feat: Focus indicator (#10613)
* feat: Focus indicator Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Snapshot update Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * feat: Move visualdebug to utils and introduce volume bindable volume visualization Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Move visualdebug to elements Due to dep circles Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Possible test timeout Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Incorrect hit test point input Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * feat: Add fallback when dragged outside of allowed area Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Elbow arrows don't need focus point mgmt Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: End bound indirect fix Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Show indicator when arrow endpoint dragging Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Update bound arrow endpoint at mid-point drag Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * chore: Refactor Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Curve endpoint intersection Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Outline focus point is reset on existing arrow drag Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Tests Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * chore: Fix lint Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * feat: Dragging focus point off Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Don't show the focus indicator when arrow endpoint is dragged Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Drag area for focus handles Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Focus point size unified Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Size bump for focus knob Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * feat: Cache hits and scene lookups Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * chore: Remove debug Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Consider hit threshold and inside override too Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Other shape switching Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * perf: Update tolerance params Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Focus know line width Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: knob offset Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Full overlap Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * chore: Remove Map caching Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: incorrect threshold Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: threshold setting Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Hit caching Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: cache override Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Snapshots Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * feat: Redesigned focus point handling Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Inside-inside mode Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * chore: Remove comment Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * feat: Allow focus knob outside the shape Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Arrow endpoint offset Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Focus knob element distance Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Increase iteration on curve intersection calc Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Handle disabled binding Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Alt mode Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Nested shape focus rewrite Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Alt + Ctrl + arrow endpoitn Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Hit ordering for focus points Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Focus point visibility Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * dry out renderFocusPointIndicator * do not higlight point when dragging & make focus point smaller * optimize retrieval of selectedLinearElement * move focus highlighting into renderFocusPointIndicator to DRY out and colocate * remove `disabled` state from focus highlight * make focus point stroke color less prominent * fix: No focus point for multi-point arrows Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Arrow edit mode drag focus point release Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * DRY out arrow point-like drag * move `focus.ts` to `arrows/focus.ts` --------- Signed-off-by: Mark Tolmacs <mark@lazycat.hu> Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,541 @@
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import { pointDistance, pointFrom, type GlobalPoint } from "@excalidraw/math";
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import { invariant } from "@excalidraw/common";
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import type { AppState, NullableGridSize } from "@excalidraw/excalidraw/types";
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import {
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bindBindingElement,
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calculateFixedPointForNonElbowArrowBinding,
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FOCUS_POINT_SIZE,
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getBindingGap,
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getGlobalFixedPointForBindableElement,
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isBindingEnabled,
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maxBindingDistance_simple,
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unbindBindingElement,
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updateBoundPoint,
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} from "../binding";
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import {
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isBindableElement,
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isBindingElement,
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isElbowArrow,
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} from "../typeChecks";
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import { LinearElementEditor } from "../linearElementEditor";
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import { getHoveredElementForFocusPoint, hitElementItself } from "../collision";
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import { moveArrowAboveBindable } from "../zindex";
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import type {
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ElementsMap,
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ExcalidrawArrowElement,
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ExcalidrawBindableElement,
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NonDeletedSceneElementsMap,
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PointsPositionUpdates,
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} from "../types";
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import type { Scene } from "../Scene";
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export const isFocusPointVisible = (
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focusPoint: GlobalPoint,
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arrow: ExcalidrawArrowElement,
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bindableElement: ExcalidrawBindableElement,
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elementsMap: ElementsMap,
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appState: {
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isBindingEnabled: AppState["isBindingEnabled"];
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zoom: AppState["zoom"];
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},
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ignoreOverlap = false,
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): boolean => {
