fix: make LinearElementEditor independent of scene (#7670)
* fix: make LinearElementEditor independent of scene * more fixes * pass elements and elementsMap to maybeBindBindableElement,getHoveredElementForBinding,bindingBorderTest,getElligibleElementsForBindableElementAndWhere,isLinearElementEligibleForNewBindingByBindable * replace `ElementsMap` with `NonDeletedSceneElementsMap` & remove unused params * fix lint --------- Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
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@@ -107,7 +107,7 @@ export const actionCut = register({
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trackEvent: { category: "element" },
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perform: (elements, appState, event: ClipboardEvent | null, app) => {
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actionCopy.perform(elements, appState, event, app);
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return actionDeleteSelected.perform(elements, appState);
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return actionDeleteSelected.perform(elements, appState, null, app);
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},
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contextItemLabel: "labels.cut",
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keyTest: (event) => event[KEYS.CTRL_OR_CMD] && event.key === KEYS.X,
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