fix: Arrow overlap arrow behavior (#10732)

* fix(arrow): Overlap arrow behavior

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Lint

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* feat(editor): reduce binding gap (#10739)

* feat(editor): reduce binding gap to 7px

* feat(editor): reduce binding gap to 5px

* feat(editor): reduce binding gap to 3px

* go back to 5px

* update tests

* feat: Simplified update bind points

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Remove non-needed export

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix. Possessed arrows #1

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Focus point projection stabilization

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Remove arrow stability hack

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Unbound other endpoint

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* feat(editor): visualize binding midpoints + support for simple arrows (#10611)

* feat: Force exact center focus point

When the projected point is close to center snap it to the exact center.

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Tests

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Snap to center around side mid point.

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* Trigger CI

* fix: Midpoint outline focus point

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Tests

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Dragging existing arrow reset focus point on outline

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Tests

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* feat: Midpoint indicator

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Rotated mid points

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: No hole

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* feat: Cache hits and scene lookups

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* chore: Remove debug

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Consider hit threshold and inside override too

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Increase outline midpoint sticky distance

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Don't show midpoint indicator when no snapping is possible

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* feat: Indicate lock-in

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* chore: Remove Map caching

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: incorrect threshold

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: threshold setting

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Hit caching

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Simple arrow mid point selection inconsistency

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: cache override

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Precise know dragging with midpoint refactor

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fear: Frame support

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Crossing arrow won't trigger mid point

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Arrow creation point highlight

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Restore types & tests

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* chore: Restore restore.ts

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: restore.ts

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Elbow arrows reliably highlight center point

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Highlight point ordering

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* feat: Bind with focus point across shape

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Lint

* fix: Midpoint and binding alignment

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* chore: Indicator color

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* chore: More knob tuning

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Radius

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Tests

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* simplify point indicators

---------

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>

* fix: Tests

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Snapshots

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Target point selection

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* chore: Remove non-needed change

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* chore: Try again removing non-needed modification

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Inside-inside binding arrow endpoint drag trigger focus point editor

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Area based edge case

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* fix: Overlapping new arrow jump

