feat: Call actionFinalize at the end of arrow creation and drag (#9453)
* First iter Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * Restore binding Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * More actionFinalize Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * Additional fixes Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * New elbow arrow is removed if too small Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * Remove very small arrows * Still allow loops * Restore tests Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * Update history snapshot * More history snapshot updates * keep invisible 2-point lines/freedraw elements --------- Signed-off-by: Mark Tolmacs <mark@lazycat.hu> Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
This commit is contained in:
@@ -3,8 +3,9 @@ import { pointFrom } from "@excalidraw/math";
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import {
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maybeBindLinearElement,
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bindOrUnbindLinearElement,
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} from "@excalidraw/element";
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import { LinearElementEditor } from "@excalidraw/element";
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isBindingEnabled,
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} from "@excalidraw/element/binding";
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import { LinearElementEditor } from "@excalidraw/element/linearElementEditor";
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import { isBindingElement, isLinearElement } from "@excalidraw/element";
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@@ -15,6 +16,12 @@ import { isInvisiblySmallElement } from "@excalidraw/element";
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import { CaptureUpdateAction } from "@excalidraw/element";
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import type {
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ExcalidrawElement,
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ExcalidrawLinearElement,
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NonDeleted,
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} from "@excalidraw/element/types";
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import { t } from "../i18n";
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import { resetCursor } from "../cursor";
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import { done } from "../components/icons";
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@@ -28,11 +35,50 @@ export const actionFinalize = register({
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name: "finalize",
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label: "",
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trackEvent: false,
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perform: (elements, appState, _, app) => {
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perform: (elements, appState, data, app) => {
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const { interactiveCanvas, focusContainer, scene } = app;
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const elementsMap = scene.getNonDeletedElementsMap();
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if (data?.event && appState.selectedLinearElement) {
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const linearElementEditor = LinearElementEditor.handlePointerUp(
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data.event,
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appState.selectedLinearElement,
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appState,
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app.scene,
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);
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const { startBindingElement, endBindingElement } = linearElementEditor;
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const element = app.scene.getElement(linearElementEditor.elementId);
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if (isBindingElement(element)) {
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bindOrUnbindLinearElement(
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element,
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startBindingElement,
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endBindingElement,
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app.scene,
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);
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}
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if (linearElementEditor !== appState.selectedLinearElement) {
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let newElements = elements;
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if (element && isInvisiblySmallElement(element)) {
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// TODO: #7348 in theory this gets recorded by the store, so the invisible elements could be restored by the undo/redo, which might be not what we would want
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newElements = newElements.filter((el) => el.id !== element!.id);
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}
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return {
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elements: newElements,
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appState: {
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selectedLinearElement: {
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...linearElementEditor,
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selectedPointsIndices: null,
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},
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suggestedBindings: [],
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},
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captureUpdate: CaptureUpdateAction.IMMEDIATELY,
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};
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}
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}
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if (appState.editingLinearElement) {
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const { elementId, startBindingElement, endBindingElement } =
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appState.editingLinearElement;
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@@ -80,75 +126,85 @@ export const actionFinalize = register({
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focusContainer();
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}
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const multiPointElement = appState.multiElement
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? appState.multiElement
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: appState.newElement?.type === "freedraw"
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? appState.newElement
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: null;
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let element: NonDeleted<ExcalidrawElement> | null = null;
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if (appState.multiElement) {
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element = appState.multiElement;
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} else if (
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appState.newElement?.type === "freedraw" ||
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isBindingElement(appState.newElement)
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) {
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element = appState.newElement;
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} else if (Object.keys(appState.selectedElementIds).length === 1) {
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const candidate = elementsMap.get(
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Object.keys(appState.selectedElementIds)[0],
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) as NonDeleted<ExcalidrawLinearElement> | undefined;
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if (candidate) {
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element = candidate;
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}
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}
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if (multiPointElement) {
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if (element) {
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// pen and mouse have hover
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if (
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multiPointElement.type !== "freedraw" &&
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appState.multiElement &&
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element.type !== "freedraw" &&
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appState.lastPointerDownWith !== "touch"
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) {
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const { points, lastCommittedPoint } = multiPointElement;
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const { points, lastCommittedPoint } = element;
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if (
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!lastCommittedPoint ||
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points[points.length - 1] !== lastCommittedPoint
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) {
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scene.mutateElement(multiPointElement, {
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points: multiPointElement.points.slice(0, -1),
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scene.mutateElement(element, {
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points: element.points.slice(0, -1),
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});
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}
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}
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if (isInvisiblySmallElement(multiPointElement)) {
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if (element && isInvisiblySmallElement(element)) {
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// TODO: #7348 in theory this gets recorded by the store, so the invisible elements could be restored by the undo/redo, which might be not what we would want
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newElements = newElements.filter(
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(el) => el.id !== multiPointElement.id,
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);
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newElements = newElements.filter((el) => el.id !== element!.id);
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}
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// If the multi point line closes the loop,
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// set the last point to first point.
