fix(editor): elements duplicated when moving frame children (#11485)
* fix(editor): elements duplicated when moving frame children * fix(editor): accumulate reorders across frames in bring-to-front/back * add invalid-order tests * fix: make sure moved indices are within range * add length/duplicate elements guards
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@@ -1,5 +1,7 @@
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import { arrayToMap, findIndex, findLastIndex } from "@excalidraw/common";
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import { isFiniteNumber } from "@excalidraw/math";
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import type { AppState } from "@excalidraw/excalidraw/types";
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import type { GlobalPoint } from "@excalidraw/math";
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@@ -313,12 +315,46 @@ const getTargetElementsMap = <T extends ExcalidrawElement>(
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}, new Map<string, ExcalidrawElement>());
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};
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const hasSameElementIds = (
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prevElements: readonly ExcalidrawElement[],
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nextElements: readonly ExcalidrawElement[],
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) => {
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if (prevElements.length !== nextElements.length) {
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console.error(
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"z-index reordering failed: resulting array have different lengths",
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);
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return false;
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}
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const prevElementIdCounts = new Map<ExcalidrawElement["id"], number>();
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for (const element of prevElements) {
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prevElementIdCounts.set(
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element.id,
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(prevElementIdCounts.get(element.id) || 0) + 1,
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);
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}
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for (const element of nextElements) {
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const count = prevElementIdCounts.get(element.id);
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if (!count) {
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console.error(
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"z-index reordering failed: element id mismatch / duplicate ids",
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);
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return false;
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}
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prevElementIdCounts.set(element.id, count - 1);
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}
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return true;
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};
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const shiftElementsByOne = (
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elements: readonly ExcalidrawElement[],
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appState: AppState,
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direction: "left" | "right",
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scene: Scene,
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) => {
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const originalElements = elements;
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const indicesToMove = getIndicesToMove(elements, appState);
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const targetElementsMap = getTargetElementsMap(elements, indicesToMove);
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@@ -389,6 +425,10 @@ const shiftElementsByOne = (
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];
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});
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if (!hasSameElementIds(originalElements, elements)) {
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return originalElements;
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}
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syncMovedIndices(elements, targetElementsMap);
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return elements;
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@@ -402,11 +442,20 @@ const shiftElementsToEnd = (
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elementsToBeMoved?: readonly ExcalidrawElement[],
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) => {
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const indicesToMove = getIndicesToMove(elements, appState, elementsToBeMoved);
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// Nothing to move (e.g. `elementsToBeMoved` is empty because all selected
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// elements were frame children handled in a prior pass). Bail out early —
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// otherwise `leadingIndex`/`trailingIndex` below resolve to `undefined` and
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// the resulting `slice()` calls overlap, duplicating elements.
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if (indicesToMove.length === 0) {
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return elements;
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}
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const targetElementsMap = getTargetElementsMap(elements, indicesToMove);
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const displacedElements: ExcalidrawElement[] = [];
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let leadingIndex: number;
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let trailingIndex: number;
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let leadingIndex: number | undefined;
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let trailingIndex: number | undefined;
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if (direction === "left") {
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if (containingFrame) {
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leadingIndex = findIndex(elements, (el) =>
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@@ -451,6 +500,19 @@ const shiftElementsToEnd = (
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leadingIndex = 0;
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}
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const isValidIndex = (index: number | undefined): index is number => {
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return isFiniteNumber(index) && index >= 0;
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};
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if (
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!isValidIndex(leadingIndex) ||
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!isValidIndex(trailingIndex) ||
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leadingIndex > trailingIndex ||
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indicesToMove.some((index) => index < leadingIndex || index > trailingIndex)
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) {
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return elements;
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}
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for (let index = leadingIndex; index < trailingIndex + 1; index++) {
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if (!indicesToMove.includes(index)) {
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displacedElements.push(elements[index]);
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@@ -475,6 +537,10 @@ const shiftElementsToEnd = (
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...trailingElements,
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];
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if (!hasSameElementIds(elements, nextElements)) {
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return elements;
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}
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syncMovedIndices(nextElements, targetElementsMap);
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return nextElements;
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@@ -543,7 +609,7 @@ function shiftElementsAccountingForFrames(
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for (const [frameId, children] of frameChildrenSets) {
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nextElements = shiftFunction(
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allElements,
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nextElements,
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appState,
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direction,
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frameId,
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