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

---------

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
Co-authored-by: David Luzar <5153846+dwelle@users.noreply.github.com>
This commit is contained in:
Márk Tolmács
2026-02-17 14:10:05 +01:00
committed by GitHub
co-authored by David Luzar
parent c1e00c44f5
commit 5852d0d410
8 changed files with 322 additions and 295 deletions
-1
View File
@@ -43,7 +43,6 @@ export const alignElements = (
// update bound elements // update bound elements
updateBoundElements(element, scene, { updateBoundElements(element, scene, {
simultaneouslyUpdated: group, simultaneouslyUpdated: group,
indirectArrowUpdate: true,
}); });
return updatedEle; return updatedEle;
}); });
+1
View File
@@ -141,6 +141,7 @@ const focusPointUpdate = (
currentBinding, currentBinding,
bindableElement, bindableElement,
elementsMap, elementsMap,
true,
); );
if (newPoint) { if (newPoint) {
+165 -149
View File
@@ -27,11 +27,7 @@ import type { AppState } from "@excalidraw/excalidraw/types";
import type { MapEntry, Mutable } from "@excalidraw/common/utility-types"; import type { MapEntry, Mutable } from "@excalidraw/common/utility-types";
import type { Bounds } from "@excalidraw/common"; import type { Bounds } from "@excalidraw/common";
import { import { getCenterForBounds } from "./bounds";
doBoundsIntersect,
getCenterForBounds,
getElementBounds,
} from "./bounds";
import { import {
getAllHoveredElementAtPoint, getAllHoveredElementAtPoint,
getHoveredElementForBinding, getHoveredElementForBinding,
@@ -116,6 +112,7 @@ export type BindingStrategy =
*/ */
export const BASE_BINDING_GAP = 5; export const BASE_BINDING_GAP = 5;
export const BASE_BINDING_GAP_ELBOW = 5; export const BASE_BINDING_GAP_ELBOW = 5;
export const BASE_ARROW_MIN_LENGTH = 10;
export const FOCUS_POINT_SIZE = 10 / 1.5; export const FOCUS_POINT_SIZE = 10 / 1.5;
export const getBindingGap = ( export const getBindingGap = (
@@ -810,13 +807,23 @@ const getBindingStrategyForDraggingBindingElementEndpoints_simple = (
startDragged ? -1 : 0, startDragged ? -1 : 0,
elementsMap, elementsMap,
); );
const pointIsCloseToOtherElement =
otherFocusPoint &&
otherBindableElement &&
hitElementItself({
point: globalPoint,
element: otherBindableElement,
elementsMap,
threshold: maxBindingDistance_simple(appState.zoom),
overrideShouldTestInside: true,
});
const otherNeverOverride = opts?.newArrow const otherNeverOverride = opts?.newArrow
? appState.selectedLinearElement?.initialState.arrowStartIsInside ? appState.selectedLinearElement?.initialState.arrowStartIsInside
: otherBinding?.mode === "inside"; : otherBinding?.mode === "inside";
const other: BindingStrategy = !otherNeverOverride const other: BindingStrategy = !otherNeverOverride
? otherBindableElement && ? otherBindableElement &&
!otherFocusPointIsInElement && !otherFocusPointIsInElement &&
!pointIsCloseToOtherElement &&
appState.selectedLinearElement?.initialState.altFocusPoint appState.selectedLinearElement?.initialState.altFocusPoint
? { ? {
mode: "orbit", mode: "orbit",
@@ -1083,7 +1090,6 @@ export const updateBoundElements = (
options?: { options?: {
simultaneouslyUpdated?: readonly ExcalidrawElement[]; simultaneouslyUpdated?: readonly ExcalidrawElement[];
changedElements?: Map<string, ExcalidrawElement>; changedElements?: Map<string, ExcalidrawElement>;
indirectArrowUpdate?: boolean;
}, },
) => { ) => {
if (!isBindableElement(changedElement)) { if (!isBindableElement(changedElement)) {
@@ -1178,11 +1184,6 @@ export const updateBoundElements = (
}; };
boundElementsVisitor(elementsMap, changedElement, visitor); boundElementsVisitor(elementsMap, changedElement, visitor);
if (options?.indirectArrowUpdate) {
boundElementsVisitor(elementsMap, changedElement, visitor);
boundElementsVisitor(elementsMap, changedElement, visitor);
}
}; };
const updateArrowBindings = ( const updateArrowBindings = (
@@ -1692,10 +1693,41 @@ export const snapToMid = (
return undefined; return undefined;
}; };
const compareElementArea = ( const extractBinding = (
a: ExcalidrawBindableElement, arrow: ExcalidrawArrowElement,
b: ExcalidrawBindableElement, startOrEnd: "startBinding" | "endBinding",
) => b.width ** 2 + b.height ** 2 - (a.width ** 2 + a.height ** 2); elementsMap: ElementsMap,
) => {
const binding = arrow[startOrEnd];
if (!binding) {
return {
element: null,
fixedPoint: null,
