feat: stop using CSS filters for dark mode (static canvas) (#10578)
* feat: stop using CSS filters for dark mode (static canvas) * fix comment * remove conditional dark mode export * make shape cache theme-aware * refactor * refactor * fixes and notes
This commit is contained in:
@@ -1,7 +1,121 @@
|
||||
import oc from "open-color";
|
||||
import tinycolor from "tinycolor2";
|
||||
|
||||
import { clamp } from "@excalidraw/math";
|
||||
import { degreesToRadians } from "@excalidraw/math";
|
||||
|
||||
import type { Degrees } from "@excalidraw/math";
|
||||
|
||||
import type { Merge } from "./utility-types";
|
||||
|
||||
export { tinycolor };
|
||||
|
||||
// Browser-only cache to avoid memory leaks on server
|
||||
const DARK_MODE_COLORS_CACHE: Map<string, string> | null =
|
||||
typeof window !== "undefined" ? new Map() : null;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Dark mode color transformation
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function cssHueRotate(
|
||||
red: number,
|
||||
green: number,
|
||||
blue: number,
|
||||
degrees: Degrees,
|
||||
): { r: number; g: number; b: number } {
|
||||
// normalize
|
||||
const r = red / 255;
|
||||
const g = green / 255;
|
||||
const b = blue / 255;
|
||||
|
||||
// Convert degrees to radians
|
||||
const a = degreesToRadians(degrees);
|
||||
|
||||
const c = Math.cos(a);
|
||||
const s = Math.sin(a);
|
||||
|
||||
// rotation matrix
|
||||
const matrix = [
|
||||
0.213 + c * 0.787 - s * 0.213,
|
||||
0.715 - c * 0.715 - s * 0.715,
|
||||
0.072 - c * 0.072 + s * 0.928,
|
||||
0.213 - c * 0.213 + s * 0.143,
|
||||
0.715 + c * 0.285 + s * 0.14,
|
||||
0.072 - c * 0.072 - s * 0.283,
|
||||
0.213 - c * 0.213 - s * 0.787,
|
||||
0.715 - c * 0.715 + s * 0.715,
|
||||
0.072 + c * 0.928 + s * 0.072,
|
||||
];
|
||||
|
||||
// transform
|
||||
const newR = r * matrix[0] + g * matrix[1] + b * matrix[2];
|
||||
const newG = r * matrix[3] + g * matrix[4] + b * matrix[5];
|
||||
const newB = r * matrix[6] + g * matrix[7] + b * matrix[8];
|
||||
|
||||
// clamp the values to [0, 1] range and convert back to [0, 255]
|
||||
return {
|
||||
r: Math.round(Math.max(0, Math.min(1, newR)) * 255),
|
||||
g: Math.round(Math.max(0, Math.min(1, newG)) * 255),
|
||||
b: Math.round(Math.max(0, Math.min(1, newB)) * 255),
|
||||
};
|
||||
}
|
||||
|
||||
const cssInvert = (
|
||||
r: number,
|
||||
g: number,
|
||||
b: number,
|
||||
percent: number,
|
||||
): { r: number; g: number; b: number } => {
|
||||
const p = clamp(percent, 0, 100) / 100;
|
||||
|
||||
// Function to invert a single color component
|
||||
const invertComponent = (color: number): number => {
|
||||
// Apply the invert formula
|
||||
const inverted = color * (1 - p) + (255 - color) * p;
|
||||
// Round to the nearest integer and clamp to [0, 255]
|
||||
return Math.round(clamp(inverted, 0, 255));
|
||||
};
|
||||
|
||||
// Calculate the inverted RGB components
|
||||
const invertedR = invertComponent(r);
|
||||
const invertedG = invertComponent(g);
|
||||
const invertedB = invertComponent(b);
|
||||
|
||||
return { r: invertedR, g: invertedG, b: invertedB };
|
||||
};
|
||||
|
||||
export const applyDarkModeFilter = (color: string): string => {
|
||||
const cached = DARK_MODE_COLORS_CACHE?.get(color);
|
||||
if (cached) {
|
||||
return cached;
|
||||
}
|
||||
|
||||
const tc = tinycolor(color);
|
||||
const alpha = tc.getAlpha();
|
||||
|
||||
// order of operations matters
|
||||
// (corresponds to "filter: invert(invertPercent) hue-rotate(hueDegrees)" in css)
|
||||
const rgb = tc.toRgb();
|
||||
const inverted = cssInvert(rgb.r, rgb.g, rgb.b, 93);
|
||||
const rotated = cssHueRotate(
|
||||
inverted.r,
|
||||
inverted.g,
|
||||
inverted.b,
|
||||
180 as Degrees,
|
||||
);
|
||||
|
||||
const result = rgbToHex(rotated.r, rotated.g, rotated.b, alpha);
|
||||
|
||||
if (DARK_MODE_COLORS_CACHE) {
|
||||
DARK_MODE_COLORS_CACHE.set(color, result);
|
||||
}
|
||||
|
||||
return result;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
export const COLOR_OUTLINE_CONTRAST_THRESHOLD = 240;
|
||||
|
||||
// FIXME can't put to utils.ts rn because of circular dependency
|
||||
@@ -167,7 +281,22 @@ export const getAllColorsSpecificShade = (index: 0 | 1 | 2 | 3 | 4) =>
|
||||
COLOR_PALETTE.red[index],
|
||||
] as const;
|
||||
|
||||
export const rgbToHex = (r: number, g: number, b: number) =>
|
||||
`#${((1 << 24) + (r << 16) + (g << 8) + b).toString(16).slice(1)}`;
|
||||
export const rgbToHex = (r: number, g: number, b: number, a?: number) => {
|
||||
// (1 << 24) adds 0x1000000 to ensure the hex string is always 7 chars,
|
||||
// then slice(1) removes the leading "1" to get exactly 6 hex digits
|
||||
// e.g. rgb(0,0,0) -> 0x1000000 -> "1000000" -> "000000"
|
||||
const hex6 = `#${((1 << 24) + (r << 16) + (g << 8) + b)
|
||||
.toString(16)
|
||||
.slice(1)}`;
|
||||
if (a !== undefined && a < 1) {
|
||||
// convert alpha from 0-1 float to 0-255 int, then to 2-digit hex
|
||||
// e.g. 0.5 -> 128 -> "80"
|
||||
const alphaHex = Math.round(a * 255)
|
||||
.toString(16)
|
||||
.padStart(2, "0");
|
||||
return `${hex6}${alphaHex}`;
|
||||
}
|
||||
return hex6;
|
||||
};
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user