feat: stop using CSS filters for dark mode (static canvas) (#10578)
* feat: stop using CSS filters for dark mode (static canvas) * fix comment * remove conditional dark mode export * make shape cache theme-aware * refactor * refactor * fixes and notes
This commit is contained in:
@@ -1,5 +1,4 @@
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import rough from "roughjs/bin/rough";
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import { getStroke } from "perfect-freehand";
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import {
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type GlobalPoint,
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@@ -22,6 +21,7 @@ import {
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isRTL,
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getVerticalOffset,
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invariant,
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applyDarkModeFilter,
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} from "@excalidraw/common";
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import type {
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@@ -78,16 +78,8 @@ import type {
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ElementsMap,
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} from "./types";
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import type { StrokeOptions } from "perfect-freehand";
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import type { RoughCanvas } from "roughjs/bin/canvas";
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// using a stronger invert (100% vs our regular 93%) and saturate
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// as a temp hack to make images in dark theme look closer to original
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// color scheme (it's still not quite there and the colors look slightly
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// desatured, alas...)
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export const IMAGE_INVERT_FILTER =
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"invert(100%) hue-rotate(180deg) saturate(1.25)";
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const isPendingImageElement = (
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element: ExcalidrawElement,
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renderConfig: StaticCanvasRenderConfig,
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@@ -95,19 +87,6 @@ const isPendingImageElement = (
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isInitializedImageElement(element) &&
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!renderConfig.imageCache.has(element.fileId);
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const shouldResetImageFilter = (
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element: ExcalidrawElement,
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renderConfig: StaticCanvasRenderConfig,
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appState: StaticCanvasAppState | InteractiveCanvasAppState,
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) => {
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return (
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appState.theme === THEME.DARK &&
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isInitializedImageElement(element) &&
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!isPendingImageElement(element, renderConfig) &&
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renderConfig.imageCache.get(element.fileId)?.mimeType !== MIME_TYPES.svg
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);
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};
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const getCanvasPadding = (element: ExcalidrawElement) => {
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switch (element.type) {
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case "freedraw":
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@@ -272,11 +251,6 @@ const generateElementCanvas = (
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const rc = rough.canvas(canvas);
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// in dark theme, revert the image color filter
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if (shouldResetImageFilter(element, renderConfig, appState)) {
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context.filter = IMAGE_INVERT_FILTER;
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}
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drawElementOnCanvas(element, rc, context, renderConfig);
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context.restore();
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@@ -421,7 +395,8 @@ const drawElementOnCanvas = (
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case "ellipse": {
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context.lineJoin = "round";
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context.lineCap = "round";
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rc.draw(ShapeCache.get(element)!);
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rc.draw(ShapeCache.generateElementShape(element, renderConfig));
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break;
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}
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case "arrow":
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@@ -429,26 +404,31 @@ const drawElementOnCanvas = (
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context.lineJoin = "round";
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context.lineCap = "round";
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ShapeCache.get(element)!.forEach((shape) => {
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rc.draw(shape);
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});
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ShapeCache.generateElementShape(element, renderConfig).forEach(
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(shape) => {
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rc.draw(shape);
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},
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);
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break;
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}
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case "freedraw": {
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// Draw directly to canvas
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context.save();
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context.fillStyle = element.strokeColor;
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const path = getFreeDrawPath2D(element) as Path2D;
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const fillShape = ShapeCache.get(element);
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const shapes = ShapeCache.generateElementShape(element, renderConfig);
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if (fillShape) {
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rc.draw(fillShape);
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for (const shape of shapes) {
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if (typeof shape === "string") {
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context.fillStyle =
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renderConfig.theme === THEME.DARK
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? applyDarkModeFilter(element.strokeColor)
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: element.strokeColor;
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context.fill(new Path2D(shape));
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} else {
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rc.draw(shape);
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}
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}
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context.fillStyle = element.strokeColor;
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context.fill(path);
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context.restore();
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break;
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}
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@@ -506,7 +486,10 @@ const drawElementOnCanvas = (
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context.canvas.setAttribute("dir", rtl ? "rtl" : "ltr");
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context.save();
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context.font = getFontString(element);
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context.fillStyle = element.strokeColor;
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context.fillStyle =
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renderConfig.theme === THEME.DARK
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? applyDarkModeFilter(element.strokeColor)
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: element.strokeColor;
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context.textAlign = element.textAlign as CanvasTextAlign;
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// Canvas does not support multiline text by default
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@@ -759,12 +742,17 @@ export const renderElement = (
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context.fillStyle = "rgba(0, 0, 200, 0.04)";
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context.lineWidth = FRAME_STYLE.strokeWidth / appState.zoom.value;
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context.strokeStyle = FRAME_STYLE.strokeColor;
