Deltas in a separate package [wip]
This commit is contained in:
@@ -0,0 +1,825 @@
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import { Delta } from "../common/delta";
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import { elementsToMap, newElementWith, shouldThrow } from "../common/utils";
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import type { DeltaContainer } from "../common/interfaces";
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import type {
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ExcalidrawElement,
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ElementUpdate,
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Ordered,
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SceneElementsMap,
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DTO,
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OrderedExcalidrawElement,
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ExcalidrawImageElement,
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} from "../excalidraw-types";
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// CFDO: consider adding here (nonnullable) version & versionNonce & updated (so that we have correct versions when recunstructing from remote)
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type ElementPartial<T extends ExcalidrawElement = ExcalidrawElement> =
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ElementUpdate<Ordered<T>>;
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/**
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* Elements delta is a low level primitive to encapsulate property changes between two sets of elements.
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* It does so by encapsulating forward and backward `Delta`s, allowing to time-travel in both directions.
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*/
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export class ElementsDelta implements DeltaContainer<SceneElementsMap> {
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private constructor(
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public readonly added: Record<string, Delta<ElementPartial>>,
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public readonly removed: Record<string, Delta<ElementPartial>>,
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public readonly updated: Record<string, Delta<ElementPartial>>,
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) {}
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public static create(
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added: Record<string, Delta<ElementPartial>>,
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removed: Record<string, Delta<ElementPartial>>,
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updated: Record<string, Delta<ElementPartial>>,
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options: {
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shouldRedistribute: boolean;
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} = {
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shouldRedistribute: false,
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// CFDO: don't forget to re-enable
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},
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) {
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const { shouldRedistribute } = options;
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let delta: ElementsDelta;
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if (shouldRedistribute) {
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const nextAdded: Record<string, Delta<ElementPartial>> = {};
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const nextRemoved: Record<string, Delta<ElementPartial>> = {};
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const nextUpdated: Record<string, Delta<ElementPartial>> = {};
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const deltas = [
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...Object.entries(added),
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...Object.entries(removed),
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...Object.entries(updated),
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];
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for (const [id, delta] of deltas) {
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if (this.satisfiesAddition(delta)) {
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nextAdded[id] = delta;
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} else if (this.satisfiesRemoval(delta)) {
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nextRemoved[id] = delta;
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} else {
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nextUpdated[id] = delta;
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}
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}
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delta = new ElementsDelta(nextAdded, nextRemoved, nextUpdated);
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} else {
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delta = new ElementsDelta(added, removed, updated);
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}
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if (shouldThrow()) {
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ElementsDelta.validate(delta, "added", this.satisfiesAddition);
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ElementsDelta.validate(delta, "removed", this.satisfiesRemoval);
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ElementsDelta.validate(delta, "updated", this.satisfiesUpdate);
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}
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return delta;
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}
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public static restore(elementsDeltaDTO: DTO<ElementsDelta>): ElementsDelta {
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const { added, removed, updated } = elementsDeltaDTO;
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return ElementsDelta.create(added, removed, updated);
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}
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private static satisfiesAddition = ({
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deleted,
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inserted,
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}: Delta<ElementPartial>) =>
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// dissallowing added as "deleted", which could cause issues when resolving conflicts
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deleted.isDeleted === true && !inserted.isDeleted;
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private static satisfiesRemoval = ({
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deleted,
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inserted,
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}: Delta<ElementPartial>) =>
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!deleted.isDeleted && inserted.isDeleted === true;
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private static satisfiesUpdate = ({
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deleted,
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inserted,
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}: Delta<ElementPartial>) => !!deleted.isDeleted === !!inserted.isDeleted;
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private static validate(
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elementsDelta: ElementsDelta,
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type: "added" | "removed" | "updated",
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satifies: (delta: Delta<ElementPartial>) => boolean,
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) {
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for (const [id, delta] of Object.entries(elementsDelta[type])) {
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if (!satifies(delta)) {
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console.error(
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`Broken invariant for "${type}" delta, element "${id}", delta:`,
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delta,
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);
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throw new Error(`ElementsDelta invariant broken for element "${id}".`);
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}
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}
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}
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/**
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* Calculates the `Delta`s between the previous and next set of elements.
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*
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* @param prevElements - Map representing the previous state of elements.