focusPoint: null,
binding,
mode: null,
};
}
const element = elementsMap.get(
binding.elementId,
) as ExcalidrawBindableElement;
return {
element,
fixedPoint: binding.fixedPoint,
focusPoint: getGlobalFixedPointForBindableElement(
normalizeFixedPoint(binding.fixedPoint),
element,
elementsMap,
),
binding,
mode: binding.mode,
};
};
const elementArea = (element: ExcalidrawBindableElement) =>
element.width * element.height;
export const updateBoundPoint = ( export const updateBoundPoint = (
arrow: NonDeleted<ExcalidrawArrowElement>, arrow: NonDeleted<ExcalidrawArrowElement>,
@@ -1703,9 +1735,7 @@ export const updateBoundPoint = (
binding: FixedPointBinding | null | undefined, binding: FixedPointBinding | null | undefined,
bindableElement: ExcalidrawBindableElement, bindableElement: ExcalidrawBindableElement,
elementsMap: ElementsMap, elementsMap: ElementsMap,
opts?: { dragging?: boolean,
customIntersector?: LineSegment<GlobalPoint>;
},
): LocalPoint | null => { ): LocalPoint | null => {
if ( if (
binding == null || binding == null ||
@@ -1720,150 +1750,136 @@ export const updateBoundPoint = (
return null; return null;
} }
const global = getGlobalFixedPointForBindableElement( const focusPoint = getGlobalFixedPointForBindableElement(
normalizeFixedPoint(binding.fixedPoint), normalizeFixedPoint(binding.fixedPoint),
bindableElement, bindableElement,
elementsMap, elementsMap,
); );
const pointIndex =
startOrEnd === "startBinding" ? 0 : arrow.points.length - 1;
const elbowed = isElbowArrow(arrow);
const otherBinding =
startOrEnd === "startBinding" ? arrow.endBinding : arrow.startBinding;
const otherBindableElement =
otherBinding &&
(elementsMap.get(otherBinding.elementId)! as ExcalidrawBindableElement);
const bounds = getElementBounds(bindableElement, elementsMap);
const otherBounds =
otherBindableElement && getElementBounds(otherBindableElement, elementsMap);
const isLargerThanOther =
otherBindableElement &&
compareElementArea(bindableElement, otherBindableElement) <
// if both shapes the same size, pretend the other is larger
(startOrEnd === "endBinding" ? 1 : 0);
const isOverlapping = otherBounds && doBoundsIntersect(bounds, otherBounds);
// GOAL: If the arrow becomes too short, we want to jump the arrow endpoints // 0. Short-circuit for inside binding as it doesn't require any
// to the exact focus points on the elements. // calculations and is not affected by other bindings
// INTUITION: We're not interested in the exacts length of the arrow (which if (binding.mode === "inside") {
// will change if we change where we route it), we want to know the length of return LinearElementEditor.createPointAt(
// the part which lies outside of both shapes and consider that as a trigger
// to change where we point the arrow. Avoids jumping the arrow in and out
// at every frame.
let arrowTooShort = false;
if (
!isOverlapping &&
!elbowed &&
arrow.startBinding &&
arrow.endBinding &&
otherBindableElement &&
arrow.points.length === 2
) {
const startFocusPoint = getGlobalFixedPointForBindableElement(
arrow.startBinding.fixedPoint,
startOrEnd === "startBinding" ? bindableElement : otherBindableElement,
elementsMap,
);
const endFocusPoint = getGlobalFixedPointForBindableElement(
arrow.endBinding.fixedPoint,
startOrEnd === "endBinding" ? bindableElement : otherBindableElement,
elementsMap,
);
const segment = lineSegment(startFocusPoint, endFocusPoint);
const startIntersection = intersectElementWithLineSegment(
startOrEnd === "endBinding" ? bindableElement : otherBindableElement,
elementsMap,
segment,
0,
true,
);
const endIntersection = intersectElementWithLineSegment(
startOrEnd === "startBinding" ? bindableElement : otherBindableElement,
elementsMap,
segment,
0,
true,
);
if (startIntersection.length > 0 && endIntersection.length > 0) {
const len = pointDistance(startIntersection[0], endIntersection[0]);
arrowTooShort = len < 40;
}
}
const isNested = (arrowTooShort || isOverlapping) && isLargerThanOther;
let _customIntersector = opts?.customIntersector;
if (!elbowed && !_customIntersector) {
const [x1, y1, x2, y2] = LinearElementEditor.getElementAbsoluteCoords(
arrow, arrow,
elementsMap, elementsMap,
); focusPoint[0],
const center = pointFrom<GlobalPoint>((x1 + x2) / 2, (y1 + y2) / 2); focusPoint[1],
const edgePoint = global; null,
const adjacentPoint = pointRotateRads(
