feat: stop using CSS filters for dark mode (static canvas) (#10578)

* feat: stop using CSS filters for dark mode (static canvas)

* fix comment

* remove conditional dark mode export

* make shape cache theme-aware

* refactor

* refactor

* fixes and notes
This commit is contained in:
David Luzar
2026-01-04 15:16:35 +01:00
committed by GitHub
parent b5fc873323
commit 63e1148280
30 changed files with 1070 additions and 389 deletions
+47 -20
View File
@@ -24,34 +24,35 @@ export class Debug {
private static LAST_DEBUG_LOG_CALL = 0;
private static DEBUG_LOG_INTERVAL_ID: null | number = null;
private static LAST_FRAME_TIMESTAMP = 0;
private static FRAME_COUNT = 0;
private static ANIMATION_FRAME_ID: null | number = null;
private static scheduleAnimationFrame = () => {
if (Debug.DEBUG_LOG_INTERVAL_ID !== null) {
Debug.ANIMATION_FRAME_ID = requestAnimationFrame((timestamp) => {
if (Debug.LAST_FRAME_TIMESTAMP !== timestamp) {
Debug.LAST_FRAME_TIMESTAMP = timestamp;
Debug.FRAME_COUNT++;
}
if (Debug.DEBUG_LOG_INTERVAL_ID !== null) {
Debug.scheduleAnimationFrame();
}
});
}
};
private static setupInterval = () => {
if (Debug.DEBUG_LOG_INTERVAL_ID === null) {
console.info("%c(starting perf recording)", "color: lime");
Debug.DEBUG_LOG_INTERVAL_ID = window.setInterval(Debug.debugLogger, 1000);
Debug.scheduleAnimationFrame();
}
Debug.LAST_DEBUG_LOG_CALL = Date.now();
};
private static debugLogger = () => {
if (
Date.now() - Debug.LAST_DEBUG_LOG_CALL > 600 &&
Debug.DEBUG_LOG_INTERVAL_ID !== null
) {
window.clearInterval(Debug.DEBUG_LOG_INTERVAL_ID);
Debug.DEBUG_LOG_INTERVAL_ID = null;
for (const [name, { avg }] of Object.entries(Debug.TIMES_AVG)) {
if (avg != null) {
console.info(
`%c${name} run avg: ${avg}ms (${getFps(avg)} fps)`,
"color: blue",
);
}
}
console.info("%c(stopping perf recording)", "color: red");
Debug.TIMES_AGGR = {};
Debug.TIMES_AVG = {};
return;
}
if (Debug.DEBUG_LOG_TIMES) {
for (const [name, { t, times }] of Object.entries(Debug.TIMES_AGGR)) {
if (times.length) {
@@ -66,7 +67,15 @@ export class Debug {
for (const [name, { t, times, avg }] of Object.entries(Debug.TIMES_AVG)) {
if (times.length) {
const avgFrameTime = getAvgFrameTime(times);
console.info(name, `${avgFrameTime}ms (${getFps(avgFrameTime)} fps)`);
console.info(
name,
`${times.length} runs: ${avgFrameTime}ms across ${
Debug.FRAME_COUNT
} frames (${getFps(avgFrameTime)} fps ~ ${lessPrecise(
(avgFrameTime / 16.67) * 100,
1,
)}% of frame budget)`,
);
Debug.TIMES_AVG[name] = {
t,
times: [],
@@ -76,6 +85,24 @@ export class Debug {
}
}
}
Debug.FRAME_COUNT = 0;
// Check for stop condition after logging
if (
Date.now() - Debug.LAST_DEBUG_LOG_CALL > 600 &&
Debug.DEBUG_LOG_INTERVAL_ID !== null
) {
console.info("%c(stopping perf recording)", "color: red");
window.clearInterval(Debug.DEBUG_LOG_INTERVAL_ID);
window.cancelAnimationFrame(Debug.ANIMATION_FRAME_ID!);
Debug.ANIMATION_FRAME_ID = null;
Debug.FRAME_COUNT = 0;
Debug.LAST_FRAME_TIMESTAMP = 0;
Debug.DEBUG_LOG_INTERVAL_ID = null;
Debug.TIMES_AGGR = {};
Debug.TIMES_AVG = {};
}
};
public static logTime = (time?: number, name = "default") => {