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* @param nextElements - Map representing the next state of elements.
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*
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* @returns `ElementsDelta` instance representing the `Delta` changes between the two sets of elements.
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*/
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public static calculate<T extends OrderedExcalidrawElement>(
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prevElements: Map<string, T>,
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nextElements: Map<string, T>,
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): ElementsDelta {
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if (prevElements === nextElements) {
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return ElementsDelta.empty();
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}
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const added: Record<string, Delta<ElementPartial>> = {};
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const removed: Record<string, Delta<ElementPartial>> = {};
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const updated: Record<string, Delta<ElementPartial>> = {};
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// this might be needed only in same edge cases, like during collab, when `isDeleted` elements get removed or when we (un)intentionally remove the elements
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for (const prevElement of prevElements.values()) {
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const nextElement = nextElements.get(prevElement.id);
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if (!nextElement) {
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const deleted = { ...prevElement, isDeleted: false } as ElementPartial;
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const inserted = { isDeleted: true } as ElementPartial;
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const delta = Delta.create(
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deleted,
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inserted,
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ElementsDelta.stripIrrelevantProps,
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);
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removed[prevElement.id] = delta;
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}
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}
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for (const nextElement of nextElements.values()) {
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const prevElement = prevElements.get(nextElement.id);
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if (!prevElement) {
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const deleted = { isDeleted: true } as ElementPartial;
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const inserted = {
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...nextElement,
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isDeleted: false,
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} as ElementPartial;
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const delta = Delta.create(
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deleted,
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inserted,
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ElementsDelta.stripIrrelevantProps,
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);
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added[nextElement.id] = delta;
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continue;
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}
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if (prevElement.versionNonce !== nextElement.versionNonce) {
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const delta = Delta.calculate<ElementPartial>(
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prevElement,
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nextElement,
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ElementsDelta.stripIrrelevantProps,
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ElementsDelta.postProcess,
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);
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if (
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// making sure we don't get here some non-boolean values (i.e. undefined, null, etc.)
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typeof prevElement.isDeleted === "boolean" &&
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typeof nextElement.isDeleted === "boolean" &&
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prevElement.isDeleted !== nextElement.isDeleted
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) {
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// notice that other props could have been updated as well
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if (prevElement.isDeleted && !nextElement.isDeleted) {
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added[nextElement.id] = delta;
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} else {
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removed[nextElement.id] = delta;
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}
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continue;
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}
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// making sure there are at least some changes
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if (!Delta.isEmpty(delta)) {
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updated[nextElement.id] = delta;
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}
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}
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}
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return ElementsDelta.create(added, removed, updated);
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}
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public static empty() {
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return ElementsDelta.create({}, {}, {});
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}
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public inverse(): ElementsDelta {
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const inverseInternal = (deltas: Record<string, Delta<ElementPartial>>) => {
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const inversedDeltas: Record<string, Delta<ElementPartial>> = {};
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for (const [id, delta] of Object.entries(deltas)) {
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inversedDeltas[id] = Delta.create(delta.inserted, delta.deleted);
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}
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return inversedDeltas;
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};
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const added = inverseInternal(this.added);
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const removed = inverseInternal(this.removed);
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const updated = inverseInternal(this.updated);
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// notice we inverse removed with added not to break the invariants
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// notice we force generate a new id
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return ElementsDelta.create(removed, added, updated);
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}
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public isEmpty(): boolean {
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return (
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Object.keys(this.added).length === 0 &&
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Object.keys(this.removed).length === 0 &&
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Object.keys(this.updated).length === 0
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);
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}
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/**
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* Update delta/s based on the existing elements.