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// No focus point management for elbow arrows, because elbow arrows
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// always have their focus point at the arrow point itself
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if (
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isElbowArrow(arrow) ||
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!isBindingEnabled(appState) ||
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arrow.points.length !== 2
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) {
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return false;
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}
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// Avoid showing the focus point indicator if the focus point is essentially
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// on top of the arrow point it belongs to itself, if not ignoring specifically
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if (!ignoreOverlap) {
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const associatedPointIdx =
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arrow.startBinding?.elementId === bindableElement.id
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? 0
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: arrow.points.length - 1;
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const associatedArrowPoint =
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LinearElementEditor.getPointAtIndexGlobalCoordinates(
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arrow,
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associatedPointIdx,
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elementsMap,
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);
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if (
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pointDistance(focusPoint, associatedArrowPoint) <
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(FOCUS_POINT_SIZE * 1.5) / appState.zoom.value
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) {
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return false;
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}
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}
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// Check if the focus point is within the element's shape bounds
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return hitElementItself({
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element: bindableElement,
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elementsMap,
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point: focusPoint,
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threshold: getBindingGap(bindableElement, arrow),
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overrideShouldTestInside: true,
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});
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};
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// Updates the arrow endpoints in "orbit" configuration
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const focusPointUpdate = (
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arrow: ExcalidrawArrowElement,
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bindableElement: ExcalidrawBindableElement | null,
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isStartBinding: boolean,
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elementsMap: NonDeletedSceneElementsMap,
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scene: Scene,
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appState: AppState,
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switchToInsideBinding: boolean,
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) => {
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const pointUpdates = new Map();
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const bindingField = isStartBinding ? "startBinding" : "endBinding";
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const adjacentBindingField = isStartBinding ? "endBinding" : "startBinding";
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let currentBinding = arrow[bindingField];
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let adjacentBinding = arrow[adjacentBindingField];
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// Update the dragged focus point related end
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if (currentBinding && bindableElement) {
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// Update the targeted bindings
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const boundToSameElement =
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bindableElement &&
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adjacentBinding &&
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currentBinding.elementId === adjacentBinding.elementId;
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if (switchToInsideBinding || boundToSameElement) {
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currentBinding = {
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...currentBinding,
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mode: "inside",
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};
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} else {
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currentBinding = {
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...currentBinding,
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mode: "orbit",
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};
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}
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const pointIndex = isStartBinding ? 0 : arrow.points.length - 1;
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const newPoint = updateBoundPoint(
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arrow,
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bindingField as "startBinding" | "endBinding",
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currentBinding,
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bindableElement,
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elementsMap,
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);
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if (newPoint) {
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pointUpdates.set(pointIndex, { point: newPoint });
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}
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}
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// Also update the adjacent end if it has a binding
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if (adjacentBinding) {
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const adjacentBindableElement = elementsMap.get(
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adjacentBinding.elementId,
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) as ExcalidrawBindableElement;
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if (
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adjacentBindableElement &&
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isBindableElement(adjacentBindableElement) &&
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isBindingEnabled(appState)
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) {
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// Same shape bound on both ends
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const boundToSameElementAfterUpdate =
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bindableElement && adjacentBinding.elementId === bindableElement.id;
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if (switchToInsideBinding || boundToSameElementAfterUpdate) {
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adjacentBinding = {
