fix: split renderScene so that locales aren't imported unnecessarily (#7718)

* fix: split renderScene so that locales aren't imported unnecessarily

* lint

* split export code

* rename renderScene to helpers.ts

* add helpers

* fix typo

* fixes

* move renderElementToSvg to export

* lint

* rename export to staticSvgScene

* fix
This commit is contained in:
Aakansha Doshi
2024-02-27 10:37:44 +05:30
committed by GitHub
parent dd8529743a
commit b09b5cb5f4
17 changed files with 1528 additions and 1480 deletions
@@ -8,7 +8,9 @@ import {
import { Excalidraw } from "../index";
import { centerPoint } from "../math";
import { reseed } from "../random";
import * as Renderer from "../renderer/renderScene";
import * as StaticScene from "../renderer/staticScene";
import * as InteractiveCanvas from "../renderer/interactiveScene";
import { Keyboard, Pointer, UI } from "./helpers/ui";
import { screen, render, fireEvent, GlobalTestState } from "./test-utils";
import { API } from "../tests/helpers/api";
@@ -26,8 +28,11 @@ import { ROUNDNESS, VERTICAL_ALIGN } from "../constants";
import { vi } from "vitest";
import { arrayToMap } from "../utils";
const renderInteractiveScene = vi.spyOn(Renderer, "renderInteractiveScene");
const renderStaticScene = vi.spyOn(Renderer, "renderStaticScene");
const renderInteractiveScene = vi.spyOn(
InteractiveCanvas,
"renderInteractiveScene",
);
const renderStaticScene = vi.spyOn(StaticScene, "renderStaticScene");
const { h } = window;
const font = "20px Cascadia, width: Segoe UI Emoji" as FontString;