perf: Cache hits in collision detection (#10648)

* feat: Cache hits and scene lookups

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* chore: Remove debug

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Consider hit threshold and inside override too

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* chore: Remove Map caching

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: incorrect threshold

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: threshold setting

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Hit caching

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: cache override

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

---------

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
This commit is contained in:
Márk Tolmács
2026-01-26 20:50:44 +01:00
committed by GitHub
parent 28691e14b1
commit dfdd994dbb
3 changed files with 217 additions and 4 deletions
@@ -218,7 +218,7 @@ describe("Test Linear Elements", () => {
// drag line from midpoint
drag(midpoint, pointFrom(midpoint[0] + delta, midpoint[1] + delta));
expect(renderInteractiveScene.mock.calls.length).toMatchInlineSnapshot(`8`);
expect(renderStaticScene.mock.calls.length).toMatchInlineSnapshot(`7`);
expect(renderStaticScene.mock.calls.length).toMatchInlineSnapshot(`6`);
expect(line.points.length).toEqual(3);
expect(line.points).toMatchInlineSnapshot(`
[