feat: Precise hit testing (#9488)

This commit is contained in:
Márk Tolmács
2025-06-07 12:56:32 +02:00
committed by GitHub
parent 56c05b3099
commit ca1a4f25e7
52 changed files with 2223 additions and 2718 deletions
+96 -160
View File
@@ -5,17 +5,14 @@ import { getDiamondPoints } from "@excalidraw/element";
import { getCornerRadius } from "@excalidraw/element";
import {
bezierEquation,
curve,
curveTangent,
curveCatmullRomCubicApproxPoints,
curveCatmullRomQuadraticApproxPoints,
curveOffsetPoints,
type GlobalPoint,
offsetPointsForQuadraticBezier,
pointFrom,
pointFromVector,
pointRotateRads,
vector,
vectorNormal,
vectorNormalize,
vectorScale,
} from "@excalidraw/math";
import type {
@@ -102,25 +99,14 @@ export const bootstrapCanvas = ({
function drawCatmullRomQuadraticApprox(
ctx: CanvasRenderingContext2D,
points: GlobalPoint[],
segments = 20,
tension = 0.5,
) {
ctx.lineTo(points[0][0], points[0][1]);
const pointSets = curveCatmullRomQuadraticApproxPoints(points, tension);
if (pointSets) {
for (let i = 0; i < pointSets.length - 1; i++) {
const [[cpX, cpY], [p2X, p2Y]] = pointSets[i];
for (let i = 0; i < points.length - 1; i++) {
const p0 = points[i - 1 < 0 ? 0 : i - 1];
const p1 = points[i];
const p2 = points[i + 1 >= points.length ? points.length - 1 : i + 1];
for (let t = 0; t <= 1; t += 1 / segments) {
const t2 = t * t;
const x =
(1 - t) * (1 - t) * p0[0] + 2 * (1 - t) * t * p1[0] + t2 * p2[0];
const y =
(1 - t) * (1 - t) * p0[1] + 2 * (1 - t) * t * p1[1] + t2 * p2[1];
ctx.lineTo(x, y);
ctx.quadraticCurveTo(cpX, cpY, p2X, p2Y);
}
}
}
@@ -128,35 +114,13 @@ function drawCatmullRomQuadraticApprox(
function drawCatmullRomCubicApprox(
ctx: CanvasRenderingContext2D,
points: GlobalPoint[],
segments = 20,
tension = 0.5,
) {
ctx.lineTo(points[0][0], points[0][1]);
for (let i = 0; i < points.length - 1; i++) {
const p0 = points[i - 1 < 0 ? 0 : i - 1];
const p1 = points[i];
const p2 = points[i + 1 >= points.length ? points.length - 1 : i + 1];
const p3 = points[i + 2 >= points.length ? points.length - 1 : i + 2];
for (let t = 0; t <= 1; t += 1 / segments) {
const t2 = t * t;
const t3 = t2 * t;
const x =
0.5 *
(2 * p1[0] +
(-p0[0] + p2[0]) * t +
(2 * p0[0] - 5 * p1[0] + 4 * p2[0] - p3[0]) * t2 +
(-p0[0] + 3 * p1[0] - 3 * p2[0] + p3[0]) * t3);
const y =
0.5 *
(2 * p1[1] +
(-p0[1] + p2[1]) * t +
(2 * p0[1] - 5 * p1[1] + 4 * p2[1] - p3[1]) * t2 +
(-p0[1] + 3 * p1[1] - 3 * p2[1] + p3[1]) * t3);
ctx.lineTo(x, y);
const pointSets = curveCatmullRomCubicApproxPoints(points, tension);
if (pointSets) {
for (let i = 0; i < pointSets.length; i++) {
const [[cp1x, cp1y], [cp2x, cp2y], [x, y]] = pointSets[i];
ctx.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y);
}
}
}
@@ -168,7 +132,10 @@ export const drawHighlightForRectWithRotation = (
) => {
const [x, y] = pointRotateRads(
pointFrom<GlobalPoint>(element.x, element.y),
elementCenterPoint(element),
elementCenterPoint(
element,
window.h.app.scene.getElementsMapIncludingDeleted(),
),
element.angle,
);
@@ -187,25 +154,25 @@ export const drawHighlightForRectWithRotation = (
context.beginPath();
{
const topLeftApprox = offsetQuadraticBezier(
const topLeftApprox = offsetPointsForQuadraticBezier(
pointFrom(0, 0 + radius),
pointFrom(0, 0),
pointFrom(0 + radius, 0),
padding,
);
const topRightApprox = offsetQuadraticBezier(
const topRightApprox = offsetPointsForQuadraticBezier(
pointFrom(element.width - radius, 0),
pointFrom(element.width, 0),
pointFrom(element.width, radius),
padding,
);
const bottomRightApprox = offsetQuadraticBezier(
const bottomRightApprox = offsetPointsForQuadraticBezier(
pointFrom(element.width, element.height - radius),
pointFrom(element.width, element.height),
pointFrom(element.width - radius, element.height),
padding,
);
const bottomLeftApprox = offsetQuadraticBezier(
const bottomLeftApprox = offsetPointsForQuadraticBezier(
pointFrom(radius, element.height),
pointFrom(0, element.height),
pointFrom(0, element.height - radius),
@@ -230,25 +197,25 @@ export const drawHighlightForRectWithRotation = (
// mask" on a filled shape for the diamond highlight, because stroking creates
// sharp inset edges on line joins < 90 degrees.