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...adjacentBinding,
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mode: "inside",
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};
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} else {
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adjacentBinding = {
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...adjacentBinding,
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mode: "orbit",
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};
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}
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const adjacentPointIndex = isStartBinding ? arrow.points.length - 1 : 0;
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const adjacentNewPoint = updateBoundPoint(
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arrow,
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adjacentBindingField,
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adjacentBinding,
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adjacentBindableElement,
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elementsMap,
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);
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if (adjacentNewPoint) {
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pointUpdates.set(adjacentPointIndex, {
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point: adjacentNewPoint,
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});
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}
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}
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}
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if (pointUpdates.size > 0) {
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LinearElementEditor.movePoints(arrow, scene, pointUpdates, {
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[bindingField]: currentBinding,
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[adjacentBindingField]: adjacentBinding,
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});
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}
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};
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export const handleFocusPointDrag = (
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linearElementEditor: LinearElementEditor,
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elementsMap: NonDeletedSceneElementsMap,
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pointerCoords: { x: number; y: number },
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scene: Scene,
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appState: AppState,
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gridSize: NullableGridSize,
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switchToInsideBinding: boolean,
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) => {
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const arrow = LinearElementEditor.getElement(
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linearElementEditor.elementId,
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elementsMap,
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) as any;
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// Sanity checks
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if (
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!arrow ||
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!isBindingElement(arrow) ||
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isElbowArrow(arrow) ||
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!linearElementEditor.hoveredFocusPointBinding ||
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!linearElementEditor.draggedFocusPointBinding
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) {
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return;
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}
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const isStartBinding =
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linearElementEditor.draggedFocusPointBinding === "start";
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const binding = isStartBinding ? arrow.startBinding : arrow.endBinding;
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const { x: offsetX, y: offsetY } = linearElementEditor.pointerOffset;
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const point = pointFrom<GlobalPoint>(
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pointerCoords.x - offsetX,
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pointerCoords.y - offsetY,
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);
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const bindingField = isStartBinding ? "startBinding" : "endBinding";
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const hit = getHoveredElementForFocusPoint(
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point,
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arrow,
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scene.getNonDeletedElements(),
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elementsMap,
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maxBindingDistance_simple(appState.zoom),
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);
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// Hovering a bindable element
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if (hit && isBindingEnabled(appState)) {
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// Break existing binding if bound to another shape or if binding is disabled
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if (arrow[bindingField] && hit.id !== binding?.elementId) {
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unbindBindingElement(
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arrow,
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linearElementEditor.draggedFocusPointBinding,
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scene,
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);
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}
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// Handle binding mode switch
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const newMode =
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switchToInsideBinding && arrow[bindingField]?.mode === "orbit"
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? "inside"
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: !switchToInsideBinding && arrow[bindingField]?.mode === "inside"
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? "orbit"
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: null;
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// If no existing binding, create it
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if (!arrow[bindingField] || newMode) {
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// Create a new binding if none exists
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bindBindingElement(
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arrow,
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hit,
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newMode || "orbit",
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linearElementEditor.draggedFocusPointBinding,
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scene,
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point,
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);
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}
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// Update the binding's fixed point
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scene.mutateElement(arrow, {
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[bindingField]: {
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...arrow[bindingField],
