fix: keep customData when converting to ExcalidrawElement (#7656)

* feat: keep customData when converting to ExcalidrawElement (#7654)

* docs: add changelog for keeping customData when converting to ExcalidrawElement
This commit is contained in:
YuBin, Hsu
2024-02-08 19:53:10 +08:00
committed by Aakansha Doshi
parent 207a0bcc6e
commit 81046ccd6b
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@@ -13,6 +13,56 @@ Please add the latest change on the top under the correct section.
## Unreleased
### Features
- Add `onPointerUp` prop [#7638](https://github.com/excalidraw/excalidraw/pull/7638).
- Expose `getVisibleSceneBounds` helper to get scene bounds of visible canvas area. [#7450](https://github.com/excalidraw/excalidraw/pull/7450)
### Fixes
- Keep customData when converting to ExcalidrawElement. [#7656](https://github.com/excalidraw/excalidraw/pull/7656)
### Breaking Changes
- `ExcalidrawEmbeddableElement.validated` was removed and moved to private editor state. This should largely not affect your apps unless you were reading from this attribute. We keep validating embeddable urls internally, and the public [`props.validateEmbeddable`](https://docs.excalidraw.com/docs/@excalidraw/excalidraw/api/props#validateembeddable) still applies. [#7539](https://github.com/excalidraw/excalidraw/pull/7539)
- Create an `ESM` build for `@excalidraw/excalidraw`. The API is in progress and subject to change before stable release. There are some changes on how the package will be consumed
#### Bundler
- CSS needs to be imported so you will need to import the css along with the excalidraw component
```js
import { Excalidraw } from "@excalidraw/excalidraw";
import "@excalidraw/excalidraw/index.css";
```
- The `types` path is updated
Instead of importing from `@excalidraw/excalidraw/types/`, you will need to import from `@excalidraw/excalidraw/dist/excalidraw` or `@excalidraw/excalidraw/dist/utils` depending on the types you are using.
However this we will be fixing before stable release, so in case you want to try it out you will need to update the types for now.
#### Browser
- Since its `ESM` so now script type `module` can be used to load it and css needs to be loaded as well.
```html
<link
rel="stylesheet"
href="https://unpkg.com/@excalidraw/excalidraw@next/dist/browser/dev/index.css"
/>
<script type="module">
import * as ExcalidrawLib from "https://unpkg.com/@excalidraw/excalidraw@next/dist/browser/dev/index.js";
window.ExcalidrawLib = ExcalidrawLib;
</script>
```
- `appState.openDialog` type was changed from `null | string` to `null | { name: string }`. [#7336](https://github.com/excalidraw/excalidraw/pull/7336)
## 0.17.1 (2023-11-28)
### Fixes
- Umd build for browser since it was breaking in v0.17.0 [#7349](https://github.com/excalidraw/excalidraw/pull/7349). Also make sure that when using `Vite`, the `process.env.IS_PREACT` is set as `"true"` (string) and not a boolean.