feat: stop using CSS filters for dark mode (static canvas) (#10578)

* feat: stop using CSS filters for dark mode (static canvas)

* fix comment

* remove conditional dark mode export

* make shape cache theme-aware

* refactor

* refactor

* fixes and notes
This commit is contained in:
David Luzar
2026-01-04 15:16:35 +01:00
committed by GitHub
parent b5fc873323
commit 63e1148280
30 changed files with 1070 additions and 389 deletions
+30 -125
View File
@@ -1,5 +1,4 @@
import rough from "roughjs/bin/rough";
import { getStroke } from "perfect-freehand";
import {
type GlobalPoint,
@@ -22,6 +21,7 @@ import {
isRTL,
getVerticalOffset,
invariant,
applyDarkModeFilter,
} from "@excalidraw/common";
import type {
@@ -78,16 +78,8 @@ import type {
ElementsMap,
} from "./types";
import type { StrokeOptions } from "perfect-freehand";
import type { RoughCanvas } from "roughjs/bin/canvas";
// using a stronger invert (100% vs our regular 93%) and saturate
// as a temp hack to make images in dark theme look closer to original
// color scheme (it's still not quite there and the colors look slightly
// desatured, alas...)
export const IMAGE_INVERT_FILTER =
"invert(100%) hue-rotate(180deg) saturate(1.25)";
const isPendingImageElement = (
element: ExcalidrawElement,
renderConfig: StaticCanvasRenderConfig,
@@ -95,19 +87,6 @@ const isPendingImageElement = (
isInitializedImageElement(element) &&
!renderConfig.imageCache.has(element.fileId);
const shouldResetImageFilter = (
element: ExcalidrawElement,
renderConfig: StaticCanvasRenderConfig,
appState: StaticCanvasAppState | InteractiveCanvasAppState,
) => {
return (
appState.theme === THEME.DARK &&
isInitializedImageElement(element) &&
!isPendingImageElement(element, renderConfig) &&
renderConfig.imageCache.get(element.fileId)?.mimeType !== MIME_TYPES.svg
);
};
const getCanvasPadding = (element: ExcalidrawElement) => {
switch (element.type) {
case "freedraw":
@@ -272,11 +251,6 @@ const generateElementCanvas = (
const rc = rough.canvas(canvas);
// in dark theme, revert the image color filter
if (shouldResetImageFilter(element, renderConfig, appState)) {
context.filter = IMAGE_INVERT_FILTER;
}
drawElementOnCanvas(element, rc, context, renderConfig);
context.restore();
@@ -421,7 +395,8 @@ const drawElementOnCanvas = (
case "ellipse": {
context.lineJoin = "round";
context.lineCap = "round";
rc.draw(ShapeCache.get(element)!);
rc.draw(ShapeCache.generateElementShape(element, renderConfig));
break;
}
case "arrow":
@@ -429,26 +404,31 @@ const drawElementOnCanvas = (
context.lineJoin = "round";
context.lineCap = "round";
ShapeCache.get(element)!.forEach((shape) => {
rc.draw(shape);
});
ShapeCache.generateElementShape(element, renderConfig).forEach(
(shape) => {
rc.draw(shape);
},
);
break;
}
case "freedraw": {
// Draw directly to canvas
context.save();
context.fillStyle = element.strokeColor;
const path = getFreeDrawPath2D(element) as Path2D;
const fillShape = ShapeCache.get(element);
const shapes = ShapeCache.generateElementShape(element, renderConfig);
if (fillShape) {
rc.draw(fillShape);
for (const shape of shapes) {
if (typeof shape === "string") {
context.fillStyle =
renderConfig.theme === THEME.DARK
? applyDarkModeFilter(element.strokeColor)
: element.strokeColor;
context.fill(new Path2D(shape));
} else {
rc.draw(shape);
}
}
context.fillStyle = element.strokeColor;
context.fill(path);
context.restore();
break;
}
@@ -506,7 +486,10 @@ const drawElementOnCanvas = (
context.canvas.setAttribute("dir", rtl ? "rtl" : "ltr");
context.save();
context.font = getFontString(element);
context.fillStyle = element.strokeColor;
context.fillStyle =
renderConfig.theme === THEME.DARK
? applyDarkModeFilter(element.strokeColor)
: element.strokeColor;
context.textAlign = element.textAlign as CanvasTextAlign;
// Canvas does not support multiline text by default
@@ -759,12 +742,17 @@ export const renderElement = (
context.fillStyle = "rgba(0, 0, 200, 0.04)";