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elementId: hit.id,
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mode: newMode || arrow[bindingField]?.mode || "orbit",
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...calculateFixedPointForNonElbowArrowBinding(
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arrow,
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hit,
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linearElementEditor.draggedFocusPointBinding,
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elementsMap,
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point,
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),
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},
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});
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} else {
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// Not hovering any bindable element, move the arrow endpoint
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const pointUpdates: PointsPositionUpdates = new Map();
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const pointIndex = isStartBinding ? 0 : arrow.points.length - 1;
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pointUpdates.set(pointIndex, {
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point: LinearElementEditor.createPointAt(
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arrow,
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elementsMap,
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point[0],
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point[1],
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gridSize,
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),
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});
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LinearElementEditor.movePoints(arrow, scene, pointUpdates);
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if (arrow[bindingField]) {
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unbindBindingElement(arrow, isStartBinding ? "start" : "end", scene);
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}
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}
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// Update the arrow endpoints
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focusPointUpdate(
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arrow,
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hit,
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isStartBinding,
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elementsMap,
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scene,
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appState,
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switchToInsideBinding,
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);
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if (hit && isBindingEnabled(appState)) {
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moveArrowAboveBindable(
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point,
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arrow,
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scene.getElementsIncludingDeleted(),
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elementsMap,
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scene,
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hit,
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);
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}
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};
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export const handleFocusPointPointerDown = (
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arrow: ExcalidrawArrowElement,
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pointerDownState: { origin: { x: number; y: number } },
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elementsMap: NonDeletedSceneElementsMap,
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appState: AppState,
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): {
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hitFocusPoint: "start" | "end" | null;
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pointerOffset: { x: number; y: number };
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} => {
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const pointerPos = pointFrom(
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pointerDownState.origin.x,
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pointerDownState.origin.y,
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);
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const hitThreshold = (FOCUS_POINT_SIZE * 1.5) / appState.zoom.value;
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// Check start binding focus point
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if (arrow.startBinding?.elementId) {
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const bindableElement = elementsMap.get(arrow.startBinding.elementId);
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if (
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bindableElement &&
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isBindableElement(bindableElement) &&
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!bindableElement.isDeleted
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) {
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const focusPoint = getGlobalFixedPointForBindableElement(
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arrow.startBinding.fixedPoint,
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bindableElement,
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elementsMap,
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);
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if (
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isFocusPointVisible(
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focusPoint,
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arrow,
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bindableElement,
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elementsMap,
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appState,
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) &&
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pointDistance(pointerPos, focusPoint) <= hitThreshold
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) {
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return {
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hitFocusPoint: "start",
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pointerOffset: {
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x: pointerPos[0] - focusPoint[0],
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y: pointerPos[1] - focusPoint[1],
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},
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};
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}
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}
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}
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// Check end binding focus point (only if start not already hit)
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if (arrow.endBinding?.elementId) {
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const bindableElement = elementsMap.get(arrow.endBinding.elementId);
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if (
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bindableElement &&
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isBindableElement(bindableElement) &&
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!bindableElement.isDeleted
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) {
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const focusPoint = getGlobalFixedPointForBindableElement(
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arrow.endBinding.fixedPoint,