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*
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* @param elements current elements
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* @param modifierOptions defines which of the delta (`deleted` or `inserted`) will be updated
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* @returns new instance with modified delta/s
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*/
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public applyLatestChanges(
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elements: SceneElementsMap,
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modifierOptions: "deleted" | "inserted",
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): ElementsDelta {
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const modifier =
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(element: OrderedExcalidrawElement) => (partial: ElementPartial) => {
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const latestPartial: { [key: string]: unknown } = {};
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for (const key of Object.keys(partial) as Array<keyof typeof partial>) {
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// do not update following props:
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// - `boundElements`, as it is a reference value which is postprocessed to contain only deleted/inserted keys
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switch (key) {
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case "boundElements":
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latestPartial[key] = partial[key];
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break;
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default:
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latestPartial[key] = element[key];
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}
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}
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return latestPartial;
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};
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const applyLatestChangesInternal = (
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deltas: Record<string, Delta<ElementPartial>>,
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) => {
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const modifiedDeltas: Record<string, Delta<ElementPartial>> = {};
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for (const [id, delta] of Object.entries(deltas)) {
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const existingElement = elements.get(id);
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if (existingElement) {
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const modifiedDelta = Delta.create(
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delta.deleted,
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delta.inserted,
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modifier(existingElement),
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modifierOptions,
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);
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modifiedDeltas[id] = modifiedDelta;
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} else {
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modifiedDeltas[id] = delta;
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}
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}
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return modifiedDeltas;
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};
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const added = applyLatestChangesInternal(this.added);
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const removed = applyLatestChangesInternal(this.removed);
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const updated = applyLatestChangesInternal(this.updated);
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return ElementsDelta.create(added, removed, updated, {
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shouldRedistribute: true, // redistribute the deltas as `isDeleted` could have been updated
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});
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}
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// CFDO: does it make sense having a separate snapshot?
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public applyTo(
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elements: SceneElementsMap,
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elementsSnapshot: Map<string, OrderedExcalidrawElement>,
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): [SceneElementsMap, boolean] {
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const nextElements = new Map(elements) as SceneElementsMap;
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let changedElements: Map<string, OrderedExcalidrawElement>;
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const flags = {
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containsVisibleDifference: false,
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containsZindexDifference: false,
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};
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// mimic a transaction by applying deltas into `nextElements` (always new instance, no mutation)
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try {
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const applyDeltas = ElementsDelta.createApplier(
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nextElements,
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elementsSnapshot,
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flags,
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);
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const addedElements = applyDeltas("added", this.added);
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const removedElements = applyDeltas("removed", this.removed);
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const updatedElements = applyDeltas("updated", this.updated);
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// CFDO I: don't forget to fix this part
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// const affectedElements = this.resolveConflicts(elements, nextElements);
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// TODO: #7348 validate elements semantically and syntactically the changed elements, in case they would result data integrity issues
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changedElements = new Map([
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...addedElements,
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...removedElements,
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...updatedElements,
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// ...affectedElements,
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]);
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} catch (e) {
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console.error(`Couldn't apply elements delta`, e);
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if (shouldThrow()) {
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throw e;
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}
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// should not really happen, but just in case we cannot apply deltas, let's return the previous elements with visible change set to `true`
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// even though there is obviously no visible change, returning `false` could be dangerous, as i.e.:
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// in the worst case, it could lead into iterating through the whole stack with no possibility to redo
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// instead, the worst case when returning `true` is an empty undo / redo
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return [elements, true];
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}
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try {
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// CFDO I: don't forget to fix this part
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// // TODO: #7348 refactor away mutations below, so that we couldn't end up in an incosistent state
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// ElementsDelta.redrawTextBoundingBoxes(nextElements, changedElements);
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// // the following reorder performs also mutations, but only on new instances of changed elements
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// // (unless something goes really bad and it fallbacks to fixing all invalid indices)
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// nextElements = ElementsDelta.reorderElements(
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// nextElements,
