feat: multiplayer undo / redo (#7348)
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@@ -2,113 +2,117 @@ import { Action, ActionResult } from "./types";
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import { UndoIcon, RedoIcon } from "../components/icons";
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import { ToolButton } from "../components/ToolButton";
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import { t } from "../i18n";
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import History, { HistoryEntry } from "../history";
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import { ExcalidrawElement } from "../element/types";
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import { History, HistoryChangedEvent } from "../history";
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import { AppState } from "../types";
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import { KEYS } from "../keys";
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import { newElementWith } from "../element/mutateElement";
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import { fixBindingsAfterDeletion } from "../element/binding";
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import { arrayToMap } from "../utils";
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import { isWindows } from "../constants";
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import { syncInvalidIndices } from "../fractionalIndex";
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import { SceneElementsMap } from "../element/types";
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import { IStore, StoreAction } from "../store";
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import { useEmitter } from "../hooks/useEmitter";
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const writeData = (
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prevElements: readonly ExcalidrawElement[],
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appState: AppState,
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updater: () => HistoryEntry | null,
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appState: Readonly<AppState>,
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updater: () => [SceneElementsMap, AppState] | void,
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): ActionResult => {
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const commitToHistory = false;
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if (
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!appState.multiElement &&
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!appState.resizingElement &&
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!appState.editingElement &&
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!appState.draggingElement
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) {
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const data = updater();
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if (data === null) {
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return { commitToHistory };
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const result = updater();
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if (!result) {
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return { storeAction: StoreAction.NONE };
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}
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const prevElementMap = arrayToMap(prevElements);
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const nextElements = data.elements;
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const nextElementMap = arrayToMap(nextElements);
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const deletedElements = prevElements.filter(
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(prevElement) => !nextElementMap.has(prevElement.id),
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);
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const elements = nextElements
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.map((nextElement) =>
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newElementWith(
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prevElementMap.get(nextElement.id) || nextElement,
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nextElement,
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),
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)
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.concat(
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deletedElements.map((prevElement) =>
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newElementWith(prevElement, { isDeleted: true }),
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),
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);
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fixBindingsAfterDeletion(elements, deletedElements);
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// TODO: will be replaced in #7348
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syncInvalidIndices(elements);
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const [nextElementsMap, nextAppState] = result;
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const nextElements = Array.from(nextElementsMap.values());
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return {
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elements,
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appState: { ...appState, ...data.appState },
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commitToHistory,
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syncHistory: true,
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appState: nextAppState,
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elements: nextElements,
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storeAction: StoreAction.UPDATE,
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};
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}
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return { commitToHistory };
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return { storeAction: StoreAction.NONE };
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};
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type ActionCreator = (history: History) => Action;
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type ActionCreator = (history: History, store: IStore) => Action;
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export const createUndoAction: ActionCreator = (history) => ({
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export const createUndoAction: ActionCreator = (history, store) => ({
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name: "undo",
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label: "buttons.undo",
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icon: UndoIcon,
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trackEvent: { category: "history" },
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viewMode: false,
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perform: (elements, appState) =>
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writeData(elements, appState, () => history.undoOnce()),
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writeData(appState, () =>
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history.undo(
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arrayToMap(elements) as SceneElementsMap, // TODO: #7348 refactor action manager to already include `SceneElementsMap`
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appState,
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store.snapshot,
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),
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),
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keyTest: (event) =>
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event[KEYS.CTRL_OR_CMD] &&
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event.key.toLowerCase() === KEYS.Z &&
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!event.shiftKey,
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PanelComponent: ({ updateData, data }) => (
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<ToolButton
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type="button"
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icon={UndoIcon}
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aria-label={t("buttons.undo")}
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onClick={updateData}
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size={data?.size || "medium"}
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/>
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),
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commitToHistory: () => false,
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PanelComponent: ({ updateData, data }) => {
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const { isUndoStackEmpty } = useEmitter<HistoryChangedEvent>(
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history.onHistoryChangedEmitter,
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new HistoryChangedEvent(),
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);
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return (
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<ToolButton
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type="button"
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icon={UndoIcon}
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aria-label={t("buttons.undo")}
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onClick={updateData}
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size={data?.size || "medium"}
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disabled={isUndoStackEmpty}
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/>
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);
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},
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});
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export const createRedoAction: ActionCreator = (history) => ({
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export const createRedoAction: ActionCreator = (history, store) => ({
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name: "redo",
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label: "buttons.redo",
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icon: RedoIcon,
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trackEvent: { category: "history" },
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viewMode: false,
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perform: (elements, appState) =>
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writeData(elements, appState, () => history.redoOnce()),
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writeData(appState, () =>
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history.redo(
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arrayToMap(elements) as SceneElementsMap, // TODO: #7348 refactor action manager to already include `SceneElementsMap`
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appState,
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store.snapshot,
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),
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),
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keyTest: (event) =>
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(event[KEYS.CTRL_OR_CMD] &&
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event.shiftKey &&
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event.key.toLowerCase() === KEYS.Z) ||
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(isWindows && event.ctrlKey && !event.shiftKey && event.key === KEYS.Y),
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PanelComponent: ({ updateData, data }) => (
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<ToolButton
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type="button"
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icon={RedoIcon}
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aria-label={t("buttons.redo")}
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onClick={updateData}
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size={data?.size || "medium"}
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/>
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),
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commitToHistory: () => false,
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PanelComponent: ({ updateData, data }) => {
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const { isRedoStackEmpty } = useEmitter(
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history.onHistoryChangedEmitter,
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new HistoryChangedEvent(),
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);
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return (
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<ToolButton
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type="button"
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icon={RedoIcon}
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aria-label={t("buttons.redo")}
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onClick={updateData}
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size={data?.size || "medium"}
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disabled={isRedoStackEmpty}
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/>
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);
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},
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});
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