* feat: drag, resize, and rotate after selecting in lasso
* alternative ux: drag with lasso right away
* fix: lasso dragging should snap too
* fix: alt+cmd getting stuck
* test: snapshots
* alternatvie: keep lasso drag to only mobile
* alternative: drag after selection on PCs
* improve mobile dection
* add mobile lasso icon
* add default selection tool
* render according to default selection tool
* return to default selection tool after deletion
* reset to default tool after clearing out the canvas
* return to default tool after eraser toggle
* if default lasso, close lasso toggle
* finalize to default selection tool
* toggle between laser and default selection
* return to default selection tool after creation
* double click to add text when using default selection tool
* set to default selection tool after unlocking tool
* paste to center on touch screen
* switch to default selection tool after pasting
* lint
* fix tests
* show welcome screen when using default selection tool
* fix tests
* fix snapshots
* fix context menu not opening
* prevent potential displacement issue
* prevent element jumping during lasso selection
* fix dragging on mobile
* use same selection icon
* fix alt+cmd lasso getting cut off
* fix: shortcut handling
* lint
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Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
* fix: awkward point adding and removing on touch device
* feat: move finalize to next to last point
* feat: on touch screen, click would create a default line/arrow
* fix: make default adaptive to zoom
* fix: increase padding to avoid cutoffs
* refactor: simplify
* fix: only use bigger padding when needed
* center arrow horizontally on pointer
* increase min drag distance before we start 2-point-arrow-drag-creating
* do not render 0-width arrow while creating
* dead code
* fix tests
* fix: remove redundant code
* do not enter line editor on creation
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Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
* Loop Lock/Unlock
* fixed condition. 4 line points are required for the action to be available
* extracted updateLoopLock to improve readability. Removed unnecessary SVG attributes
* lint + added loopLock to restore.ts
* added loopLock to newElement, updated test snapshots
* lint
* dislocate enpoint when breaking the loop.
* change icon & turn into a state style button
* POC: auto-transform to polygon on bg set
* keep polygon icon constant
* do not split points on de-polygonizing & highlight overlapping points
* rewrite color picker to support no (mixed) colors & fix focus handling
* refactor
* tweak point rendering inside line editor
* do not disable polygon when creating new points via alt
* auto-enable polygon when aligning start/end points
* TBD: remove bg color when disabling polygon
* TBD: only show polygon button for enabled polygons
* fix polygon behavior when adding/removing/moving points within line editor
* convert to polygon when creating line
* labels tweak
* add to command palette
* loopLock -> polygon
* restore `polygon` state on type conversions
* update snapshots
* naming
* break polygon on restore/finalize if invalid & prevent creation
* snapshots
* fix: merge issue and forgotten debug
* snaps
* do not merge points for 3-point lines
---------
Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
* First iter
Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
* Restore binding
Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
* More actionFinalize
Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
* Additional fixes
Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
* New elbow arrow is removed if too small
Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
* Remove very small arrows
* Still allow loops
* Restore tests
Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
* Update history snapshot
* More history snapshot updates
* keep invisible 2-point lines/freedraw elements
---------
Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
* add newElement to appState
* freedraw should not be an editing element
* do not set editing element for freedraw and generic
* remove ununsed `appState.draggingElement`
* remove setting dragged for new linear element
* decouple selection element from new element
* fix hint for text bindables
* update snapshot
* fixes
* fix frame regressions
* add comments to types
* document `editingElement`
---------
Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
* build: enable consistent type imports eslint rule
* change to warn
* fix the warning in example and excalidraw-app
* fix packages
* enable type annotations and throw error for the rule
* new collision api
* isPointOnShape
* removed redundant code
* new collision methods in app
* curve shape takes starting point
* clean up geometry
* curve rotation
* freedraw
* inside curve
* improve ellipse inside check
* ellipse distance func
* curve inside
* include frame name bounds
* replace previous private methods for getting elements at x,y
* arrow bound text hit detection
* keep iframes on top
* remove dependence on old collision methods from app
* remove old collision functions
* move some hit functions outside of app
* code refactor
* type
* text collision from inside
* fix context menu test
* highest z-index collision
* fix 1px away binding test
* strictly less
* remove unused imports
* lint
* 'ignore' resize flipping test
* more lint fix
* skip 'flips while resizing' test
* more test
* fix merge errors
* fix selection in resize test
* added a bit more comment
---------
Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
* fix: make LinearElementEditor independent of scene
* more fixes
* pass elements and elementsMap to maybeBindBindableElement,getHoveredElementForBinding,bindingBorderTest,getElligibleElementsForBindableElementAndWhere,isLinearElementEligibleForNewBindingByBindable
* replace `ElementsMap` with `NonDeletedSceneElementsMap` & remove unused params
* fix lint
---------
Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
* fix: remove scene from getElementAbsoluteCoords and dependent functions and use elementsMap
* lint
* fix
* use non deleted elements where possible
* use non deleted elements map in actions
* pass elementsMap instead of array to elementOverlapsWithFrame
* lint
* fix
* pass elementsMap to getElementsCorners
* pass elementsMap to getEligibleElementsForBinding
* pass elementsMap in bindOrUnbindSelectedElements and unbindLinearElements
* pass elementsMap in elementsAreInFrameBounds,elementOverlapsWithFrame,isCursorInFrame,getElementsInResizingFrame
* pass elementsMap in getElementsWithinSelection, getElementsCompletelyInFrame, isElementContainingFrame, getElementsInNewFrame
* pass elementsMap to getElementWithTransformHandleType
* pass elementsMap to getVisibleGaps, getMaximumGroups,getReferenceSnapPoints,snapDraggedElements
* lint
* pass elementsMap to bindTextToShapeAfterDuplication,bindLinearElementToElement,getTextBindableContainerAtPosition
* revert changes for bindTextToShapeAfterDuplication