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context.strokeStyle =
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appState.theme === THEME.DARK
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? applyDarkModeFilter(FRAME_STYLE.strokeColor)
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: FRAME_STYLE.strokeColor;
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// TODO change later to only affect AI frames
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if (isMagicFrameElement(element)) {
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context.strokeStyle =
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appState.theme === THEME.LIGHT ? "#7affd7" : "#1d8264";
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appState.theme === THEME.LIGHT
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? "#7affd7"
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: applyDarkModeFilter("#1d8264");
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}
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if (FRAME_STYLE.radius && context.roundRect) {
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@@ -787,11 +775,6 @@ export const renderElement = (
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break;
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}
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case "freedraw": {
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// TODO investigate if we can do this in situ. Right now we need to call
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// beforehand because math helpers (such as getElementAbsoluteCoords)
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// rely on existing shapes
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ShapeCache.generateElementShape(element, null);
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if (renderConfig.isExporting) {
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const [x1, y1, x2, y2] = getElementAbsoluteCoords(element, elementsMap);
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const cx = (x1 + x2) / 2 + appState.scrollX;
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@@ -835,10 +818,6 @@ export const renderElement = (
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case "text":
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case "iframe":
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case "embeddable": {
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// TODO investigate if we can do this in situ. Right now we need to call
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// beforehand because math helpers (such as getElementAbsoluteCoords)
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// rely on existing shapes
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ShapeCache.generateElementShape(element, renderConfig);
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if (renderConfig.isExporting) {
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const [x1, y1, x2, y2] = getElementAbsoluteCoords(element, elementsMap);
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const cx = (x1 + x2) / 2 + appState.scrollX;
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@@ -861,9 +840,6 @@ export const renderElement = (
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context.save();
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context.translate(cx, cy);
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if (shouldResetImageFilter(element, renderConfig, appState)) {
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context.filter = "none";
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}
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const boundTextElement = getBoundTextElement(element, elementsMap);
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if (isArrowElement(element) && boundTextElement) {
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@@ -1026,23 +1002,6 @@ export const renderElement = (
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context.globalAlpha = 1;
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};
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export const pathsCache = new WeakMap<ExcalidrawFreeDrawElement, Path2D>([]);
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export function generateFreeDrawShape(element: ExcalidrawFreeDrawElement) {
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const svgPathData = getFreeDrawSvgPath(element);
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const path = new Path2D(svgPathData);
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pathsCache.set(element, path);
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return path;
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}
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export function getFreeDrawPath2D(element: ExcalidrawFreeDrawElement) {
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return pathsCache.get(element);
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}
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export function getFreeDrawSvgPath(element: ExcalidrawFreeDrawElement) {
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return getSvgPathFromStroke(getFreedrawOutlinePoints(element));
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}
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export function getFreedrawOutlineAsSegments(
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element: ExcalidrawFreeDrawElement,
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points: [number, number][],
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@@ -1098,57 +1057,3 @@ export function getFreedrawOutlineAsSegments(
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],
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);
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}
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export function getFreedrawOutlinePoints(element: ExcalidrawFreeDrawElement) {
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// If input points are empty (should they ever be?) return a dot
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const inputPoints = element.simulatePressure
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? element.points
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: element.points.length
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? element.points.map(([x, y], i) => [x, y, element.pressures[i]])
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: [[0, 0, 0.5]];
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// Consider changing the options for simulated pressure vs real pressure
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const options: StrokeOptions = {
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simulatePressure: element.simulatePressure,
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size: element.strokeWidth * 4.25,
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thinning: 0.6,
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smoothing: 0.5,
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streamline: 0.5,
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easing: (t) => Math.sin((t * Math.PI) / 2), // https://easings.net/#easeOutSine
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last: true,
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};
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return getStroke(inputPoints as number[][], options) as [number, number][];
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}
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function med(A: number[], B: number[]) {
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return [(A[0] + B[0]) / 2, (A[1] + B[1]) / 2];
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}
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// Trim SVG path data so number are each two decimal points. This
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// improves SVG exports, and prevents rendering errors on points
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// with long decimals.
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const TO_FIXED_PRECISION = /(\s?[A-Z]?,?-?[0-9]*\.[0-9]{0,2})(([0-9]|e|-)*)/g;
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function getSvgPathFromStroke(points: number[][]): string {
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if (!points.length) {
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return "";
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}
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const max = points.length - 1;
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return points
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.reduce(
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(acc, point, i, arr) => {
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if (i === max) {
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acc.push(point, med(point, arr[0]), "L", arr[0], "Z");
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} else {
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acc.push(point, med(point, arr[i + 1]));
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}
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return acc;
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},
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["M", points[0], "Q"],
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)
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.join(" ")
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.replace(TO_FIXED_PRECISION, "$1");
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}
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