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// changedElements,
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// flags,
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// );
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// // Need ordered nextElements to avoid z-index binding issues
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// ElementsDelta.redrawBoundArrows(nextElements, changedElements);
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} catch (e) {
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console.error(
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`Couldn't mutate elements after applying elements change`,
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e,
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);
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if (shouldThrow()) {
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throw e;
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}
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} finally {
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return [nextElements, flags.containsVisibleDifference];
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}
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}
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private static createApplier =
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(
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nextElements: SceneElementsMap,
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snapshot: Map<string, OrderedExcalidrawElement>,
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flags: {
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containsVisibleDifference: boolean;
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containsZindexDifference: boolean;
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},
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) =>
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(
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type: "added" | "removed" | "updated",
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deltas: Record<string, Delta<ElementPartial>>,
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) => {
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const getElement = ElementsDelta.createGetter(
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type,
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nextElements,
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snapshot,
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flags,
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);
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return Object.entries(deltas).reduce((acc, [id, delta]) => {
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const element = getElement(id, delta.inserted);
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if (element) {
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const newElement = ElementsDelta.applyDelta(element, delta, flags);
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nextElements.set(newElement.id, newElement);
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acc.set(newElement.id, newElement);
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}
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return acc;
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}, new Map<string, OrderedExcalidrawElement>());
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};
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private static createGetter =
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(
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type: "added" | "removed" | "updated",
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elements: SceneElementsMap,
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snapshot: Map<string, OrderedExcalidrawElement>,
|
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flags: {
|
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containsVisibleDifference: boolean;
|
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containsZindexDifference: boolean;
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},
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) =>
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(id: string, partial: ElementPartial) => {
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let element = elements.get(id);
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|
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if (!element) {
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// always fallback to the local snapshot, in cases when we cannot find the element in the elements array
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element = snapshot.get(id);
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if (element) {
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// as the element was brought from the snapshot, it automatically results in a possible zindex difference
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flags.containsZindexDifference = true;
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// as the element was force deleted, we need to check if adding it back results in a visible change
|
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if (
|
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partial.isDeleted === false ||
|
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(partial.isDeleted !== true && element.isDeleted === false)
|
||||
) {
|
||||
flags.containsVisibleDifference = true;
|
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}
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} else if (type === "added") {
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// for additions the element does not have to exist (i.e. remote update)
|
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// CFDO II: the version itself might be different!
|
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element = newElementWith(
|
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{ id, version: 1 } as OrderedExcalidrawElement,
|
||||
{
|
||||
...partial,
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
|
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return element;
|
||||
};
|
||||
|
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private static applyDelta(
|
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element: OrderedExcalidrawElement,
|
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delta: Delta<ElementPartial>,
|
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flags: {
|
||||
containsVisibleDifference: boolean;
|
||||
containsZindexDifference: boolean;
|
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} = {
|
||||
// by default we don't care about about the flags
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||||
containsVisibleDifference: true,
|
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containsZindexDifference: true,
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},
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) {
|
||||
const { boundElements, ...directlyApplicablePartial } = delta.inserted;
|
||||
|
||||
if (
|
||||
delta.deleted.boundElements?.length ||
|
||||
delta.inserted.boundElements?.length
|
||||
) {
|
||||
const mergedBoundElements = Delta.mergeArrays(
|
||||
element.boundElements,
|
||||
delta.inserted.boundElements,
|
||||
delta.deleted.boundElements,
|
||||
(x) => x.id,
|
||||
);
|
||||
|
||||
Object.assign(directlyApplicablePartial, {
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boundElements: mergedBoundElements,
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||||
});
|
||||
}
|
||||
|
||||
// CFDO: this looks wrong
|
||||
if (element.type === "image") {
|
||||
const _delta = delta as Delta<ElementPartial<ExcalidrawImageElement>>;
|
||||
// we want to override `crop` only if modified so that we don't reset
|
||||
// when undoing/redoing unrelated change
|
||||
if (_delta.deleted.crop || _delta.inserted.crop) {
|
||||
Object.assign(directlyApplicablePartial, {
|
||||
// apply change verbatim
|
||||
crop: _delta.inserted.crop ?? null,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if (!flags.containsVisibleDifference) {
|
||||
// strip away fractional index, as even if it would be different, it doesn't have to result in visible change
|
||||
const { index, ...rest } = directlyApplicablePartial;
|
||||
const containsVisibleDifference = ElementsDelta.checkForVisibleDifference(
|
||||
element,
|
||||
rest,
|
||||
);
|
||||
|
||||
flags.containsVisibleDifference = containsVisibleDifference;
|
||||
}
|
||||
|
||||
if (!flags.containsZindexDifference) {
|
||||
flags.containsZindexDifference =
|
||||
delta.deleted.index !== delta.inserted.index;
|
||||
}
|
||||
|
||||
return newElementWith(element, directlyApplicablePartial);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check for visible changes regardless of whether they were removed, added or updated.
