feat: multiplayer undo / redo (#7348)
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@@ -4,6 +4,7 @@ import { isFrameLikeElement } from "../element/typeChecks";
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import { ExcalidrawElement } from "../element/types";
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import { KEYS } from "../keys";
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import { getSelectedElements } from "../scene";
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import { StoreAction } from "../store";
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import { arrayToMap } from "../utils";
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import { register } from "./register";
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@@ -66,7 +67,7 @@ export const actionToggleElementLock = register({
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? null
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: appState.selectedLinearElement,
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},
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commitToHistory: true,
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storeAction: StoreAction.CAPTURE,
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};
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},
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keyTest: (event, appState, elements, app) => {
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@@ -111,7 +112,7 @@ export const actionUnlockAllElements = register({
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lockedElements.map((el) => [el.id, true]),
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),
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},
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commitToHistory: true,
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storeAction: StoreAction.CAPTURE,
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};
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},
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label: "labels.elementLock.unlockAll",
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