pointFrom<GlobalPoint>(
arrow.x +
arrow.points[pointIndex === 0 ? 1 : arrow.points.length - 2][0],
arrow.y +
arrow.points[pointIndex === 0 ? 1 : arrow.points.length - 2][1],
),
center,
arrow.angle as Radians,
);
const bindingGap = getBindingGap(bindableElement, arrow);
const halfVector = vectorScale(
vectorNormalize(vectorFromPoint(edgePoint, adjacentPoint)),
pointDistance(edgePoint, adjacentPoint) +
Math.max(bindableElement.width, bindableElement.height) +
bindingGap * 2,
);
_customIntersector = lineSegment(
pointFromVector(halfVector, adjacentPoint),
pointFromVector(vectorScale(halfVector, -1), adjacentPoint),
); );
} }
const maybeOutlineGlobal = const { element: otherBindable, focusPoint: otherFocusPoint } =
binding.mode === "orbit" && bindableElement extractBinding(
? isNested arrow,
? global startOrEnd === "startBinding" ? "endBinding" : "startBinding",
: bindPointToSnapToElementOutline( elementsMap,
{ );
...arrow, const otherArrowPoint = LinearElementEditor.getPointAtIndexGlobalCoordinates(
points: [ arrow,
pointIndex === 0 startOrEnd === "startBinding" ? -1 : 0,
? LinearElementEditor.createPointAt( elementsMap,
arrow, );
elementsMap, const otherFocusPointOrArrowPoint = otherFocusPoint || otherArrowPoint;
global[0], const intersector =
global[1], otherFocusPointOrArrowPoint &&
null, lineSegment(focusPoint, otherFocusPointOrArrowPoint);
) const otherOutlinePoint =
: arrow.points[0], otherBindable &&
...arrow.points.slice(1, -1), intersector &&
pointIndex === arrow.points.length - 1 intersectElementWithLineSegment(
? LinearElementEditor.createPointAt( otherBindable,
arrow, elementsMap,
elementsMap, intersector,
global[0], getBindingGap(otherBindable, arrow),
global[1], ).sort(
null, (a, b) => pointDistanceSq(a, focusPoint) - pointDistanceSq(b, focusPoint),
) )[0];
: arrow.points[arrow.points.length - 1], const outlinePoint =
], intersector &&
}, intersectElementWithLineSegment(
bindableElement, bindableElement,
pointIndex === 0 ? "start" : "end", elementsMap,
elementsMap, intersector,
_customIntersector, getBindingGap(bindableElement, arrow),
) ).sort(
: global; (a, b) =>
pointDistanceSq(a, otherFocusPointOrArrowPoint) -
pointDistanceSq(b, otherFocusPointOrArrowPoint),
)[0];
const startHasArrowhead = arrow.startArrowhead !== null;
const endHasArrowhead = arrow.endArrowhead !== null;
const resolvedTarget =
(!startHasArrowhead && !endHasArrowhead) ||
(startOrEnd === "startBinding" && startHasArrowhead) ||
(startOrEnd === "endBinding" && endHasArrowhead)
? focusPoint
: outlinePoint || focusPoint;
// 1. Handle case when the outline point (or focus point) is inside
// the other shape by short-circuiting to the focus point, otherwise
// the arrow would invert
if (
otherBindable &&
outlinePoint &&
!dragging &&
// Arbitrary threshold to handle wireframing use cases
elementArea(otherBindable) < elementArea(bindableElement) * 2 &&
hitElementItself({
element: otherBindable,
point: outlinePoint,
elementsMap,
threshold: getBindingGap(otherBindable, arrow),
overrideShouldTestInside: true,
})
) {
return LinearElementEditor.createPointAt(
arrow,
elementsMap,
resolvedTarget[0],
resolvedTarget[1],
null,
);
}
const otherTargetPoint = otherBindable
? otherOutlinePoint || otherFocusPoint || otherArrowPoint
: otherArrowPoint;
const arrowTooShort =
pointDistance(otherTargetPoint, outlinePoint || focusPoint) <=
BASE_ARROW_MIN_LENGTH;
// 2. If the arrow is unconnected at the other end, just check arrow size
// and short-circuit to the focus point if the arrow is too short to
// avoid inversion
if (!otherBindable) {
return LinearElementEditor.createPointAt(
arrow,
elementsMap,
arrowTooShort ? focusPoint[0] : outlinePoint?.[0] ?? focusPoint[0],
arrowTooShort ? focusPoint[1] : outlinePoint?.[1] ?? focusPoint[1],
null,
);
}
// 3. If the arrow is too short while connected on both ends and
// the other arrow endpoint will not be inside the bindable, just
// check the arrow size and make a decision based on that
if (arrowTooShort) {
return LinearElementEditor.createPointAt(
arrow,
elementsMap,
resolvedTarget?.[0] || focusPoint[0],
resolvedTarget?.[1] || focusPoint[1],
null,
);
}
// 4. In the general case, snap to the outline if possible
return LinearElementEditor.createPointAt( return LinearElementEditor.createPointAt(
arrow, arrow,
elementsMap, elementsMap,
maybeOutlineGlobal[0], outlinePoint?.[0] || focusPoint[0],
