fix: reconciliation of server updates & refactor restore (#10597)
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@@ -1,5 +1,5 @@
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import { reconcileElements } from "@excalidraw/excalidraw";
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import { MIME_TYPES } from "@excalidraw/common";
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import { MIME_TYPES, toBrandedType } from "@excalidraw/common";
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import { decompressData } from "@excalidraw/excalidraw/data/encode";
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import {
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encryptData,
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@@ -243,7 +243,7 @@ export const saveToFirebase = async (
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FirebaseSceneVersionCache.set(socket, storedElements);
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return storedElements;
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return toBrandedType<RemoteExcalidrawElement[]>(storedElements);
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};
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export const loadFromFirebase = async (
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@@ -8,7 +8,6 @@ import {
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IV_LENGTH_BYTES,
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} from "@excalidraw/excalidraw/data/encryption";
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import { serializeAsJSON } from "@excalidraw/excalidraw/data/json";
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import { restore } from "@excalidraw/excalidraw/data/restore";
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import { isInvisiblySmallElement } from "@excalidraw/element";
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import { isInitializedImageElement } from "@excalidraw/element";
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import { t } from "@excalidraw/excalidraw/i18n";
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@@ -84,13 +83,13 @@ export type SocketUpdateDataSource = {
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SCENE_INIT: {
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type: WS_SUBTYPES.INIT;
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payload: {
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elements: readonly ExcalidrawElement[];
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elements: readonly OrderedExcalidrawElement[];
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};
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};
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SCENE_UPDATE: {
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type: WS_SUBTYPES.UPDATE;
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payload: {
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elements: readonly ExcalidrawElement[];
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elements: readonly OrderedExcalidrawElement[];
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};
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};
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MOUSE_LOCATION: {
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@@ -200,7 +199,7 @@ const legacy_decodeFromBackend = async ({
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};
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};
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const importFromBackend = async (
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export const importFromBackend = async (
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id: string,
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decryptionKey: string,
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): Promise<ImportedDataState> => {
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@@ -242,45 +241,6 @@ const importFromBackend = async (
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}
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};
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export const loadScene = async (
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id: string | null,
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privateKey: string | null,
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// Supply local state even if importing from backend to ensure we restore
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// localStorage user settings which we do not persist on server.
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// Non-optional so we don't forget to pass it even if `undefined`.
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localDataState: ImportedDataState | undefined | null,
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) => {
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let data;
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if (id != null && privateKey != null) {
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// the private key is used to decrypt the content from the server, take
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// extra care not to leak it
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data = restore(
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await importFromBackend(id, privateKey),
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localDataState?.appState,
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localDataState?.elements,
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{
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repairBindings: true,
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refreshDimensions: false,
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deleteInvisibleElements: true,
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},
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);
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} else {
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data = restore(localDataState || null, null, null, {
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repairBindings: true,
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deleteInvisibleElements: true,
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});
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}
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return {
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elements: data.elements,
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appState: data.appState,
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// note: this will always be empty because we're not storing files
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// in the scene database/localStorage, and instead fetch them async
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// from a different database
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files: data.files,
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};
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};
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type ExportToBackendResult =
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| { url: null; errorMessage: string }
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| { url: string; errorMessage: null };
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