{
const topLeftApprox = offsetQuadraticBezier(
const topLeftApprox = offsetPointsForQuadraticBezier(
pointFrom(0 + radius, 0),
pointFrom(0, 0),
pointFrom(0, 0 + radius),
-FIXED_BINDING_DISTANCE,
);
const topRightApprox = offsetQuadraticBezier(
const topRightApprox = offsetPointsForQuadraticBezier(
pointFrom(element.width, radius),
pointFrom(element.width, 0),
pointFrom(element.width - radius, 0),
-FIXED_BINDING_DISTANCE,
);
const bottomRightApprox = offsetQuadraticBezier(
const bottomRightApprox = offsetPointsForQuadraticBezier(
pointFrom(element.width - radius, element.height),
pointFrom(element.width, element.height),
pointFrom(element.width, element.height - radius),
-FIXED_BINDING_DISTANCE,
);
const bottomLeftApprox = offsetQuadraticBezier(
const bottomLeftApprox = offsetPointsForQuadraticBezier(
pointFrom(0, element.height - radius),
pointFrom(0, element.height),
pointFrom(radius, element.height),
@@ -325,7 +292,10 @@ export const drawHighlightForDiamondWithRotation = (
) => {
const [x, y] = pointRotateRads(
pointFrom<GlobalPoint>(element.x, element.y),
elementCenterPoint(element),
elementCenterPoint(
element,
window.h.app.scene.getElementsMapIncludingDeleted(),
),
element.angle,
);
context.save();
@@ -343,32 +313,40 @@ export const drawHighlightForDiamondWithRotation = (
const horizontalRadius = element.roundness
? getCornerRadius(Math.abs(rightY - topY), element)
: (rightY - topY) * 0.01;
const topApprox = offsetCubicBezier(
pointFrom(topX - verticalRadius, topY + horizontalRadius),
pointFrom(topX, topY),
pointFrom(topX, topY),
pointFrom(topX + verticalRadius, topY + horizontalRadius),
const topApprox = curveOffsetPoints(
curve(
pointFrom(topX - verticalRadius, topY + horizontalRadius),
pointFrom(topX, topY),
pointFrom(topX, topY),
pointFrom(topX + verticalRadius, topY + horizontalRadius),
),
padding,
);
const rightApprox = offsetCubicBezier(
pointFrom(rightX - verticalRadius, rightY - horizontalRadius),
pointFrom(rightX, rightY),
pointFrom(rightX, rightY),
pointFrom(rightX - verticalRadius, rightY + horizontalRadius),
const rightApprox = curveOffsetPoints(
curve(
pointFrom(rightX - verticalRadius, rightY - horizontalRadius),
pointFrom(rightX, rightY),
pointFrom(rightX, rightY),
pointFrom(rightX - verticalRadius, rightY + horizontalRadius),
),
padding,
);
const bottomApprox = offsetCubicBezier(
pointFrom(bottomX + verticalRadius, bottomY - horizontalRadius),
pointFrom(bottomX, bottomY),
pointFrom(bottomX, bottomY),
pointFrom(bottomX - verticalRadius, bottomY - horizontalRadius),
const bottomApprox = curveOffsetPoints(
curve(
pointFrom(bottomX + verticalRadius, bottomY - horizontalRadius),
pointFrom(bottomX, bottomY),
pointFrom(bottomX, bottomY),
pointFrom(bottomX - verticalRadius, bottomY - horizontalRadius),
),
padding,
);
const leftApprox = offsetCubicBezier(
pointFrom(leftX + verticalRadius, leftY + horizontalRadius),
pointFrom(leftX, leftY),
pointFrom(leftX, leftY),
pointFrom(leftX + verticalRadius, leftY - horizontalRadius),
const leftApprox = curveOffsetPoints(
curve(
pointFrom(leftX + verticalRadius, leftY + horizontalRadius),
