feat(editor): LaserPointer based freedraw (#11507)
Introduces constant width freedraw mode, keeping the original variable mode as default. --------- Signed-off-by: Mark Tolmacs <mark@lazycat.hu> Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
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@@ -404,11 +404,47 @@ export const ROUGHNESS = {
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cartoonist: 2,
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} as const;
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export const STROKE_WIDTH = {
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export type StrokeWidthKey = "thin" | "medium" | "bold";
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export const STROKE_WIDTH_KEYS: readonly StrokeWidthKey[] = [
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"thin",
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"medium",
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"bold",
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];
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export const STROKE_WIDTH: Readonly<
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Record<StrokeWidthKey | "extraBold", ExcalidrawElement["strokeWidth"]>
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> = {
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thin: 1,
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medium: 2,
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bold: 4,
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extraBold: 8, // unused (may be introduced in the future)
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};
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// freedraw schema 2.0 uses thinner stroke, but to maintain backwards and
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// forwards compatibility, instead of changing the shape renderer, we scale
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// the stroke width by 1/2 (previous, thin was 1, medium 2 etc.)
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//
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// note that in the UI, STROKE_WIDTH.thin == FREEDRAW_STROKE_WIDTH.thin still
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export const FREEDRAW_STROKE_WIDTH: Readonly<
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Record<StrokeWidthKey | "extraBold", ExcalidrawElement["strokeWidth"]>
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> = {
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thin: 0.5,
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medium: 1,
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bold: 2,
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extraBold: 4,
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} as const;
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extraBold: 4, // legacy (may be used again in the future)
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};
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export const getStrokeWidthByKey = (
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elementType: ExcalidrawElement["type"],
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strokeWidthKey: StrokeWidthKey,
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): ExcalidrawElement["strokeWidth"] => {
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return elementType === "freedraw"
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? FREEDRAW_STROKE_WIDTH[strokeWidthKey]
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: STROKE_WIDTH[strokeWidthKey];
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};
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export const DEFAULT_ELEMENT_STROKE_WIDTH_KEY: StrokeWidthKey = "medium";
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export const DEFAULT_ELEMENT_PROPS: {
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strokeColor: ExcalidrawElement["strokeColor"];
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@@ -423,7 +459,7 @@ export const DEFAULT_ELEMENT_PROPS: {
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strokeColor: COLOR_PALETTE.black,
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backgroundColor: COLOR_PALETTE.transparent,
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fillStyle: "solid",
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strokeWidth: 2,
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strokeWidth: STROKE_WIDTH[DEFAULT_ELEMENT_STROKE_WIDTH_KEY],
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strokeStyle: "solid",
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roughness: ROUGHNESS.artist,
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opacity: 100,
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@@ -514,3 +550,6 @@ export const BIND_MODE_TIMEOUT = 700; // ms
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export const MOBILE_ACTION_BUTTON_BG = {
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background: "var(--mobile-action-button-bg)",
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} as const;
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export const DEFAULT_STROKE_STREAMLINE = 0.5;
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export const DEFAULT_STROKE_STREAMLINE_PRECISE = 0.3;
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