[WIP] Initial implem of fade animating elements.
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@@ -1,6 +1,7 @@
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import rough from "roughjs/bin/rough";
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import {
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clamp,
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type GlobalPoint,
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isRightAngleRads,
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lineSegment,
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@@ -105,8 +106,36 @@ const getCanvasPadding = (element: ExcalidrawElement) => {
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}
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};
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export const resolveRenderOpacity = (
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element: ExcalidrawElement,
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renderConfig: Pick<
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StaticCanvasRenderConfig,
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"elementOpacityOverrides" | "resolveRenderOpacity"
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>,
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) => {
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const override = renderConfig.elementOpacityOverrides?.get(element.id);
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if (override !== undefined) {
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return clamp(override, 0, 100);
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}
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const resolvedOpacity = renderConfig.resolveRenderOpacity?.(
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element as NonDeletedExcalidrawElement,
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);
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if (resolvedOpacity !== undefined) {
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return clamp(resolvedOpacity, 0, 100);
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}
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return element.opacity;
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};
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export const getRenderOpacity = (
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element: ExcalidrawElement,
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renderConfig: Pick<
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StaticCanvasRenderConfig,
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"elementOpacityOverrides" | "resolveRenderOpacity"
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>,
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containingFrame: ExcalidrawFrameLikeElement | null,
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elementsPendingErasure: ElementsPendingErasure,
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pendingNodes: Readonly<PendingExcalidrawElements> | null,
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@@ -115,7 +144,8 @@ export const getRenderOpacity = (
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// multiplying frame opacity with element opacity to combine them
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// (e.g. frame 50% and element 50% opacity should result in 25% opacity)
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let opacity =
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(((containingFrame?.opacity ?? 100) * element.opacity) / 10000) *
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(((containingFrame?.opacity ?? 100) * resolveRenderOpacity(element, renderConfig)) /
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10000) *
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globalAlpha;
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// if pending erasure, multiply again to combine further
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@@ -793,6 +823,7 @@ export const renderElement = (
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context.globalAlpha = getRenderOpacity(
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element,
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renderConfig,
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getContainingFrame(element, elementsMap),
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renderConfig.elementsPendingErasure,
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renderConfig.pendingFlowchartNodes,
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