feat(editor): implement overlap box selection (#11053)

Co-authored-by: Mark Tolmacs <mark@lazycat.hu>
This commit is contained in:
David Luzar
2026-04-01 18:41:11 +02:00
committed by GitHub
parent 4be4cc0ed0
commit d9e8a33aa4
26 changed files with 1141 additions and 104 deletions
+24 -4
View File
@@ -680,8 +680,9 @@ export const getMinMaxXYFromCurvePathOps = (
return [minX, minY, maxX, maxY];
};
export const getBoundsFromPoints = (
points: ExcalidrawFreeDrawElement["points"],
export const getBoundsFromPoints = <P extends GlobalPoint | LocalPoint>(
points: readonly P[],
padding: number = 0,
): Bounds => {
let minX = Infinity;
let minY = Infinity;
@@ -695,7 +696,7 @@ export const getBoundsFromPoints = (
maxY = Math.max(maxY, y);
}
return [minX, minY, maxX, maxY];
return [minX - padding, minY - padding, maxX + padding, maxY + padding];
};
const getFreeDrawElementAbsoluteCoords = (
@@ -1261,6 +1262,17 @@ export const pointInsideBounds = <P extends GlobalPoint | LocalPoint>(
): boolean =>
p[0] > bounds[0] && p[0] < bounds[2] && p[1] > bounds[1] && p[1] < bounds[3];
// TODO make pointInsideBounds inclusive and remove this function once we
// test nothing is breaking
export const pointInsideBoundsInclusive = <P extends GlobalPoint | LocalPoint>(
p: P,
bounds: Bounds,
): boolean =>
p[0] >= bounds[0] &&
p[0] <= bounds[2] &&
p[1] >= bounds[1] &&
p[1] <= bounds[3];
export const doBoundsIntersect = (
bounds1: Bounds | null,
bounds2: Bounds | null,
@@ -1275,13 +1287,21 @@ export const doBoundsIntersect = (
return minX1 < maxX2 && maxX1 > minX2 && minY1 < maxY2 && maxY1 > minY2;
};
export const boundsContainBounds = (outerBounds: Bounds, innerBounds: Bounds) =>
[
pointFrom<GlobalPoint>(innerBounds[0], innerBounds[1]),
pointFrom<GlobalPoint>(innerBounds[0], innerBounds[3]),
pointFrom<GlobalPoint>(innerBounds[2], innerBounds[1]),
pointFrom<GlobalPoint>(innerBounds[2], innerBounds[3]),
].every((point) => pointInsideBoundsInclusive(point, outerBounds));
export const elementCenterPoint = (
element: ExcalidrawElement,
elementsMap: ElementsMap,
xOffset: number = 0,
yOffset: number = 0,
) => {
if (isLinearElement(element)) {
if (isLinearElement(element) || isFreeDrawElement(element)) {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element, elementsMap);
const [x, y] = pointFrom<GlobalPoint>((x1 + x2) / 2, (y1 + y2) / 2);