pointFrom(leftX, leftY),
pointFrom(leftX, leftY),
pointFrom(leftX + verticalRadius, leftY - horizontalRadius),
),
padding,
);
@@ -376,13 +354,13 @@ export const drawHighlightForDiamondWithRotation = (
topApprox[topApprox.length - 1][0],
topApprox[topApprox.length - 1][1],
);
context.lineTo(rightApprox[0][0], rightApprox[0][1]);
context.lineTo(rightApprox[1][0], rightApprox[1][1]);
drawCatmullRomCubicApprox(context, rightApprox);
context.lineTo(bottomApprox[0][0], bottomApprox[0][1]);
context.lineTo(bottomApprox[1][0], bottomApprox[1][1]);
drawCatmullRomCubicApprox(context, bottomApprox);
context.lineTo(leftApprox[0][0], leftApprox[0][1]);
context.lineTo(leftApprox[1][0], leftApprox[1][1]);
drawCatmullRomCubicApprox(context, leftApprox);
context.lineTo(topApprox[0][0], topApprox[0][1]);
context.lineTo(topApprox[1][0], topApprox[1][1]);
drawCatmullRomCubicApprox(context, topApprox);
}
@@ -398,32 +376,40 @@ export const drawHighlightForDiamondWithRotation = (
const horizontalRadius = element.roundness
? getCornerRadius(Math.abs(rightY - topY), element)
: (rightY - topY) * 0.01;
const topApprox = offsetCubicBezier(
pointFrom(topX + verticalRadius, topY + horizontalRadius),
pointFrom(topX, topY),
pointFrom(topX, topY),
pointFrom(topX - verticalRadius, topY + horizontalRadius),
const topApprox = curveOffsetPoints(
curve(
pointFrom(topX + verticalRadius, topY + horizontalRadius),
pointFrom(topX, topY),
pointFrom(topX, topY),
pointFrom(topX - verticalRadius, topY + horizontalRadius),
),
-FIXED_BINDING_DISTANCE,
);
const rightApprox = offsetCubicBezier(
pointFrom(rightX - verticalRadius, rightY + horizontalRadius),
pointFrom(rightX, rightY),
pointFrom(rightX, rightY),
pointFrom(rightX - verticalRadius, rightY - horizontalRadius),
const rightApprox = curveOffsetPoints(
curve(
pointFrom(rightX - verticalRadius, rightY + horizontalRadius),
pointFrom(rightX, rightY),
pointFrom(rightX, rightY),
pointFrom(rightX - verticalRadius, rightY - horizontalRadius),
),
-FIXED_BINDING_DISTANCE,
);
const bottomApprox = offsetCubicBezier(
pointFrom(bottomX - verticalRadius, bottomY - horizontalRadius),
pointFrom(bottomX, bottomY),
pointFrom(bottomX, bottomY),
pointFrom(bottomX + verticalRadius, bottomY - horizontalRadius),
const bottomApprox = curveOffsetPoints(
curve(
pointFrom(bottomX - verticalRadius, bottomY - horizontalRadius),
pointFrom(bottomX, bottomY),
pointFrom(bottomX, bottomY),
pointFrom(bottomX + verticalRadius, bottomY - horizontalRadius),
),
-FIXED_BINDING_DISTANCE,
);
const leftApprox = offsetCubicBezier(
pointFrom(leftX + verticalRadius, leftY - horizontalRadius),
pointFrom(leftX, leftY),
pointFrom(leftX, leftY),
pointFrom(leftX + verticalRadius, leftY + horizontalRadius),
const leftApprox = curveOffsetPoints(
curve(
pointFrom(leftX + verticalRadius, leftY - horizontalRadius),
pointFrom(leftX, leftY),
pointFrom(leftX, leftY),
pointFrom(leftX + verticalRadius, leftY + horizontalRadius),
),
-FIXED_BINDING_DISTANCE,
);
@@ -431,66 +417,16 @@ export const drawHighlightForDiamondWithRotation = (
topApprox[topApprox.length - 1][0],
topApprox[topApprox.length - 1][1],
);
