feat(editor): LaserPointer based freedraw (#11507)

Introduces constant width freedraw mode, keeping the original variable mode as default.

---------

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
This commit is contained in:
Márk Tolmács
2026-06-24 09:16:22 +02:00
committed by GitHub
parent 0642e72cfa
commit cd514d72d6
48 changed files with 1635 additions and 225 deletions
+75 -7
View File
@@ -1,5 +1,6 @@
import { simplify } from "points-on-curve";
import { getStroke } from "perfect-freehand";
import { LaserPointer } from "@excalidraw/laser-pointer";
import {
type GeometricShape,
@@ -24,6 +25,8 @@ import {
COLOR_PALETTE,
LINE_POLYGON_POINT_MERGE_DISTANCE,
applyDarkModeFilter,
DEFAULT_STROKE_STREAMLINE,
DEFAULT_STROKE_STREAMLINE_PRECISE,
} from "@excalidraw/common";
import { RoughGenerator } from "roughjs/bin/generator";
@@ -1171,27 +1174,92 @@ const getFreeDrawSvgPath = (element: ExcalidrawFreeDrawElement) => {
) as SVGPathString;
};
export const getFreedrawOutlinePoints = (
/**
* Freedraw stroke geometry tuning constants.
*
* These factors are not derived analytically — they were tuned empirically by
* visually comparing rendered strokes until they matched the desired feel.
* Treat them as magic numbers backed by visual verification.
*/
const VARIABLE_WIDTH_FREEDRAW = {
/** Stroke size relative to `strokeWidth` for pressure-sensitive strokes. */
SIZE_FACTOR: 4.25,
THINNING: 0.6,
SMOOTHING: 0.5,
STREAMLINE: DEFAULT_STROKE_STREAMLINE,
} as const;
const CONSTANT_WIDTH_FREEDRAW = {
/** Stroke size relative to `strokeWidth` for uniform (laser) strokes. */
SIZE_FACTOR: 1.4,
STREAMLINE: DEFAULT_STROKE_STREAMLINE_PRECISE,
} as const;
const getFreedrawStreamline = (element: ExcalidrawFreeDrawElement) =>
element.strokeOptions?.streamline ??
(element.strokeOptions?.variability === "constant"
? CONSTANT_WIDTH_FREEDRAW.STREAMLINE
: VARIABLE_WIDTH_FREEDRAW.STREAMLINE);
/**
* Pressure-sensitive (variable width) freedraw outline, rendered with
* perfect-freehand. This is the original Excalidraw freedraw look.
*/
const getVariableWidthFreedrawOutline = (
element: ExcalidrawFreeDrawElement,
) => {
): [number, number][] => {
// If input points are empty (should they ever be?) return a dot
const inputPoints = element.simulatePressure
? element.points
: element.points.length
? element.points.map(([x, y], i) => [x, y, element.pressures[i]])
? element.points.map(
([x, y], i) => [x, y, element.pressures[i]] as [number, number, number],
)
: [[0, 0, 0.5]];
return getStroke(inputPoints as number[][], {
simulatePressure: element.simulatePressure,
size: element.strokeWidth * 4.25,
thinning: 0.6,
smoothing: 0.5,
streamline: 0.5,
size: element.strokeWidth * VARIABLE_WIDTH_FREEDRAW.SIZE_FACTOR,
thinning: VARIABLE_WIDTH_FREEDRAW.THINNING,
smoothing: VARIABLE_WIDTH_FREEDRAW.SMOOTHING,
streamline: getFreedrawStreamline(element),
easing: (t) => Math.sin((t * Math.PI) / 2), // https://easings.net/#easeOutSine
last: true,
}) as [number, number][];
};
const createLaserPointer = (element: ExcalidrawFreeDrawElement) =>
new LaserPointer({
size: element.strokeWidth * CONSTANT_WIDTH_FREEDRAW.SIZE_FACTOR,
streamline: getFreedrawStreamline(element),
simplify: 0,
sizeMapping: (details) => Math.max(0.1, details.pressure),
});
/**
* Uniform (constant width) freedraw outline, rendered with the laser-pointer
* geometry. Pressure is pinned to 1 so the stroke keeps a constant width.
*/
const getConstantWidthFreedrawOutline = (
element: ExcalidrawFreeDrawElement,
): [number, number][] => {
const laserPointer = createLaserPointer(element);
element.points.map(([x, y]) => laserPointer.addPoint([x, y, 1]));
return laserPointer
.getStrokeOutline()
.map(([x, y]) => [x, y] as [number, number]);
};
export const getFreedrawOutlinePoints = (
element: ExcalidrawFreeDrawElement,
): [number, number][] => {
// Unknown/absent variability falls back to the original variable rendering.
return element.strokeOptions?.variability === "constant"
? getConstantWidthFreedrawOutline(element)
: getVariableWidthFreedrawOutline(element);
};
const med = (A: number[], B: number[]) => {
return [(A[0] + B[0]) / 2, (A[1] + B[1]) / 2];
};