|
||||
*/
|
||||
private static checkForVisibleDifference(
|
||||
element: OrderedExcalidrawElement,
|
||||
partial: ElementPartial,
|
||||
) {
|
||||
if (element.isDeleted && partial.isDeleted !== false) {
|
||||
// when it's deleted and partial is not false, it cannot end up with a visible change
|
||||
return false;
|
||||
}
|
||||
|
||||
if (element.isDeleted && partial.isDeleted === false) {
|
||||
// when we add an element, it results in a visible change
|
||||
return true;
|
||||
}
|
||||
|
||||
if (element.isDeleted === false && partial.isDeleted) {
|
||||
// when we remove an element, it results in a visible change
|
||||
return true;
|
||||
}
|
||||
|
||||
// check for any difference on a visible element
|
||||
return Delta.isRightDifferent(element, partial);
|
||||
}
|
||||
|
||||
// /**
|
||||
// * Resolves conflicts for all previously added, removed and updated elements.
|
||||
// * Updates the previous deltas with all the changes after conflict resolution.
|
||||
// *
|
||||
// * // CFDO: revisit since arrow seem often redrawn incorrectly
|
||||
// *
|
||||
// * @returns all elements affected by the conflict resolution
|
||||
// */
|
||||
// private resolveConflicts(
|
||||
// prevElements: SceneElementsMap,
|
||||
// nextElements: SceneElementsMap,
|
||||
// ) {
|
||||
// const nextAffectedElements = new Map<string, OrderedExcalidrawElement>();
|
||||
// const updater = (
|
||||
// element: ExcalidrawElement,
|
||||
// updates: ElementUpdate<ExcalidrawElement>,
|
||||
// ) => {
|
||||
// const nextElement = nextElements.get(element.id); // only ever modify next element!
|
||||
// if (!nextElement) {
|
||||
// return;
|
||||
// }
|
||||
|
||||
// let affectedElement: OrderedExcalidrawElement;
|
||||
|
||||
// if (prevElements.get(element.id) === nextElement) {
|
||||
// // create the new element instance in case we didn't modify the element yet
|
||||
// // so that we won't end up in an incosistent state in case we would fail in the middle of mutations
|
||||
// affectedElement = newElementWith(
|
||||
// nextElement,
|
||||
// updates as ElementUpdate<OrderedExcalidrawElement>,
|
||||
// );
|
||||
// } else {
|
||||
// affectedElement = mutateElement(
|
||||
// nextElement,
|
||||
// updates as ElementUpdate<OrderedExcalidrawElement>,
|
||||
// );
|
||||
// }
|
||||
|
||||
// nextAffectedElements.set(affectedElement.id, affectedElement);
|
||||
// nextElements.set(affectedElement.id, affectedElement);
|
||||
// };
|
||||
|
||||
// // removed delta is affecting the bindings always, as all the affected elements of the removed elements need to be unbound
|
||||
// for (const id of Object.keys(this.removed)) {
|
||||
// ElementsDelta.unbindAffected(prevElements, nextElements, id, updater);
|
||||
// }
|
||||
|
||||
// // added delta is affecting the bindings always, all the affected elements of the added elements need to be rebound
|
||||
// for (const id of Object.keys(this.added)) {
|
||||
// ElementsDelta.rebindAffected(prevElements, nextElements, id, updater);
|
||||
// }
|
||||
|
||||
// // updated delta is affecting the binding only in case it contains changed binding or bindable property
|
||||
// for (const [id] of Array.from(Object.entries(this.updated)).filter(
|
||||
// ([_, delta]) =>
|
||||
// Object.keys({ ...delta.deleted, ...delta.inserted }).find((prop) =>
|
||||
// bindingProperties.has(prop as BindingProp | BindableProp),
|
||||
// ),
|
||||
// )) {
|
||||
// const updatedElement = nextElements.get(id);
|
||||
// if (!updatedElement || updatedElement.isDeleted) {
|
||||
// // skip fixing bindings for updates on deleted elements
|
||||
// continue;
|
||||
// }
|
||||
|
||||
// ElementsDelta.rebindAffected(prevElements, nextElements, id, updater);
|
||||
// }
|
||||
|
||||
// // filter only previous elements, which were now affected
|
||||
// const prevAffectedElements = new Map(
|
||||
// Array.from(prevElements).filter(([id]) => nextAffectedElements.has(id)),
|
||||
// );
|
||||
|
||||
// // calculate complete deltas for affected elements, and assign them back to all the deltas
|
||||
// // technically we could do better here if perf. would become an issue
|
||||
// const { added, removed, updated } = ElementsDelta.calculate(
|
||||
// prevAffectedElements,
|
||||
// nextAffectedElements,
|
||||
// );
|
||||
|
||||
// for (const [id, delta] of Object.entries(added)) {
|
||||
// this.added[id] = delta;
|
||||
// }
|
||||
|
||||
// for (const [id, delta] of Object.entries(removed)) {
|
||||
// this.removed[id] = delta;
|
||||
// }
|
||||
|
||||
// for (const [id, delta] of Object.entries(updated)) {
|
||||
// this.updated[id] = delta;
|
||||
// }
|
||||
|
||||
// return nextAffectedElements;
|
||||
// }
|
||||
|
||||
// /**
|
||||
// * Non deleted affected elements of removed elements (before and after applying delta),
|
||||
// * should be unbound ~ bindings should not point from non deleted into the deleted element/s.