maybeOutlineGlobal[1], outlinePoint?.[1] || focusPoint[1],
null, null,
); );
}; };
+2 -18
View File
@@ -9,7 +9,6 @@ import {
vectorFromPoint, vectorFromPoint,
curveLength, curveLength,
curvePointAtLength, curvePointAtLength,
lineSegment,
} from "@excalidraw/math"; } from "@excalidraw/math";
import { getCurvePathOps } from "@excalidraw/utils/shape"; import { getCurvePathOps } from "@excalidraw/utils/shape";
@@ -2339,19 +2338,6 @@ const pointDraggingUpdates = (
: updates.endBinding, : updates.endBinding,
}; };
// We need to use a custom intersector to ensure that if there is a big "jump"
// in the arrow's position, we can position it with outline avoidance
// pixel-perfectly and avoid "dancing" arrows.
// NOTE: Direction matters here, so we create two intersectors
const startCustomIntersector =
start.focusPoint && end.focusPoint
? lineSegment(start.focusPoint, end.focusPoint)
: undefined;
const endCustomIntersector =
start.focusPoint && end.focusPoint
? lineSegment(end.focusPoint, start.focusPoint)
: undefined;
// Needed to handle a special case where an existing arrow is dragged over // Needed to handle a special case where an existing arrow is dragged over
// the same element it is bound to on the other side // the same element it is bound to on the other side
const startIsDraggingOverEndElement = const startIsDraggingOverEndElement =
@@ -2387,9 +2373,7 @@ const pointDraggingUpdates = (
nextArrow.endBinding, nextArrow.endBinding,
endBindable, endBindable,
elementsMap, elementsMap,
{ endIsDragged,
customIntersector: endCustomIntersector,
},
) || nextArrow.points[nextArrow.points.length - 1] ) || nextArrow.points[nextArrow.points.length - 1]
: nextArrow.points[nextArrow.points.length - 1]; : nextArrow.points[nextArrow.points.length - 1];
@@ -2420,7 +2404,7 @@ const pointDraggingUpdates = (
nextArrow.startBinding, nextArrow.startBinding,
startBindable, startBindable,
elementsMap, elementsMap,
{ customIntersector: startCustomIntersector }, startIsDragged,
) || nextArrow.points[0] ) || nextArrow.points[0]
: nextArrow.points[0]; : nextArrow.points[0];
+30 -1
View File
@@ -43,6 +43,11 @@ import { LinearElementEditor } from "./linearElementEditor";
import { isRectangularElement } from "./typeChecks"; import { isRectangularElement } from "./typeChecks";
import { maxBindingDistance_simple } from "./binding"; import { maxBindingDistance_simple } from "./binding";
import {
getGlobalFixedPointForBindableElement,
normalizeFixedPoint,
} from "./binding";
import type { import type {
ElementsMap, ElementsMap,
ExcalidrawArrowElement, ExcalidrawArrowElement,
@@ -677,11 +682,35 @@ export const projectFixedPointOntoDiagonal = (
elementsMap, elementsMap,
); );
const a = LinearElementEditor.getPointAtIndexGlobalCoordinates( // To avoid working with stale arrow state, we use the opposite focus point
// of the current endpoint, which will always be unchanged during moving of
// the endpoint. This is only needed when the arrow has only two points.
let a = LinearElementEditor.getPointAtIndexGlobalCoordinates(
arrow, arrow,
startOrEnd === "start" ? 1 : arrow.points.length - 2, startOrEnd === "start" ? 1 : arrow.points.length - 2,
elementsMap, elementsMap,
); );
if (arrow.points.length === 2) {
const otherBinding =
startOrEnd === "start" ? arrow.endBinding : arrow.startBinding;
const otherBindable =
otherBinding &&
(elementsMap.get(otherBinding.elementId) as
| ExcalidrawBindableElement
| undefined);
const otherFocusPoint =
otherBinding &&
otherBindable &&
getGlobalFixedPointForBindableElement(
normalizeFixedPoint(otherBinding.fixedPoint),
otherBindable,
elementsMap,
);
if (otherFocusPoint) {
a = otherFocusPoint;
}
}
const b = pointFromVector<GlobalPoint>( const b = pointFromVector<GlobalPoint>(
vectorScale( vectorScale(
vectorFromPoint(point, a), vectorFromPoint(point, a),
+1 -3
View File
@@ -9623,9 +9623,7 @@ class App extends React.Component<AppProps, AppState> {
isBindableElement(element) && isBindableElement(element) &&
element.boundElements?.some((other) => other.type === "arrow") element.boundElements?.some((other) => other.type === "arrow")
) { ) {
updateBoundElements(element, this.scene, { updateBoundElements(element, this.scene);
indirectArrowUpdate: true,
});
} }
}); });
@@ -227,7 +227,7 @@ exports[`history > multiplayer undo/redo > conflicts in arrows and their bindabl
