blendLen = Math.max(1e-10, Math.hypot(blendX, blendY));
|
||||
mx[k] = (blendX / blendLen) * mlen[k];
|
||||
my[k] = (blendY / blendLen) * mlen[k];
|
||||
}
|
||||
|
||||
const path: string[] = [`M ${points[0][0]} ${points[0][1]}`];
|
||||
for (let i = 0; i < n; i++) {
|
||||
const cpDist = Math.pow(h[i], CP_CHORD_POWER) / 3;
|
||||
const cp1x = points[i][0] + (mx[i] / mlen[i]) * cpDist;
|
||||
const cp1y = points[i][1] + (my[i] / mlen[i]) * cpDist;
|
||||
const cp2x = points[i + 1][0] - (mx[i + 1] / mlen[i + 1]) * cpDist;
|
||||
const cp2y = points[i + 1][1] - (my[i + 1] / mlen[i + 1]) * cpDist;
|
||||
path.push(
|
||||
`C ${cp1x} ${cp1y} ${cp2x} ${cp2y} ${points[i + 1][0]} ${
|
||||
points[i + 1][1]
|
||||
}`,
|
||||
);
|
||||
}
|
||||
|
||||
return path.join(" ");
|
||||
};
|
||||
|
||||
const generateElbowArrowShape = (
|
||||
points: readonly LocalPoint[],
|
||||
radius: number,
|
||||
) => {
|
||||
): string => {
|
||||
const subpoints = [] as [number, number][];
|
||||
for (let i = 1; i < points.length - 1; i += 1) {
|
||||
const prev = points[i - 1];
|
||||
|
||||
@@ -135,9 +135,9 @@ describe("getElementBounds", () => {
|
||||
} as ExcalidrawLinearElement;
|
||||
|
||||
const [x1, y1, x2, y2] = getElementBounds(element, arrayToMap([element]));
|
||||
expect(x1).toEqual(360.9291017525165);
|
||||
expect(y1).toEqual(185.24770129343722);
|
||||
expect(x2).toEqual(481.4815539037601);
|
||||
expect(y2).toEqual(319.8162855827246);
|
||||
expect(x1).toEqual(366.0476290709661);
|
||||
expect(y1).toEqual(186.59818534770224);
|
||||
expect(x2).toEqual(494.6034220048372);
|
||||
expect(y2).toEqual(324.16489799221546);
|
||||
});
|
||||
});
|
||||
|
||||
@@ -30,7 +30,7 @@ describe("check rotated elements can be hit:", () => {
|
||||
] as LocalPoint[],
|
||||
});
|
||||
const hit = hitElementItself({
|
||||
point: pointFrom<GlobalPoint>(88, -68),
|
||||
point: pointFrom<GlobalPoint>(90, -70),
|
||||
element: window.h.elements[0],
|
||||
threshold: 10,
|
||||
elementsMap: window.h.scene.getNonDeletedElementsMap(),
|
||||
|
||||
@@ -434,12 +434,12 @@ describe("Test Linear Elements", () => {
|
||||
expect(midPointsWithRoundEdge).toMatchInlineSnapshot(`
|
||||
[
|
||||
[
|
||||
"54.27552",
|
||||
"46.16120",
|
||||
"51.36383",
|
||||
"54.86323",
|
||||
],
|
||||
[
|
||||
"76.95494",
|
||||
"44.56052",
|
||||
"81.64884",
|
||||
"43.04575",
|
||||
],
|
||||
]
|
||||
`);
|
||||
@@ -499,12 +499,12 @@ describe("Test Linear Elements", () => {
|
||||
expect(newMidPoints).toMatchInlineSnapshot(`
|
||||
[
|
||||
[
|
||||
"104.27552",
|
||||
"66.16120",
|
||||
"101.36383",
|
||||
"74.86323",
|
||||
],
|
||||
[
|
||||
"126.95494",
|
||||
"64.56052",
|
||||
"131.64884",
|
||||
"63.04575",
|
||||
],
|
||||
]
|
||||
`);
|
||||
@@ -707,14 +707,8 @@ describe("Test Linear Elements", () => {
|
||||
// This is the expected midpoint for line with round edge
|
||||
// hence hardcoding it so if later some bug is introduced
|
||||
// this will fail and we can fix it
|
||||
const firstSegmentMidpoint = pointFrom<GlobalPoint>(
|
||||
55.9697848965255,
|
||||
47.442326230998205,
|
||||
);
|
||||
const lastSegmentMidpoint = pointFrom<GlobalPoint>(
|
||||
76.08587175006699,
|
||||
43.294165939653226,
|
||||
);
|
||||
const firstSegmentMidpoint = pointFrom<GlobalPoint>(47.30521, 57.2734);
|
||||
const lastSegmentMidpoint = pointFrom<GlobalPoint>(83.70877, 40.46424);
|
||||
let line: ExcalidrawLinearElement;
|
||||
|
||||
beforeEach(() => {
|
||||
@@ -759,16 +753,16 @@ describe("Test Linear Elements", () => {
|
||||
0,
|
||||
],
|
||||
[
|
||||
"85.96978",
|
||||
"77.44233",
|
||||
"77.30521",
|
||||
"87.27340",
|
||||
],
|
||||
[
|
||||
70,
|
||||
50,
|
||||