context.lineWidth = FRAME_STYLE.strokeWidth / appState.zoom.value;
context.strokeStyle = FRAME_STYLE.strokeColor;
context.strokeStyle =
appState.theme === THEME.DARK
? applyDarkModeFilter(FRAME_STYLE.strokeColor)
: FRAME_STYLE.strokeColor;
// TODO change later to only affect AI frames
if (isMagicFrameElement(element)) {
context.strokeStyle =
appState.theme === THEME.LIGHT ? "#7affd7" : "#1d8264";
appState.theme === THEME.LIGHT
? "#7affd7"
: applyDarkModeFilter("#1d8264");
}
if (FRAME_STYLE.radius && context.roundRect) {
@@ -787,11 +775,6 @@ export const renderElement = (
break;
}
case "freedraw": {
// TODO investigate if we can do this in situ. Right now we need to call
// beforehand because math helpers (such as getElementAbsoluteCoords)
// rely on existing shapes
ShapeCache.generateElementShape(element, null);
if (renderConfig.isExporting) {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element, elementsMap);
const cx = (x1 + x2) / 2 + appState.scrollX;
@@ -835,10 +818,6 @@ export const renderElement = (
case "text":
case "iframe":
case "embeddable": {
// TODO investigate if we can do this in situ. Right now we need to call
// beforehand because math helpers (such as getElementAbsoluteCoords)
// rely on existing shapes
ShapeCache.generateElementShape(element, renderConfig);
if (renderConfig.isExporting) {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element, elementsMap);
const cx = (x1 + x2) / 2 + appState.scrollX;
@@ -861,9 +840,6 @@ export const renderElement = (
context.save();
context.translate(cx, cy);
if (shouldResetImageFilter(element, renderConfig, appState)) {
context.filter = "none";
}
const boundTextElement = getBoundTextElement(element, elementsMap);
if (isArrowElement(element) && boundTextElement) {
@@ -1026,23 +1002,6 @@ export const renderElement = (
context.globalAlpha = 1;
};
export const pathsCache = new WeakMap<ExcalidrawFreeDrawElement, Path2D>([]);
export function generateFreeDrawShape(element: ExcalidrawFreeDrawElement) {
const svgPathData = getFreeDrawSvgPath(element);
const path = new Path2D(svgPathData);
pathsCache.set(element, path);
return path;
}
export function getFreeDrawPath2D(element: ExcalidrawFreeDrawElement) {
return pathsCache.get(element);
}
export function getFreeDrawSvgPath(element: ExcalidrawFreeDrawElement) {
return getSvgPathFromStroke(getFreedrawOutlinePoints(element));
}
export function getFreedrawOutlineAsSegments(
element: ExcalidrawFreeDrawElement,
points: [number, number][],
@@ -1098,57 +1057,3 @@ export function getFreedrawOutlineAsSegments(
],
);
}
export function getFreedrawOutlinePoints(element: ExcalidrawFreeDrawElement) {
// If input points are empty (should they ever be?) return a dot
const inputPoints = element.simulatePressure
? element.points
: element.points.length
? element.points.map(([x, y], i) => [x, y, element.pressures[i]])
: [[0, 0, 0.5]];
// Consider changing the options for simulated pressure vs real pressure
const options: StrokeOptions = {
simulatePressure: element.simulatePressure,
size: element.strokeWidth * 4.25,
thinning: 0.6,
smoothing: 0.5,
streamline: 0.5,
easing: (t) => Math.sin((t * Math.PI) / 2), // https://easings.net/#easeOutSine
last: true,
};
return getStroke(inputPoints as number[][], options) as [number, number][];
}
function med(A: number[], B: number[]) {
return [(A[0] + B[0]) / 2, (A[1] + B[1]) / 2];
}
// Trim SVG path data so number are each two decimal points. This
// improves SVG exports, and prevents rendering errors on points
// with long decimals.
const TO_FIXED_PRECISION = /(\s?[A-Z]?,?-?[0-9]*\.[0-9]{0,2})(([0-9]|e|-)*)/g;
function getSvgPathFromStroke(points: number[][]): string {
if (!points.length) {
return "";
}
const max = points.length - 1;
return points
.reduce(
(acc, point, i, arr) => {
if (i === max) {
acc.push(point, med(point, arr[0]), "L", arr[0], "Z");
} else {
acc.push(point, med(point, arr[i + 1]));
}
return acc;
},
["M", points[0], "Q"],
)
.join(" ")
.replace(TO_FIXED_PRECISION, "$1");
}