|
||||
// */
|
||||
// private static unbindAffected(
|
||||
// prevElements: SceneElementsMap,
|
||||
// nextElements: SceneElementsMap,
|
||||
// id: string,
|
||||
// updater: (
|
||||
// element: ExcalidrawElement,
|
||||
// updates: ElementUpdate<ExcalidrawElement>,
|
||||
// ) => void,
|
||||
// ) {
|
||||
// // the instance could have been updated, so make sure we are passing the latest element to each function below
|
||||
// const prevElement = () => prevElements.get(id); // element before removal
|
||||
// const nextElement = () => nextElements.get(id); // element after removal
|
||||
|
||||
// BoundElement.unbindAffected(nextElements, prevElement(), updater);
|
||||
// BoundElement.unbindAffected(nextElements, nextElement(), updater);
|
||||
|
||||
// BindableElement.unbindAffected(nextElements, prevElement(), updater);
|
||||
// BindableElement.unbindAffected(nextElements, nextElement(), updater);
|
||||
// }
|
||||
|
||||
// /**
|
||||
// * Non deleted affected elements of added or updated element/s (before and after applying delta),
|
||||
// * should be rebound (if possible) with the current element ~ bindings should be bidirectional.
|
||||
// */
|
||||
// private static rebindAffected(
|
||||
// prevElements: SceneElementsMap,
|
||||
// nextElements: SceneElementsMap,
|
||||
// id: string,
|
||||
// updater: (
|
||||
// element: ExcalidrawElement,
|
||||
// updates: ElementUpdate<ExcalidrawElement>,
|
||||
// ) => void,
|
||||
// ) {
|
||||
// // the instance could have been updated, so make sure we are passing the latest element to each function below
|
||||
// const prevElement = () => prevElements.get(id); // element before addition / update
|
||||
// const nextElement = () => nextElements.get(id); // element after addition / update
|
||||
|
||||
// BoundElement.unbindAffected(nextElements, prevElement(), updater);
|
||||
// BoundElement.rebindAffected(nextElements, nextElement(), updater);
|
||||
|
||||
// BindableElement.unbindAffected(
|
||||
// nextElements,
|
||||
// prevElement(),
|
||||
// (element, updates) => {
|
||||
// // we cannot rebind arrows with bindable element so we don't unbind them at all during rebind (we still need to unbind them on removal)
|
||||
// // TODO: #7348 add startBinding / endBinding to the `BoundElement` context so that we could rebind arrows and remove this condition
|
||||
// if (isTextElement(element)) {
|
||||
// updater(element, updates);
|
||||
// }
|
||||
// },
|
||||
// );
|
||||
// BindableElement.rebindAffected(nextElements, nextElement(), updater);
|
||||
// }
|
||||
|
||||
// private static redrawTextBoundingBoxes(
|
||||
// elements: SceneElementsMap,
|
||||
// changed: Map<string, OrderedExcalidrawElement>,
|
||||
// ) {
|
||||
// const boxesToRedraw = new Map<
|
||||
// string,
|
||||
// { container: OrderedExcalidrawElement; boundText: ExcalidrawTextElement }
|
||||
// >();
|
||||
|
||||
// for (const element of changed.values()) {
|
||||
// if (isBoundToContainer(element)) {
|
||||
// const { containerId } = element as ExcalidrawTextElement;
|
||||
// const container = containerId ? elements.get(containerId) : undefined;
|
||||
|
||||
// if (container) {
|
||||
// boxesToRedraw.set(container.id, {
|
||||
// container,
|
||||
// boundText: element as ExcalidrawTextElement,
|
||||
// });
|
||||
// }
|
||||
// }
|
||||
|
||||
// if (hasBoundTextElement(element)) {
|
||||
// const boundTextElementId = getBoundTextElementId(element);
