fix(editor): excessive battery usage (#11377)
* fix: Excessive battery usage * chore: Refactor Eraser, Lasso and Laser pointer to use AnimationController * fix: Last laser trail element is not removed from SVG --------- Signed-off-by: Mark Tolmacs <mark@lazycat.hu> Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
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@@ -343,7 +343,6 @@ import { ActionManager } from "../actions/manager";
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import { actions } from "../actions/register";
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import { getShortcutFromShortcutName } from "../actions/shortcuts";
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import { trackEvent } from "../analytics";
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import { AnimationFrameHandler } from "../animation-frame-handler";
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import {
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getDefaultAppState,
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isEraserActive,
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@@ -417,7 +416,7 @@ import {
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setCursorForShape,
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} from "../cursor";
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import { ElementCanvasButtons } from "../components/ElementCanvasButtons";
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import { LaserTrails } from "../laser-trails";
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import { LaserTrails } from "../laserTrails";
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import { withBatchedUpdates, withBatchedUpdatesThrottled } from "../reactUtils";
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import { isPointHittingTextAutoResizeHandle } from "../textAutoResizeHandle";
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import { textWysiwyg } from "../wysiwyg/textWysiwyg";
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@@ -703,11 +702,9 @@ class App extends React.Component<AppProps, AppState> {
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previousPointerMoveCoords: { x: number; y: number } | null = null;
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lastViewportPosition = { x: 0, y: 0 };
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animationFrameHandler = new AnimationFrameHandler();
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laserTrails = new LaserTrails(this.animationFrameHandler, this);
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eraserTrail = new EraserTrail(this.animationFrameHandler, this);
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lassoTrail = new LassoTrail(this.animationFrameHandler, this);
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laserTrails = new LaserTrails(this);
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eraserTrail = new EraserTrail(this);
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lassoTrail = new LassoTrail(this);
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onChangeEmitter = new Emitter<
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[
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@@ -4615,6 +4612,7 @@ class App extends React.Component<AppProps, AppState> {
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}
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if (collaborators) {
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this.laserTrails.updateCollabTrails(collaborators);
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this.setState({ collaborators });
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}
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},
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@@ -2,7 +2,7 @@ import { useEffect, useRef } from "react";
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import "./SVGLayer.scss";
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import type { Trail } from "../animated-trail";
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import type { Trail } from "../animatedTrail";
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type SVGLayerProps = {
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trails: Trail[];
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