fix: reconciliation of server updates & refactor restore (#10597)

This commit is contained in:
David Luzar
2026-01-04 15:13:38 +01:00
committed by GitHub
parent 0586fc138c
commit 6c908553a9
12 changed files with 342 additions and 259 deletions
+2 -2
View File
@@ -1,5 +1,5 @@
import { reconcileElements } from "@excalidraw/excalidraw";
import { MIME_TYPES } from "@excalidraw/common";
import { MIME_TYPES, toBrandedType } from "@excalidraw/common";
import { decompressData } from "@excalidraw/excalidraw/data/encode";
import {
encryptData,
@@ -243,7 +243,7 @@ export const saveToFirebase = async (
FirebaseSceneVersionCache.set(socket, storedElements);
return storedElements;
return toBrandedType<RemoteExcalidrawElement[]>(storedElements);
};
export const loadFromFirebase = async (
+3 -43
View File
@@ -8,7 +8,6 @@ import {
IV_LENGTH_BYTES,
} from "@excalidraw/excalidraw/data/encryption";
import { serializeAsJSON } from "@excalidraw/excalidraw/data/json";
import { restore } from "@excalidraw/excalidraw/data/restore";
import { isInvisiblySmallElement } from "@excalidraw/element";
import { isInitializedImageElement } from "@excalidraw/element";
import { t } from "@excalidraw/excalidraw/i18n";
@@ -84,13 +83,13 @@ export type SocketUpdateDataSource = {
SCENE_INIT: {
type: WS_SUBTYPES.INIT;
payload: {
elements: readonly ExcalidrawElement[];
elements: readonly OrderedExcalidrawElement[];
};
};
SCENE_UPDATE: {
type: WS_SUBTYPES.UPDATE;
payload: {
elements: readonly ExcalidrawElement[];
elements: readonly OrderedExcalidrawElement[];
};
};
MOUSE_LOCATION: {
@@ -200,7 +199,7 @@ const legacy_decodeFromBackend = async ({
};
};
const importFromBackend = async (
export const importFromBackend = async (
id: string,
decryptionKey: string,
): Promise<ImportedDataState> => {
@@ -242,45 +241,6 @@ const importFromBackend = async (
}
};
export const loadScene = async (
id: string | null,
privateKey: string | null,
// Supply local state even if importing from backend to ensure we restore
// localStorage user settings which we do not persist on server.
// Non-optional so we don't forget to pass it even if `undefined`.
localDataState: ImportedDataState | undefined | null,
) => {
let data;
if (id != null && privateKey != null) {
// the private key is used to decrypt the content from the server, take
// extra care not to leak it
data = restore(
await importFromBackend(id, privateKey),
localDataState?.appState,
localDataState?.elements,
{
repairBindings: true,
refreshDimensions: false,
deleteInvisibleElements: true,
},
);
} else {
data = restore(localDataState || null, null, null, {
repairBindings: true,
deleteInvisibleElements: true,
});
}
return {
elements: data.elements,
appState: data.appState,
// note: this will always be empty because we're not storing files
// in the scene database/localStorage, and instead fetch them async
// from a different database
files: data.files,
};
};
type ExportToBackendResult =
| { url: null; errorMessage: string }
| { url: string; errorMessage: null };