|
||||
// const boundText = boundTextElementId
|
||||
// ? elements.get(boundTextElementId)
|
||||
// : undefined;
|
||||
|
||||
// if (boundText) {
|
||||
// boxesToRedraw.set(element.id, {
|
||||
// container: element,
|
||||
// boundText: boundText as ExcalidrawTextElement,
|
||||
// });
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// for (const { container, boundText } of boxesToRedraw.values()) {
|
||||
// if (container.isDeleted || boundText.isDeleted) {
|
||||
// // skip redraw if one of them is deleted, as it would not result in a meaningful redraw
|
||||
// continue;
|
||||
// }
|
||||
|
||||
// redrawTextBoundingBox(boundText, container, elements, false);
|
||||
// }
|
||||
// }
|
||||
|
||||
// private static redrawBoundArrows(
|
||||
// elements: SceneElementsMap,
|
||||
// changed: Map<string, OrderedExcalidrawElement>,
|
||||
// ) {
|
||||
// for (const element of changed.values()) {
|
||||
// if (!element.isDeleted && isBindableElement(element)) {
|
||||
// updateBoundElements(element, elements, {
|
||||
// changedElements: changed,
|
||||
// });
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// private static reorderElements(
|
||||
// elements: SceneElementsMap,
|
||||
// changed: Map<string, OrderedExcalidrawElement>,
|
||||
// flags: {
|
||||
// containsVisibleDifference: boolean;
|
||||
// containsZindexDifference: boolean;
|
||||
// },
|
||||
// ) {
|
||||
// if (!flags.containsZindexDifference) {
|
||||
// return elements;
|
||||
// }
|
||||
|
||||
// const unordered = Array.from(elements.values());
|
||||
// const ordered = orderByFractionalIndex([...unordered]);
|
||||
// const moved = Delta.getRightDifferences(unordered, ordered, true).reduce(
|
||||
// (acc, arrayIndex) => {
|
||||
// const candidate = unordered[Number(arrayIndex)];
|
||||
// if (candidate && changed.has(candidate.id)) {
|
||||
// acc.set(candidate.id, candidate);
|
||||
// }
|
||||
|
||||
// return acc;
|
||||
// },
|
||||
// new Map(),
|
||||
// );
|
||||
|
||||
// if (!flags.containsVisibleDifference && moved.size) {
|
||||
// // we found a difference in order!
|
||||
// flags.containsVisibleDifference = true;
|
||||
// }
|
||||
|
||||
// // synchronize all elements that were actually moved
|
||||
// // could fallback to synchronizing all invalid indices
|
||||
// return elementsToMap(syncMovedIndices(ordered, moved)) as typeof elements;
|
||||
// }
|
||||
|
||||
/**
|
||||
* It is necessary to post process the partials in case of reference values,
|
||||
* for which we need to calculate the real diff between `deleted` and `inserted`.
|
||||
*/
|
||||
private static postProcess(
|
||||
deleted: ElementPartial,
|
||||
inserted: ElementPartial,
|
||||
): [ElementPartial, ElementPartial] {
|
||||
try {
|
||||
Delta.diffArrays(deleted, inserted, "boundElements", (x) => x.id);
|
||||
} catch (e) {
|
||||
// if postprocessing fails, it does not make sense to bubble up, but let's make sure we know about it
|
||||
console.error(`Couldn't postprocess elements delta.`);
|
||||
|
||||
if (shouldThrow()) {
|
||||
throw e;
|
||||
}
|
||||
} finally {
|
||||
return [deleted, inserted];
|
||||
}
|
||||
}
|
||||
|
||||
private static stripIrrelevantProps(
|
||||
partial: Partial<OrderedExcalidrawElement>,
|
||||
): ElementPartial {
|
||||
const { id, updated, version, versionNonce, ...strippedPartial } = partial;
|
||||
|
||||
return strippedPartial;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user