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// This ensures that loop remains closed at different scales.
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const isLoop = isPathALoop(multiPointElement.points, appState.zoom.value);
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if (
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multiPointElement.type === "line" ||
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multiPointElement.type === "freedraw"
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) {
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if (isLoop) {
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const linePoints = multiPointElement.points;
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const firstPoint = linePoints[0];
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scene.mutateElement(multiPointElement, {
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points: linePoints.map((p, index) =>
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index === linePoints.length - 1
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? pointFrom(firstPoint[0], firstPoint[1])
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: p,
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),
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});
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if (isLinearElement(element) || element.type === "freedraw") {
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// If the multi point line closes the loop,
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// set the last point to first point.
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// This ensures that loop remains closed at different scales.
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const isLoop = isPathALoop(element.points, appState.zoom.value);
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if (element.type === "line" || element.type === "freedraw") {
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if (isLoop) {
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const linePoints = element.points;
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const firstPoint = linePoints[0];
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scene.mutateElement(element, {
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points: linePoints.map((p, index) =>
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index === linePoints.length - 1
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? pointFrom(firstPoint[0], firstPoint[1])
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: p,
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),
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});
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}
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}
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}
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if (
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isBindingElement(multiPointElement) &&
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!isLoop &&
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multiPointElement.points.length > 1
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) {
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const [x, y] = LinearElementEditor.getPointAtIndexGlobalCoordinates(
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multiPointElement,
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-1,
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arrayToMap(elements),
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);
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maybeBindLinearElement(multiPointElement, appState, { x, y }, scene);
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if (
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isBindingElement(element) &&
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!isLoop &&
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element.points.length > 1 &&
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isBindingEnabled(appState)
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) {
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const [x, y] = LinearElementEditor.getPointAtIndexGlobalCoordinates(
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element,
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-1,
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arrayToMap(elements),
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);
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maybeBindLinearElement(element, appState, { x, y }, scene);
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}
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}
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}
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if (
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(!appState.activeTool.locked &&
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appState.activeTool.type !== "freedraw") ||
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!multiPointElement
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!element
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) {
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resetCursor(interactiveCanvas);
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}
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@@ -175,7 +231,7 @@ export const actionFinalize = register({
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activeTool:
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(appState.activeTool.locked ||
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appState.activeTool.type === "freedraw") &&
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multiPointElement
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element
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? appState.activeTool
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: activeTool,
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activeEmbeddable: null,
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@@ -186,21 +242,18 @@ export const actionFinalize = register({
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startBoundElement: null,
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suggestedBindings: [],
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selectedElementIds:
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multiPointElement &&
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element &&
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!appState.activeTool.locked &&
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appState.activeTool.type !== "freedraw"
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? {
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...appState.selectedElementIds,
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[multiPointElement.id]: true,
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[element.id]: true,
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}
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: appState.selectedElementIds,
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// To select the linear element when user has finished mutipoint editing
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selectedLinearElement:
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multiPointElement && isLinearElement(multiPointElement)
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? new LinearElementEditor(
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multiPointElement,
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arrayToMap(newElements),
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)
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element && isLinearElement(element)
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? new LinearElementEditor(element, arrayToMap(newElements))
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: appState.selectedLinearElement,
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pendingImageElementId: null,
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},
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