context.lineTo(leftApprox[0][0], leftApprox[0][1]);
context.lineTo(leftApprox[1][0], leftApprox[1][1]);
drawCatmullRomCubicApprox(context, leftApprox);
context.lineTo(bottomApprox[0][0], bottomApprox[0][1]);
context.lineTo(bottomApprox[1][0], bottomApprox[1][1]);
drawCatmullRomCubicApprox(context, bottomApprox);
context.lineTo(rightApprox[0][0], rightApprox[0][1]);
context.lineTo(rightApprox[1][0], rightApprox[1][1]);
drawCatmullRomCubicApprox(context, rightApprox);
context.lineTo(topApprox[0][0], topApprox[0][1]);
context.lineTo(topApprox[1][0], topApprox[1][1]);
drawCatmullRomCubicApprox(context, topApprox);
}
context.closePath();
context.fill();
context.restore();
};
function offsetCubicBezier(
p0: GlobalPoint,
p1: GlobalPoint,
p2: GlobalPoint,
p3: GlobalPoint,
offsetDist: number,
steps = 20,
) {
const offsetPoints = [];
for (let i = 0; i <= steps; i++) {
const t = i / steps;
const c = curve(p0, p1, p2, p3);
const point = bezierEquation(c, t);
const tangent = vectorNormalize(curveTangent(c, t));
const normal = vectorNormal(tangent);
offsetPoints.push(pointFromVector(vectorScale(normal, offsetDist), point));
}
return offsetPoints;
}
function offsetQuadraticBezier(
p0: GlobalPoint,
p1: GlobalPoint,
p2: GlobalPoint,
offsetDist: number,
steps = 20,
) {
const offsetPoints = [];
for (let i = 0; i <= steps; i++) {
const t = i / steps;
const t1 = 1 - t;
const point = pointFrom<GlobalPoint>(
t1 * t1 * p0[0] + 2 * t1 * t * p1[0] + t * t * p2[0],
t1 * t1 * p0[1] + 2 * t1 * t * p1[1] + t * t * p2[1],
);
const tangentX = 2 * (1 - t) * (p1[0] - p0[0]) + 2 * t * (p2[0] - p1[0]);
const tangentY = 2 * (1 - t) * (p1[1] - p0[1]) + 2 * t * (p2[1] - p1[1]);
const tangent = vectorNormalize(vector(tangentX, tangentY));
const normal = vectorNormal(tangent);
offsetPoints.push(pointFromVector(vectorScale(normal, offsetDist), point));
}
return offsetPoints;
}
@@ -193,16 +193,10 @@ const renderBindingHighlightForBindableElement = (
elementsMap: ElementsMap,
zoom: InteractiveCanvasAppState["zoom"],
) => {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element, elementsMap);
const width = x2 - x1;
const height = y2 - y1;
context.strokeStyle = "rgba(0,0,0,.05)";
context.fillStyle = "rgba(0,0,0,.05)";
// To ensure the binding highlight doesn't overlap the element itself
const padding = maxBindingGap(element, element.width, element.height, zoom);
context.fillStyle = "rgba(0,0,0,.05)";
switch (element.type) {
case "rectangle":
case "text":
@@ -216,10 +210,13 @@ const renderBindingHighlightForBindableElement = (
case "diamond":
drawHighlightForDiamondWithRotation(context, padding, element);
break;
case "ellipse":
context.lineWidth =
maxBindingGap(element, element.width, element.height, zoom) -
FIXED_BINDING_DISTANCE;
case "ellipse": {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element, elementsMap);
const width = x2 - x1;
const height = y2 - y1;
context.strokeStyle = "rgba(0,0,0,.05)";
context.lineWidth = padding - FIXED_BINDING_DISTANCE;
strokeEllipseWithRotation(
context,
@@ -230,6 +227,7 @@ const renderBindingHighlightForBindableElement = (
element.angle,
);
break;
}
}
};