fix(editor): elements duplicated when moving frame children (#11485)

* fix(editor): elements duplicated when moving frame children

* fix(editor): accumulate reorders across frames in bring-to-front/back

* add invalid-order tests

* fix: make sure moved indices are within range

* add length/duplicate elements guards
This commit is contained in:
David Luzar
2026-06-13 20:32:45 +02:00
committed by GitHub
parent a83ac48853
commit b324a85ab1
2 changed files with 255 additions and 3 deletions
+69 -3
View File
@@ -1,5 +1,7 @@
import { arrayToMap, findIndex, findLastIndex } from "@excalidraw/common";
import { isFiniteNumber } from "@excalidraw/math";
import type { AppState } from "@excalidraw/excalidraw/types";
import type { GlobalPoint } from "@excalidraw/math";
@@ -313,12 +315,46 @@ const getTargetElementsMap = <T extends ExcalidrawElement>(
}, new Map<string, ExcalidrawElement>());
};
const hasSameElementIds = (
prevElements: readonly ExcalidrawElement[],
nextElements: readonly ExcalidrawElement[],
) => {
if (prevElements.length !== nextElements.length) {
console.error(
"z-index reordering failed: resulting array have different lengths",
);
return false;
}
const prevElementIdCounts = new Map<ExcalidrawElement["id"], number>();
for (const element of prevElements) {
prevElementIdCounts.set(
element.id,
(prevElementIdCounts.get(element.id) || 0) + 1,
);
}
for (const element of nextElements) {
const count = prevElementIdCounts.get(element.id);
if (!count) {
console.error(
"z-index reordering failed: element id mismatch / duplicate ids",
);
return false;
}
prevElementIdCounts.set(element.id, count - 1);
}
return true;
};
const shiftElementsByOne = (
elements: readonly ExcalidrawElement[],
appState: AppState,
direction: "left" | "right",
scene: Scene,
) => {
const originalElements = elements;
const indicesToMove = getIndicesToMove(elements, appState);
const targetElementsMap = getTargetElementsMap(elements, indicesToMove);
@@ -389,6 +425,10 @@ const shiftElementsByOne = (
];
});
if (!hasSameElementIds(originalElements, elements)) {
return originalElements;
}
syncMovedIndices(elements, targetElementsMap);
return elements;
@@ -402,11 +442,20 @@ const shiftElementsToEnd = (
elementsToBeMoved?: readonly ExcalidrawElement[],
) => {
const indicesToMove = getIndicesToMove(elements, appState, elementsToBeMoved);
// Nothing to move (e.g. `elementsToBeMoved` is empty because all selected
// elements were frame children handled in a prior pass). Bail out early —
// otherwise `leadingIndex`/`trailingIndex` below resolve to `undefined` and
// the resulting `slice()` calls overlap, duplicating elements.
if (indicesToMove.length === 0) {
return elements;
}
const targetElementsMap = getTargetElementsMap(elements, indicesToMove);
const displacedElements: ExcalidrawElement[] = [];
let leadingIndex: number;
let trailingIndex: number;
let leadingIndex: number | undefined;
let trailingIndex: number | undefined;
if (direction === "left") {
if (containingFrame) {
leadingIndex = findIndex(elements, (el) =>
@@ -451,6 +500,19 @@ const shiftElementsToEnd = (
leadingIndex = 0;
}
const isValidIndex = (index: number | undefined): index is number => {
return isFiniteNumber(index) && index >= 0;
};
if (
!isValidIndex(leadingIndex) ||
!isValidIndex(trailingIndex) ||
leadingIndex > trailingIndex ||
indicesToMove.some((index) => index < leadingIndex || index > trailingIndex)
) {
return elements;
}
for (let index = leadingIndex; index < trailingIndex + 1; index++) {
if (!indicesToMove.includes(index)) {
displacedElements.push(elements[index]);
@@ -475,6 +537,10 @@ const shiftElementsToEnd = (
...trailingElements,
];
if (!hasSameElementIds(elements, nextElements)) {
return elements;
}
syncMovedIndices(nextElements, targetElementsMap);
return nextElements;
@@ -543,7 +609,7 @@ function shiftElementsAccountingForFrames(
for (const [frameId, children] of frameChildrenSets) {
nextElements = shiftFunction(
allElements,
nextElements,
appState,
direction,
frameId,