Further adjustments for edge cases
This commit is contained in:
@@ -951,7 +951,6 @@ export const bindPointToSnapToElementOutline = (
|
||||
otherPoint,
|
||||
),
|
||||
),
|
||||
0.1,
|
||||
)[0];
|
||||
} else {
|
||||
intersection = intersectElementWithLineSegment(
|
||||
@@ -1116,6 +1115,17 @@ export const avoidRectangularCorner = (
|
||||
);
|
||||
}
|
||||
|
||||
// Break up explicit border bindings to have better elbow arrow routing
|
||||
if (p[0] === element.x) {
|
||||
return pointFrom(p[0] - FIXED_BINDING_DISTANCE, p[1]);
|
||||
} else if (p[0] === element.x + element.width) {
|
||||
return pointFrom(p[0] + FIXED_BINDING_DISTANCE, p[1]);
|
||||
} else if (p[1] === element.y) {
|
||||
return pointFrom(p[0], p[1] - FIXED_BINDING_DISTANCE);
|
||||
} else if (p[1] === element.y + element.height) {
|
||||
return pointFrom(p[0], p[1] + FIXED_BINDING_DISTANCE);
|
||||
}
|
||||
|
||||
return p;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user