"strokeWidth": 2, "strokeWidth": 2,
"type": "arrow", "type": "arrow",
"updated": 1, "updated": 1,
"version": 33, "version": 29,
"width": "94.00000", "width": "94.00000",
"x": 0, "x": 0,
"y": 0, "y": 0,
@@ -334,15 +334,15 @@ exports[`history > multiplayer undo/redo > conflicts in arrows and their bindabl
], ],
"mode": "orbit", "mode": "orbit",
}, },
"height": "105.58873", "height": "105.58874",
"points": [ "points": [
[ [
0, 0,
0, 0,
], ],
[ [
88, "88.00000",
"105.58873", "105.58874",
], ],
], ],
"startBinding": { "startBinding": {
@@ -353,8 +353,8 @@ exports[`history > multiplayer undo/redo > conflicts in arrows and their bindabl
], ],
"mode": "orbit", "mode": "orbit",
}, },
"version": 32, "version": 28,
"width": 88, "width": "88.00000",
}, },
"inserted": { "inserted": {
"endBinding": { "endBinding": {
@@ -365,7 +365,7 @@ exports[`history > multiplayer undo/redo > conflicts in arrows and their bindabl
], ],
"mode": "orbit", "mode": "orbit",
}, },
"height": "0.00000", "height": 0,
"points": [ "points": [
[ [
0, 0,
@@ -373,7 +373,7 @@ exports[`history > multiplayer undo/redo > conflicts in arrows and their bindabl
], ],
[ [
"88.00000", "88.00000",
"0.00000", 0,
], ],
], ],
"startBinding": { "startBinding": {
@@ -384,7 +384,7 @@ exports[`history > multiplayer undo/redo > conflicts in arrows and their bindabl
], ],
"mode": "orbit", "mode": "orbit",
}, },
"version": 29, "version": 25,
"width": "88.00000", "width": "88.00000",
}, },
}, },
@@ -440,21 +440,21 @@ exports[`history > multiplayer undo/redo > conflicts in arrows and their bindabl
], ],
], ],
"startBinding": null, "startBinding": null,
"version": 33, "version": 29,
"width": "94.00000", "width": "94.00000",
"x": 0, "x": 0,
"y": 0, "y": 0,
}, },
"inserted": { "inserted": {
"height": "105.58873", "height": "105.58874",
"points": [ "points": [
[ [
0, 0,
0, 0,
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@@ -16383,7 +16383,7 @@ exports[`history > singleplayer undo/redo > should support bidirectional binding
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@@ -17134,7 +17134,7 @@ exports[`history > singleplayer undo/redo > should support bidirectional binding
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@@ -17475,14 +17475,14 @@ exports[`history > singleplayer undo/redo > should support bidirectional binding
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@@ -17783,7 +17783,7 @@ exports[`history > singleplayer undo/redo > should support bidirectional binding
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@@ -17819,10 +17819,10 @@ exports[`history > singleplayer undo/redo > should support bidirectional binding
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@@ -18430,7 +18430,7 @@ exports[`history > singleplayer undo/redo > should support bidirectional binding
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@@ -18466,10 +18466,10 @@ exports[`history > singleplayer undo/redo > should support bidirectional binding
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@@ -18547,7 +18547,7 @@ exports[`history > singleplayer undo/redo > should support bidirectional binding
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@@ -18824,7 +18824,7 @@ exports[`history > singleplayer undo/redo > should support bidirectional binding
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@@ -19185,7 +19185,7 @@ exports[`history > singleplayer undo/redo > should support bidirectional binding
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@@ -19575,7 +19575,7 @@ exports[`history > singleplayer undo/redo > should support bidirectional binding
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@@ -19608,14 +19608,14 @@ exports[`history > singleplayer undo/redo > should support bidirectional binding
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@@ -182,14 +182,14 @@ exports[`move element > rectangles with binding arrow 7`] = `
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@@ -204,7 +204,7 @@ exports[`move element > rectangles with binding arrow 7`] = `
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@@ -217,7 +217,7 @@ exports[`move element > rectangles with binding arrow 7`] = `
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@@ -230,6 +230,6 @@ exports[`move element > rectangles with binding arrow 7`] = `
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