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bindableElement,
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elementsMap,
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);
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if (
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isFocusPointVisible(
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focusPoint,
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arrow,
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bindableElement,
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elementsMap,
|
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appState,
|
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) &&
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pointDistance(pointerPos, focusPoint) <= hitThreshold
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) {
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return {
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hitFocusPoint: "end",
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pointerOffset: {
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x: pointerPos[0] - focusPoint[0],
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y: pointerPos[1] - focusPoint[1],
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},
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};
|
||||
}
|
||||
}
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}
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return {
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hitFocusPoint: null,
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pointerOffset: { x: 0, y: 0 },
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};
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};
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export const handleFocusPointPointerUp = (
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linearElementEditor: LinearElementEditor,
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scene: Scene,
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||||
) => {
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invariant(
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linearElementEditor.draggedFocusPointBinding,
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"Must have a dragged focus point at pointer release",
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||||
);
|
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|
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const arrow = LinearElementEditor.getElement<ExcalidrawArrowElement>(
|
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linearElementEditor.elementId,
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scene.getNonDeletedElementsMap(),
|
||||
);
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invariant(arrow, "Arrow must be in the scene");
|
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|
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// Clean up
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const bindingKey =
|
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linearElementEditor.draggedFocusPointBinding === "start"
|
||||
? "startBinding"
|
||||
: "endBinding";
|
||||
const otherBindingKey =
|
||||
linearElementEditor.draggedFocusPointBinding === "start"
|
||||
? "endBinding"
|
||||
: "startBinding";
|
||||
const boundElementId = arrow[bindingKey]?.elementId;
|
||||
const otherBoundElementId = arrow[otherBindingKey]?.elementId;
|
||||
const oldBoundElement =
|
||||
boundElementId &&
|
||||
scene
|
||||
.getNonDeletedElements()
|
||||
.find(
|
||||
(element) =>
|
||||
element.id !== boundElementId &&
|
||||
element.id !== otherBoundElementId &&
|
||||
isBindableElement(element) &&
|
||||
element.boundElements?.find(({ id }) => id === arrow.id),
|
||||
);
|
||||
if (oldBoundElement) {
|
||||
scene.mutateElement(oldBoundElement, {
|
||||
boundElements: oldBoundElement.boundElements?.filter(
|
||||
({ id }) => id !== arrow.id,
|
||||
),
|
||||
});
|
||||
}
|
||||
|
||||
// Record the new bound element
|
||||
const boundElement =
|
||||
boundElementId && scene.getNonDeletedElementsMap().get(boundElementId);
|
||||
if (boundElement) {
|
||||
scene.mutateElement(boundElement, {
|
||||
boundElements: [
|
||||
...(boundElement.boundElements || [])?.filter(
|
||||
({ id }) => id !== arrow.id,
|
||||
),
|
||||
{
|
||||
id: arrow.id,
|
||||
type: "arrow",
|
||||
},
|
||||
],
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
export const handleFocusPointHover = (
|
||||
arrow: ExcalidrawArrowElement,
|
||||
scenePointerX: number,
|
||||
scenePointerY: number,
|
||||
scene: Scene,
|
||||
appState: AppState,
|
||||
): "start" | "end" | null => {
|
||||
const elementsMap = scene.getNonDeletedElementsMap();
|
||||
const pointerPos = pointFrom(scenePointerX, scenePointerY);
|
||||
const hitThreshold = (FOCUS_POINT_SIZE * 1.5) / appState.zoom.value;
|
||||
|
||||
// Check start binding focus point
|
||||
if (arrow.startBinding?.elementId) {
|
||||
const bindableElement = elementsMap.get(arrow.startBinding.elementId);
|
||||
if (
|
||||
bindableElement &&
|
||||
isBindableElement(bindableElement) &&
|
||||
!bindableElement.isDeleted
|
||||
) {
|
||||
const focusPoint = getGlobalFixedPointForBindableElement(
|
||||
arrow.startBinding.fixedPoint,
|
||||
bindableElement,
|
||||
elementsMap,
|
||||
);
|
||||
if (
|
||||
isFocusPointVisible(
|
||||
focusPoint,
|
||||
arrow,
|
||||
bindableElement,
|
||||
elementsMap,
|
||||
appState,
|
||||
) &&
|
||||
pointDistance(pointerPos, focusPoint) <= hitThreshold
|
||||
) {
|
||||
return "start";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check end binding focus point (only if start not already hovered)
|
||||
if (arrow.endBinding?.elementId) {
|
||||
const bindableElement = elementsMap.get(arrow.endBinding.elementId);
|
||||
if (
|
||||
bindableElement &&
|
||||
isBindableElement(bindableElement) &&
|
||||
!bindableElement.isDeleted
|
||||
) {
|
||||
const focusPoint = getGlobalFixedPointForBindableElement(
|
||||
arrow.endBinding.fixedPoint,
|
||||
bindableElement,
|
||||
elementsMap,
|
||||
);
|
||||
if (
|
||||
isFocusPointVisible(
|
||||
focusPoint,
|
||||
arrow,
|
||||
bindableElement,
|
||||
elementsMap,
|
||||
appState,
|
||||
) &&
|
||||
pointDistance(pointerPos, focusPoint) <= hitThreshold
|
||||
) {
|
||||
return "end";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
};
|
||||
@@ -0,0 +1,45 @@
|
||||
import type { App } from "@excalidraw/excalidraw/types";
|
||||
|
||||
import { LinearElementEditor } from "../linearElementEditor";
|
||||
|
||||
import { handleFocusPointDrag } from "./focus";
|
||||
|
||||
export const maybeHandleArrowPointlikeDrag = ({
|
||||
app,
|
||||
event,
|
||||
}: {
|
||||
app: App;
|
||||
event: KeyboardEvent | React.KeyboardEvent<Element> | PointerEvent;
|
||||
}): boolean => {
|
||||
const appState = app.state;
|
||||
if (appState.selectedLinearElement && app.lastPointerMoveCoords) {
|
||||
// Update focus point status if the binding mode is changing
|
||||
if (appState.selectedLinearElement.draggedFocusPointBinding) {
|
||||
handleFocusPointDrag(
|
||||
appState.selectedLinearElement,
|
||||
app.scene.getNonDeletedElementsMap(),
|
||||
app.lastPointerMoveCoords,
|
||||
app.scene,
|
||||
appState,
|
||||
app.getEffectiveGridSize(),
|
||||
event.altKey,
|
||||
);
|
||||
return true;
|
||||
} else if (
|
||||
appState.selectedLinearElement.hoverPointIndex !== null &&
|
||||
app.lastPointerMoveEvent &&
|
||||
appState.selectedLinearElement.initialState.lastClickedPoint >= 0 &&
|
||||
appState.selectedLinearElement.isDragging
|
||||
) {
|
||||
LinearElementEditor.handlePointDragging(
|
||||
app.lastPointerMoveEvent,
|
||||
app,
|
||||
app.lastPointerMoveCoords.x,
|
||||
app.lastPointerMoveCoords.y,
|
||||
appState.selectedLinearElement,
|
||||
);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
Reference in New Issue
Block a user