feat(editor): implement overlap box selection (#11053)
Co-authored-by: Mark Tolmacs <mark@lazycat.hu>
This commit is contained in:
@@ -154,14 +154,11 @@ export const hitElementItself = ({
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// Hit test against the extended, rotated bounding box of the element first
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const bounds = getElementBounds(element, elementsMap, true);
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const hitBounds = isPointWithinBounds(
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pointFrom(bounds[0] - threshold, bounds[1] - threshold),
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pointRotateRads(
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point,
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getCenterForBounds(bounds),
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-element.angle as Radians,
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),
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pointFrom(bounds[2] + threshold, bounds[3] + threshold),
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const hitBounds = isPointInRotatedBounds(
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point,
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bounds,
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element.angle,
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threshold,
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);
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// PERF: Bail out early if the point is not even in the
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@@ -192,18 +189,32 @@ export const hitElementItself = ({
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return result;
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};
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const isPointInRotatedBounds = (
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point: GlobalPoint,
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bounds: Bounds,
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angle: Radians,
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tolerance = 0,
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) => {
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const adjustedPoint =
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angle === 0
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? point
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: pointRotateRads(point, getCenterForBounds(bounds), -angle as Radians);
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return isPointWithinBounds(
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pointFrom(bounds[0] - tolerance, bounds[1] - tolerance),
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adjustedPoint,
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pointFrom(bounds[2] + tolerance, bounds[3] + tolerance),
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);
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};
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export const hitElementBoundingBox = (
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point: GlobalPoint,
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element: ExcalidrawElement,
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elementsMap: ElementsMap,
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tolerance = 0,
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) => {
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let [x1, y1, x2, y2] = getElementBounds(element, elementsMap);
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x1 -= tolerance;
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y1 -= tolerance;
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x2 += tolerance;
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y2 += tolerance;
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return isPointWithinBounds(pointFrom(x1, y1), point, pointFrom(x2, y2));
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const bounds = getElementBounds(element, elementsMap, true);
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return isPointInRotatedBounds(point, bounds, element.angle, tolerance);
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};
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export const hitElementBoundingBoxOnly = (
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@@ -573,7 +584,9 @@ const intersectLinearOrFreeDrawWithLineSegment = (
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continue;
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}
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const hits = curveIntersectLineSegment(c, segment);
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const hits = curveIntersectLineSegment(c, segment, {
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iterLimit: 10,
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});
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if (hits.length > 0) {
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intersections.push(...hits);
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