feat: stop using CSS filters for dark mode (static canvas) (#10578)

* feat: stop using CSS filters for dark mode (static canvas)

* fix comment

* remove conditional dark mode export

* make shape cache theme-aware

* refactor

* refactor

* fixes and notes
This commit is contained in:
David Luzar
2026-01-04 15:16:35 +01:00
committed by GitHub
parent b5fc873323
commit 63e1148280
30 changed files with 1070 additions and 389 deletions
+131 -2
View File
@@ -1,7 +1,121 @@
import oc from "open-color";
import tinycolor from "tinycolor2";
import { clamp } from "@excalidraw/math";
import { degreesToRadians } from "@excalidraw/math";
import type { Degrees } from "@excalidraw/math";
import type { Merge } from "./utility-types";
export { tinycolor };
// Browser-only cache to avoid memory leaks on server
const DARK_MODE_COLORS_CACHE: Map<string, string> | null =
typeof window !== "undefined" ? new Map() : null;
// ---------------------------------------------------------------------------
// Dark mode color transformation
// ---------------------------------------------------------------------------
function cssHueRotate(
red: number,
green: number,
blue: number,
degrees: Degrees,
): { r: number; g: number; b: number } {
// normalize
const r = red / 255;
const g = green / 255;
const b = blue / 255;
// Convert degrees to radians
const a = degreesToRadians(degrees);
const c = Math.cos(a);
const s = Math.sin(a);
// rotation matrix
const matrix = [
0.213 + c * 0.787 - s * 0.213,
0.715 - c * 0.715 - s * 0.715,
0.072 - c * 0.072 + s * 0.928,
0.213 - c * 0.213 + s * 0.143,
0.715 + c * 0.285 + s * 0.14,
0.072 - c * 0.072 - s * 0.283,
0.213 - c * 0.213 - s * 0.787,
0.715 - c * 0.715 + s * 0.715,
0.072 + c * 0.928 + s * 0.072,
];
// transform
const newR = r * matrix[0] + g * matrix[1] + b * matrix[2];
const newG = r * matrix[3] + g * matrix[4] + b * matrix[5];
const newB = r * matrix[6] + g * matrix[7] + b * matrix[8];
// clamp the values to [0, 1] range and convert back to [0, 255]
return {
r: Math.round(Math.max(0, Math.min(1, newR)) * 255),
g: Math.round(Math.max(0, Math.min(1, newG)) * 255),
b: Math.round(Math.max(0, Math.min(1, newB)) * 255),
};
}
const cssInvert = (
r: number,
g: number,
b: number,
percent: number,
): { r: number; g: number; b: number } => {
const p = clamp(percent, 0, 100) / 100;
// Function to invert a single color component
const invertComponent = (color: number): number => {
// Apply the invert formula
const inverted = color * (1 - p) + (255 - color) * p;
// Round to the nearest integer and clamp to [0, 255]
return Math.round(clamp(inverted, 0, 255));
};
// Calculate the inverted RGB components
const invertedR = invertComponent(r);
const invertedG = invertComponent(g);
const invertedB = invertComponent(b);
return { r: invertedR, g: invertedG, b: invertedB };
};
export const applyDarkModeFilter = (color: string): string => {
const cached = DARK_MODE_COLORS_CACHE?.get(color);
if (cached) {
return cached;
}
const tc = tinycolor(color);
const alpha = tc.getAlpha();
// order of operations matters
// (corresponds to "filter: invert(invertPercent) hue-rotate(hueDegrees)" in css)
const rgb = tc.toRgb();
const inverted = cssInvert(rgb.r, rgb.g, rgb.b, 93);
const rotated = cssHueRotate(
inverted.r,
inverted.g,
inverted.b,
180 as Degrees,
);
const result = rgbToHex(rotated.r, rotated.g, rotated.b, alpha);
if (DARK_MODE_COLORS_CACHE) {
DARK_MODE_COLORS_CACHE.set(color, result);
}
return result;
};
// ---------------------------------------------------------------------------
export const COLOR_OUTLINE_CONTRAST_THRESHOLD = 240;
// FIXME can't put to utils.ts rn because of circular dependency
@@ -167,7 +281,22 @@ export const getAllColorsSpecificShade = (index: 0 | 1 | 2 | 3 | 4) =>
COLOR_PALETTE.red[index],
] as const;
export const rgbToHex = (r: number, g: number, b: number) =>
`#${((1 << 24) + (r << 16) + (g << 8) + b).toString(16).slice(1)}`;
export const rgbToHex = (r: number, g: number, b: number, a?: number) => {
// (1 << 24) adds 0x1000000 to ensure the hex string is always 7 chars,
// then slice(1) removes the leading "1" to get exactly 6 hex digits
// e.g. rgb(0,0,0) -> 0x1000000 -> "1000000" -> "000000"
const hex6 = `#${((1 << 24) + (r << 16) + (g << 8) + b)
.toString(16)
.slice(1)}`;
if (a !== undefined && a < 1) {
// convert alpha from 0-1 float to 0-255 int, then to 2-digit hex
// e.g. 0.5 -> 128 -> "80"
const alphaHex = Math.round(a * 255)
.toString(16)
.padStart(2, "0");
return `${hex6}${alphaHex}`;
}
return hex6;
};
// -----------------------------------------------------------------------------