],
|
||||
[
|
||||
"106.08587",
|
||||
"73.29417",
|
||||
"113.70877",
|
||||
"70.46424",
|
||||
],
|
||||
[
|
||||
40,
|
||||
@@ -815,12 +809,12 @@ describe("Test Linear Elements", () => {
|
||||
expect(newMidPoints).toMatchInlineSnapshot(`
|
||||
[
|
||||
[
|
||||
"29.28349",
|
||||
"20.91105",
|
||||
"22.32088",
|
||||
"37.43003",
|
||||
],
|
||||
[
|
||||
"78.86048",
|
||||
"46.12277",
|
||||
"81.55727",
|
||||
"43.21091",
|
||||
],
|
||||
]
|
||||
`);
|
||||
@@ -904,12 +898,12 @@ describe("Test Linear Elements", () => {
|
||||
expect(newMidPoints).toMatchInlineSnapshot(`
|
||||
[
|
||||
[
|
||||
"54.27552",
|
||||
"46.16120",
|
||||
"51.36383",
|
||||
"54.86323",
|
||||
],
|
||||
[
|
||||
"76.95494",
|
||||
"44.56052",
|
||||
"81.64884",
|
||||
"43.04575",
|
||||
],
|
||||
]
|
||||
`);
|
||||
@@ -1071,8 +1065,8 @@ describe("Test Linear Elements", () => {
|
||||
);
|
||||
expect(position).toMatchInlineSnapshot(`
|
||||
{
|
||||
"x": "86.17305",
|
||||
"y": "76.11251",
|
||||
"x": "86.53100",
|
||||
"y": "72.83556",
|
||||
}
|
||||
`);
|
||||
});
|
||||
@@ -1191,8 +1185,8 @@ describe("Test Linear Elements", () => {
|
||||
20,
|
||||
105,
|
||||
80,
|
||||
"55.45894",
|
||||
45,
|
||||
"56.68277",
|
||||
"47.27188",
|
||||
]
|
||||
`);
|
||||
|
||||
@@ -1202,7 +1196,7 @@ describe("Test Linear Elements", () => {
|
||||
.toMatchInlineSnapshot(`
|
||||
{
|
||||
"height": 130,
|
||||
"width": "366.11716",
|
||||
"width": "368.53316",
|
||||
}
|
||||
`);
|
||||
|
||||
@@ -1214,7 +1208,7 @@ describe("Test Linear Elements", () => {
|
||||
),
|
||||
).toMatchInlineSnapshot(`
|
||||
{
|
||||
"x": "271.11716",
|
||||
"x": "273.53316",
|
||||
"y": 45,
|
||||
}
|
||||
`);
|
||||
@@ -1231,10 +1225,10 @@ describe("Test Linear Elements", () => {
|
||||
[
|
||||
20,
|
||||
35,
|
||||
"501.11716",
|
||||
95,
|
||||
"205.45894",
|
||||
"52.50000",
|
||||
"503.53316",
|
||||
"119.02540",
|
||||
"204.47758",
|
||||
"77.01270",
|
||||
]
|
||||
`);
|
||||
});
|
||||
|
||||
@@ -196,7 +196,7 @@ export const getEllipseShape = <Point extends GlobalPoint | LocalPoint>(
|
||||
|
||||
export const getCurvePathOps = (shape: Drawable): Op[] => {
|
||||
// NOTE (mtolmacs): Temporary fix for extremely large elements
|
||||
if (!shape) {
|
||||
if (!shape || shape.sets.length === 0) {
|
||||
return [];
|
||||
}
|
||||
|
||||
@@ -316,26 +316,29 @@ export const getClosedCurveShape = <Point extends GlobalPoint | LocalPoint>(
|
||||
};
|
||||
}
|
||||
|
||||
const ops = getCurvePathOps(roughShape);
|
||||
// Prefer the fillPath set
|
||||
const fillPathSet = roughShape.sets.find((s) => s.type === "fillPath");
|
||||
const ops = fillPathSet ? fillPathSet.ops : getCurvePathOps(roughShape);
|
||||
|
||||
const points: Point[] = [];
|
||||
let odd = false;
|
||||
for (const operation of ops) {
|
||||
if (operation.op === "move") {
|
||||
odd = !odd;
|
||||
if (odd) {
|
||||
if (fillPathSet) {
|
||||
// fillPath is always a single run, no odd/even skipping needed
|
||||
points.push(pointFrom(operation.data[0], operation.data[1]));
|
||||
} else {
|
||||
odd = !odd;
|
||||
if (odd) {
|
||||
points.push(pointFrom(operation.data[0], operation.data[1]));
|
||||
}
|
||||
}
|
||||
} else if (operation.op === "bcurveTo") {
|
||||
if (odd) {
|
||||
if (fillPathSet || odd) {
|
||||
points.push(pointFrom(operation.data[0], operation.data[1]));
|
||||
points.push(pointFrom(operation.data[2], operation.data[3]));
|
||||
points.push(pointFrom(operation.data[4], operation.data[5]));
|
||||
}
|
||||
} else if (operation.op === "lineTo") {
|
||||
if (odd) {
|
||||
points.push(pointFrom(operation.data[0], operation.data[1]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user